I WANT IT!
DAT ASS!!
But seriously.. so many good tracks from previous games... it sucks they'll stick with 16 RC instead of 20
I WANT IT!
Didn't they slightly alter the classic courses in mario kart 7 to add glider sections? I can see them doing the same thing for this game too.
Eh, I'm not sure I want antigrav to be a staple for every course, but we'll see.They did, and it added some freshness to the old courses. I hope they not only add gliders and underwater segments, but they also twist and contort the courses to add anti-gravity parts as well.
Eh, I'm not sure I want antigrav to be a staple for every course, but we'll see.
DAT ASS!!
But seriously.. so many good tracks from previous games... it sucks they'll stick with 16 RC instead of 20
Is that confirmed? I wish they had 40 tracks at least. 20 new and 20 classic.
Such a pity if they continue sticking to 16, 2 new cups would be awesome.
DAT ASS!!
There's been no confirmation either way, but the current trend dictates 16 new, 16 old, no repeats.
But if they felt like breaking tradition, now would be a perfect time.
Honestly I wouldn't be averse to Maple Treeway a third time in a row in HD!
Nintendo already kind of broke the retro tracks tradition with Mario Kart 7, since it is the first Mario Kart to feature a retro Rainbow Road since the 16 new/16 retro tracks setup was implemented (with Mario Kart DS). I wouldn't be surprised if Nintendo made noticeable changes to this system again in MK8.
Hmm. I don't particularly agree with this. I actually thought it was refreshing for there to be so many (well, about half) "simple" (but not simplistic) race tracks.From what was shown so far, the new courses seem to be a lot better than most of MK7's new courses. For me, MK7 probably has the weakest new courses. The course design felt subpar. Especially those long courses that don't have actual laps, Rainbow Road included.
Hmm. I don't particularly agree with this. I actually thought it was refreshing for there to be so many (well, about half) "simple" (but not simplistic) race tracks.
Like, Mario Circuit and Daisy Hills are quite enjoyable I think - a bit more traditional but still loaded with subtle new elements. Cheep Cheep Cape/Lagoon is a bit boring perhaps but a reasonable introduction into diving I guess. And likewise Rock Rock Mountain/Alpine Pass is a bit bland and - in a way - very similar to Koopa Cape, but again it's the ultimate gliding course.
Toad Circuit holds up the Course 1 tradition of a super easy tarmac circuit. It's ideal for what it is, IMHO.
The Wuhu tracks are pretty divisive I guess. I enjoy them but more as a refreshing change of pace; the track designs themselves are nice and varied, but ultimately I think I would probably like them more if they were Mushroom Kingdom themed rather than Wii Sports :/
Other than that, the other 9 tracks are killer, IMHO:
Shy Guy Bazaar
Music Park
Piranha Plant Slide
Wario Shipyard / Galleon
Neo Bowser / Koopa City
DK Jungle
Rosalina's Ice World
Bowser's Castle
Rainbow Road
It rivals the previous 4 games for best course selection, I think, excluding the retro courses - which is by far the greatest assembly of Mario Kart historia yet.
Glad to see people are liking Yoshi Valley. I always thought I was the only one since no one ever mentions it and the fact that Nintendo never included it in any of the retro tracks in the recent games. Could also be a limitations thing where they can't track placements....they could always just use the ?'s
Oh and please include MK7's Rainbow Road WITH the option to loop the entire course for more than a single lap!
So what happens if you finish with a considerable lead? Do you have to wait the whole time for the CPU to end their last lap?
Yes, if you want to, or you could just skip it. That's the way it used to work up until MK DS I think.
Never mind the courses, this thread needs more roster discussion! Who do we want the line-up to be? I'd love for:
Ultra Light
| Baby Mario
| Baby Luigi
| Baby Peach
| Baby Daisy
Light ||
| Toad
| Toadette
| Koopa Troopa
| Koopa Paratroopa
| Dry Bones
| Shy Guy
| Fly Guy
| Kamek
| Lakitu
Medium ||
| Mario
| Luigi
| Princess Peach
| Princess Daisy
| Diddy Kong
| Yoshi
| Birdo
| Bowser Jr.
| Rosalina
Heavy ||
| Donkey Kong
| Wario
| Waluigi
| Bowser
| Dry Bowser
| King Boo
| Petey Piranha
| Hammer Bro.
| R.O.B.
Variable II
II Mii
I totally love this roster. I would switch Rosalina back to heavyweights and Hammer Bro to medium tho.
By the way, I feel like Fly guy is just a clone of Shy Guy just like Metal Mario was a Mario clone....Get Nabbit in instead.what a waste of roster space that was.
It never worked that way tho
The race ends and places are set once you cross the finish line.
I don't really undestand why would you want to wait for the CPU to end the race what
about those who are even a lap behind?
It never worked that way tho
The race ends and places are set once you cross the finish line.
I don't really undestand why would you want to wait for the CPU to end the race what
about those who are even a lap behind?
am I the only one who thinks retro tracks are a waste of space I want all new tracks keep the retro tracks as DLC : SNES DLC pack N64 DLC pack ect ect
Yea it's so weird how, graphically, Mario Kart 8 and Mario 3D Land are the complete reverse of when they showed off MKWii and Galaxy. Kart looks like the one that's trying this time.I actually said HOLY FUCK at how the visuals looked. They did NOT look LAZY at ALLL. Damnnnn. The first time I was really impressed by Mario Kart visuals, and it looks trippy on top of it. Weeping. Hope I'm not alone
I would love if they released some more course packs in the future to keep it going. Give me the 32 minimum that we get now (16 new and 16 old), and do a NSLU-style expansion later with another prix of 16.am I the only one who thinks retro tracks are a waste of space I want all new tracks keep the retro tracks as DLC : SNES DLC pack N64 DLC pack ect ect
am I the only one who thinks retro tracks are a waste of space I want all new tracks keep the retro tracks as DLC : SNES DLC pack N64 DLC pack ect ect
In Mario Kart: Super Circuit, after you win a race, the game gives around 5 seconds for the CPU's to cross the finish line, and then sets the rest of the order based on their current placement. That was a pretty good way to allow for things to shake around during that short time.
If anything, Super Circuit was the exception no the rule. There must be a reason they stopped using that mechanic.
It was just an idea that crossed mf luder's mind so let's just move on.
Baby Park Möbius strip GO
The game definitely will feel way too constrained with only 4 Retro Cups.
If they want to put tracks from every previous games, they'll have to limit the number to 2 per game which sounds awful...
2 GCN, 2 N64, 2 3DS, 2 Wii tracks etc??? yeah.. no.
5 cups should be the bare minimum... not sure if they have the guts to do it.
How is it awful?
Anyway they probably want to keep a few tracks in reserve for future MK installments, as they've been sticking to the retro system since MKDS.
The amount IS an issue, more precisely the difference of available tracks between retro games: 4× N64, 5× GCN versus 11× GBA, 12× Wii/SNES and 16× 3DS. It is more than obvious they're not going to put 3/4 retro N64 and GCN tracks.And about the retro track reserve, like I said before, they have 69 tracks to choose from and every new game they're adding 16 new tracks to the list. The amount is obviously not a issue. The track selection is.
I keep thinking this. Rainbow Road with anti-gravity mechanic should be mindblowing.
All past Mario Kart characters should return, there is no reason to leave anyone out.
As for newcomers? I want Pauline, Blooper & Goomba.
If Funky Kong doesn't return in MK8 then somebody deserves to get fired, I'll tell you that much.