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Mario Kart 8 Info Thread

I would love more impressions of 4-player multi. I have no idea what "the Wii U starts to wheeze a little" means or what "stable" means. It's locked at 30fps, right? Do the visuals take a significant hit? And what is it like in comparison to MK Wii's 4-player mode? The same? Improved?

I have been known not to be eagle eyed when it comes to framerate, but I can tell the difference between 60 and 30 easily, 3/4 player drops to 30 yes, but I never noticed any drop, afaik they're stable 30 fps.
 
I thought it would be a good idea to record a simple clip of the Mushroom cup showing a lap of each track with good ol' Mario.


Requests are being taken care of :P
Shout out to ohohdave for recording and editing.

Its been said plenty of times, but the music and visual blend is a work of art. The music makes the game feel on another level.

Thanks for the uploads.
 
Its been said plenty of times, but the music and visual blend is a work of art. The music makes the game feel on another level.

Thanks for the uploads.

You're welcome! It's a shame that Youtube compresses the video so much and doesn't display 60 fps.

Thanks. Me likey.
Can't wait to play this game.
btw, I'm not sure if it has been requested already but I'd like to see the Shell Cup as well :P

I'll try to record most, if not all, tracks for those interested.
 
You're welcome! It's a shame that Youtube compresses the video so much and doesn't display 60 fps.

I usually watch them on my gamepad, so the videos look good on a smaller screen.

Im going to pick up some nice headphones for this game(as well as DK, ect.), after listening to the soundtrack on a friends pair. Little earbud phones dont do it justice.
 
There is also a Q&A with Kosuke Yabuki, the project lead (he was the guy doing the 'Which is fastest, bike or kart" thing in the direct). To be honest, it's pretty much 'nothing to report' in terms of insight, but there are a few interesting snippets:

Each time we make a Mario Kart game, we make everything from scratch. All of the code, graphics and even all of the audio. Even if we're making something similar, everything is created from scratch.

Q: How far do you feel you are pushing the hardware? A: The aim was HD graphics at smooth 60fps. We pushed Wii U to it's limits to achieve this. However, it is likely that there are techniques that we have not yet thought of to push it further.

Q: Why replace battle arenas with tracks? Surely this mode is more suited to enclosed spaces? A: We changed it to use circuits that lots of people can play on. Not knowing when a player will appear around a corner creates a new sense of excitement. It was designed specifically for play with 12 players, including the CPU. At first, you have to defeat the CPU players, then it comes down to a battle between the humans!We realise that there will be some who aren't sure about this change but we hope they try it out and enjoy it.

On this final point, one of the things EDGE criticised was that they were able to simply park up on the side of the track and CPU players would sail by without attacking them.
 
There is also a Q&A with Kosuke Yabuki, the project lead (he was the guy doing the 'Which is fastest, bike or kart" thing in the direct). To be honest, it's pretty much 'nothing to report' in terms of insight, but there are a few interesting snippets:







On this final point, one of the things EDGE criticised was that they were able to simply park up on the side of the track and CPU players would sail by without attacking them.

I don't think using existing courses for Battle Mode is a bad thing but they should have modified them more or let the players modify them.
 
Each time we make a Mario Kart game, we make everything from scratch. All of the code, graphics and even all of the audio. Even if we're making something similar, everything is created from scratch.

I'm really skeptical of this. All the characters in MKWii from Double Dash look virtually identical, and the tracks they carried over from there have are identical outside of added ramps. Plus the two characters that got cut (Petey and Paratroopa) still have CSS assets floating around in the final build.

I mean, I don't think there's nothing wrong with them doing that, but it sure feels like he's lying. At the very least MK8 forced them to build everything from the ground up.
 
On this final point, one of the things EDGE criticised was that they were able to simply park up on the side of the track and CPU players would sail by without attacking them.

If it only happens when the CPU can easily pass you, because you're sitting there, than i dont see it being a problem.

They seem very technical in their details, which is nice.

edit: itd be an issue in battle mode
 
Q: How far do you feel you are pushing the hardware? A: The aim was HD graphics at smooth 60fps. We pushed Wii U to it's limits to achieve this. However, it is likely that there are techniques that we have not yet thought of to push it further.
Argh.
 
Does battle has online? if so, is there Split screen for online-battle?

According to EDGE, "All of the online modes support 2 player split screen". So it supports split screen, but only for 2 local players. i.e. you can't have 4 local players competing in an online GP or battle mode. Purely local play is up to 4 player split screen for all modes.
 
Each time we make a Mario Kart game, we make everything from scratch. All of the code, graphics and even all of the audio. Even if we're making something similar, everything is created from scratch.

Uh... that doesn't sound impressive. That sounds completely stupid at best, and untrue at worst.
 
Thanks!



Even tho I already knew about it, I don't know how to feel.
It's definitely not as broken as MKW but still.. this will give them the edge over the rest of the vehicles.

In the MK8 direct one of the producers explained that it will all depend on the tracks this time around, or something of that nature.
 
Anyone else disappointed that there is no Gamepad + TV splitscreen? It's great that the game runs at 60fps in standard two player split screen after MKWii, but I was really looking forward to having my own screen in multi. It's such a great feature on Wii U for stuff like CoD and it's disappointing that Nintendo isn't supporting it. I would have at least liked the option even if there would be a dip in resolution or framerate.

Anyway can May 30th just get here already?

Yep, I guess as an option at least on 30fps would be cool. I would not trade 60fps for that but it is cool to have options.
 
In the MK8 direct one of the producers explained that it will all depend on the tracks this time around, or something of that nature.

That was talking about speed, drifting is entirely different. You can drift in a ton of places on MKWii courses, even areas that weren't intended to be drifted.

I don't doubt their testing in balancing the strengths/weaknesses of Karts vs Bikes but you can't help but worry to some small extent that the community will find some way to make bikes edge out karts again.
 
Oh? You've been in studio with them and up close?

I know enough about game development to make me skeptical of that statement. It's certainly possible... but it really seems weird.

I don't doubt their testing in balancing the strengths/weaknesses of Karts vs Bikes but you can't help but worry to some small extent that the community will find some way to make bikes edge out karts again.

Is that an actual, legitimate issue beyond the semantics of the franchise being called "Mario Kart"? I mean... if bikes are better.. bikes are better, right? If Karts were better, would people take issue with it? I don't know, it's always struck me as odd. Is it like charge characters being better/worse overall than other characters in a Street Fighter game?
 
No way they make everything form scratch each time. Just like Sakurai talking about them building the characters from ground up within Smash. Just a blatant lie.
 
This is a somewhat big deal for me.

I guess I am spoiled from Mario Kart 7 seeing where the other racers are/what they have.

It's a pretty huge convenience for tactics.

I played almost all the Mario Karts but for some reason, it seems like this feature would be essential or greatly enhance the games but looking back, did any of the older console games have anything like it???

Not that I can remember. Even though I can see that some of the anti-grav track maps would be a little crazy I'd still prefer the option to have it on, as you say to know where other players/cpu are and what their packing is very important to what I do with items, especially now you can't hold an item and have one in reserve.
 
Must have pretty easy criteria compared to MK7 if they've got two parts already. Hopefully they don't tie one of the unlocks to online rating again.
 
I was Mach Bike exclusive in MKWii so it's good to see that it's pretty much back. I don't think it will take me long to get used to the slight outward drift before turning inward.
 
"DK fur glistens after being in water."

Expand glistening dong.
 
"DK fur glistens after being in water."

Expand glistening dong.

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MK8_Gold_Standard_DK.jpg
 
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