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Mario Kart 8 Info Thread

We need pro controller support to be announced.. I will not be happy if it isn't in, considering how much they talked about it at first.

I'd be pretty upset if it was confirmed incompatible, as it's certainly my most used and favorite controller on the Wii U. At least the GamePad is just a Pro with a screen, so it won't be too bothersome. …Other than the urge to see what the hell is going on on the screen every now and then.
 
I just don't understand why they changed it to being timed...or at least that they did so without having an option for the classic three lives. Imagine if a new Halo game came out sans classic deathmatch, or if in Smash Bros Wii U/3DS they didn't have an option for stock!

Probably so that people online wouldn't leave after they've been knocked out. That's always why I thought it was changed in Wii but I also think they should have an option in private matches.
 
A is accelerate, ZR is drift, ZL is use item. You can also use d-pad up to shoot item up or d-pad down to shoot an item down.

Nice. I've gotten use with PS3 games using the shoulder button for acceleration, but I've been playing CTR lately so A to accelerate is fine.
 
So tricks are done with zr as well? The controls seem to be just like mk7 sweet.

I remember some people reported you could also shake the GamePad to perform a trick, but I am not sure if they were playing with the gyroscope or with the buttons.

It would be more interesting to have separate buttons for drift/tricks, like in MKWii, because then you can hold a drift while performing a trick, or time your tricks more precisely. See MKW DK's Snowboard Cross or MKW GBA Bowser Castle 3 where these mechanics are useful.
 
Koopa Troopa Beach N64 is the best Mario Kart track ever.
PLEASE let it be in the retro level pack!!!!

If it isn't..hopefully the game will have DLC in the future so more revamped retro tracks can be added.

If Nintendo released a new cup to download every couple of months for $5-10 ...they'd make a bunch of money.
 
So can this be a general MK thread? Because I need some tips on how to drift in SMK, I'm terrible at that game. Also how many retro courses will there be in MK8?
 
This games release date is too far away!!! Too far away!!!

And then there are going to be all these people that get the game early somehow too posting... I hate those people.
 
Don't think so. I have a feeling it's too "hardcore" of a stage to ever show up again, and I'm not joking.

It's due to show up again as there's not many other stages left from Mario Kart 64 to remake. I'm sure it will be back but the track will just be a lot wider. Will probably be "dumbed-down" like the Skyscraper Battle stage from MK64 was in the retro remake :( I really want Royal Raceway back too.

Wait a minute, Blue Shell "grounded"? Meaning like how it was in 64 where it hits everyone in front of the person that uses it as opposed to just screwing first place which does nothing to help the person who shot it?

The Blueshell in MK64 was never guranteed to hit everyone in front. It's just if you were positioned in it's path as it went by. The Blue Shell in Mario Kart 7 was "grounded" similar to Mario Kart 64. It was basically a hybrid of the new-style flying blue shell and the MK64 grounded shell. So it would travel along the ground with a chance of hitting anyone in front (like 64) but when it hit the 1st place person it would explode causing damage to any one else near by.

I personally think the MK7 blueshell is the best one since the 64. It's a shame you can't drag it behind you though! I remember in Koopa Troppa Beach on MK64 you could always guarantee yourself a Blue Shell by driving up the very large narrow ramp towards the end of the lap (near the waterfall shortcut exit). If you were towards the front of the pack of racers you were essentially invisible from any attack except the lightning and the star. It was even funnier if you were in 1st place and shot the blue shell. It would travel forward and come back and take you out lol.
 
Thanks for the replies, I think that it coming back with wider paths sounds about right. I doubt they'll throw it in there as is nowadays.
 
I'd be pretty upset if it was confirmed incompatible, as it's certainly my most used and favorite controller on the Wii U. At least the GamePad is just a Pro with a screen, so it won't be too bothersome. …Other than the urge to see what the hell is going on on the screen every now and then.

I'm sure it'll be an option. Nintendo's been very good about including pro controller support in all their games, even going back to NSMBU to patch it in.

For me though, the Wii-mote/nunchuck combo felt really good in MKWii. It was so natural to pull off stunts without having to worry about either losing control or fiddling with a second stick and/or d-pad. It's a shame "shake to stunt" wasn't included in the Sonic racing game, despite it stating so in the instructions.
 
I hope the anti-gravity is good and not just a poor gimmick to add something new. The tracks alone look awesome enough to not need a new gimmick
 
I think it feels a lot closer to 7 than Wii, IMO. It felt really solid. I only played 3 tracks, and both were at 2 laps only (I think this was for demo purposes). Drifting felt good, but it felt like you could get mini-turbos faster than previous games. Obviously, coins return, but they felt a lot harder to get than MK7. Maybe because I didn't know the placement/tracks yet.

The tracks I played:
Mario Circuit - Pretty regular MK track. Introduced anti-gravity, but straightforward. Not too many shortcuts.
Toad Harbour - Similar to Mushroom Bridge from MKDD. Cool shortcuts/alternate paths with anti-gravity. Some cool alleyways and stuff.
Twisted Mansion - Awesome. Combines elements of Bowser's Castle stages and Luigi's Mansion stages. Two "level" choices off a boost from gliding, some cool forced and un-forced anti-gravity part, lots of drifting, stairways, dodging boos. Really opened up the options for utilizing shortcuts with anti-gravity.

Couple more things:
- Anyway, as far as controls go, it seemed tighter than Wii, so I'd say it's closer to 7.
- Even with the 12 characters it didn't feel as hectic as MKWii or Sonic Transformed (still hectic, but I wasn't getting hit with an item every 0.5 seconds)
- Mini-boosts are a lot faster to get. Like, significantly.
- Wheelies work only while boosting with bikes. At least I couldn't do it otherwise.
- No blue shell, bullet bill, or new characters (Rosie, Koopalings) in the demo so who knows how they'll play.
- Obviously you hold items in your hands now, but I didn't get a chance to try out dragging. I think it's fire-and-forget. They didn't have triple shells in the demo so I dunno how that will work.
That's always really depended on how easy the course is. Think like Baby Park vs. Rainbow Road.
 
So tricks are done with zr as well? The controls seem to be just like mk7 sweet.

Yeah, tricks were done with ZR. There were alt controls according to the demo-er, but I didn't get get a chance to use them nor do I remember what they were.

Did you try Y to accelerate like in MK8?

No, but I'd assume it's still there. Unless they map items to that as well?

That's always really depended on how easy the course is. Think like Baby Park vs. Rainbow Road.

That's true I guess. It just seemed from the three I played I didn't get messed up by other drivers nearly as much as I did in Wii. However, the blue shell was not present, neither were bombs or bullet bills. So y'know, there's that.
 
Yeah, tricks were done with ZR. There were alt controls according to the demo-er, but I didn't get get a chance to use them nor do I remember what they were.



No, but I'd assume it's still there. Unless they map items to that as well?



That's true I guess. It just seemed from the three I played I didn't get messed up by other drivers nearly as much as I did in Wii. However, the blue shell was not present, neither were bombs or bullet bills. So y'know, there's that.

Thanks for the info!
 
- Coins return from Mario Kart 7, maximum is still 10.
- Kart customization is back for both bikes and karts.
- Two sets of kart bodies and bike bodies were shown and three sets of tires: standard, pink-rimmed tires and Monsters.

If they're going to bring that shit back they better improve it. A lot.

There's no denying that Mario Kart 7 is by far the worst Mario Kart, and the kart customization is just one of the many reasons.
 
It'd be so stupid if there wasn't an option to accelerate/brake with the trigger. Thus freeing up all the face buttons (and a thumb) for items and what not.
 
.

There's no denying that Mario Kart 7 is by far the worst Mario Kart, and the kart customization is just one of the many reasons.

That would be Mario Kart Wii as the worst, especially the marching army of Funky Kong's on bikes. Fuck that game.

Ironically, this appears to be the most appealing Mario Kart on one of Nintendo's least appealing systems.
 
If they're going to bring that shit back they better improve it. A lot.

There's no denying that Mario Kart 7 is by far the worst Mario Kart, and the kart customization is just one of the many reasons.

Best balanced MK since the N64 actually. And customization was a good move for competitive play.

Although I still fear the possibility that this game might become chaotic shit like MKWii again. 12 drivers and bikes aren't needed.
 
Kinda surprised that this isn't going to be released on 3ds, considering how much they have been pushing it, and how MK 7 was released on it. Shame, considering how I don't have a Wii U...
 
If they're going to bring that shit back they better improve it. A lot.

There's no denying that Mario Kart 7 is by far the worst Mario Kart, and the kart customization is just one of the many reasons.

oh really? thanks for deciding that for everyone else who had a different opinion
 
Kinda surprised that this isn't going to be released on 3ds, considering how much they have been pushing it, and how MK 7 was released on it. Shame, considering how I don't have a Wii U...

The series has been on an alternating console/handheld cycle every since Super Circuit, and always just one per platform
 
Huh I never realized that. Do they have any reason behind this, or is it just to get people to buy their other consoles?

Mario Kart is a proven system seller for Nintendo, so I'd guess that's a big ongoing incentive. If they started doing multiple per system, it could affect that through saturation. Also, they like to take their time on stuff.
 
My main question is simple. Is there a PURE battle mode stage not littered with fucking stage hazards? I've been waiting since MK64 to get a battle mode stage thats worth playing on. Just me, my gear, my opponents, and skill. No pits. No stage flopping up and down like a bedsheet in the wind, no lava, no falling ground tiles, no crappy drive off the edge because there are no walls, no enemies...JUST KARTS.

Can someone please tell me. PLEASE TELL ME that their is at least one. Pure. Battle mode stage.I've waited 15 years for more battle stages like MK64!
 
My main question is simple. Is there a PURE battle mode stage not littered with fucking stage hazards? I've been waiting since MK64 to get a battle mode stage thats worth playing on. Just me, my gear, my opponents, and skill. No pits. No stage flopping up and down like a bedsheet in the wind, no lava, no falling ground tiles, no crappy drive off the edge because there are no walls, no enemies...JUST KARTS.

Can someone please tell me. PLEASE TELL ME that their is at least one. Pure. Battle mode stage.I've waited 15 years for more battle stages like MK64!

......what?
I'm pretty sure nearly every game in the series since Mario Kart 64 has these
 
My main question is simple. Is there a PURE battle mode stage not littered with fucking stage hazards? I've been waiting since MK64 to get a battle mode stage thats worth playing on. Just me, my gear, my opponents, and skill. No pits. No stage flopping up and down like a bedsheet in the wind, no lava, no falling ground tiles, no crappy drive off the edge because there are no walls, no enemies...JUST KARTS.

Can someone please tell me. PLEASE TELL ME that their is at least one. Pure. Battle mode stage.I've waited 15 years for more battle stages like MK64!

Calm yourself, we don't even know if there is a battle mode yet.

I mean, there will be obviously. We just haven't seen it at all.
 
I'm sure it'll be an option. Nintendo's been very good about including pro controller support in all their games, even going back to NSMBU to patch it in.

For me though, the Wii-mote/nunchuck combo felt really good in MKWii. It was so natural to pull off stunts without having to worry about either losing control or fiddling with a second stick and/or d-pad. It's a shame "shake to stunt" wasn't included in the Sonic racing game, despite it stating so in the instructions.

Really... welp, I feel a lot more hopeful now.

I hope the anti-gravity is good and not just a poor gimmick to add something new. The tracks alone look awesome enough to not need a new gimmick

Well, the gimmick is mostly responsible for the current track design. Without anti-gravity, some of the tracks would be a lot less interesting, imo.
 
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