looks amazing, will buy day 1 for my kids and I
Had this game pre-ordered for a while now. Looks great, only thing i don't like is inclusion of koopa kids =/.
Had this game pre-ordered for a while now. Looks great, only thing i don't like is inclusion of koopa kids =/.
Will the game support 5 players at once? Will they be able to make one person Gamepad exclusive?
This is something I've been dying to hear since the game was first revealed. Supporting a fifth player would be AMAZING.
I'm also curious about the online functionality and how much of a step above MK Wii and MK7 it'll be.
Can't wait to hear more. I think I've seen plenty though.
why does every nintendo needs its own thread?
hopefully it is above MKW. in MK7, it was a step down since they didn't put leaderboards or the ability to download th fastest ghost.
Game's shaping up to be something great. Can't wait. Less than 3 months away. So close, yet so far.
Music related: here's the updated Mario Circuit theme:
http://www.youtube.com/watch?v=ENv8x77e1SM
Which came from this video (official MK8 promotion by Nintendo and Pennzoil):
https://www.youtube.com/watch?v=kB5Fybox0XY
OTs are posted a week before the game's release and I'm making the one for this game so..Shouldn't this be an OT instead?
Yeah there really needs to be a single race option, that was a glaring omission in the 3DS game.-Will the online be any good?
-Will they give a damn about single player modes besides the ol' Grand prix and time trial thing
This was such a sad omission from MKWii.Do we have info on whether or not you can play multiplayer through the GP?
Music related: here's the updated Mario Circuit theme:
http://www.youtube.com/watch?v=ENv8x77e1SM
Which came from this video (official MK8 promotion by Nintendo and Pennzoil):
https://www.youtube.com/watch?v=kB5Fybox0XY
I agree.This was such a sad omission from MKWii.
I'm not crazy about it either but it's an easy way to pad the roster numbers.Had this game pre-ordered for a while now. Looks great, only thing i don't like is inclusion of koopa kids =/.
What is the source for Asuka Ota & Ryo Nagamatsu as composers? Did the guy just copy-paste Mario Kart Wii info or is it confirmed?
Can you give some hands on impressions how did it feel compared to mk wii and mk 7?
I think it feels a lot closer to 7 than Wii, IMO. It felt really solid. I only played 3 tracks, and both were at 2 laps only (I think this was for demo purposes). Drifting felt good, but it felt like you could get mini-turbos faster than previous games. Obviously, coins return, but they felt a lot harder to get than MK7. Maybe because I didn't know the placement/tracks yet.
The tracks I played:
Mario Circuit - Pretty regular MK track. Introduced anti-gravity, but straightforward. Not too many shortcuts.
Toad Harbour - Similar to Mushroom Bridge from MKDD. Cool shortcuts/alternate paths with anti-gravity. Some cool alleyways and stuff.
Twisted Mansion - Awesome. Combines elements of Bowser's Castle stages and Luigi's Mansion stages. Two "level" choices off a boost from gliding, some cool forced and un-forced anti-gravity part, lots of drifting, stairways, dodging boos. Really opened up the options for utilizing shortcuts with anti-gravity.
Couple more things:
- Anyway, as far as controls go, it seemed tighter than Wii, so I'd say it's closer to 7.
- Even with the 12 characters it didn't feel as hectic as MKWii or Sonic Transformed (still hectic, but I wasn't getting hit with an item every 0.5 seconds)
- Mini-boosts are a lot faster to get. Like, significantly.
- Wheelies work only while boosting with bikes. At least I couldn't do it otherwise.
- No blue shell, bullet bill, or new characters (Rosie, Koopalings) in the demo so who knows how they'll play.
- Obviously you hold items in your hands now, but I didn't get a chance to try out dragging. I think it's fire-and-forget. They didn't have triple shells in the demo so I dunno how that will work.
do you mean ?why does every nintendo needs its own thread?
We need pro controller support to be announced.. I will not be happy if it isn't in, considering how much they talked about it at first.
I'm desperately hoping for:
A) A return of challenge mode from MKDS (and sort of the online download version in Wii)
B) A 'classic' battle mode option, long overdue by this point...
C) Far more options for online play, namely an expansion on the communities in 7 so it's easier to play in matches with less chaotic items.
Looking very good all the same, glad it's still 60fps and yet looks gorgeous
Is it just me, or has their battle mode never been better than the N64 version?... Maybe I'm just nostalgic.
http://www.inside-games.jp/article/img/2014/03/14/75188/465905.html
What are these? Pre-order bonuses for Japan?
Is it just me, or has their battle mode never been better than the N64 version?... Maybe I'm just nostalgic.
I just don't understand why they changed it to being timed...
Nintendo does make decks of playing cards like this but the title of the new story run through google translate suggests these are a Amazon.co.jp exclusive pre-order bonus. Amazon has MK8 pages up for them. Mario and Rosalina Decks are seperate.http://www.inside-games.jp/article/img/2014/03/14/75188/465905.html
What are these? Pre-order bonuses for Japan?
Wait a minute, Blue Shell "grounded"? Meaning like how it was in 64 where it hits everyone in front of the person that uses it as opposed to just screwing first place which does nothing to help the person who shot it?
Probably like MK7 where it rides along the ground and then fucks over first place especially hard.
Wait a minute, Blue Shell "grounded"? Meaning like how it was in 64 where it hits everyone in front of the person that uses it as opposed to just screwing first place which does nothing to help the person who shot it?
It's probably been mentioned in a lot places, but what are the controls for accelerating/braking; is it A/B or ZR/ZL?
Anyways, looking forward to the game. I'm still shocked that MKWii was one of my most played Wii games. I never thought that I played it as much as I did.