shaowebb
Member
......what?
I'm pretty sure nearly every game in the series since Mario Kart 64 has these
Nope. Nothing as pure as Block Fort or Double Deck has come about. Stages end up filled with crap or are just made too big and turn into a circle jerk of people too far apart to get those same clutch fights that happened from before. New Block Fort was a disgrace on Wii because it pretty well summed up most all problems. Blocks were too big meaning you couldn't lay trip lines of bananas across them for strategic trapping of players. Stage had pits. Lanes were too wide and couldn't be flooded with ricochets to pressure folks at all.
Just a pure stage is all I need. Size is something I should have mentioned I guess as it plays a HUGE factor in the pressure and positioning strategies of old Battle Mode. Too big means folks just run around and never get forced into a real confrontation or any hair pin dodging and THAT was what made MK64 battlemode so fucking hype.
A new stage design that might work is a circle with colored portals on the walls. Drive through one color on the left wall and come out the same color portal on the wall across from it. Make it a double deckish size stage and the middle of the circle is an area covered in pillars to cut through to try and take out shells that are chasing you. Fire shells into portals to create a shooting gallery. Lots of intensity and you can sneak attack plus force conflict into the middle of the stage. Put a small spiral ramp inside it to carry you to a second level above the middle so folks can do drift chases while shooting and so they can do the old double deck dive off the top dodging to avoid folks only to end up back in the shooting gallery (similar to how it went if you had properly laid double deck with greenshells like in the past).