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Mario Kart 8 Info Thread

I would go digital but i dont trust nintendo's account system. I will start buying from the eshop as soon as their system is similar to the PSN.
 
Ok guys, I decided to speculate what the last retro track could be. These are the confirmed tracks:
Wii Moo Moo Meadows
GBA Mario Circuit
DS Cheep Cheep Beach
N64 Toad's Turnpike

GCN Dry Dry Desert
SNES Donut Plains 3
N64 Royal Raceway
3DS DK Jungle

(unknown retro track)
(N64 Yoshi Valley?)
(GCN Sherbet Land?)
3DS Music Park

DS Tick-Tock Clock
3DS Piranha Plant Slide
Wii Grumble Volcano
N64 Rainbow Road

1. Tracks that were alreasy used as retro cups will not come back. I’m taking down all the used ones.
2. In previous games, there is a limit of just one track per game in a single cup. So if we take that in the third cup there are going to be N64, GCN and 3DS representatives, we coulld figure that SNES, GBA, DS and Wii have a chance to get one more course in this game. The list narrows a lot here.
3. In previous Mario Kart games, there are just 1 retro course with an specific theme, what I mean here is that if there is an Ice retro course, there won’t be another ice retro course and so it goes for other themes like desert, bowser castle, rainbow road, etc (except Wii, which got two Mario Circuit tracks and 2 Bowser Castles, but they are very different from each other in design, for example 1 of the bowser castles [3,GBA] take place outside the castle while the other one [N64] takes place inside the castle and both are from different games). So we can get rid of the deserts, DK, volcanos, rainbow roads, ice and snow, cities, beaches, mario circuits, donut plains, valleys, raceways. As we can see, we haven’t gotten a Bowser Castle, ghost and lake stages.
4. If the track we are missing is from the third retro cup, then it is most likely a track with decent difficulty, as we know, cups have a progressive difficulty, though that trick won’t likely be the thoughest in the cup, so I’m taking down all the very easy and the most difficult tracks.
5. This doesn’t count much for this, but there are already 2 DS and Wii confirmed courses and 1 course for each GBA and SNES. GBA and SNES have been relegated since Wii with the poorest selection of tracks, while the more recent releases have had more tracks in next games.
Now comments on each probable track:
SNES:
Vanilla Lake 1: meh
Bowser Castle 3: meh
Ghost Valley 3: meh
Vanilla Lake 2: meh

GBA
Cheese Land: You might think this is a desert track, but it is just cheese. It has some mouses as hazards and turns are a bit though. Not convinced about it
Sunset Wilds: Ok, I said that deserts were out, but this one is very different. It is more a western desert (ala N64 train desert) so it is very different than the GCN desert we already have. Also it is a very nice track, with those Shy Guy houses there as hazards. Is a pretty cool stage, but still unlikely.
Ribbon Road: I feel like this is the most posible track from GBA. There are no tracks like this one in terms of artstyle and has a nice difficulty to it. Also there is one section that could have a flying section.
Lakeside Park: meh
Broken Pier: Has a grat difficulty and is a ghost track. It could work fine but I presonally dislike it.
Bowser Castle 4: This is the best Bowser Castle from GBA and hasn’t had a chance to shine. Now it is its chance, I feel that this is very posible too. I still don’t like it much (heh)

DS
Wario Stadium: This one is highly likely. There is no other Stadium type of track in the whole game (even including the original tracks) and it could be tweak a bit to have flying and gravity sections. I would be ok with this one
Bowser's Castle: This is another likely option. There are no Bowser Castles on the retro track side and this could fill that niche. It could be changed to have gravity, water and flying sections too. I’d not like it but it could work.

Wii
Toad's Factory: This is a perfect track for gravity, flying and even water if they want. It has a great difficulty and is varied enough. I’d be more than fine with this.
Wario's Gold Mine: Another great option for gravity, it even has a section that Works more or less that way. This one is crazy, I love it.
Daisy Circuit: This one could have a flying section but not much room for gravity. I don’t think it is going to be in
Bowser's Castle: Could have a water section and some gravity. It could be great with updated graphics. Personally, I didn’t like it much because it looked too similar to the GCN Bowser Castle but hey, it could be great if they change it enough for this game.

Ok that was a long and boring read. Now let’s consider something. Nintendo is going to reléase one more tráiler to show that missing tracks, which are 6 of them IIRC. We already know that GCN Sherbet Land, N64 Yoshi’s Valley, Rainbow Road and Bowser Castle should be there, so why would they show two Bowser Castle in the same trailer? They haven’t done anything like this in the MK 8 trailers so I don’t think a retro Bowser Castle is going to appear in the game unless it is completely different from the retro one.
So that’s it, I hope it wasn’t too hard to read this because english is not my first language and made some points that could have/couldn’t have been considered by the development team. What are your thoughts on this?

Edit: Damn, last post in this page :'( I hope you guys read this
Great post, and oh shi--- well spotted with GCN already being repped in that cup (I didn't realise that the order was already locked in and confirmed like that!) -- so no Wario Colosseum. Of course it is going to be a Bowser Castle, despite any trailer presentation conflict. And surely from GBA or SNES to up their representation a bit, but I wouldn't bet my house that it won't be DS or Wii.
 
Does anyone here have a premium account on NicoNico or something? There was a stream showcasing the game and it showed a lot of fetaures, like the menu, but since it ended only premium users can watch it. Maybe someone can record it? (Link here)


dASzjEw.png


8pbFa.png


8pbDU.png
 
Does anyone here have a premium account on NicoNico or something? There was a stream showcasing the game and it showed a lot of fetaures, like the menu, but since it ended only premium users can watch it. Maybe someone can record it? (Link here)


dASzjEw.png


8pbFa.png


8pbDU.png
Oh my...
Oh my...
We're getting closer.
I feel like this is indeed the final roster.
Oh.. :(
 

Using Google Translate, here are the options in order, along with the highlighted section when it was able to be translated:

Team (Selected option is either "Contact person" or "Eleven"--not sure what that could mean, but I'm guessing it's a standard Team toggle)
Item (Option selected is "Dynamic," so items seem to be selected by group, like Double Dash)
Class (Engine CC size)
CPU (Option selected is "CPU Normal" so difficulty?)
CPU Machine (Selected option is "Machine" too)
Course (Selected option is "I Pick Course")
Race (seems this is where you set how many races for the Vs match, as the selected one is "3 race)
 
Using Google Translate, here are the options in order, along with the highlighted section when it was able to be translated:

Team (Selected option is either "Contact person" or "Eleven"--not sure what that could mean, but I'm guessing it's a standard Team toggle)
Item (Option selected is "Dynamic," so items seem to be selected by group, like Double Dash)
Class (Engine CC size)
CPU (Option selected is "CPU Normal" so difficulty?)
CPU Machine (Selected option is "Machine" too)
Course (Selected option is "I Pick Course")
Race (seems this is where you set how many races for the Vs match, as the selected one is "3 race)

There's nothing special about these options. It's pretty much the same as MKW's VS Mode options:

- Teams (there's likely a "none" option as well as the way the game can decide the teams if you want them)
- Items (like MKW's balanced, aggressive, strategic, none options)
- Class (cc)
- CPU difficulty
- CPU vehicles (all, karts, bikes, buggies)
- Course (pick or randomize)
- Race count
 
The mexican retailer Gameplanet is promising to the customers who preordered the game with them to be able to play the game before its relased.

Demo?
 
It just dawned on me how uninteresting MK7's track line-up is compared to, say, MKDS or MK64.

While I agree that MK7's tracks are mostly kinda dull, MK64 had everything but interesting tracks. Most of them were too long and really boring. There were a few that were alright, like Bowser's Castle, but it certainly wasn't cause they were particularly interesting.
 
It has to be as that entire row matches the characters above it. Such a cop out if you ask me.

I'd be kind of surprised if Bowser Jr. wasn't here in addition to the Koopa Kids. And I was surprised to see Nabbit in the new Mario Golf, but if they'll put him in there maybe he'll get a spot in Mario Kart too? The third secret character is definitely Baby Metal Mario though.
 
While I agree that MK7's tracks are mostly kinda dull, MK64 had everything but interesting tracks. Most of them were too long and really boring. There were a few that were alright, like Bowser's Castle, but it certainly wasn't cause they were particularly interesting.

It could be because it was more distinctive when it released, but I find MK64's tracks to be instantly memorable. I'll be damned if I can't recall more than 4 or 5 3DS ones off-hand. I'm not saying they're bad, just mostly forgettable.

Whereas I'll never forget Kalimari Desert, Yoshi Valley, or Toad's Turnpike.
 
Baby Metal Mario would be fucking hilarious, honestly.

But I don't think I have ever used a baby character in my life. And I never will.
 
It could be because it was more distinctive when it released, but I find MK64's tracks to be instantly memorable. I'll be damned if I can't recall more than 4 or 5 3DS ones off-hand. I'm not saying they're bad, just mostly forgettable.

Whereas I'll never forget Kalimari Desert, Yoshi Valley, or Toad's Turnpike.

Whenever I think Mario Kart, these come to mind before anything from MK64:


MK7 has its fair share of duds (two Wuhu courses really?), but MK64 wasn't being any more daring when it came to tropes I feel.
 
Whenever I think Mario Kart, these come to mind before anything from MK64:



MK7 has its fair share of duds (two Wuhu courses really?), but MK64 wasn't being any more daring when it came to tropes I feel.

MK64's tracks are pretty memorable for how bad they are.
 
There's gonna be more secret characters than those three spaces in that shot.

Possibly. I mean, Miis are surely going to be playable, and it would be weird if they stuck them on the bottom row with all the villains. On the other hand, 36 (or even 42 if we're missing 2 rows) sounds large for a mario kart roster, but we'll see.
 
Whenever I think Mario Kart, these come to mind before anything from MK64:

The Shy Guy one was great; I barely remember how Rosalina's plays; and Wario's I just remember it being dark, murky, and largely unremarkable.

The problem for MK7 is I had seen most of those themes before and done better, whereas MK64, even if "objectively" the tracks were worse, were far more distinctive for their time. And seeing how they've been updated in MK8 has me a lot more excited for them than any of the 3DS tracks I've seen

The only track from MK7 I really want to see back is the Windmill one, which was awesome.
 
The Shy Guy one was great; I barely remember how Rosalina's plays; and Wario's I just remember it being dark, murky, and largely unremarkable.

The problem for MK7 is I had seen most of those themes before and done better, whereas MK64, even if "objectively" the tracks were worse, were far more distinctive for their time. And seeing how they've been updated in MK8 has me a lot more excited for them than any of the 3DS tracks I've seen

The 3DS tracks picked for 8 are very good but that game is more recent than the rest so almost naturally, the remakes are going to be underwhelming compared to the older retro tracks.
 
The 3DS tracks picked for 8 are very good but that game is more recent than the rest so almost naturally, the remakes are going to be underwhelming compared to the older retro tracks.

DK Jungle's a good choice, but Piranha Plant Slide is a complete waste to me (unless they've done some serious updates that they haven't shown yet). As is, that was one of the blandest tracks I've played since Super Circuit.
 
DK Jungle's a good choice, but Piranha Plant Slide is a complete waste to me. That's one of the blandest tracks I've played, outside of Super Circuit.

Weird.

Donkey Kong Jungle is my favorite but I think Piranha Plant Slide is a very fun course.

But maybe not weird at all as the beauty of the games is that everyone has their own favorites and while there is a consensus on some, lists will vary.

I mean, maybe I saw it wrong but you seem to like Kalimari Desert and to me that course is one of the least exciting for me in 7(seems "random" as to who wins) but that's what's kind of cool about the series.
 
The Shy Guy one was great; I barely remember how Rosalina's plays; and Wario's I just remember it being dark, murky, and largely unremarkable.

The problem for MK7 is I had seen most of those themes before and done better, whereas MK64, even if "objectively" the tracks were worse, were far more distinctive for their time. And seeing how they've been updated in MK8 has me a lot more excited for them than any of the 3DS tracks I've seen

The only track from MK7 I really want to see back is the Windmill one, which was awesome.
Well it is a feat that will probably go down in history books that they were able to make Rainbow Road 64 into something that looks fun.

Daisy Hills is one of the most forgetable tracks in MK7, probably third only to Cheep Cheep Lagoon and Toad Circuit. Three worst tracks in the game by far.
 
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