I saw a few eBay sales where people would sell 2 pro controllers for $30. Anyone but from those? It seems like too good to be true.
Me wantDoesn't NoA have refurbished Wiimotes Plus + Nunchuk for like $20?
EDIT: At that price, it's a no-brainer especially since they can be used in multiple other multiplayer games such as SM3DW or Nintendo Land. If you didn't own a Wii and are looking for other controllers I'd recommend 2 of these plus a Wii U Pro controller = you can play 4-player Mario Kart 8, 4-player SM3DW and 3-player Nintendo Land.
A friend has been attempting to translate some of the vehicle names, and apparently... the pink kart with the speakers on the back of it that we've been seeing somewhat frequently is called the Beat Demon. Best name ever.
Not too bad, what was the condition like?
There not going to go with onene translations. The carts will get a different name in each region.
What's the consensus here on "baby" characters?
I always find myself annoyed by them. Especially when I see dupes in the same races in MKWii, e.g. Mario, Baby Mario, Peach, and Baby Peach all jockeying for position on the same screen in the same race. Just seems... lame.
And now we have the potential for THREE Marios to be in the same race (presumably has already happened in MK7). And wouldn't be surprised if something like Cat Mario eventually made it in as a hidden or DLC character. It IS called "Mario Kart", but I think the day we see four Marios racing against eachother in a grand prix race may be the day the shark has been jumped, lol.
Is it not sorta dumb to allow various clones of the same characters to be in the same races?
I completely lost it at Capybara MarioPersonally I'd like to see them removed altogether, but I'm sure at this point that it won't happen. Mainly what I'd like to see is a max of one of each character per race. The other day I blew it at the end and finished fifth in a MKWii grand prix race. The four characters ahead of me were two Luigis and two Daisies. Doh.
I don't think it's unreasonable to say they should limit it to one per race... I'd rather be up against DK, a koopaling, and Mario than Metal Mario, Baby Mario, and Mario...
Really, the game is called "Mario Kart" so we should actually ONLY have mario. og Mario, Metal Mario, Baby Mario, Tanooki Mario, Cat Mario, Penguin Mario, Baby Metal Mario, Kitten Mario, Wildebeest Mario, and Capybara Mario. DO it Nintendo.
These people are terrible playing Mario Kart 8 but thanks to that, I noticed Lakitu won't let you go too far from the track/path you're supposed to race on when he's already on screen.
Heck, even if you go backwards for a few seconds, Lakitu will be like.. "lol you idiot, let me help you" and then you're back on track in the right direction.
In MKWii, you could choose Auto or Manual drifting. Manual is how it's always been done (jump while doing a curve and moving side to side to do a drift boost). Auto means the whole drift is done on its own while turning normally, but you won't get the drift boost and you can't jump either.Now what is automatic drifting?
In MKWii, you could choose Auto or Manual drifting. Manual is how it's always been done (jump while doing a curve and moving side to side to do a drift boost). Auto means the whole drift is done on its own while turning normally, but you won't get the drift boost and you can't jump either.
Someone in that thread said it appears that automatic drifters do get a boost as well as the manual drifters.
I would main Baby Yoshi if he had this faceBaby Mario and Baby Luigi were alright for Double Dash.
Baby Peach was stretching it, but she appeared in Mario and Luigi first so at least she was a pre-existing character. Baby Daisy is just pushing it to ridiculous levels.
I'm surprised they haven't used Baby Wario or Baby DK from YIDS yet. Or, hell, Baby Yoshi. That's actually be funny.
I would main Baby Yoshi if he had this face
Something tells me that ultrashortcuts and track glitches will be way less common in this game compared to Mario Kart Wii and 7.
Yes, people will find them eventually (since apparently they don't have anything else to do) but this new system where Lakitu picks you up almost immediatly right after you fall off or get stuck somwhere is pretty telling.
These people are terrible playing Mario Kart 8 but thanks to that, I noticed Lakitu won't let you go too far from the track/path you're supposed to race on when he's already on screen.
Heck, even if you go backwards for a few seconds, Lakitu will be like.. "lol you idiot, let me help you" and then you're back on track in the right direction.
Watch the NicoNico video @44:08
I don't know, it's an idea that crossed my mind. Could be wrong.
Edit: Plus, we have post release patches so that's even better.
There are glitches that do not involve going backwards, such as MKWii's Bowser's Castle glitch or GCN Peach Beach glitch.
What if the Lakitu itself is glitched? Look at MK7 that made you sometimes respawn for no reason, or check this lap that was somehow not counted.
I have absolutely no doubt Nintendo will fuck up something, as they've always done.
And, post-release patches do not affect Time Trials, only online multiplayer.
Does anyone else struggle to convince their friends to play this game?
*Raises Hand*
It's even harder when you have fewer friends that are only interested in select Nintendo franchises, such as one of my friends only caring for Zelda-related stuff.
Which is why Super Smash Kart should be made. Zelda-, Metroid-, and Kid Icarus-themed tracks and characters would be so great!
Which is why Super Smash Kart should be made. Zelda-, Metroid-, and Kid Icarus-themed tracks and characters would be so great!
Jeezus the game looks so good.. good its almost may
Wow Loadings seem to last forever
Also, can anyone translate what it says in the video above on the options screen pre race where the only thing I can read is 100cc.
.There's nothing special about these options. It's pretty much the same as MKW's VS Mode options:
- Teams (there's likely a "none" option as well as the way the game can decide the teams if you want them)
- Items (like MKW's balanced, aggressive, strategic, none options)
- Class (cc)
- CPU difficulty
- CPU vehicles (all, karts, bikes, buggies)
- Course (pick or randomize)
- Race count
I'm torn on going digital or retail because of the offer where you get a discount if you buy SMK beforehand. Weighing it up, it'll probably turn out to be the same price since retail is usually cheaper anyway, plus you get a physical copy. The whole aspect of digital downloads is fine to me for something small like an indie game, or through Steam where it's futureproof, but if in the future there's no backwards compatibility for a console game, or the feature to transfer your games on a newer system isn't present, you'd feel kinda bummed out.
I'll probably just go retail in the end, plus the box art is nice and colourful. Super Mario Kart is also the only MK I haven't played (outside of some of the Arcade ones) but I've heard it's similar to Super Circuit, which I didn't really get along with.
Wow Loadings seem to last forever, probably the worst in the whole series. I really hope going digital will save a couple seconds.
Wow Loadings seem to last forever, probably the worst in the whole series. I really hope going digital will save a couple seconds.
It adds up to the already long waiting times online. In MK7 I actually have the time to grab up some food or go to the restroom between races, and it shouldn't happen. On another note it's going to make time trial quickly irritating for many people.10-12 seconds is forever now?
10-12 seconds is forever now?
10-12 seconds is what you see on the video, where it doesn't show when the loading starts. Now, if you listen, there's a validation jingle at 50:10, and the game exits loading at 50:31.
Yes, 20+ seconds of loading for before each race is quite pathetic for a Mario Kart game. As someone else pointed out, it was already borderline bothering in MK7, but here we are breaking records.
How about we wait for hands-ons, reviews and actual details before we over-react![]()