-tetsuo-
Unlimited Capacity
SART might have a better campaign but everything else is so far behind MK that there's no comparison.
Everything else such as?
SART might have a better campaign but everything else is so far behind MK that there's no comparison.
I hear a lot of people praising the SP mode in SART, but MK8 has almost double the amount of tracks SART has. I'd much rather have more tracks to race on than some drift/boost challenges.
SART might have a better campaign but everything else is so far behind MK that there's no comparison.
MK8 is like Ground Zeroes in that, what is there is really fucking good. There's just not a lot of it.
The Koopaling complaints are ridiculous. They're the same species, not variations of the same character. Why not complain about there being too many humans?-Too many useless characters
I'm ok with one Metal character, and 2 babies max. We've got 2 Metal Characters, 5 babbies, and 7 Koopalings. Why do we need so many variants? I noted in another thread; stick those things into "skins" for the characters. Then you have more space in the roster to have other characters. WarioWare character suggestion was great
Not much else to do but race online in MK8 now, more tracks is an easy stat to throw out. But the branching paths, and many different ways to tackle tracks in SART was amazing. Not to mention maps transforming and shit. Annnnd how much longer some of those tracks are compared to MK8's selection.
There was also more to do online in SART, and it kept track of stats. You know, the little things. You make it sound like the drift boost challenges were tacked on and rushed, some of them were pretty damn great and challenging. Also, playing SART with skilled players is much more enjoyable for me than the luck of the draw deal MK8 has going for it.
SART is better than MK8 in a lot of ways- same way MK8 has a lot going for its core gameplay. Neither has some HUGE advantage over the other to me. I'm failing to see what SART is so far behind in.
SART is better than MK8 in a lot of ways- same way MK8 has a lot going for its core gameplay. Neither has some HUGE advantage over the other to me. I'm failing to see what SART is so far behind in.
Everything else such as?
True, true and true. On the last point. I think they should add some type of brief invincibility to stop that kind of stuff. However, once you get good, being hit over and over starts to become rare.
Have you played the original? That certainly wasn't the point on the SNES Mario Kart. If you knew the courses on that game you could BEAST people. The only recourse against a big lead back then was the lightning or maybe a well placed banana peel. No blue shells, and reds could easily be avoided by hugging corners. I used to lap people in that game.
In addition, it took real skill to use the items back then. Because you could see most of the course at any given time, green shells could be bounced off of walls to ricochet into a player's line. Banana's were the tool of a master (placing them right in front of boost pads could be devastating). Don't even get me started on the feather (can we have that one back please?). I would say that OG Mario Kart is more of a hardcore game than any of the newer games.
"Everything" to me in a kart racer would core handling/gameplay, the weapons and the tracks. SART doesn't even come close to MK8 in any of these aspects.
SART has some amazing tracks, but overall, I prefer the tracks in MK8, SART had quite a few I didn't like and they were annoyingly long.
As for online, I couldn't disagree more, MK8 has tournaments and I remember SART constantly throwing me in a race with 4/5 players(even less at times), both the PC version and Wii U one.
In the opinion of many (most?), what it's so far behind in is the quality of the core gameplay (leaving aside any constructs or framework in place to 'dress up' the gameplay). This reminds me of the old Diddy Kong Racing vs. Mario Kart 64 debate from back in the day.
It's a matter of one game having "more features" while the other game just absolutely beats the piss out of the competition in terms of the core gameplay. And from that standpoint SASRT doesn't even compare nearly as favorably to MK8 as DKR compared to MK64.
Of course this is largely opinion based on all sides, but obviously a large majority believe that the core gameplay of MK8 demolishes SASRT.
As for the luck/skill argument, Mario Kart 8 is at least more skill based than Mario Kart Wii, easily. And there's randomness within races without a doubt, the cream rises to the top over a large enough sample size. To claim otherwise would be entirely false.
EDIT: About the characters, the koopalings are a great inclusion. It's not like they're clones of eachother. However the baby and metal characters I can agree are absolute garbage.
"Everything" to me in a kart racer would core handling/gameplay, the weapons and the tracks. SART doesn't even come close to MK8 in any of these aspects.
it can't eliminate jaggies that are processed within the game, of course, but TVs can certainly cause jaggies themselves. And thus, shittty TV settings cause jaggies. I've seen it a hundred times. I'm playing MK8 right now and there isn't a single jaggy in sight, or at least none that are obvious when playing and are so bad as to write it as a con. The game looks extremely smooth. In the case of MK8, if you're complaining about jaggies, either your TV is set up wrong or you're sitting way too close.It alway amuses when people claim changing the settings on your team can completely eliminate aliasing.
The implication that your TV is broken because you have jaggies in MK8 is an incredibly daft thing to say.
Everything else such as?
I'm playing MK8 right now and there isn't a single jaggy in sight, or at least none that are obvious when playing and are so bad as to write it as a con. The game looks extremely smooth. In the case of MK8, if you're complaining about jaggies, either your TV is set up wrong or you're sitting way too close.
I'm sure it's been mentioned in this thread but there's a few things that really stand out as a problem to me:
- No way to see what Stamps you have without going to post in Miiverse
Is a collection book too much to ask, like with 3D World?
-Too many useless characters
I'm ok with one Metal character, and 2 babies max. We've got 2 Metal Characters, 5 babbies, and 7 Koopalings. Why do we need so many variants? I noted in another thread; stick those things into "skins" for the characters. Then you have more space in the roster to have other characters. WarioWare character suggestion was great
-No stats/options
Where the hell are the options? Where are my stats for races, time trials, etc.
Don't get me wrong, I love Mario Kart 8. It's amazing. But...there's too many things missing from the game that would be complete no brainer things to have. Maybe future updates?
i don't know what to tell you, maybe i sit far away from my TV or something. aliasing is there but it's slight and completely non-intrusive, in my case. i think if the aliasing is so terrible that it interferes with enjoyment, then the persons TV setting is probably amplifying the problemThis is in no way true. It's long since been determined that the game has literally /no/ anti-aliasing of any kind. Regardless of how great the rest of the game looks, it is incredibly jaggy. Even PR shots from Nintendo exemplify this:
i don't know what to tell you, maybe i sit far away from my TV or something. aliasing is there but it's slight and completely non-intrusive, in my case. i think if the aliasing is so terrible that it interferes with enjoyment, then the persons TV setting is probably amplifying the problem
for example, when i play, it looks smoother than that screenshot.
i don't know what to tell you, maybe i sit far away from my TV or something. aliasing is there but it's slight and completely non-intrusive, in my case. i think if the aliasing is so terrible that it interferes with enjoyment, then the persons TV setting is probably amplifying the problem
for example, when i play, it looks smoother than that screenshot.
This is in no way true. It's long since been determined that the game has literally /no/ anti-aliasing of any kind. Regardless of how great the rest of the game looks, it is incredibly jaggy. Even PR shots from Nintendo exemplify this:
Fix the god-damn internet errors.
Game has been out for over a week and online is still a glitchy mess.
Any other online game would have people calling for the heads of the developers.
Second thing they need to fix is the item distribution, its so bland you can easily predict your items, in the last lap boxes will always drop loads of mushrooms, gold mushrooms and stars to those behind first. I have seen 3-5 close racers all get triple mushrooms from the same item box set multiple times in the last lap.Once first gets ahead they almost always win while 3 -12 kill each other over and over with all the red shell spam.
Nintendo probably had to rush out a wii u game for spring.
I have had very few Internet errors. Could it be your router?
SARTs community wasn't nearly as strong as MK8s, but I guess it's different for me because I had friends to play it with. And I made lots of friends to pay against through it, so it wasn't always too hard to find a race. Good luck to anyone trying to play with randoms though, I won't even act like I didn't have a hard time with that sometimes. Lol.
Taking 4 players online was always fun when you could find a match though. In fact some of the most fun I've had in a local multiplayer game. MK8 has yet to live up to that for me.
The only area where I'll say MK8 shits on SART is polish. It's the most polished Kart race ever so I'll give it that. The presentation is superb and it feels like a quality product. I play on the gamepad most of the time so it hides all the awful jaggies.
I absolutely disagree about the core gameplay being this gigantic advantage for MK8. The weight of the vehicles is probably the thing they do best in the gameplay, it feels very natural and satisfying to navigate through course and nail turns. After that you get that down, your enjoyment hinges on how lucky you are with items. A huge part of that is keeping it accessible, which is fine, some good players may still smoke you. However, there isn't that much depth there. You have players trying to find exploits like fire hopping where in SART high level things like that are pretty much part of the game (intentionally). You didn't have to look for such exploits in SART because the depth was already there. I think in MK8, it's mostly about finding the right configuration for your racer.
Enter SART where you get so much more depth. It can be very rewarding to the skilled player. You almost always had a chance to defend yourself from items, dodging them felt so satisfying. The games mechanics to me are more interesting, and more rewarding to really get good at. The game had a very high ceiling and a low accessible one- glad they didn't play it safe and went all out. I feel like the items aren't overwhelming, and are balanced better. I think in a way, the game catered to the crowd that never really liked MK or had something they really disliked about that formula.
It is a pretty bare bones game. The lack of stat tracking online is weird. The lack of even an options menu is just mind boggling.
I agree, SART embodies 'good practice' driving skills in its core racing mechanics and the game's challenges are configured to teach the player those. But I do think Mario Kart 8 has a lot of depth too, just on a different level. MK8 allows for more creative exploitation of the level design, often in combination with certain items. Most of SART's courses are very narrow and corridor-ish, forcing the player to nail boost-chaining, in MK8 most courses are wide instead and different routes/shortcuts present themselves depending on which item you hold, which position you're in and which car you drive. Depending on the company I'm with I might prefer MK8 over SART or vice versa.However, there isn't that much depth there. You have players trying to find exploits like fire hopping where in SART high level things like that are pretty much part of the game (intentionally). You didn't have to look for such exploits in SART because the depth was already there. I think in MK8, it's mostly about finding the right configuration for your racer.
Uh... Twisted Mansion?The most annoying thing for me is how there is no Ghost House level. Major disappointment.