as usual, NoA is last for everything.
as usual, NoA is last for everything.
as usual, NoA is last for everything.
as usual, NoA is last for everything.
Yo-Kai Watch says hello.
Yo-Kai Watch says hello.
Good one. Everyone gets their turn. There is no "as usual" ...
most of the games i'm interested have been the ones NoA has been last while almost none of the ones they put before NoE have interested me.
why can't they just do same date like with other releases such as SMM and Splatoon?
Cool one more for the trade pile
Right on, will buy this game even if it's bad just to hear that glorious musicThat's a great news, I'll get my Shimomura fix before Christmas.
Anyone know if this will have local coop?
is it me or do the Paper Mario characters seem to have a Paper Mario 1 charm to them in the artwork? They look a little stockier like on the N64 cover.
Man that sucks, looks like it would lend itself to 1 player being Mario and the other Luigi.No, it's a singleplayer game.
Pleeeeease be out in December in NA.
How likely is that?
Times like these I am still glad I got a European 3DS. Guess January 2016 for US.
Think I'll wait a week or so on this one and see how many people on here are crying about tutorials. If it's as bad as Dream Team, I'm out. A puzzle isn't a puzzle if you tell us how to solve it every time.
It really, really was not that bad at all. The game was 55+ hours and the tutorials were mainly in the first ten hours. The game would teach you how to use a mechanic and then set you free to solve puzzles using that mechanic. It was no more pronounced than in a console Zelda game, or in many, many other Nintendo games.
It really, really was not that bad at all. The game was 55+ hours and the tutorials were mainly in the first ten hours. The game would teach you how to use a mechanic and then set you free to solve puzzles using that mechanic. It was no more pronounced than in a console Zelda game, or in many, many other Nintendo games.
Think I'll wait a week or so on this one and see how many people on here are crying about tutorials. If it's as bad as Dream Team, I'm out. A puzzle isn't a puzzle if you tell us how to solve it every time.
Pretty much. I played the whole series recently and the series is pretty tutorial heavy. The reports of it being slippage in this game is huge.Yes, the tutorial complaints have been way overblown. It didn't feel much different to me than the previous game.
is it me or do the Paper Mario characters seem to have a Paper Mario 1 charm to them in the artwork? They look a little stockier like on the N64 cover.
Fates in summer is probably realistic because If has lots of text and dubbing.I can't believe NOA would want to release this and FE Fates early next year. So either Paper Mario is going to get a surprise December release as well or Fates probably won't be out until the summer
It really, really was not that bad at all. The game was 55+ hours and the tutorials were mainly in the first ten hours. The game would teach you how to use a mechanic and then set you free to solve puzzles using that mechanic. It was no more pronounced than in a console Zelda game, or in many, many other Nintendo games.
Hoping some of the Paper Mario 1 & 2 partymembers make a small cameo atleast.
I want to go back and add bros to the other titles:Why do NoE keep adding 'Bros' to the end of this series titles?
That implies the Yo pie what anime is airing in Germany, France, Spain, Italy (I honestly don't know if that is the case). There will be no game launch until that happens judging by Inazuma Eleven (hopefully without the whole "but you UK plebs can wait 6 months for don't give a fuck, cut my nose to spite my rivals Disney XD to air and drop the series after a few weeks",< on the other hand some countries had the game launch before the anime, game bombed and then once anime aired demand surged out of nowhere)."Sorry we can't get Yokai Watch localized into EFIGS in time. Here, take this instead! -NOE"
I was bracing myself for the tutorials in Dream Team which I played a couple months ago but I was happy to see it was no worse then the previous entries. Every time I got a new ability, I would expect no less but a tutorial.
Skipping them in Paper Jam will be great though
This is how you lose any amount of possibility of being taken seriously, broham. Not my fault you're the only one bitching about a mistake.
as usual, NoA is last for everything.
I think the deal with the tutorials is that we get this whole thing about Starlow coming out, examining the thing and being like "hmmmmmmmm maybe you could use this? press the button to switch to Luigi. Good! Now press B to merge with the object!"
Just like, this unnecessary load of text which amounts to telling you how to use a very simple mechanic. Didn't turn me off the game, but often you can tell what an object does just by looking at it.
I think the deal with the tutorials is that we get this whole thing about Starlow coming out, examining the thing and being like "hmmmmmmmm maybe you could use this? press the button to switch to Luigi. Good! Now press B to merge with the object!"
Just like, this unnecessary load of text which amounts to telling you how to use a very simple mechanic. Didn't turn me off the game, but often you can tell what an object does just by looking at it.