EDIT: I connected it wrong! IT WORKS! See below!
ORIGINAL POST:
The dream is dead.
The cable was advertised as up to 1080p and 120Hz, compatible with VR, so I decided to order one and hopefully improve somehow the image quality of PSVR.
Today, it arrived and I set it all up correctly. Of course, in order to get a better image on the headset, the mCable had to be placed between the PS4 Pro and the PSVR processor unit. (Update: Which turned out to be the wrong way to connect it!)
However, there are some quirks I first ran into:
- The PS4 image is only displayed (processor box only turns on) when you turn on the headset. Before that, the TV stays black.
- When using the PSVR headset, the forwarded picture to the TV turns black, thus removing any chance for asynchronous multiplayer or spectators in the room
Well, I thought I could deal with this, but here comes the real kicker:
- When the PSVR headset switches from cinema screen mode to VR mode, the headset somehow doesnt notice this.
The result is this: https://twitter.com/StikeGamer/status/921376698968559622/photo/1
You get the unoptimized VR image on the PSVR screen on both eyes
I think the cable will work nicely with the Switch and PS3 and others, but any hope to improve the PSVR image with it is crushed ;(
END OF ORIGINAL POST
Update:
The mCable has to be connected like this:
- Connect the Source side to the right HDMI port on the front of the VR processor box
- Connect the TV side to the now openly dangling PSVR cable with a female-female adaptor (!)
Then the cable works as advertised. I cant believe it, but yes, it works. VR games now are even more smoothly anti-aliased than before. RE7 and Robot Rescue from Playroom were the first ones I tried, and I noticed barely any flickering or aliasing, where it was more noticeable before.
As a first conclusion, Id say it is a quite expensive way to improve the image quality, but if you really want to squeeze out the best image you can get from PSVR, its worth it. I mean, its not like you can buy a better gfx card for your PSVR, so...
ORIGINAL POST:
The dream is dead.
The cable was advertised as up to 1080p and 120Hz, compatible with VR, so I decided to order one and hopefully improve somehow the image quality of PSVR.
Today, it arrived and I set it all up correctly. Of course, in order to get a better image on the headset, the mCable had to be placed between the PS4 Pro and the PSVR processor unit. (Update: Which turned out to be the wrong way to connect it!)
However, there are some quirks I first ran into:
- The PS4 image is only displayed (processor box only turns on) when you turn on the headset. Before that, the TV stays black.
- When using the PSVR headset, the forwarded picture to the TV turns black, thus removing any chance for asynchronous multiplayer or spectators in the room
Well, I thought I could deal with this, but here comes the real kicker:
- When the PSVR headset switches from cinema screen mode to VR mode, the headset somehow doesnt notice this.
The result is this: https://twitter.com/StikeGamer/status/921376698968559622/photo/1
You get the unoptimized VR image on the PSVR screen on both eyes
I think the cable will work nicely with the Switch and PS3 and others, but any hope to improve the PSVR image with it is crushed ;(
END OF ORIGINAL POST
Update:
The mCable has to be connected like this:
- Connect the Source side to the right HDMI port on the front of the VR processor box
- Connect the TV side to the now openly dangling PSVR cable with a female-female adaptor (!)
Then the cable works as advertised. I cant believe it, but yes, it works. VR games now are even more smoothly anti-aliased than before. RE7 and Robot Rescue from Playroom were the first ones I tried, and I noticed barely any flickering or aliasing, where it was more noticeable before.
As a first conclusion, Id say it is a quite expensive way to improve the image quality, but if you really want to squeeze out the best image you can get from PSVR, its worth it. I mean, its not like you can buy a better gfx card for your PSVR, so...