Nightcrawler feels so lame with his two foot teleport.
this is true, which is a damn shame because his actual kit is much better now. His old sig is a normal move now, and they merged the brimstone aoe with it (if you talent it) for example.
Nightcrawler feels so lame with his two foot teleport.
Start rerolling your pet's affixes to suit your build.
So is the bug already fixed which rerolled the same affixes again and again ?
The cosmic trial is a cakewalk, yes. Which will make it more of a rude awakening for people when they first zone into cosmic zones or try to do purple/cosmic Danger Room, because that content is way overtuned in comparison to the trial, and fresh 60 gear is not gonna cut it.
Oh, right. I don't think any of the bugs are fixed yet. I got +1 INT 3 times in a row, plus you can't even donate gain after a reset unless you zone out. Gaz gonna Gaz.
I'm not uninstalling yet, but I'm pretty sure I'm done. Have been for a while tbf.
Are servers down? I just tried to get on and got an error message asking me to update the game. It's the steam version pretty sure it's been updated.
There's a server status link in the OP
Opened up Steam and there was a huge ad for Marvel Heroes "BIGGEST UPDATE EVER".
Go to the store page and the reviews are tearing it apart.
You weren't kidding. Good lord.
When I went earlier the recent reviews said Mixed and now it says Mostly Negative.
I mean if you're here to play Deadpool then you might not as well take the game seriously because Deadpool is your favorite character and your 9.
yes truly steam reviews are very informative
"I did not have thousand of hours spent on this game. I was not a veteran. But let me tell you something, even for me, the infinity system, the change to the movement abilities, the reduction of the action bars (now you can only have 8 active skills instead of -all of them- like I used to have with my deadpool) and the change on some items and unique items (for my deadpool) it just seems they wanted to dumbify the game. And make it less fun."
what is this magical game where you could have ALL the skills again? You had 8 maxed, and then like 1 or 2 "1 pointers" like the dashes or the vulnerability skills. Unless this guy didnt max skills, and had 16 diffrent skills, except there arent 16 different skills for a proper build, so what, he has a bar of ranged and a bar of melee, with half assed skill points or something?
Mweh why do I even bother, I should take the Dec approach.
I had a friend ask if I wanted to start this game due to the new update. I installed it, but found out I had played the game for a whopping 20 minutes several years ago, and couldn't choose Iron Fist. I ended up uninstalling since I didn't feel like making another account to play as him without spending real money on the game. I take it that was the right decision given on the posts in this thread and all the negative reviews from people with 1000+ hours on the Steam page?
I had a friend ask if I wanted to start this game due to the new update. I installed it, but found out I had played the game for a whopping 20 minutes several years ago, and couldn't choose Iron Fist. I ended up uninstalling since I didn't feel like making another account to play as him without spending real money on the game. I take it that was the right decision given on the posts in this thread and all the negative reviews from people with 1000+ hours on the Steam page?
I think it was definitely a mistake to unleash these major gameplay/itemization changes before implementing the actual new items people are going to want to hunt for. It makes the patch feel kind of half baked as people don't really have any payoff or incentive to re-learn their favorite character beyond just being able to function in the game. Items they already had may feel nerfed due to overall game system changes, but there is a definite lack of cool new items to get as replacements. That stuff isn't coming for a little while still.
any ETA on the item update? I'd like to check out the new update but why farm shit if it's all going to be worthless when the patch hits.
I actually think the new powers system is a good idea, but the attribute rework is the most bone-headed, half-assed, Gazillion thing ever. Every character just has two arbitrary stats that increase their damage by 4%, but they're not even always stats that make sense. Magneto has Int and Durability, not Energy, despite all his damage being energy. Like, what the fuck. On top of that the attributes still have some OTHER stat bonus too, some of which don't really synergize at all with the type of hero (Magneto and Durability being a prime example again). This is another thing that was called out many times on PTR, but here we are Live, with this half-assed system. They're even changing some character's attributes in the next patch, so fuck you if you're not reading the forums religiously, basically. It's just so fucking stupid, it's amazing to me that made it to the final build. "We want characters to have primary attributes that make sense!" *gives Magneto durability*
They've done a lot of work to story mode though, if it wasn't yet abundantly clear that their effort now is making the new user experience better for when the console version launches, at the expense of making current players unhappy.
Yeah, I'm thinking I'm going to wait until that hits to load it back up. I actually like a lot of what I've read about the skill changes, but if there is another big update coming that actually fixes the itemization around the new stuff then I'm just going to wait.
Magneto was pretty durable in Ultimatum.
Green Goblin: My movement build is mostly unchanged, perhaps a bit of the synergy stripped. Nothing really compelling added except fitting sonic toads into my build.
I donated some uniques to a few pets and I got different attributes. They were all crap (+1 and some +2) but they were different. I got int, speed, strength and energy.
Black Panther - Fighting / Intelligence
Cable - Fighting / Energy
Jean Grey - Energy / Intelligence
Juggernaut - Durability / Strength
Kitty - Fighting / Intelligence
Psylocke - Fighting / Intelligence
Rocket - Fighting / Energy
She-Hulk - Durability / Strength
Squirrel Girl - Fighting / Speed
War Machine - Durability / Strength
Winter Soldier - Strength / Fighting
Normal is closest to what Story Mode and Green/Red Terminals were previously. It's great for a first play through or if you just want to mow down enemies without too much thought or effort.
Heroic is somewhere between the old Cosmic Terminals and Cosmic Midtown/Patrol zones. It should be appropriate for players who could previously pass the Cosmic Trial. This encompasses the majority of our end-game heroes.
Cosmic is intended to be near the top of difficulty curve and somewhere between the old Epic and Cosmic Danger Room scenarios. The majority of heroes should not be able to complete this difficulty efficiently, otherwise it would not live up to its name as our hardest current difficulty.
A big mistake we acknowledge is that using the term "Cosmic" for the last difficulty confused many players who were previously able to dominate Cosmic Terminals and Cosmic Patrols. Although we are not changing this word in the next patch, we are definitely going to come up with a better collection of names for our eventual difficulty levels.
What we'd like to emphasize is that having 3 different difficulties allows us to set up a huge range of challenge from very easy to very difficult. We are no longer limited to having end-game players roll through every single piece of content because we needed that one mode to be accessible to a large number of players.
So, on to the questions you're wondering about most:
Q: Are we going to reduce boss health or damage in Cosmic Difficulty?
A: For the upcoming patch, we are going to focus on a myriad of bug fixes. Thus, we will be closely monitoring the metrics and player performance in Cosmic regions this week and consider mob tuning changes for the following week. There were just so many changes to items, attributes, the Infinity System, team-ups, powers, and talents that it will take at minimum one to two weeks for players to really start optimizing their builds and performing close to their potential.
Q: Are we going to increase rewards in Cosmic Difficulty?
A: The answer is yes, but not in this next patch. Work has been ongoing to update loot tables to match the difficulty of each difficulty mode, and how much we increase rewards by will depend greatly on how fast players are completing the content. We know many players are looking forward to Omega Items, which are not coming in the near term, but what we are focusing on right now is that for those who can efficiently clear either Heroic or Cosmic Difficulty, the rewards are clearly better than just going down to the next lower difficulty.
Lol at introducing new difficulty levels without adjusting the loot tables.
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Thanks guys! I can honestly say you are the only group of people on GAF with which it was a joy to share a group, game and a thread with. See you around. <3
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Thanks guys! I can honestly say you are the only group of people on GAF with which it was a joy to share a group, game and a thread with. See you around. <3
Great, now we've got state-run media. How long before frosty starts shipping off "quarrelsome" voices to the gulag?