Read it yesterday, don't really know how to feel about that.
I despise it. I feel like Capcom didn't learn the right lesson from V. Casual players want modes and good tutorials to ease them into the competitive scene. Most casuals don't want to go pro, and the ones who are competitive get frustrated after losing to good players in online matches because the game doesn't teach them what's right and wrong.Read it yesterday, don't really know how to feel about that. .
Capcom says that about every new fighting game they release.
I will keep reposting the same sentiment till they show off the game system.Is it me, or are people reacting to something (the game being accessible or whatever) that was literally stated after Infinite was revealed?
Capcom has already said the accessibility will not affect the depth of the game. This is exactly what MVC3 was to MVC2. It's hardly new.
Sony must've really pushed for the early reveal to get the PSX hype going. I imagine if it weren't for that, we'd still be sitting on rumors of its existence.
Is it me, or are people reacting to something (the game being accessible or whatever) that was literally stated after Infinite was revealed?
Capcom has already said the accessibility will not affect the depth of the game. This is exactly what MVC3 was to MVC2. It's hardly new.
I'm no pro at fighting games but I like learning my characters and combos, so 3's more simplistic approach isn't great for me even though I play and like the game. I'm too waiting for more info on the mechanics.I despise it. I feel like Capcom didn't learn the right lesson from V. Casual players want modes and good tutorials to ease them into the competitive scene. Most casuals don't want to go pro, and the ones who are competitive get frustrated after losing to good players in online matches because the game doesn't teach them what's right and wrong.
Dumbing down the game doesn't attract casuals and hurts the competitive base. The problem of online frustration will happen no matter how simplistic the game is if you don't teach your players how to play it right.
My expectations of the game are rock bottom right now. There's no way to go but up
Johnny Casual is never not going to get bodied online. Instead of dumbing mechanics down a better idea is to load the game with content that makes them want to play that.
Johnny Casual is never not going to get bodied online. Instead of dumbing mechanics down a better idea is to load the game with content that makes them want to play that.
Street Fighter: 30th Anniversary Panel 2:30pm
Get an exclusive look at the latest news and updates surrounding the year-long celebrations of Street Fighter's 30th anniversary. Expect sneak peeks at all the products and titles being developed, updates on the Capcom Pro Tour, and a few surprises as well!
They likely mean SFV surprises. MvCI would likely be at the Capcom & Marvel Games panels.
SF4 was hella accessible compared to SF3, why you lyin
Street Fighter products & titles (SFV & USFII).Not necessarily. Products and titles in development could be referring to Infinite.
Let's hope that we get some info out of this panels.
There has to at least be a Marvel Games panel.So Infinite can't even be among the few surprises they have in store, either?
A whole hr of just SF and no chance of Infinite?
There's no Capcom or Marvel panels separate from what I can see.
This schedule is for WonderCon, not the more famous San Diego Comic-Con.Either way, it seems strange that a new VS title would not even be shown at a Comic Con. That just sounds so ass backwards. Even SFV in development was shown at Comic Con in 2015.
I don't want to be pessimistic but I can see the game being pushed back to 2018.there is no way in hell this game is releasing this year without it being barebones like sf5. we would have got more information by now if they were actually anywhere close to finishing it.
Accessible Single Player Content: In addition to the cinematic story experience, players can hone their skills in a variety of accessible single player modes, including Training, Mission and Arcade modes
We all are, man.Ohhh. Please, some news. I've been thirsty as hell.
I wonder if Ono has something to do with the development of the game? I don't think he does. I suppose he could just be invited to the meetings and stuff/allowed to tease upcoming announcements or something.
Max finally makes a MVCI video, then Ono posts a tease hmmm?
Ono was there.
I wonder if Ono has something to do with the development of the game? I don't think he does. I suppose he could just be invited to the meetings and stuff/allowed to tease upcoming announcements or something.
Define 'barebones' because a generic arcade mode, versus mode, training and online modes are enough for any fighting game. A gallery mode would be neat to have but long as a fighter has those core modes it is enough and any fighting game could have those regardless of dev cyclesthere is no way in hell this game is releasing this year without it being barebones like sf5. we would have got more information by now if they were actually anywhere close to finishing it.
So I guess it's irrational to believe that Regina has a chance at showing up?