Exentryk
Member
Sakurai's Famitsu Column Vol. 526:
More at the article, as translated by Source Gaming.
Since the end of last year, there's been a slew of really intense games being released. I'm having trouble keeping up, but another very fun game has popped up– this time, it's NieR: Automata.
In Automata, the action is crisp and responsive, and it feels great. ‘As expected of Platinum,' is a phrase I'm sure many people thought or said. It's fast and responsive, but has feels like attacks and moves have actual heft and weight behind them. The way enemies explode and the sound effects they make are satisfying too.
One thing I love about the NieR series is that they try to step outside their game or genre-defined ”boundaries" to shock the audience. Just that element itself is enough for me to want to play these games.
I'm not saying people should deliberately try to be weird, and make unconventional games. But in the case of NieR, everything about the game is done with intent and purpose, and choices like the one to make the main character an android feel like one part of a defined greater vision.
More at the article, as translated by Source Gaming.