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Mass Effect 20 min E3 demonstration (IGN)

@ karasu

To be honest I don't even know what I'm debating about here anymore. I'm very stubborn to a degree that I can argue about minor things for hours on end if I'm not sure that everyone gets what I'm trying to say.

I won't derail this thread any further.

@ temp

Sorry :D
 
temp said:
*re-enters thread*


You could make Dawn Star bisexual. If that isn't character development then I don't know what is.
Not personality-wise. I liked the non-playable characters and party members. I meant the skill trees and the way your character levels, and the options you have to develop them. There was really no distinction between one player character and another, and they definitely didn't change the way you played the game.
 
Speevy said:
This is a negative impressions thread. Get out.
I'd really rather not be quoted in support of an agenda that this game is somehow any more victimized than any other hyped game on GAF, esp. with the way you behave in Lair threads. So if it's all the same to you, don't quote me again.
 
kaching said:
I'd really rather not be quoted in support of an agenda that this game is somehow any more victimized than any other hyped game on GAF, esp. with the way you behave in Lair threads. So if it's all the same to you, don't quote me again.
nice dude. nice. virtual hi5 your way.
 
Kevar said:
Not personality-wise. I liked the non-playable characters and party members. I meant the skill trees and the way your character levels, and the options you have to develop them. There was really no distinction between one player character and another, and they definitely didn't change the way you played the game.
Oh yeah, I completely forgot about that. That was so bad.
 
Why the **** are you guys talking about Jade? Get out of this thread.

The broad generalizations of Mass Effect are also highly amusing. We've only seen a handful (at most) of areas and people are already calling the environments empty. How 'bout waiting till you actually play the game before you make sweeping statements about a game no one outside of Bioware has really seen anything of? Wow, a rocky water-filled canyon area doesn't have jungle growing out of it! Blasphemy!

The AI, and frame rate do, however, need work. But then you do realize there is a reason its shipping in November and not now? Perhaps (gasp) the game isn't finished?

I think the combat is shaping up excellently. Finally they are getting rid of this faux-realtime bullshit and making the combat as realistic as possible. Cover system, team waypoints, special powers, accuracy determined by skill and not twitch reflexes, a pause and que system for people that want it, deep class structure.

If the best argument you can come up with against mass effects combat is that a particular enemy that we saw didn't duck under a shot... then fine go back to playing kotor.
 
Frenck said:
A Katamari game can be better than any big 2D RPG of the old days too.

...but it won't be a better RPG, which is what we were talking about in the first place. You spent an awful lot of time driving your verbal vehicle around a point that had already been made, without actually arriving at the destination yourself.

I'd already said KotoR was a good game, ffs.
 
Subarushian said:
The broad generalizations of Mass Effect are also highly amusing. We've only seen a handful (at most) of areas and people are already calling the environments empty. How 'bout waiting till you actually play the game before you make sweeping statements about a game no one outside of Bioware has really seen anything of? Wow, a rocky water-filled canyon area doesn't have jungle growing out of it! Blasphemy!
Every environment we've seen has been KotOR-esque as far as being empty. You can't deny that it doesn't look promising in that regard, not that it bothers me much.

Subarushian said:
If the best argument you can come up with against mass effects combat is that a particular enemy that we saw didn't duck under a shot... then fine go back to playing kotor.
Are you saying that KotOR had bad AI or does this not make sense?
 
There will be some repetitive environments.

There will be some repetitive enemies.

There will be some repetitive combat.

There will be some empty environments.

And this game will still rock beyond all reason.
 
temp said:
Every environment we've seen has been KotOR-esque as far as being empty. You can't deny that it doesn't look promising in that regard, not that it bothers me much.

You sure about that?

1181871413.jpg


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I think it does look promising. Obviously, in a game of this size not every environment is going to be chock-full, but also in a game of this size seeing a small handful of levels and then extrapolating those characteristics to others is folly.

Are you saying that KotOR had bad AI or does this not make sense?

Sorry, I was refering to Frenck's posts about how kotors battle system looked more "fluid" that Mass Effects.
 
Subarushian said:
You sure about that?
Yeah, pretty sure. I don't mean that absolutely every scene looks like a completely barren box, but the gameplay videos make it out like the environments are pretty empty, like in KotOR.

Subarushian said:
I think it does look promising. Obviously, in a game of this size not every environment is going to be chock-full, but also in a game of this size seeing a small handful of levels and then extrapolating those characteristics to others is folly.
So what you're saying is that you don't think the game is indicative of itself.
 
temp said:
So what you're saying is that you don't think the game is indicative of itself.

No, what I'm railing against is people saying all of mass effect levels are going to contain empty environments. When in a game with so many levels and us having seen so few of them its impossible to make such a broad generalization.

How many times do I have to repeat that?
 
Subarushian said:
No, what I'm railing against is people saying all of mass effect levels are going to contain empty environments. When in a game with so many levels and us having seen so few of them its impossible to make such a broad generalization.

How many times do I have to repeat that?
The problem with that is that it's a fallacy. No one's saying that every level is going to contain empty environments; people are saying that the environments we've seen are (mainly) empty, and that is a bad sign for the rest of the game. You're taking that and turning it into an obviously untrue straw man argument.
 
Subarushian said:
You sure about that?

1181871413.jpg


1147877236.jpg


1128456477.jpg


I think it does look promising. Obviously, in a game of this size not every environment is going to be chock-full, but also in a game of this size seeing a small handful of levels and then extrapolating those characteristics to others is folly.



Sorry, I was refering to Frenck's posts about how kotors battle system looked more "fluid" that Mass Effects.

The environments I've seen have definitely not been mainly empty. The game is beautiful. At the end of the day this is Bald Space Marines not some other craptastic reallity. While this will have the obvious Kotor objective reallity that is exactley part of the game I'm looking forward to most. With that massive star map we've seen the choices are endless.
 
Has Bioware ever mentioned whether you can directly switch your primary character to a party member other than Shepard during combat? For example, if I built Shepard as a close-range fighter but I see some robots off in the distance, could I switch to a sniper in my party and take them out?

I know that you can issue commands to your teammates; just not sure if you can directly control in 3rd person.
 
For some reason i just can't get into the art design for this game. Luckily I can overlook that and can be very excited about the gameplay. I just don't dig the style at all...It's not the races or anything but the actuall costumes and what not.
 
sh4mike said:
Has Bioware ever mentioned whether you can directly switch your primary character to a party member other than Shepard during combat? For example, if I built Shepard as a close-range fighter but I see some robots off in the distance, could I switch to a sniper in my party and take them out?

You can't. It was in one of the old gameplay videos, but apparently they cut it.
 
temp said:
Wow, really? When did that happen?

I don't know when, but I didn't believe it either until someone linked to a developer quote on the Bioware boards. If I have time I'll look around for it later.

edit: Here it is:
You do not ever take direct control of your party members. You can order them through squad commands to do things like attack, retreat, move to location, etc, but you do not ever assume control of the squad members.

http://masseffect.bioware.com/forums/viewpost.html?topic=567299&post=5041985&forum=104
 
Clevinger said:
I don't know when, but I didn't believe it either until someone linked to a developer quote on the Bioware boards. If I have time I'll look around for it later.

edit: Here it is:

http://masseffect.bioware.com/forums/viewpost.html?topic=567299&post=5041985&forum=104
Oh, apparently

Christ Priestly said:
it was always like that. Some people were confused by part of the demo footage that was released, but it has always been this way.
Huh, I don't really care too much either way I guess.
 
lovely footage but i dont get the hiccups...it seems like loading/streaming hiccups, but they are quite often. aside from that...its really pretty and quite intriguing.
 
I really want to love this game because it looks like Daggerfall in Space but between the god awful sound effects of your lazer weapons and the combat looking a little wonky i'm a little hesitant. I would also like to know what fps this game is running at cause i doubt it's a steady 30. And kill that warping effect when you use your dark matter powers or whatever it's called because nobody likes their veiw to become obscured from anything other than enemy intentions. Other than that this game has great potential.
 
So I've seen I think 4 different gameplay videos of this section with Wrex and every time, the conversation is the exact same. The conversation system is supposed to be one of the selling points of the game, and I couldn't think of a better way to show that off then taking the same conversation down different paths to show how deep it is. Since they use the same tree every time, is it just smoke and mirrors or do they not want to show too much?
 
rinker said:
So I've seen I think 4 different gameplay videos of this section with Wrex and every time, the conversation is the exact same. The conversation system is supposed to be one of the selling points of the game, and I couldn't think of a better way to show that off then taking the same conversation down different paths to show how deep it is. Since they use the same tree every time, is it just smoke and mirrors or do they not want to show too much?
I think in the IGN video he said that there was a story driven part with Wrex that they didn't want to give away.
 
UncleGuito said:
I think in the IGN video he said that there was a story driven part with Wrex that they didn't want to give away.
I think he meant that would happen later on. And if that's not what he meant, they probably should have picked a different conversation to showcase, since rinker has a pretty good point here.
 
"You do not ever take direct control of your party members. You can order them through squad commands to do things like attack, retreat, move to location, etc, but you do not ever assume control of the squad members."

Game design -5pts

KOTOR did it right.
 
I seriously doubt there will be any co-op in this game, if there was it would have been a major point brought up already to generate even more interest.
 
yeah, i'm starting to get the feeling there will be no co-op too, which is a shame.
 
Insane Metal said:
1128456477.jpg


This design was SO MUCH BETTER than the actual one.... :(

Do you mean the armour of the look of the character?

if it's the armour, then you can change that we'll hopefully see the grey one in the final game, if it's the look of the character, I think he looks a lot better now, he looked expressionless & well a bit dull back then.
 
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