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Mass Effect 3 Debut Trailer - Holiday 2011 - 360/PS3/PC

Articate said:
Good for what? The entire game was a fuckin' recruit mission. I really don't mind getting more characters throughout a game, but when someone says "OK, we can go and attack them RIGHT NOW. But, wait, you need some people. Go." it feels like sitting on a tiny scooter going 10 mph when you can see where you're going for 50 hours before you get there. Fun.

Good for the people who enjoyed Mass Effect 2.
 
Articate said:
Good for what? The entire game was a fuckin' recruit mission. I really don't mind getting more characters throughout a game, but when someone says "OK, we can go and attack them RIGHT NOW. But, wait, you need some people. Go." it feels like sitting on a tiny scooter going 10 mph when you can see where you're going for 50 hours before you get there. Fun.

in a way thats what I hated about starcrafts 2 story (yes I play it for story lulz @ me) the entire sc2 story is basically missions that give u a new unit, and then once you get all your units the game is about over, and nothing is solved. coupled with the fact I suck at multiplayer and sc2 was a nice blueballing experience.
 
Fimbulvetr said:
Yes. Major spoilers.
Kitschkraft said:
All things considered, it's probably best to avoid it. You get a clear look at the series main villains in this trailer. Best to just go in cold.

After you play ME1 though, it's safe to watch this.
Thanks. I guess I'm not watching this trailer anytime soon.:lol
 
Felix Lighter said:
Good for the people who enjoyed Mass Effect 2.

Sure, I really liked it, I just hated the way the game felt because of that. I was just wondering what parts of ME2 was better than 1
 
Felix Lighter said:
It's hard to really know what the Reapers are capable of if they don't completely disrupt all mass relay travel and communications before they begin there attack. The obviously aren't indestructible and they feel the need to cripple the advanced species before they attack and they feel the need to stay completely hidden. They are definitely powerful but they rely on surprise and confusion.
They rely on disrupting the mass relay network. Actually wiping out all life in the galaxy can take decades or centuries. Its just that without the mass relay network no one can organize an effective resistance. But even then the Reaper ships are more advanced than anything else galaxy and there is a good chance that they can probably beat anyone in a straight fight.
 
Articate said:
Sure, I really liked it, I just hated the way the game felt because of that. I was just wondering what parts of ME2 was better than 1

the physical act of aiming and shooting a gun was better in ME2.

your companions were better (with few exceptions) since that was the focus of the game.

Martin Sheen smoking in front of a red supergiant


…


that is all
 
Zomba13 said:
-Please no auto destruct signal thing that instantly kills every reaper in the universe. I want them to need to be fought off, or destroyed or whatever. I'm fine if they manage to make a weapon that can easily kill them (they kinda do,
the Normandy's rail gun from ME1 killed Sovereign
)

If by "kinda" you mean
only after a single Reaper + his Geth envoy dominated all over the entire Citadel fleet, to the point where it took a massive fleet of human ships just to get his shields down and actually damage him, leading to a final kill shot from the Normandy.
, sure. That was pretty effective

Felix Lighter said:
It's hard to really know what the Reapers are capable of if they don't completely disrupt all mass relay travel and communications before they begin there attack. The obviously aren't indestructible and they feel the need to cripple the advanced species before they attack and they feel the need to stay completely hidden. They are definitely powerful but they rely on surprise and confusion.

How is it hard to know what they are capable of?
One, singular Reaper absolutely trounced a combined fleet of all the strongest alien races in council space. The preeminent military force in the galaxy (assuming non-council space ala the Terminus Systems is still fractured and not united) was decimated by one Reaper and some Geth. Let's be real, if there were two Reapers in ME1, ME2 wouldn't have happened because everyone would be dead. The good news is, we best be grabbing people from the

Anyway, HYPED. Loved ME1. Loved ME2. They were different games with different tones and different focuses. Don't care. Both were amazing at what they set out to accomplish.
 
Articate said:
Sure, I really liked it, I just hated the way the game felt because of that. I was just wondering what parts of ME2 was better than 1

Gameplay elements mostly. Some of the character development was handled quite well. Storywise, the plot wasn't pushed forward in any meaningful way. The final boss was unnecessary and just plain poorly conceived and executed. I think the biggest problem people had, aside from the plot issues, was instead of fixing a lot of the major flaws in ME1, they simply removed those aspects of the game.
 
I'm looking forward to the game, but there isn't much to get excited about yet. The series hasn't been away long enough for me to get all hyped up over a CGI clip. It's all about the details, yo.

here's hoping Bioware can capture the best of world worlds...if they can learn from the highs and lows from both ME's, they can deliver a killer fucking game
 
Articate said:
Sure, I really liked it, I just hated the way the game felt because of that. I was just wondering what parts of ME2 was better than 1

i did like the combat (meaning shooting) in mass effect 2, i hate dice rolls to hit on real time combat, it just feels janky (morrowind was the poster child for everything wrong with that method), but I didnt like some other concessions made for me2, and I still cant figure out why the pc version has the longest load times ive ever seen, unless I disable 1 core (which of course hurts the ingame performance, but makes loading super fast... :lol )
 
Combat itself might've been better, but whatever happened to the customization from ME1? I get so sad everytime I see a game that dared push envelope just give up on being anything original and instead remove, say, the customization and have more of a straight up shooter than an actual FPSRPG
 
Did Bioware seriously delay a game since Mass Effect 1? If Dragon Age 2 comes out on time, then ME3 is getting pushed out come hell or high water.
 
Jerk 2.0 said:
Combat and Character writing.

Plus, for the consolites, a game that's actually decently optimized on 360 rather than the technical disaster that Mass Effect 1 was.
 
Kitschkraft said:
Seems like a lot of the races can make arguments for being superior in some way.

Krogans are, well, Krogans. Could take over the galaxy if their birth rates weren't sabotaged. Good with Biotics. I believe that they live a long time although I'm not certain.

Asari seem to be one of the most intelligent, organized races. Can breed with anyone. Discovered the citadel first I believe. Live for 1000 years. Have a natural affinity towards biotics. Have mind reading powers. Probably the best species, if not for Shepard wrecking shit, the reapers probably would have had a T-900 Asari model...:lol

Salarians are the smartest, although hindered by a short life span.

Turians seem similar to the Asari and humans, not really sure what, if anything, holds them back.

Even the Quarians have their advantages. Were probably on their way to being an important race before they delved too far with the AI's and were punished for it. Even so, they are clearly being touted in this universe as some of the best technical wizards. Without the immune system failure, they'd be right up their with anyone.

Humans seem to be "curious" and "daring", and they have Shepard.

lol humans have plot armor. It seems if they didnt, they'd be fucked.
 
Lostconfused said:
They rely on disrupting the mass relay network. Actually wiping out all life in the galaxy can take decades or centuries. Its just that without the mass relay network no one can organize an effective resistance. But even then the Reaper ships are more advanced than anything else galaxy and there is a good chance that they can probably beat anyone in a straight fight.

Pickles the Firecat said:
How is it hard to know what they are capable of?
One, singular Reaper absolutely trounced a combined fleet of all the strongest alien races in council space. The preeminent military force in the galaxy (assuming non-council space ala the Terminus Systems is still fractured and not united) was decimated by one Reaper and some Geth. Let's be real, if there were two Reapers in ME1, ME2 wouldn't have happened because everyone would be dead. The good news is, we best be grabbing people from the

I'm not saying they couldn't defeat earth with brute force. I'm saying that Earth may withstand the attack during the duration of the ME3 mission, if it comes down to that. Humans are obviously losing the battle based on that trailer.
 
Articate said:
Combat itself might've been better, but whatever happened to the customization from ME1? I get so sad everytime I see a game that dared push envelope just give up on being anything original and instead remove, say, the customization and have more of a straight up shooter than an actual FPSRPG

How was ME1 original?

HK-47 said:
lol humans have plot armor. It seems if they didnt, they'd be fucked.

Ah yes. The ultimate defense.

Luckily I know their weakness.
I've snuck some Square Enix writers into Bioware. Humans will be screwed in no time. :P
 
Snuggler said:
Plus, for the consolites, a game that's actually decently optimized on 360 rather than the technical disaster that Mass Effect 1 was.

Because we expect optimization to be equally good for games nearly three years apart? Tehnical disaster? It had some low-res textures while others were loading. I don't remeber anything else.
 
Fimbulvetr said:
Indoctrinated human?
Fimbulvetr said:
And romancing planets.
Fimbulvetr said:
That's everything.
Fimbulvetr said:
What are you even talking about?
Fimbulvetr said:
How was ME1 original?

XTD09.jpg
 
Articate said:
Sure, I really liked it, I just hated the way the game felt because of that. I was just wondering what parts of ME2 was better than 1

Yeah, I think the consensus is probably going to be combat and individual character writing. Well.. for some of the characters (others are so hopelessly boring that no amount of good writing can save them).

It's just such a crying shame that Bioware essentially backed themselves into a really massive corner with the probable "recruit allies to make an army across Ferelde-... Space" scenario. Plus, when considering that every person in ME2 can potentially die, it is very well possible that Bioware will give all of those characters the Wrex/Ashely/Kaiden treatment. And all of the other potential decisions in ME2 that you would think might have a future effect
hello there genophage cure!
will be swept into a real nice e-mail!
 
Articate said:
Combat itself might've been better, but whatever happened to the customization from ME1? I get so sad everytime I see a game that dared push envelope just give up on being anything original and instead remove, say, the customization and have more of a straight up shooter than an actual FPSRPG

What customization? Armor painting or power spamming?
 
Mindlog said:
What customization? Armor painting or power spamming?

Armor, guns, mods, biotools?

Also, stats?

What is your point? ME 1 had much more customization that ME2. That is a fact.
 
MechaX said:
Yeah, I think the consensus is probably going to be combat and individual character writing. Well.. for some of the characters (others are so hopelessly boring that no amount of good writing can save them).

It's just such a crying shame that Bioware essentially backed themselves into a really massive corner with the probable "recruit allies to make an army across Ferelde-... Space" scenario. Plus, when considering that every person in ME2 can potentially die, it is very well possible that Bioware will give all of those characters the Wrex/Ashely/Kaiden treatment. And all of the other potential decisions in ME2 that you would think might have a future effect
hello there genophage cure!
will be swept into a real nice e-mail!

Hahahahaha
:'(
We all called that back when we realised everyone in ME2 could die, though. How else are they gonna do it? Actually write something that everyone might not see in a game? Let's not! Let's also keep all advancing charater plot-lines in strict leashes, so that you can't actually keep up your relationship from ME1
Tali was such a rebound after Liara. Didn't help my Shepard get over his emotional blueballs, though. Really, the love plot of ME2 was so uninteresting that I had to think about it for a minute before I remembered I doinked Tali
 
Fimbulvetr said:
How was ME1 original?



Ah yes. The ultimate defense.

Luckily I know their weakness.
I've snuck some Square Enix writers into Bioware. Humans will be screwed in no time. :P

Replace Shepard with Edge Maverick when they arent looking, just to really fuck over humanity.
 
Let's all remember how the teasers were last time around. I'm sure ME2 will start up by Shepard waking up from a nightmare about Earth being attacked.
 
itxaka said:
Armor, guns, mods, biotools?

Also, stats?

What is your point? ME 1 had much more customization that ME2. That is a fact.

empty meaningless customization

Unless it's between levels 28-40 and we have to grind ammo mods. They actually put some effort into meaningful differentiation in ME2.
 
I can live with pretty much all the "streamlining" they want, but the one thing I NEED in ME3: No more fucking Mission Complete screens.

Seriously, I've decided that my biggest problem with ME2 was the way it kept pulling me out of the game. I just don't want to constantly be reminded that I'm playing a video game.

Just let me inhabit a world, please. Don't send me to specific mission areas that I can never return to.

Of course, as this is not a common complaint, I have no faith that change will be made. I recognize that ME3 is doomed to continue the mission structure of ME2.

But I hope to GOD that they actually have a story. And a good starting point is explaining how a trip that ME1 indicates would take hundreds of years suddenly takes less than a decade.

I'm also guessing that the BATTLEFIELD EARTH vibe is to allow for a setting for the multiplayer. Resistance vs. Reaper forces (what that guy shot? Indoctrinated?)
 
HK-47 said:
Replace Shepard with Edge Maverick when they arent looking, just to really fuck over humanity.

Oh god. That's just brutal. :lol

Ironically he'd probably actually manage to take out the Reapers attacking Earth that way.
 
Pickles the Firecat said:
How is it hard to know what they are capable of?
One, singular Reaper absolutely trounced a combined fleet of all the strongest alien races in council space. The preeminent military force in the galaxy (assuming non-council space ala the Terminus Systems is still fractured and not united) was decimated by one Reaper and some Geth. Let's be real, if there were two Reapers in ME1, ME2 wouldn't have happened because everyone would be dead. The good news is, we best be grabbing people from the

I think that we should be able to talk in this thread without spoiler tags.

Anyway, the Reaper's are so effective in their plan is because they launch a surprise attack and disable the galaxy's communication and FTL network. Because of those two things, they are able to conduct their galaxy wide harvesting, but even then, it takes a long time for them to completely do it.
 
Mush said:
Maybe I should give ME1 another shot...

bububut the combat! It's horrible :(

turn it to the easiest difficulty, problem solved

I blew through that fucker in like 5 hours when I did it. Straight to the good stuff.
 
Articate said:
Let's all remember how the teasers were last time around. I'm sure ME2 will start up by Shepard waking up from a nightmare about Earth being attacked.

Then he wakes up in his bed aboard the Normandy, gets up, puts on his clothes, maybe he looks at the view, brushes his teeth, showers, starts drawing up some architect drawings. Can't wait.
 
Articate said:
Then he wakes up in his bed aboard the Normandy, gets up, puts on his clothes, maybe he looks at the view, brushes his teeth, showers, starts drawing up some architect drawings. Can't wait.

There is a disturbing lack of alien sex in this routine.
 
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