Pickles the Firecat said:
I'm going to chalk the bold up to visual error on Bioware's behalf. Sovereign appears to be the exact same size as the Reapers in the teaser when he's shown at Eden Prime. They just have a problem scaling their ship sizes.
Otherwise, who the fuck knows why they aren't just glassing the planet. I figured that would be the best route for them to follow, too. Maybe we're watching their orbital (er, sub-orbital) bombardment before sending in ground forces to collector/wipe out survivors?
I want to think that also but...I can smell a retcon on their size so we can fight with them with our guns.
I mean look at this quote:
Sovereign brought Saren and an army of geth to the colony to retrieve the beacon. Eden Prime was devastated in the assault, not only from Sovereign's weapons but its engines, which burned crops for miles around.
Reapers were supposed to be huge going by the first game, no idea if they will change their size so we can have an "epic" final.
The characters in ME1 were all paper thin. Yes, even Wrex. ME2's characters have much more development.
The game is just about the characters so it will be really bad if it was worst than 1
ME1 had an absolutely awful inventory system that was a pain in the ass to manage. ME2 got rid of it and made switching ammo types much easier.
Instead of customization we prefer nothing at all? I rather have they fix the inventory which seems a more logical thing to do, unless you are bioware
ME1 had many terrible vehicle segments. They are gone in ME2. Scanning planets sucks, but isn't as bad.
No. It made you felt small on the uncharted planets. Exploration and such. The obligatory vehicle sections were like 10 minutes all together. All lost for a stupid, boring mini game which probably will be missing in ME3.
ME1 probably has the least diverse level design of any game in recent memory. There are literally 3 layouts that get used over and over for planetary installations. Although ME2 suffers a bit from the "oh look, a pile of cover" problem, the more diverse layouts more than make up for it.
Agreed
Weapons are more balanced in ME2, and ammo limitations actually force you to try different weapons rather than always relying on assault rifle or pistol. Special weapons were also a nice addition.
They are shit. Again, customization versus nothing at all. Overheat management was ok and mod selection was great to choose how you wanted to play your game. Especialization by class meant you were restricted in which weapons you used, like on other RPGs
Combat is smoother all around in ME2, and squad members are easier to manage.
Agreed
There are more city locations giving you a broader view of different types of civilization in the galaxy (I really don't know why people feel like ME1 had broader scope).
Kind of agreed but I don't think that is a point again ME1. It had a set of locations and ME2 had others. Also, the moon was awesome.
Larger number of enemy types in ME2. Still not great, but better than ME1.
As usual with sequels? Make more places and more enemies? Or did you expect them to use all the enemies on the first one?
Conclusion: As a shooter and Sims clone is better 2. As Sci-Fi RPG is better 1.