Frostman
Member
everybody i know in the UK buys games digital.
Depends on platform but I usually don't for consoles as I would rather save £20.
PC though is different.
everybody i know in the UK buys games digital.
everybody i know in the UK buys games digital.
You mean like Dragon age 2?
I know some of elements within EA did expect this, and yes, the advertising spend is related to that. I also know that other groups in the company did NOT expect this.
Even within those that expected a less than amazing result, this is still bad.
At this point I'd probably just shove BioWare on Destiny type games (a la their new IP) going forward.
1.) The only thing they seem to have progressively better reception on in their games is combat.
2.) Basically every loot game in recent history sans Borderlands was in a really rough state at launch (Diablo, The Division, Destiny) and still sold 10+ million copies. If BioWare even hits half of that, it would still be a step up for them at this point.
3.) These types of games generally have a vastly lower number of NPCs compared to regular BioWare games, so they can focus on polishing what's there. Fetch quests are also considered very appropriate in the genre. Generally when you're a troubled studio, you want to be able to tackle what you were most recently bagged over.
4.) Similarly, their storylines will also be compared to games like Destiny, The Division, and Diablo, instead of to The Witcher 3 or Persona 5.
5.) They can continually improve the game over time instead of trying to target whatever the industry standard is 4-5 years after they start development while starting from behind. You have to get things mostly right at the start with a regular singleplayer game, especially in an existing franchise, and I'm not sure that's within their grasp anymore.
6.) Frankly it's also just more in tune with the market than what they're making now. Even the half-step of just making full four player co-op campaign games would be a good step up for them given Ghost Recon: Wildlands is getting very poor reviews overall and is rife with problems, but is on track to be the best selling game until late August or September.
Won't it get brutally crowded with Destiny 2 and Borderlands 3 on the way? Plus Ghost Recon is a recognized IP with Tom Clancy name.2.) Basically every loot game in recent history sans Borderlands was in a really rough state at launch (Diablo, The Division, Destiny) and still sold 10+ million copies. If BioWare even hits half of that, it would still be a step up for them at this point.
6.) Frankly it's also just more in tune with the market than what they're making now. Even the half-step of just making full four player co-op campaign games would be a good step up for them given Ghost Recon: Wildlands is getting very poor reviews overall and is rife with problems, but is on track to be the best selling game until late August or September.
To be fair... the last Ghost Recon game before Wildlands (Phantoms) bombed critically and commercially. Still surprised that Wildlands did so insanely well considering that.Won't it get brutally crowded with Destiny 2 and Borderlands 3 on the way? Plus Ghost Recon is a recognized IP with Tom Clancy name.
Which is kind of weird, since Bioware is (for better or worse) branded for its strength and focus on narrative and less on its gameplay mechanics. It's weird to see this transformation from a singleplayer narrative-focused company to a multiplayer gameplay-focused studio.
At this point I'd probably just shove BioWare on Destiny type games (a la their new IP) going forward.
1.) The only thing they seem to have progressively better reception on in their games is combat.
2.) Basically every loot game in recent history sans Borderlands was in a really rough state at launch (Diablo, The Division, Destiny) and still sold 10+ million copies. If BioWare even hits half of that, it would still be a step up for them at this point.
3.) These types of games generally have a vastly lower number of NPCs compared to regular BioWare games, so they can focus on polishing what's there. Fetch quests are also considered very appropriate in the genre. Generally when you're a troubled studio, you want to be able to tackle what you were most recently bagged over.
4.) Similarly, their storylines will also be compared to games like Destiny, The Division, and Diablo, instead of to The Witcher 3 or Persona 5.
5.) They can continually improve the game over time instead of trying to target whatever the industry standard is 4-5 years after they start development while starting from behind. You have to get things mostly right at the start with a regular singleplayer game, especially in an existing franchise, and I'm not sure that's within their grasp anymore.
6.) Frankly it's also just more in tune with the market than what they're making now. Even the half-step of just making full four player co-op campaign games would be a good step up for them given Ghost Recon: Wildlands is getting very poor reviews overall and is rife with problems, but is on track to be the best selling game until late August or September.
Ahhhh..... look at who their publisher is bud.
At this point I'd probably just shove BioWare on Destiny type games (a la their new IP) going forward.
1.) The only thing they seem to have progressively better reception on in their games is combat.
2.) Basically every loot game in recent history sans Borderlands was in a really rough state at launch (Diablo, The Division, Destiny) and still sold 10+ million copies. If BioWare even hits half of that, it would still be a step up for them at this point.
3.) These types of games generally have a vastly lower number of NPCs compared to regular BioWare games, so they can focus on polishing what's there. Fetch quests are also considered very appropriate in the genre. Generally when you're a troubled studio, you want to be able to tackle what you were most recently bagged over.
4.) Similarly, their storylines will also be compared to games like Destiny, The Division, and Diablo, instead of to The Witcher 3 or Persona 5.
5.) They can continually improve the game over time instead of trying to target whatever the industry standard is 4-5 years after they start development while starting from behind. You have to get things mostly right at the start with a regular singleplayer game, especially in an existing franchise, and I'm not sure that's within their grasp anymore.
6.) Frankly it's also just more in tune with the market than what they're making now. Even the half-step of just making full four player co-op campaign games would be a good step up for them given Ghost Recon: Wildlands is getting very poor reviews overall and is rife with problems, but is on track to be the best selling game until late August or September.
There is another way to look at this. You can look at it as a disappointment for ME franchise, I guess. But...how bad is UK retail doing this year that ME: A (the 3rd best launch in the IP's history) is the 3rd biggest launch this year? There has been a ton of great games this year and this is the 3rd biggest? Bigger than Zelda/Switch?
Huh.
At this point I'd probably just shove BioWare on Destiny type games (a la their new IP) going forward.
1.) The only thing they seem to have progressively better reception on in their games is combat.
2.) Basically every loot game in recent history sans Borderlands was in a really rough state at launch (Diablo, The Division, Destiny) and still sold 10+ million copies. If BioWare even hits half of that, it would still be a step up for them at this point.
3.) These types of games generally have a vastly lower number of NPCs compared to regular BioWare games, so they can focus on polishing what's there. Fetch quests are also considered very appropriate in the genre. Generally when you're a troubled studio, you want to be able to tackle what you were most recently bagged over.
4.) Similarly, their storylines will also be compared to games like Destiny, The Division, and Diablo, instead of to The Witcher 3 or Persona 5.
5.) They can continually improve the game over time instead of trying to target whatever the industry standard is 4-5 years after they start development while starting from behind. You have to get things mostly right at the start with a regular singleplayer game, especially in an existing franchise, and I'm not sure that's within their grasp anymore.
6.) Frankly it's also just more in tune with the market than what they're making now. Even the half-step of just making full four player co-op campaign games would be a good step up for them given Ghost Recon: Wildlands is getting very poor reviews overall and is rife with problems, but is on track to be the best selling game until late August or September.
At this point I'd probably just shove BioWare on Destiny type games (a la their new IP) going forward.
1.) The only thing they seem to have progressively better reception on in their games is combat.
2.) Basically every loot game in recent history sans Borderlands was in a really rough state at launch (Diablo, The Division, Destiny) and still sold 10+ million copies. If BioWare even hits half of that, it would still be a step up for them at this point.
3.) These types of games generally have a vastly lower number of NPCs compared to regular BioWare games, so they can focus on polishing what's there. Fetch quests are also considered very appropriate in the genre. Generally when you're a troubled studio, you want to be able to tackle what you were most recently bagged over.
4.) Similarly, their storylines will also be compared to games like Destiny, The Division, and Diablo, instead of to The Witcher 3 or Persona 5.
5.) They can continually improve the game over time instead of trying to target whatever the industry standard is 4-5 years after they start development while starting from behind. You have to get things mostly right at the start with a regular singleplayer game, especially in an existing franchise, and I'm not sure that's within their grasp anymore.
6.) Frankly it's also just more in tune with the market than what they're making now. Even the half-step of just making full four player co-op campaign games would be a good step up for them given Ghost Recon: Wildlands is getting very poor reviews overall and is rife with problems, but is on track to be the best selling game until late August or September.
OléGunner;232843998 said:I'll be honest Nirolak, this all sounds rather grim.
Will probably sell a shit ton because it's shoot bang with your friends.
Horizon is a bigger game than freaking multiplatform Mass Effect.
Holy shit, Guerrilla has to be fucking popping bottles right now.
Yeah it's not just you. Fair enough if they're actually popular, but honestly I can't stand those types of games. Destiny was largely unfulfilling and The Division was probably most hollow POS I've ever played. I really hope there isn't a market trend about to start there because they're seriously some of the most boring and tedious gaming experiences I've had.
I think it's more about Bioware drinking themselves to a stupor after shitting the bed so bad after 5 years of development.
At this point I'd probably just shove BioWare on Destiny type games (a la their new IP) going forward.
1.) The only thing they seem to have progressively better reception on in their games is combat.
2.) Basically every loot game in recent history sans Borderlands was in a really rough state at launch (Diablo, The Division, Destiny) and still sold 10+ million copies. If BioWare even hits half of that, it would still be a step up for them at this point.
3.) These types of games generally have a vastly lower number of NPCs compared to regular BioWare games, so they can focus on polishing what's there. Fetch quests are also considered very appropriate in the genre. Generally when you're a troubled studio, you want to be able to tackle what you were most recently bagged over.
4.) Similarly, their storylines will also be compared to games like Destiny, The Division, and Diablo, instead of to The Witcher 3 or Persona 5.
5.) They can continually improve the game over time instead of trying to target whatever the industry standard is 4-5 years after they start development while starting from behind. You have to get things mostly right at the start with a regular singleplayer game, especially in an existing franchise, and I'm not sure that's within their grasp anymore.
6.) Frankly it's also just more in tune with the market than what they're making now. Even the half-step of just making full four player co-op campaign games would be a good step up for them given Ghost Recon: Wildlands is getting very poor reviews overall and is rife with problems, but is on track to be the best selling game until late August or September.
Horizon is a bigger game than freaking multiplatform Mass Effect.
Holy shit, Guerrilla has to be fucking popping bottles right now.
At this point I'd probably just shove BioWare on Destiny type games (a la their new IP) going forward.
1.) The only thing they seem to have progressively better reception on in their games is combat.
2.) Basically every loot game in recent history sans Borderlands was in a really rough state at launch (Diablo, The Division, Destiny) and still sold 10+ million copies. If BioWare even hits half of that, it would still be a step up for them at this point.
3.) These types of games generally have a vastly lower number of NPCs compared to regular BioWare games, so they can focus on polishing what's there. Fetch quests are also considered very appropriate in the genre. Generally when you're a troubled studio, you want to be able to tackle what you were most recently bagged over.
4.) Similarly, their storylines will also be compared to games like Destiny, The Division, and Diablo, instead of to The Witcher 3 or Persona 5.
5.) They can continually improve the game over time instead of trying to target whatever the industry standard is 4-5 years after they start development while starting from behind. You have to get things mostly right at the start with a regular singleplayer game, especially in an existing franchise, and I'm not sure that's within their grasp anymore.
6.) Frankly it's also just more in tune with the market than what they're making now. Even the half-step of just making full four player co-op campaign games would be a good step up for them given Ghost Recon: Wildlands is getting very poor reviews overall and is rife with problems, but is on track to be the best selling game until late August or September.
I always found it a bit off that Bioware Edmonton are doing the destiny like game while these guys were doing ME4 I mean single player story based games where never their strong suit judging by the ME3 DLC they did but cooperative multiplayer is. Always seemed like a bit of a mismatch. If this games Destiny like based off the ME3 multiplayer foundations it would likely have been received far better and been cheaper.At this point I'd probably just shove BioWare on Destiny type games (a la their new IP) going forward.
1.) The only thing they seem to have progressively better reception on in their games is combat.
2.) Basically every loot game in recent history sans Borderlands was in a really rough state at launch (Diablo, The Division, Destiny) and still sold 10+ million copies. If BioWare even hits half of that, it would still be a step up for them at this point.
3.) These types of games generally have a vastly lower number of NPCs compared to regular BioWare games, so they can focus on polishing what's there. Fetch quests are also considered very appropriate in the genre. Generally when you're a troubled studio, you want to be able to tackle what you were most recently bagged over.
4.) Similarly, their storylines will also be compared to games like Destiny, The Division, and Diablo, instead of to The Witcher 3 or Persona 5.
5.) They can continually improve the game over time instead of trying to target whatever the industry standard is 4-5 years after they start development while starting from behind. You have to get things mostly right at the start with a regular singleplayer game, especially in an existing franchise, and I'm not sure that's within their grasp anymore.
6.) Frankly it's also just more in tune with the market than what they're making now. Even the half-step of just making full four player co-op campaign games would be a good step up for them given Ghost Recon: Wildlands is getting very poor reviews overall and is rife with problems, but is on track to be the best selling game until late August or September.
Yeah it's not just you. Fair enough if they're actually popular, but honestly I can't stand those types of games. Destiny was largely unfulfilling and The Division was probably most hollow POS I've ever played. I really hope there isn't a market trend about to start there because they're seriously some of the most boring and tedious gaming experiences I've had.
So... you want BW to really hardcore water down everything about their games and mass produce some bs "service based" games like Destiny where game suffers from lack of coherent narrative, pushing microtransactions and having very long periods of content drought and what little is had caters only PvP crowd?
Yeah, no thanks. MEA is great Mass Effect game and it's shame that reviewers ripped into it so hard that is reflects to sales and fan reception.
Helps that reviewers ate Sony exclusive up and praised it more than game deserved, while ripped into MEA a lot more than it deserved.
Go figure it shows in sales.
The salt, it is too much.Helps that reviewers ate Sony exclusive up and praised it more than game deserved, while ripped into MEA a lot more than it deserved.
Go figure it shows in sales.
OléGunner;232844822 said:I hate to break it to you but uhhh there's been whispers for a while now that Biowares new game is an MMO lite thing you play with friends.
Also the little jab at Horizon, lol!
Great game is great according to many critics and players, don't be salty af because it is exclusive.
Same as all Western markets. Not sure why you are singling them out.
Helps that reviewers ate Sony exclusive up and praised it more than game deserved, while ripped into MEA a lot more than it deserved.
Go figure it shows in sales.
Or you know, one is a great game and the other is mediocre and shipped half-finished.
Shame, after the first two hours of game play I'm finding it a lot more enjoyable than horizon (combat wise) and wildlands,hopefully the mass effect fog piling eventually goes away and it gets the positive pressure deserves.
Outside of graphics, main story and like 2 side stories HZ isn't setting anything on fire. But hey, I put only 70h into Horizon and 90h into MEA so I have no clue what kind games they are.
Outside of graphics, main story and like 2 side stories HZ isn't setting anything on fire. But hey, I put only 70h into Horizon and 90h into MEA so I have no clue what kind games they are.
I'm still trying to understand how Wildlands got such a big launch. I thought that game is a guaranteed bomb.
wildlands is fucking awesome. deserves all the praise it gets.
Thus far, there seems to be no limit to the amount of games like this people are buying. Sure, they could find the wall, but as it stands, they're still having near-bottom-of-the-genre sales for major WRPGs even when they get over 100 game of the year awards like Dragon Age: Inquisition.Won't it get brutally crowded with Destiny 2 and Borderlands 3 on the way? Plus Ghost Recon is a recognized IP with Tom Clancy name.
I heard those rumors about their new IP and kinda shame if they are true. Yet to see game like Destiny or Division that can deliver proper main narrative and evolve it over time through DLC, like they are supposed to. They all have fucked it up so bad.
Also what jab at Horizon? It's overpraised game. I put 70h into it hardest possible difficulty so I kinda know what kinda game it's.
It's not about what he wants, but about what EA can do to make the best of a bad situation with a key developer.So... you want BW to really hardcore water down everything about their games and mass produce some bs "service based" games like Destiny where game suffers from lack of coherent narrative, pushing microtransactions and having very long periods of content drought and what little is had caters only PvP crowd?
Stay salty.
"Helps that reviewers ate Sony exclusive up and praised it more than game deserved, while ripped into MEA a lot more than it deserved."
Glad to hear you are enjoying both games. Reviews are subjective after all.
But to insinuate that this was all the big bad biased reviewer's fault for being mean to Bioware, well that's just nonsense. The Mass Effect IP deserved a lot better than the stuff we got in ME:A, and Horizon surprised everyone by being actually pretty amazing.
Helps that reviewers ate Sony exclusive up and praised it more than game deserved, while ripped into MEA a lot more than it deserved.
Go figure it shows in sales.
To be fair... the last Ghost Recon game before Wildlands (Phantoms) bombed critically and commercially. Still surprised that Wildlands did so insanely well considering that.
At this point I'd probably just shove BioWare on Destiny type games (a la their new IP) going forward.
1.) The only thing they seem to have progressively better reception on in their games is combat.
2.) Basically every loot game in recent history sans Borderlands was in a really rough state at launch (Diablo, The Division, Destiny) and still sold 10+ million copies. If BioWare even hits half of that, it would still be a step up for them at this point.
3.) These types of games generally have a vastly lower number of NPCs compared to regular BioWare games, so they can focus on polishing what's there. Fetch quests are also considered very appropriate in the genre. Generally when you're a troubled studio, you want to be able to tackle what you were most recently bagged over.
4.) Similarly, their storylines will also be compared to games like Destiny, The Division, and Diablo, instead of to The Witcher 3 or Persona 5.
5.) They can continually improve the game over time instead of trying to target whatever the industry standard is 4-5 years after they start development while starting from behind. You have to get things mostly right at the start with a regular singleplayer game, especially in an existing franchise, and I'm not sure that's within their grasp anymore.
6.) Frankly it's also just more in tune with the market than what they're making now. Even the half-step of just making full four player co-op campaign games would be a good step up for them given Ghost Recon: Wildlands is getting very poor reviews overall and is rife with problems, but is on track to be the best selling game until late August or September.
There is another way to look at this. You can look at it as a disappointment for ME franchise, I guess. But...how bad is UK retail doing this year that ME: A (the 3rd best launch in the IP's history) is the 3rd biggest launch this year? There has been a ton of great games this year and this is the 3rd biggest? Bigger than Zelda/Switch?
Huh.
I think the bigger piece of news is that it debuted lower than HZD and lower than ME2 and 3.
Disappointing result for the IP, imho.
Bioware producers right now:
More seriously, I think EA expected frontloaded sales to recoup on on the 5 year long investment and hope that the IP was strong enough to motivate sufficinet early sales before word spreads about how terrible the actual product is.