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Mass Effect: Andromeda PC Performance Thread

Playing with HDR ON ks8000
Win 10 64 bit
i7-3770k
GTX 1070
16GB Ram
running off SSHD
4k at resolution scaling of .7

Mix of ultra/high, runs around 50-60 using nvidia panel to enable Fast Vsync and prefer maximum performance.

Issue though, same thing happened with resident evil. Why doesn't the screen fill up with even with gpu scaling on and clicking the option to fill the screen?
wVphShQ.jpg

Your phone takes some really bad low light pictures... (I'm assuming you took that picture with your phone).

What does the .7 scaling resolution at 4k turn out to be? ~1440p?

As per your issue, have you looked at your PC's display settings when connected to your TV?
 
The trial is up for EA Origin / Early Access. Some impressions so far:
Could you add the console command list to the OP?

Google is failing me, lol.

found it.

Frostbite has FPS counter.

perfoverlay.enable 1
perfoverlay.drawgraph 1 for full info or perfoverlay.drawFPS 1

For locking FPS check my post above.

Edit:


Also

2500K @ 4.5GHz
8GB 2400MHz RAM
8GB RX 480
2560X1080 Ultrawide

Pretty constant stutters. Framerate is all over the place. Tried medium and high... No real difference in framerate from what I can see, just gets uglier on medium.

Constantly fluctuating between low 40s and 80s without any real reason. Pretty sure it's CPU bottle-necking since the graphics settings don't seem to affect it much. HWinfo shows all four cores maxing at 100% while walking through the Nexus.
 
I was playing last night no problems - just got to Eos. Now every save i load just quits to desktop.

Anything i should be checking ? Anyone experience this?
 
7700k @ 4.8ghz
1070 @ 2 ghz

1440p/60 (no scaling) is possible with a mix of ultra and high settings, but it is close. Gpu is reaching 100% load very often and there are some dips to 57 fps from time to time.
 
For you guys out there that struggle to find a balance between performance and resolution and that own a display capable of 50hz (eg a b6 oled), I recommend locking the frame rate to 50 fps if possible. Then you will get a good consistent frame rate with less stuttering on higher resolutions. A consistent 50 fps is better than a non consistent 60 fps with bad frame pacing and drops. I used that to get good performance from rise of the tomb raider in high settings in 4k on my gtx 1080 (also used it for witcher 3). Figured it would be useful for mass effect. From DFs review of the gtx 1080:

Rise of the Tomb Raider and Deus Ex: Mankind Divided demonstrate that even the Titan X Pascal finds its limits on some titles, but even here there is a workaround: UHD TVs are designed to work at both 50Hz and 60Hz (to accommodate content from different territories - we're still affected by the PAL legacy in Europe). Switch to the slower refresh and your GPU requirement for a locked, consistent, high frame-rate drops significantly. Frame-rate drops too of course, but gaming at a locked 50fps is still beautifully smooth - the consistency is there. At the end of the day, the difference between 50fps and 60fps is a mere 3.3ms per frame - 16.7ms vs 20ms - I can live with that if it eliminates stuttering performance. The downside is that stutter if you dip below 50fps feels markedly worse (v-sync stutter is 40ms vs 33.3ms), but the solution here is to mitigate it as much as possible by using Nvidia's adaptive v-sync control panel option.

https://www.google.se/amp/www.eurog...-4k-gaming-is-finally-viable-and-its-stunning
 
For you guys out there that struggle to find a balance between performance and resolution and that own a display capable of 50hz (eg a b6 oled), I recommend locking the frame rate to 50 fps. Then you will get a good consistent frame rate with less stuttering on higher resolutions. A consistent 50 fps is better than a non consistent 60 fps with bad frame pacing and drops. I used that to get good performance from rise of the tomb raider in high settings in 4k on my gtx 1080 (also used it for witcher 3). Figured it would be useful for mass effect. From DFs review of the gtx 1080:

Rise of the Tomb Raider and Deus Ex: Mankind Divided demonstrate that even the Titan X Pascal finds its limits on some titles, but even here there is a workaround: UHD TVs are designed to work at both 50Hz and 60Hz (to accommodate content from different territories - we're still affected by the PAL legacy in Europe). Switch to the slower refresh and your GPU requirement for a locked, consistent, high frame-rate drops significantly. Frame-rate drops too of course, but gaming at a locked 50fps is still beautifully smooth - the consistency is there. At the end of the day, the difference between 50fps and 60fps is a mere 3.3ms per frame - 16.7ms vs 20ms - I can live with that if it eliminates stuttering performance. The downside is that stutter if you dip below 50fps feels markedly worse (v-sync stutter is 40ms vs 33.3ms), but the solution here is to mitigate it as much as possible by using Nvidia's adaptive v-sync control panel option.

https://www.google.se/amp/www.eurog...-4k-gaming-is-finally-viable-and-its-stunning

Ive done this many times, but it doesn't always work. Some games ( I wish all of them ) have 60hz and 50hz settings right in the graphic options, for example GTA5. But most games rely on the refresh rate set in the Nvidia control panel. But even then, some games ignore it and set themselves back to 60hz. Ive found as time goes by that less and less games work using this trick. A few years back, I could play most of my games at 50hz without issue, but its becoming more and more difficult to do. Its quite frustrating because, as you say, a locked 50hz/50fps is far better than fluctuating between 50 and 60.
 
Playing in 1440p on ultra with an overclocked 1070, 16gb DDR4 ram and a 5820@4,1ghz. Not the best performance. Probably have to get some settings down to high :(

But is there a fix for less framerate fluctuations? Thats pretty heavy from time to time...
 
Playing in 1440p on ultra with an overclocked 1070, 16gb DDR4 ram and a 5820@4,1ghz. Not the best performance. Probably have to get some settings down to high :(

But is there a fix for less framerate fluctuations? Thats pretty heavy from time to time...

Installing some games on a SSD drive solves it for me sometimes. I had weird freeze lags in WD2 when driving around, installed the game on an SSD instead and it ran smooth. If you install games on an older HDD thats fragmented you can get perfomance issues in some games.

Some games load in stuff as you play.
 
Yeah well no I got it on an SSD already. The game seems to load everything in the background which is great. No loading screens. But it produces framedrops and I was wondering if there are any solutions to that yet like the size of the pagefile?!

I was also experimenting with the pictures loaded in advance from the graphicscard to 1 but I dont think thats it.
 
Ive done this many times, but it doesn't always work. Some games ( I wish all of them ) have 60hz and 50hz settings right in the graphic options, for example GTA5. But most games rely on the refresh rate set in the Nvidia control panel. But even then, some games ignore it and set themselves back to 60hz. Ive found as time goes by that less and less games work using this trick. A few years back, I could play most of my games at 50hz without issue, but its becoming more and more difficult to do. Its quite frustrating because, as you say, a locked 50hz/50fps is far better than fluctuating between 50 and 60.

Does mass effect andromeda have a 50hz setting via the options menu or allow 50 hz via thr nvidia control panel?
 
Does mass effect andromeda have a 50hz setting via the options menu or allow 50 hz via thr nvidia control panel?

Not sure yet. Im actually downloading as we speak.

But looking at the various screen shots of the graphics and display options, I couldn't see a refresh rate setting. So it seems setting 50hz in NVCP is the only way to go. Most games nowadays dont have a refresh rate option, which I cant really understand considering how handy it is for people who can *almost* make 60. Without doubt, 50fps on a 50hz display is far better than 59fps on a 60hz display.

... I'm sure there are some smug grins from people with gsync/freesync displays.
 
I can get a perfect locked 60 out in the field exploring but in conversations my frames always drop by 5-10 and no idea what to do about it. My unlocked frames range between 70-100.
 
3770K+980OC here on SSHD/Win10 - The only performance issues I've been having are quite a few CTD when I've tried opening forward stations, also, just randomly.

Another thing to note, in fullscreen (not windowed borderless), my Nvidia screenshot capture totally freezes the game 100% every time (requires full comp restart even!).
 
I can get a perfect locked 60 out in the field exploring but in conversations my frames always drop by 5-10 and no idea what to do about it. My unlocked frames range between 70-100.
Yes there you go framedrops from time to time and its not good. We need solutions or a new driver ^^
Maybe the triple buffer and the option beneath it with that 32 and 64bit stuff can help....gotta try the stuff.
 
Is anyone else getting directx / driver crashes? I'm on an original titan with the current drivers.
Well I was overclocking a tiny bit more and had 3 crashes like that yes. Now back to my original overclocking and no problem anymore. But if sth. like that happens I'd always recommend using driver uninstall cleaner or what its called and installing a fresh new driver. Cause once the driver is resetted its all fucked up.
 
I get low memory crashes when the game uses over 12GB of RAM. The game has Ultra settings and High for shadows and a 4K res set to .60. I have 16GB of RAM. It often happens when I open a new menu. It happened when I was about to look at the re-spec screen. Right before then I was only using 8.5GB of RAM and then suddenly it's over 12GB. Something stinks.
 
7700K @ 4.5GHz
GTX 1080 Ti @ ~2000MHz (+/-50MHz)
16GB DDR4 3200
SSD
---
Ultra/Max Settings except HBAO instead of HBAO Full.
Motion Blur disabled via user.cfg. <--- no idea if this worked, but I did it.
1440p
---
With the above, I'm averaging ~90 fps with no drops below 60 outside of conversations*. I don't think I've seen VRAM go over 4GB yet but I wasn't really paying attention to that.

HBAO Full is an absolute pig; dropping it alone massively lowered GPU usage and gave me enough headroom to reliably lock at 60fps 90% of the time. I'm sure there's a visual difference but it's not immediately noticeable for me. With it on, I was getting frequent stutter on the first planet as the framerate briefly dipped into the 50's.

DOF seems buggy and kind of poorly executed in general but lowering the setting doesn't fix it, turn it off, or improve performance significantly. Is there a user.cfg line to disable it entirely?

*Most conversations cause sustained drops at 1440p regardless of settings. It only happens when the camera is in tight over my shoulder and focused on an NPC but that's pretty much half of every convo in the game. I used a repeatable conversation with "Tired Face" lady to sloppily benchmark the problem and no combination of settings would prevent the sustained drops below 60 fps. Highest I was able to get it with ridiculously low settings was 51 fps. I assumed it was a CPU problem so I capped fps to check GPU/CPU use: stable ~35% CPU use for the duration whereas the GPU spikes to 100% during the drop. At this point, I think it might be a bug with my character's hairstyle due to the over-shoulder cam variable and because the game seems to struggle to render her hair properly anyway. The edges sometimes look partially "cloaked" (think Predator) and the shadowing is often extremely low-res and buggy. I'd start a new character to test if it still happens with a buzz-cut but my trial ended last night :P.

For those interested, the only way I was able to get an absolutely 100%-locked, never-drops-a-frame 60fps in conversations and everywhere else is by dropping to 1080p w/ res scaling at 1.25. It's an embarrassing waste of resources and looks too soft so I think I'll just live with the drops on release day and hope it's something that can be improved with patches & driver updates.
 
My go-to settings is usually ultra everything except shadows, I turn them to medium or high cause the difference doesn't equal the performance cost. 4xAA. Might go with 2x for this (is there TAA? That's my favorite AA)

I also got gsync so I'm hoping I can hit 1440p60 with the settings above with occasional dips to the low 50's.

Specs:

3770k @4.1Ghz
980Ti Superclocked
16 GB DDR3 1886mhz
 
Quite a cool video:-
https://www.youtube.com/watch?v=nsW4W3wvYhY

Shows many of the graphic options and the performance and visual differences. Hes using an R9 280x, so not exactly high end. But still an interesting video none the less.

It's a good video, but it is good to remember that measuring the differences on the settings in terms of milliseconds-per-frame, or frametime, is more important and valuable than measuring in terms of FPS. Enabling the "PerfOverlay.DrawGraph" in ME:A and other Frostbite titles is extremely useful in this regard, because you can also determine how many ms of processing the GPU is doing all by itself, independent of apparent CPU bottlenecks that could arise.
 
I don't understand why I'm running out of memory. No game should use over 12GB of RAM. Memory leak? Driver issues? And it seemed to be linked with opening up new menu screens though it did happen when having a conversation. Do I just install more RAM to fix this?
I'm wondering if it's an issue with pagefiling etc as Ghost Recon Wildlands also had a Low Memory crash. But I've made no changes to the memory allocation at all.
Also with the low memory it lead to a driver crash and a hard reset of my PC.
 
It's a good video, but it is good to remember that measuring the differences on the settings in terms of milliseconds-per-frame, or frametime, is more important and valuable than measuring in terms of FPS. Enabling the "PerfOverlay.DrawGraph" in ME:A and other Frostbite titles is extremely useful in this regard, because you can also determine how many ms of processing the GPU is doing all by itself, independent of apparent CPU bottlenecks that could arise.

I agree. But in the case of this video, you can see clear performance gains as he goes through the presets from ultra to low, which tells me hes not being CPU bound. Usually, when the CPU is bottle-necking, you will see little difference changing the graphic options.

For those who cant be bothered watching the video, here's a rough summary:-

Ultra = 25fps
High = 40fps
Medium = 64fps
Low = 72fps

Some people on here have commented on seeing little difference in performance going form ultra to low, but clearly this dude is having no such trouble, seeing a x3 increase. It does point to CPU bottlenecks being a problem for quite a few people in this game.
 
I agree. But in the case of this video, you can see clear performance gains as he goes through the presets from ultra to low, which tells me hes not being CPU bound. Usually, when the CPU is bottle-necking, you will see little difference changing the graphic options.

Oh, yeah, sorry - don't get me wrong, I meant more in the general case, is all. It's just that a video like that showing a "1-3 fps loss in an outdoor environment running at 45fps" is very different from a "1-3 fps loss in an indoor env running at 80fps", and that sort of thing, especially when doing performance checks/comparisons at home.
 
Oh, yeah, sorry - don't get me wrong, I meant more in the general case, is all. It's just that a video like that showing a "1-3 fps loss in an outdoor environment running at 45fps" is very different from a "1-3 fps loss in an indoor env running at 80fps", and that sort of thing, especially when doing performance checks/comparisons at home.

Ah, yes. I understand and you make a good point. We should always be considering the full context when looking at performance numbers.

I was mainly trying to highlight that in some circumstances there is a clear performance difference between the presets. I thought it would be helpful for those who are seeing little difference and wondering if that's the norm.
 
Quite a cool video:-
https://www.youtube.com/watch?v=nsW4W3wvYhY

Shows many of the graphic options and the performance and visual differences. Hes using an R9 280x, so not exactly high end. But still an interesting video none the less.

Thx for the video. According to it you save most fps by turning down hbao plus to hbao (2 fps), lightning from ultra to high (6 fps), terrain quality ultra to high (3 fps) and mesh quality from ultra to medium (7 fps). Are these figures unique to his graphic card or do people with high end nvidia cards (eg gtx 1080) experience similar fps gains?
 
What does the .7 scaling resolution at 4k turn out to be? ~1440p?

0.7 scaling is a bit higher res than 1440p

As I understand it, downscaling from 4k works like this:

1 3840x2160
0.9 3456x1944
0.85 3264x1836 (close to ps pro res 1800p)
0.8 3072x1728
0.75 2880x1620
0.7 2688x1512

0.666666666: 2560x1440. 1440p is a very strange resolution :) no wonder sony wants devs to not use it on the pro.
 
I'm really hoping for a Game Ready driver that give a massive boost to performance.

Would really love to run this on my dell xps laptop but I don't think it will run so good w/ a 960m video card.

960M is literally a GTX 750 Ti, I'd be shocked if you can't do 900p/30fps.
 
Yeah, I'll be seriously considering something like this if my "dream monitor" doesn't come this year.

yeah fortunately i bought mine when it came out, and like you, am still waiting for that "dream monitor" to arrive [and have been saving ever since, lol]

mind you, in the mean time i've been spending all extra money on better lenses for my camera, so by the time one DOES come out - my photos might actually neccessitate better pixel density and colour range
 
Quite a cool video:-
https://www.youtube.com/watch?v=nsW4W3wvYhY

Shows many of the graphic options and the performance and visual differences. Hes using an R9 280x, so not exactly high end. But still an interesting video none the less.

Just as I thought, you can barely tell a difference between ultra and medium/low with most of the settings. Shadows is the only obvious one, and even then there's barely a difference between medium and ultra. Only low looks horrible. Vegetation is just the LOD which is what I figured. Good to know my initial thoughts seem to be right. Huge difference in FPS between ultra and medium on my 970 yet I can't really tell a difference.
 
yeah fortunately i bought mine when it came out, and like you, am still waiting for that "dream monitor" to arrive [and have been saving ever since, lol]

mind you, in the mean time i've been spending all extra money on better lenses for my camera, so by the time one DOES come out - my photos might actually neccessitate better pixel density and colour range

I am HOPING this monitor will fulfill my "dream" monitor, but we'll see. https://rog.asus.com/articles/gamin...se-republic-of-gamers-announces-swift-pg27uq/

Meanwhile, I am hoping a GTX1080 will let me run this at a decently smooth 60 with pretty high settings on my current 2560x1600.
 
Just as I thought, you can barely tell a difference between ultra and medium/low with most of the settings. Shadows is the only obvious one, and even then there's barely a difference between medium and ultra. Only low looks horrible. Vegetation is just the LOD which is what I figured. Good to know my initial thoughts seem to be right. Huge difference in FPS between ultra and medium on my 970 yet I can't really tell a difference.

The one thing that stuck out to me on the medium preset is how terrible it made the fire effects look.
 
After some tests I can finally achieve (mostly) 60fps with my 780 (with most settings on medium).

But I found a very specific case where the framerate would drop a lot.
When there's a light source behind a tree (or any other objects with "complex" shapes), my CPU usage goes from ~50% to ~70%.

The frame delay (CPU side) also spikes during these moments.
Something like that:
 
The one thing that stuck out to me on the medium preset is how terrible it made the fire effects look.

I don't think I noticed that.

After some tests I can finally achieve (mostly) 60fps with my 780 (with most settings on medium).

But I found a very specific case where the framerate would drop a lot.
When there's a light source behind a tree (or any other objects with "complex" shapes), my CPU usage goes from ~50% to ~70%.

The frame delay (CPU side) also spikes during these moments.
Something like that:

That's a really good looking Ryder.
 
After some tests I can finally achieve (mostly) 60fps with my 780 (with most settings on medium).

But I found a very specific case where the framerate would drop a lot.
When there's a light source behind a tree (or any other objects with "complex" shapes), my CPU usage goes from ~50% to ~70%.

The frame delay (CPU side) also spikes during these moments.
Something like that:

What is your CPU?

High CPU load (no need to reach 100%), low fps and not full gpu utilisation is often an indication for cpu bottlenecks.
 
It was the overclock I think. Hasn't crashed since I went to stock on the GPU.
My GPU (1080) was mildly overclocked by a tiny 5% or so. I'd be surprised if that was a cause of my problems. And I'm pretty sure it's not responsible for the game using over 12GB of RAM.

What is everyone else's RAM usage? Particularly 4K@ .60 res scaling.
 
Anyone know how to get MEA to work with both steam link and a steam controller? First time i'm trying to do this with an origin title. I tried adding the trial to steam and launching that, which more or less works. However when you press the steam button you get kicked out and can't edit commands etc. the controller is in desktop mode instead.
 
After some tests I can finally achieve (mostly) 60fps with my 780 (with most settings on medium).

But I found a very specific case where the framerate would drop a lot.
When there's a light source behind a tree (or any other objects with "complex" shapes), my CPU usage goes from ~50% to ~70%.

The frame delay (CPU side) also spikes during these moments.
Something like that:

Do you mind screen shotting your settings for me? I would like to try your settings but at a lower resolution to see how it performs on my 760. I also seem to have the lowest fps at that part of the nexus, where the tree is.
 
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