bigdaddygamebot
Member
Oh god, i totally forgot about that. Remember seeing this clip for the first time right after finishing DA:O. That really bumbed me out.
#neverforget
...#curmudgeon
Oh god, i totally forgot about that. Remember seeing this clip for the first time right after finishing DA:O. That really bumbed me out.
The combat is absolutely nothing like DAI, and they've never said it's the template for gameplay. They've said the exact opposite in fact.I hope you're right. Otherwise people will be coming at you with the pitchforks lol
And there it is, the full CODzation of Mass effect.
The real RPG one was the first.
Will buy it later on some sale.
It's a sci-fi game. They can explain away anything. Currently it appears to justified that you are augmented with certain implants, probably something experimental for the Pathfinder program. The Andromeda intro site vids even say you'll be trained in the various forms of combat. Yeah it's a bit wonky, but so is the idea that a kagillion dollar Extra-Galactic program was cooked up to depart right before ME3 when the galactic powers at the time could barely come together to work on a possible galactic ending invasion, let alone a money sink that is a one way, 600 year, trip to another galaxy.
And there it is, the full CODzation of Mass effect.
The real RPG one was the first.
Will buy it later on some sale.
Great explanation and it sounds like it could enhance the experience. I normally just spec out as a soldier and shoot everything that moves but this would allow me to try out the other skills which I literally have never experienced in any Mass Effect game.
I definitively recall a quote from someone in the Dragon Age: Inquisition team -near its release- that said something like "watch it. It's going to set an example (or template) for future Bioware games". I'm of course paraphrasing, but I guess that's where the idea comes from.No source, but my suspicion is based on DA-Inquisition gameplay, which has been said to be somewhat of a template for ME-A.
I definitively recall a quote from someone in the Dragon Age: Inquisition team -near its release- that said something like "watch it. It's going to set an example (or template) for future Bioware games". I'm of course paraphrasing, but I guess that's where the idea comes from.
I do see the influences, they are in plain sight. But I think there are enough differences to avoid the criticism of being DA with guns.
As long as most of the sidequests are 'meaty' (instead of MMORPG-type ones), it should be ok. We will see.
I HATE this kind of system. Kills replay value. Reason why I can't play Skyrim.
I HATE this kind of system. Kills replay value. Reason why I can't play Skyrim.
Off topic but i have just seen the Nexus XP bar in the top right
I wonder if that will be similiar to the Inquisition perks?
I think that might be Multiplayer related. Might be wrong. There are bonuses or something connected to singleplayer gained by playing Multiplayer though.
You're going to give people heart attacks with this post lol.
I think that might be Multiplayer related. Might be wrong. There are bonuses or something connected to singleplayer gained by playing Multiplayer though.
And there it is, the full CODzation of Mass effect.
The real RPG one was the first.
Will buy it later on some sale.
You know something is wrong when you need to read gameplay system on GAF to understand it completely, nice marketing EA/Bioware.
Thanks, have not seen it yet.They definitely took lessons from DAI's development and structure, they would be silly not to try and learn what they can from their sister studios experience with the new engine and experience with larger more open environments. That said they literally have a video on GI talking about the game is heavily derived from ME3's multiplayer and I believed they talked about that quite a long time ago when the game was first discussed.
http://www.gameinformer.com/b/featu...ay-takes-from-mass-effect-3s-multiplayer.aspx
That is the main inspiration and jumping off point for MEA's gameplay without question.
Great OP. Personally I don't like the change - for me it's dumbing down. I like choosing a class and sticking with it for the duration of the game - role playing.
So they no longer have to balance the game so that all classes can beat it. Get stuck just switch.
So they no longer have to balance the game so that all classes can beat it. Get stuck just switch.
In practice my bet is people will mostly ignore the whole profile swapping thing anyway, t least once they've got a set up that works. Might swap overload and incinerate around to deal with different defences, but mostly they'll have a hammer* and all the bad guys will look like nails.
*Possibly literally?
Dumbing down RPG elements even more than they already were is a shit decision. I think i'll take your advice OP and just not buy it. you're right, that was easy. Thanks.
I'm cautiously optimistic. I could never finish a vanguard run in the original trilogy because I would just get sick of it.
One thing I'm curious about is if adrenaline rush/bullet time will be in single player. Since it seems combat has been heavily influenced by ME3 mp it wouldn't surprise me if they got rid of it to make the single player and mp gameplay identical. Any word on this?
lol wut
i like how most of Gaf seemed totally up on Andromeda until some leaked preview like briefly breathed that it gave them an Inquisiton vibe, and it's been downhill ever since. Oh no! Bad animations! It's not like this has 100+x more dialogue than the average story driven shooter...
Great OP. Personally I don't like the change - for me it's dumbing down. I like choosing a class and sticking with it for the duration of the game - role playing.
I will miss the old mass effect system - but as long as I can use my old Adept powers I will still enjoy it
The skill/leveling system is perfect. Can't believe people are whining about it ruining their "roleplaying".
Don't switch classes then ffs? Don't buy it?
Sentinel was both overpowered and incredibly fun in ME2.Which is actually pretty cool because in prior games Sentinel was a class I just never used along with Soldier and Engineer.
I'm still not getting where everyone is getting this switch everything at will on the fly.
Like if you don't put points in any biotic skills you won't be picking the adept profile, I mean there would be no point or you might not be able too.
Lets say I invest in combat and tech skills, then I get the "Infiltrator" profile to a high level. Now lets say I get to a portion of the game where my tech skills aren't needed for some reason, I can switch to the Soldier profile to get more bonuses from my combat abilities or boosted damage from guns. Now my soldier profile isn't as high level, but its ok cause my tech skills weren't needed.
I didn't respec, I didn't get to choose all new skills, I changed one thing to better enhance or take better advantage of the skills I already have.
Am I missing something? Cause it seems like a cool system.
Sentinel was both overpowered and incredibly fun in ME2.
Properly levelled, you could basically shoot fools in their face (a la Vanguard), mess with everyone surrounding you, and then triggering combo explosions with Biotics, in a beautiful dance.
Basically being untouchable. No matter the type of enemy or defense. And all by yourself.
Shame ME3 nerfed it hard.
They dont have the imagination to role play beyond preset classes. Kind of a hypocrisy when you think about it. Basically half these dudes just talk shit without thinking about what the fuck it is they are actually saying.
People don't bother actually looking into things and just read Class switching and bring out the torches and pitchforks because BioWare is the destroyer of RPGs.
Every time I see Sentinel I think of Kaidan "my head hurts" Alenko, then throw up and black out for a few seconds.Thinking back I'm pretty sure now I did do a run through, or partial run through, of ME2 as a Sentinel.
People don't bother actually looking into things and just read Class switching and bring out the torches and pitchforks because BioWare is the destroyer of RPGs.
Every time I see Sentinel I think of Kaidan "my head hurts" Alenko, then throw up and black out for a few seconds.Thinking back I'm pretty sure now I did do a run through, or partial run through, of ME2 as a Sentinel.