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Maxis explores offline mode for SimCity; Bigger cities ruled out.

Nokterian

Member
Is there anyone on this Earth that still cares about this game?

I don't ever since the release i haven't be bothered to install it again. But even worse it was a gift for my birthday and such a shame though could have been a good game but..EA is doing EA and Maxis doesn't know what there doing. So back to Simcity 4.
 

SRG01

Member
Increasingly, that agent-based model looks to be the single biggest mistake Maxis made when designing SimCity--yes, even more than online mode. It was something that people didn't really ask for, but it looked impressive when Maxis first unveiled their new tech. We just didn't realize (or assumed Maxis figured out) the high processing cost of modelling every agent individually instead of the statistical model used in previous games. And in the end, that agent model didn't actually make the game feel much more realistic anyways.

Meanwhile features I feel were asked for more, like mixed-use development, pedestrian paths, better transit integration, etc. didn't really happen. Even if Maxis had ignored all that stuff and just updated SimCity 4 Deluxe to run better on current computers with updated graphics, that would've been decent if somewhat uninspired. But this? Disappointment.

Yeah, the agent model is the one thing that keeps breaking SimCity. Basically, Sims do not remember their last location/job and will go to random locations depending on the time of day. This means massive influx of shoppers, incoherent job filling, and so forth.

Even power distribution and water are on the agent model and the pathfinding for that is ridiculous. You can get water/power shortages if your road network was designed in a certain way.
 

KKRT00

Member
I remember The Settlers on the Amiga had a map size selector. If you added more RAM or had a faster CPU, it allowed you to select bigger maps. Why not do the same here? Unless their engine scales exponentially, and no-one has a fast enough PC! In which case.. it's a bad engine!

Your legal speculation doesn't hold water, I think.

Interesting, i dont remember such an option in my Settlers, but i was playing on PC.

====
Taking risks is laudible only if you're willing to pay the cost of having the thing you're trying not work out.

Don't find something doesn't work, results in a horrible game, and ship it as is anyway. In that case, you're not actually taking any risks at all, only the customers who buy your game are.

They've got enough hate for SimCity release, which is understandable. But now people are hating engine, which only fault is that average person CPU is not good enough. Its not an issue with an engine, its issue with average consumer.

---------------

As i said, i have no problem with people hating SimCity 2013, but i have with hating future proof engine.
I personally dont hate new SimCity, i had quite a fun time playing it, but i stopped, because small cities annoyed me. It was still pretty decent game, it just wasnt near as good as old SimCities.



===
Haha, come on. If that were possible the people who bought the PS3 version of Skyrim would have already seen their day in court.

All PS3 players have the same experience. And its different to have even bad framerate drops and have completely unplayable content within a game.
 

MattKeil

BIGTIME TV MOGUL #2
I would love something like this, but You're saying like its normal for other companies. Is there even a game that does something like this? Have different gameplay, on different machines?
I think, they could be sued for making gamers not equal.

Haha, come on. If that were possible the people who bought the PS3 version of Skyrim would have already seen their day in court.
 

Rapstah

Member
KKRT00, do you actually have confirmation that the base simulations runs in several threads now? As I said there's a developer quoted around launch saying the only thing that's split off into other threads is rendering and sound, but they could obviously have patched that.
 

epmode

Member
They've got enough hate for SimCity release, which is understandable. But now people are hating engine, which only fault is that average person CPU is not good enough. Its not an issue with an engine, its issue with average consumer.

An engine has to be built to scale for the needs of the game today, not just for some nebulous future that may or may not come to pass. GlassBox is wholly inappropriate for a modern city builder so it's an unequivocal failure.
 

fritolay

Member
The size of the cities IS the biggest reason not to buy it. It should be called Sim Neighborhood. It just sucks you end up trying to figure out what to remove from your city just to get upgrades, which sometimes are HUGE.

If I worked on the game I would be very depressed for what their product resulted in. I would rather work for the Detroit city planning & budgeting
 

BowieZ

Banned
Some people in this thread don't seem to know they've updated the path-finding formula in a recent patch.

Meanwhile, I bought it a week or so ago. I've played it for above 50 hours so far and enjoyed it heaps.

It *is* very challenging though, indeed, to make efficient use of the plot size, especially if there's a river or ridge running through it. But it's kinda fun IMHO. You learn what works and doesn't work and apply it to the next city.

It's fun to try and cycle through specialisations: start with mining, profit from it with trade depots, transition to processors with help from recycling materials, then computers/TVs, profit like crazy, transition to gambling-tourism megalopolis.
 

Phil4000

Member
Very disappointing, looks like I am done with this version of SimCity :(

Why would I buy the xpacs if I can't add the new stuff to my existing cities without major sacrifices?!.....

The small city sizes is the single biggest flaw with this game and now their is no hope for improvement. Maxis should just move on to the next iteration of the franchise.....
 

Darklord

Banned
I'm sorry, but You dont understand what i'm saying. Its not about graphics, its about simulation computations.

The simulation is half fake. Things like AI in the traffic and even water, power, and sewage distribution were HORRIFIC. Game breakingly bad. The population numbers were proven to be falsely raised and most of the sims just went from random house to random business and some just stumbled around the sidewalks doing nothing. There was no detailed simulation going on.
 
The simulation is half fake. Things like AI in the traffic and even water, power, and sewage distribution were HORRIFIC. Game breakingly bad. The population numbers were proven to be falsely raised and most of the sims just went from random house to random business and some just stumbled around the sidewalks doing nothing. There was no detailed simulation going on.

This right here. Their lauded agent-based simulation was a goddamn mess and they would have done better just to stick to statistical approximations (some NP-hard problem solutions, you know, are actually pretty optimised), which would probably be more accurate and tax the hardware less. It took someone to crack their game to fix the populations mess and allow people to build outside the city limits (with certain restrictions, though), as well as already providing a sort of offline mode. All this was done months ago by AzzerUK etc. The online "cloud" portion of their engine was proven to be nothing more than thinly veiled fakery.

See RPS's covering of this story. This game was a mess from start to finish. I am also fairly certain that, besides Maxis' design decisions, EA also shares a very particular (*cough* DRM *cough*) part of the blame, too. The whole thing was just... wow. It is baffling.

To be sure, I am not blaming the individual programmers, artists etc. I am confident that Maxis, for the most part, consists of competent people. I simply do as I always do: I blame the actual decision-makers. I blame upper management.
 

Mengy

wishes it were bannable to say mean things about Marvel
It runs much more computation than Sim City 4. Sim City 4 isnt even multithreaded, this one is and i had like 50% CPU utilization on 4 cores on my i5 2500k. Its because Sim City 2013's agents are moving real-times.
I figured that low end dual core requirement for this game will hurt it and thats why they wont patch bigger cities ;\, what a bummer.

For a love of god.

Its not an engine fault! Its fault of low PC requirement. Big cities would require 4 cores, but most of their player base play on low end PCs and laptops.


Wrong.

Per Dan Moskowitz, of Maxis:

The main sim + game loop is on a single thread, so extra cores don't help. We do make use of extra CPU for audio/rendering

https://twitter.com/moskow23/status/296355832998801408


This is the single reason why we can't have bigger cities, confirmed several times by Maxis themselves. Just a poor design choice from the start really.
 
Bigger cities ruled out

Doctor-Who-In-The-Rain.gif
 

Dennis

Banned
So......10 years ago they could make a SimCity game with HUGE cities and now with infinitely better hardware then can't make large cities work?

Look, lets not mince words here. They pissed all over the legendary SimCity franchise.
 

Piggus

Member
Perhaps an offline mode will allow modders to remove the restrictions. Screw you Maxis. Just make increased city sizes an in-game option and throw a disclaimer on there. You don't need to coddle people trying to run the game on Wal-Mart eMachines rig ffs.
 

Camwi

Member
Yeah, because agents are expensive on CPUs, thats why they decreased their numbers.

But its not an Engine fault, engine is fine and ambitious and should be praised, not bashed.

There is so much talk about companies playing safe, tech and gameplay being stagnant and so on, but when someone tries to innovate, its bashed to death, because he failed, mostly due to new tech and too low specs of average player ...

---



I'm sorry, but You dont understand what i'm saying. Its not about graphics, its about simulation computations.

===

If You're smart, tell me whats the reason why its inefficient, partly smoke and mirrors and prone to not working?
Do You even understand the tech behind this game? I think not, because You talk about graphics.

Why do you keep capitalizing the word "you"?
 

Saganator

Member
Hurts me to see my most beloved franchised get shit on so badly. I would be surprised if we ever see another SimCity game. I'm going to have to keep a computer from this era around my whole life so I can quench the inevitable SimCity thirst I will have decades from now.
 

Kysen

Member
Wow so the game is basically running on a single thread, what a piece of shit. Even phones nowadays have more than one core. They seem to have hobbled together something that looks pretty but doesnt scale or function properly.
 

Mengy

wishes it were bannable to say mean things about Marvel
Wow so the game is basically running on a single thread, what a piece of shit. Even phones nowadays have more than one core. They seem to have hobbled together something that looks pretty but doesnt scale or function properly.

Exactly. It's an ambitious concept but shitty execution. And you can't fault the interface nor the graphics nor the music because honestly those areas are all top notch with Simcity 5. The fault lies in the game design and the game engine. Glassbox may have been neat in concept but it can't run the game as it needs to be run, hence shitty game play. Bad agent AI, small gameplay areas, the need to fudge numbers and lie to the player, all a result of an engine that can't run the game properly. What good does simulating thousands of Simpeople do if the gameplay sucks due to it?

Simcity 4 had it right, and even though it is a decade older it still is an astoundingly better simulation game than Simcity 5. Ridiculously better. And that's very pathetic IMHO.
 

EmreBFG

Member
Does anyone know of a respectable Sim City-like? I want to try a modern take on the genre but won't touch this POS.
 

spirity

Member
Repurposed Facebook game confirmed. What a disaster.

Yeah, I do feel that this is how the game started out, until the call came to turn it into a full retail product. So at that point they had to make the best of it by polishing a turd, and sticking features onto it. SimCity is a fecal Buckaroo, you -really- don't want to increase those city sizes.
 

spirity

Member
Does anyone know of a respectable Sim City-like? I want to try a modern take on the genre but won't touch this POS.

Tropico, CitiesXL, Anno 1404 (2070 if you want a futuristic slant), the upcoming Banished. Medieval Mayor might be worth checking out, but I have a feeling thats vapourware, there's pretty much no information on that game at all. Bear in mind however, a lot of these games have a strategy/resource management element to them, so check out youtube before you make a purchase. They're not as sandboxy as Sim City. CitiesXL is probably the closest modern take on a Sim City game that I can think of.
 

Into

Member
I think its too late for most people, the hype, or should i say outright rage at what the game ended up being is long over. The interest is minimal in this game now.

How on earth did they misunderstand the core appeal of Sim City ill never know, at least Blizzard had the decency to move Jay Wilson to other projects after Jay "Then We Doubled It" Wilson completely missed the entire point why people like Diablo and action RPGs in the first place.


SimCity feels now like a bunch of smart designers got too smart, and dug deeper into the series and concepts to try to really make a great game, while completely missing the point. Waste of both money and human resources if this engine cannot handle a bigger city.

People want to make a huge ass city, its the whole appeal. The most basic explanation is also the correct one most of the time.
 
if the whole each guy was a single sim worked out as how they said it would, i would be ok, but currently all the stuff is just visual fluff.
 

Rentahamster

Rodent Whores
Ah, so there is a main page thread on this. Sad news indeed.

But, look on the brightside, at least Lucy Bradshaw got promoted to EA senior vice president 2 days ago!

:D



D:
 

Oppo

Member
Why can't they just release "big cities mode" as DLC that has a new set of requirements?

I have to assume that GlassBox does indeed suck.
 

Rentahamster

Rodent Whores
well in the end didn't this piece of junk sold quite well?

Yes, but I suspect that like Diablo III, it mostly sold on name recognition and developer trust. The next test will see how the expansions do.

Personally, I think I'll give the DIII expansion a chance. I think the devs might be turning it around. On the other hand, I'm planning on skipping the SimCity expansion for now.
 

Mengy

wishes it were bannable to say mean things about Marvel
well in the end didn't this piece of junk sold quite well?

It sold great initially, but very quickly lost momentum. I believe it's just a little over 2 million copies sold today? Not bad by any means, but far, far below EA's expectations for the game. Far worse than Simcity 4 had sold by this timeframe comparatively.
 
Yes, but I suspect that like Diablo III, it mostly sold on name recognition and developer trust. The next test will see how the expansions do.

Personally, I think I'll give the DIII expansion a chance. I think the devs might be turning it around. On the other hand, I'm planning on skipping the SimCity expansion for now.

D3 is removing the biggest hurdle many had, the Auction House and in general fixing a TON of things that people had with the game. I haven't followed SC as close, are they doing that?
 

Axiom

Member
Online while a huge deal, isn't why I'm not playing the game anymore.

The tiny city sizes just kill it for me.
 

Rentahamster

Rodent Whores
D3 is removing the biggest hurdle many had, the Auction House and in general fixing a TON of things that people had with the game. I haven't followed SC as close, are they doing that?

Maxis has not addressed the basic gameplay failures in their design that caused many of their problems in the first place. One of the results of this, is being stuck with an engine that cannot give players a larger city size, for example. They have made improvements to the base game, sure. Overall, however, it's too little, and the flawed design philosophy of the team doesn't look like it's on its way to being fixed any time soon.

At least the Diablo III team is trying to rework the game at some kind of a fundamental level. Sorta. I need to give them credit for that.
 

Phades

Member
Just make the game scale area size depending what specs you have. Shouldn't be hard for EA/Maxis to do... Oh wait we forgot that EA is the worst company in the US 2 years in a row:/

Or only render/processes actively a section of the map/city equivilant to what the min specs require and divide it up sectionally, so that when different areas are accessed, it is still only rendering/processing the same quantity of data actively similar to how many MMOs do "zones" to improve performance of the client.
 
For a love of god.

Its not an engine fault! Its fault of low PC requirement. Big cities would require 4 cores, but most of their player base play on low end PCs and laptops.

Optimize or make your customers just have to deal with upgrading to decent PCs.
 
I was holding off buying this in the hope they'd eventually patch in bigger cities. Guess I'll wait till I can get a copy for less than £15.
 

Nibiru

Banned
Biggest disappointment this gen hands down. A complete fail on every level. Well not every level at least it can be viewed as a cautionary tale.
 
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