Night_Trekker
Member
Uh... well that's a game I never thought I would see on WiiWare.
Combichristoffersen said:I could've seen this appearing on XBL, but WiiWare? Certainly unexpected
Wtf! It has downgrades! From the Dreamcast version! Like those rotating lights before he falls off. And no character shadows! Wtf! Wii is to the left btw, at first I thought that's Dreamcast since it seemed worse, flatter lighting and all, but then the huge green pointer makes it obvious that's the Wii version. Anyway as others said this wasn't exactly a good game so I hope its bound to be poor sales don't make them cancel things like the Descent port, which could be pretty fun (lol if they even downgrade Descent graphically!).Dreamcast2 said:
Wtf... It has downgrades! From the Dreamcast version!
This gives me a lot of hope for Descent WiiWare, which I'm far more interested in.Dreamcast2 said:
They do (optional though). It just they are put up on a completely random basis and removed if it doesn't hlep the games sales enough after 4 weeks (can be extended to 12) if you're in the Us and if you're Europe there are only ever 10 up at any time.geebee said:I wish WiiWare titles had demos..
OnPoint said:What's the bottom line here for someone who has never played MDK 2 before? Is it worth a purchase?
The DC supported hardware stencil shadows (which were used in a number of games). It seems that they simply did not bother to implement an equivalent effect on Wii and removed them instead.Alextended said:Wtf! It has downgrades! From the Dreamcast version! Like those rotating lights before he falls off. And no character shadows! Wtf! Wii is to the left btw, at first I thought that's Dreamcast since it seemed worse, flatter lighting and all, but then the huge green pointer makes it obvious that's the Wii version. Anyway as others said this wasn't exactly a good game so I hope its bound to be poor sales don't make them cancel things like the Descent port, which could be pretty fun (lol if they even downgrade Descent graphically!).
Santerestil said:I pity the poor souls the played it on the Dreamcast
dark10x said:The DC supported hardware stencil shadows (which were used in a number of games). It seems that they simply did not bother to implement an equivalent effect on Wii and removed them instead.
The audio is downgraded due to the compression.
The framerate is a MASSIVE improvement, though. If it really runs at 60 fps, that's a huge bonus as the Dreamcast version couldn't even hold a solid 30 fps (it dropped below 30 fps regularly).
I don't suppose the fact that it's running on hardware which is 10x as powerful as the Dreamcast has anything to do with itbigben85 said:With all that downgrading, one would assume the performance has to go up logically
dark10x said:The framerate is a MASSIVE improvement, though. If it really runs at 60 fps, that's a huge bonus as the Dreamcast version couldn't even hold a solid 30 fps (it dropped below 30 fps regularly).
Wow thats attrocious! A game that didn't even look that impressive on Dreamcast hardware outside of a few parts gets a port to considerably more powerful hardware and manages to lose things like shadows, decent lighting and other things? These devs make me sick.Dreamcast2 said:
bigben85 said:With all that downgrading, one would assume the performance has to go up logically
All the downgrading? The shadows are the only thing missing and they were simply lazy and failed to implement a different solution.bigben85 said:With all that downgrading, one would assume the performance has to go up logically
dark10x said:This has nothing to do with system power.
40MB.Gwanatu T said:Wow thats attrocious! A game that didn't even look that impressive on Dreamcast hardware outside of a few parts gets a port to considerably more powerful hardware and manages to lose things like shadows, decent lighting and other things? These devs make me sick.
Are you serious? It's simply a poor port job. The Wii is very weak by 2011 standards, but it's significantly faster than the Dreamcast. The Gamecube was already a massive leap beyond the Dreamcast and the Wii goes even further. At least it runs much much faster, as it should.Genesis Knight said:Hard pressed to think of a different reason.
dark10x said:Are you serious? It's simply a poor port job. The Wii is very weak by 2011 standards, but it's significantly faster than the Dreamcast. The Gamecube was already a massive leap beyond the Dreamcast and the Wii goes even further. At least it runs much much faster, as it should.
Wasnt it redbook or whatever the equivalent is for gdroms? I remember being able to listen to the music tracks using the dreamcast cd player._dementia said:If the game is only 40MB how is the music handled? Programmed instrumentation?
Dreamcast2 said:
Glix said:Am I blind or is the Wii version just straight up stretched? Everyone's face is too fat?!?!?!
The DC version used stencil shadows, which the hardware was quite good at. I would assume that the Wii hardware doesn't support stencil shadows properly (they are not commonly used any more) and the developers removed them completely rather than retooling them for use on the Wii hardware. They basically took the easy way out.nincompoop said:Is there any reason that implementing shadows would have caused the file size to increase by more than a negligible amount? If not then removing the shadows isn't really excusable. But aside from that the port is solid, and the missing shadows don't really affect the gameplay either.
I'm sure the Wii must have some form of real time shadowing built into the devkits though, so it doesn't make sense that they wouldn't just use that instead of removing shadows altogether.dark10x said:The DC version used stencil shadows, which the hardware was quite good at. I would assume that the Wii hardware doesn't support stencil shadows properly (they are not commonly used any more) and the developers removed them completely rather than retooling them for use on the Wii hardware. They basically took the easy way out.
Depends how easy was to implement them in the game engine, I would believe.nincompoop said:I'm sure the Wii must have some form of real time shadowing built into the devkits though, so it doesn't make sense that they wouldn't just use that instead of removing shadows altogether.
Glix said:Am I blind or is the Wii version just straight up stretched? Everyone's face is too fat?!?!?!
http://www.gog.com/en/gamecard/mdk_2m0ngo said:I was gutted when the disc of my Dreamcast copy borked back in the day, never got a chance to finish it.I guess this isn't coming to xbla or psn?
It does, but it may not have been easy to implement them in this particular engine.nincompoop said:I'm sure the Wii must have some form of real time shadowing built into the devkits though, so it doesn't make sense that they wouldn't just use that instead of removing shadows altogether.
The original already works at higher resolutions. I suppose putting it out there on Steam or something would make it easier to access, though.Genesis Knight said:It's also supposedly getting an HD PC rerelease.
http://www.beamdog.com/forum/forums/general-discussion/topics/mdk2-for-wiiwareguy who works at Beamdog said:MDK2 HD is cooking along. Cam's got the engine torn apart and half put back together around a completely revised lighting model. At one point he dropped a comment about 26 rendering passes for on frame, but I think he was still in development and a lot of the passes were performing the same function. When we get some screenshots ready, we'll make certain you get them.
-Trent
Nice, that's good to hear. I'm eagerly anticipating media.nincompoop said:MDK2 is already on Steam. The "HD" version is going to have an overhauled graphic engine, it looks like.
http://www.beamdog.com/forum/forums/general-discussion/topics/mdk2-for-wiiware
Oh wow, that's great to hear.nincompoop said:MDK2 is already on Steam. The "HD" version is going to have an overhauled graphic engine, it looks like.
http://www.beamdog.com/forum/forums/general-discussion/topics/mdk2-for-wiiware
The Dreamcast shadows aren't stencil shadows. They are a PowerVR2 exclusive feature called "modifier volumes", which are very different:dark10x said:The DC version used stencil shadows, which the hardware was quite good at. I would assume that the Wii hardware doesn't support stencil shadows properly (they are not commonly used any more) and the developers removed them completely rather than retooling them for use on the Wii hardware. They basically took the easy way out.