Nah, I just don't understand in what other (meaningful) context you'd judge the sales of this software, besides that of the developer and/or publisher.RpgN said:Well, what would you not compute with?
Most xbox 360 games sell 130k at most (besides Blue Dragon and maybe LO?), considering 700k hardware is sold, that's not bad at all. But it's not enough for publishers.
Did I say something wrong?
Rancid Mildew said:I'm rather surprised at Wii Music's poor sales both here and abroad. I knew that it wouldn't do as good as the other games but I don't think anyone saw the coming of an outright bomb.
I hope this means that Nintendo will stop leaning heavily on Miyamoto; it's kind of sapping their creativity and hurting their core games in my opinion. I think, and pray, that discovering what they should have known from the beginning -- that there is a limit to the profitability and possibilities of the Wii**** series-- can finally trigger this.
Segata Sanshiro said:Hard to say if SE even wants to bother with a new version of CC. It's got considerably less cachet but involves almost all of the same royalty payments. It took them this long to decide CT was worth the headache, and CT is... CT.
BigGreenMat said:Does Wii have any big heavy hitters for the holiday season? It seems like Wii in japan is having the same dearth of quality content that we are having here in NA.
Animal Crossing is about it. Considering the first day sales, though, it might do SMG-like over there.BigGreenMat said:Does Wii have any big heavy hitters for the holiday season? It seems like Wii in japan is having the same dearth of quality content that we are having here in NA.
Quoted so it's not buried at the bottom of the last page as this aspect of the topic gets rolling.Link said:They were probably counting on having stronger third party support by this point. In hindsight, it was a fairly stupid assumption.
Laguna said:Chrono Trigger sales -> Chrono Cross DS?
RpgN said:100k+ for xbox 360 games is considered a huge success. But when you look at it financially and what the publishers want (=SE for instance probably expects a lot from the Last Remnant), it is a disappointment.
HK-47 said:So will the DS reach 30 million?
charlequin said:I think it's ridiculous to consider these TLR sales a disappointment in any way. This isn't a leftover pre-launch project; TLR was unquestionably greenlighted with the actual state of HD gaming in Japan in mind, and with these sales it should perform near the top of the conceivable range for such a title.
RpgN said:Uhm...That's what I was saying if you show the rest of my quote too :I
JoshuaJSlone said:Animal Crossing is about it. Considering the first day sales, though, it might do SMG-like over there.
charlequin said:I'm arguing with your word choice and the implications it carries. These sales are not a disappointment because there isn't actually anybody being disappointed/i] by them. S-E can't possibly have expected numbers particularly higher than this at the time that they greenlighted the game, so I think any semi-objective observer has to take these day one numbers as an unqualified success.
Yeah, there were some numbers from a monthish back that had it at ~930K. Seems pretty doubtful it will hit a million at the rate it's been going this year. At least, barring some new SKU or rerelease.d+pad said:Or better. I have a feeling this one will clear a million fairly easily, while SMG has yet to do so (as far as we know, right?).
Are you confusing Vesperia with Abyss? Or you mean disappearing the week after reappearing? Anyway, Abyss looks to be riding on the tv anime show popularity, like Inazuma Eleven for example although Abyss budget re-release was released in June last year. 2007 sales for the budget re-release (49,945) already made it go past Rebirth and 600k (606,410) so with these extra sales it might still reach 700k.jesusraz said:41.) Tales of the Abyss (BEST) (PS2, Namco Bandai)
I'm quite surprised to see this lingering around the chart still...Thought it would have disappeared after its first week. Clearly there's still demand for the game, so you have to wonder if BanNam should consider something like a quick and dirty port to Wii to milk it even more!
...
JoshuaJSlone said:Note that the main thing I was basing the "like SMG" thing on was that SMG had a first week of about 250K. If Animal Crossing had a first day of 175K it seems it could match or exceed that, and from there on holiday legs should be kind. Though I don't remember what SMG's first day was reported as.
Minsc said:Time to drop that last bit of hope, Animal Crossing Wii looks to have sold quite well. It'll probably outsell the GCN version too, and then the inevitable sequel three or four years down the road can be another straight rehash more or less. I was just hoping they might have been given some incentive to mix up the formula a little more in the form of low sales.
Stumpokapow said:*sigh*
Evergreen is not when you ship 300k week one and you haven't sold 200k after week five or six. Evergreen is when you ship small consistent amounts for a long time and sales continue without the price dropping. Maybe it will have legs like Nintendo expects, but Nintendo ALSO expected a large launch and they didn't get it.
If you want to make the asinine argument that Nintendo purposefully overshipped upfront (no one would do this--inventory turnover is a VERY important metric and retailers sour very quickly at the thought of tons of inventory sitting on the shelf or in the warehouse), then why have all previous successful long-leg titles had sensible and realistic shipments? In fact, the last long-leg title that was overshipped was Common Sense Knowledge TV, which didn't get a second shipment and is generally considered as something less than a success.
Furthermore, it's pretty stupid to get into the habit of saying that all titles that are said to be "longterm sellers" will be. My game launches and bombs? Oh, don't worry, it'll be a longterm seller. Well, it hasn't demonstrated any of the qualities of a longterm seller yet.
11/24 - 11/30/2008
NDS:
11/27 Bakumatsu Koihana: Shinsengumi DS
11/27 Bakumatsu Koihana: Shinsengumi DS (Limited Edition)
11/27 Higurashi no Nakukoru ni Kizuna: Dai-Ni-Kan - Sou
11/27 Higurashi no Nakukoru ni Kizuna: Dai-Ni-Kan - Sou (Limited Edition)
11/27 Kageyama Hideo no Hanpuku Ondoku DS Eigo
11/27 Kaite Oboeru: Dora-Gana
11/27 Keiki J.B. Harold Jikenbo: Manhattan Requiem & Kiss of Murder
11/27 Layton Kyouju to Saigo no Jikan Ryokou
11/27 Mina de PicPlay! DokiDoki Taisen
11/27 Moshimo!? Kinen Surunara...
11/27 Moshimo!? Saibanin ni Eribaretara...
11/27 Shiseido Beauty Solution Kaihatsu Center Kanshuu: Project Beauty
11/27 Shiseido Beauty Solution Kaihatsu Center Kanshuu: Project Beauty (w/DS Scan)
11/27 Simple DS Series Vol. 45: The Misshitsukara no Dasshutsu 2
11/27 Tamagotchi Kira Kira Omisecchi
11/27 The Conveni DS: Otona no Keiei Ryoku Training
PSP:
11/27 Eiyuu Densetsu: Sora no Kiseki Set
11/27 Higurashi Daybreak Portable
11/27 Higurashi Daybreak Portable (Limited Box)
11/27 Hoshiiro no Okurimono Portable
11/27 Kenka Banchou 3: Zenkoku Seiha
11/27 Lost Regnum: Makutsu no Koutei (Best Version)
11/27 Mimana Iyar Chronicle
11/27 Moe Moe 2-ji Taisen [Ryoku] Deluxe
11/27 Musou Orochi: Maou Sairin
11/27 Patapon 2: Don-Chaka
11/27 Patapon 2: Don-Chaka (Winter Gift Pack)
11/27 Yu-Gi-Oh! Duel Monsters GX: Tag Force 3
PS2:
11/27 Junjou Romanchika
11/27 Junjou Romanchika (Limited Edition)
11/27 Mana Khemia 2: Ochita Gakuen to Renkinjutsushi Tachi (Gust Best Price)
11/27 Moe Moe 2-ji Taisen [Ryoku] Deluxe
11/27 Monochrome Fighter: Cross Road
11/27 Monochrome Fighter: Cross Road (Limited Edition)
11/27 Murasaki no Honoo
11/27 Murasaki no Honoo (Limited Edition)
11/27 Naxat Soft Reachmania Vol. 1: CR Galaxy Angel
11/27 Naxat Soft Reachmania Vol. 1: CR Galaxy Angel (First Print Limited Edition)
Wii:
11/27 Hataraku Hito
11/27 Kotoba no Puzzle: Mojipittan Wii Deluxe
11/27 Naruto Shippuuden Gekitou Ninja Taisen EX3
11/27 Rune Factory Frontier
X360:
11/27 Agarest Senki: Reappearance
11/27 Far Cry 2
11/27 Major League Baseball 2K8
11/27 World Soccer Winning Eleven 2009
PS3:
11/27 Brothers In Arms Hell's Highway
11/27 Power Smash 3 (Sega the Best)
11/27 Winning Eleven + UEFA Champions League Anniversary Box
11/27 World Soccer Winning Eleven 2009
JoshuaJSlone said:Yeah, there were some numbers from a monthish back that had it at ~930K. Seems pretty doubtful it will hit a million at the rate it's been going this year. At least, barring some new SKU or rerelease.
Note that the main thing I was basing the "like SMG" thing on was that SMG had a first week of about 250K. If Animal Crossing had a first day of 175K it seems it could match or exceed that, and from there on holiday legs should be kind. Though I don't remember what SMG's first day was reported as.
Jokeropia said:So is anyone gonna post the hardware in the neatly formatted version?Panther? Cheese?
Last Week YTD LTD
NDS 88.886 2.882.391 24.055.296
PSP 38.153 3.185.152 10.786.746
WII 26.787 2.363.317 6.979.477
PS3 17.448 779.261 2.420.897
360 7.983 247.490 754.832
PS2 5.421 432.078 21.495.013
Stumpokapow said:*sigh*
Evergreen is not when you ship 300k week one and you haven't sold 200k after week five or six. Evergreen is when you ship small consistent amounts for a long time and sales continue without the price dropping. Maybe it will have legs like Nintendo expects, but Nintendo ALSO expected a large launch and they didn't get it.
If you want to make the asinine argument that Nintendo purposefully overshipped upfront (no one would do this--inventory turnover is a VERY important metric and retailers sour very quickly at the thought of tons of inventory sitting on the shelf or in the warehouse), then why have all previous successful long-leg titles had sensible and realistic shipments? In fact, the last long-leg title that was overshipped was Common Sense Knowledge TV, which didn't get a second shipment and is generally considered as something less than a success.
Furthermore, it's pretty stupid to get into the habit of saying that all titles that are said to be "longterm sellers" will be. My game launches and bombs? Oh, don't worry, it'll be a longterm seller. Well, it hasn't demonstrated any of the qualities of a longterm seller yet.
Wii Music launched almost a week ago in Japan, and just released in the US, and will ship in Europe shortly, and it's only been a brief period of time but it's doing not too badly, about what we expected. Because Wii Music is so new and different, our feeling is that it's one of those long sellers that will sell over a period of time, not race right out of the gate.
onipex said:Yes, no one knows if it will actually have long legs , but calling it a failure when other games fell off the charts and still went on to do great numbers is stupid.
onipex said:So I guess you are the expert on what an evergreen title is?
Miyamoto actually said the title is selling the way they expected it to.
Yes, no one knows if it will actually have long legs , but calling it a failure when other games fell off the charts and still went on to do great numbers is stupid.
I wonder if the release of the third game is going to push both sequels over the million hurdle.Captain Smoker said:11/27 Layton Kyouju to Saigo no Jikan Ryokou
Pureauthor said:Yes, because company spokespeople can be relied upon to tell people when they have disappointing sales.
Thanks!Stumpokapow said:test_account, that's good work.
I remember proposing a similar thing to donny last year. I think we worked out that the ratio between top 50 and all sales for the week was that roughly 90% of all sales are in the top 50.
onipex said:So I guess you are the expert on what an evergreen title is?
Miyamoto actually said the title is selling the way they expected it to.
Yes, no one knows if it will actually have long legs , but calling it a failure when other games fell off the charts and still went on to do great numbers is stupid.
TJ Spyke said:Miyamoto in the past has said when he was dissapointed in the sales of a game.
Stumpokapow said:I'm not aware of any case where initial failure was a strong predictor of longterm success.
Thanks.Captain Smoker said:DSi = 85.327Code:Last Week YTD LTD NDS 88.886 2.882.391 24.055.296 PSP 38.153 3.185.152 10.786.746 WII 26.787 2.363.317 6.979.477 PS3 17.448 779.261 2.420.897 360 7.983 247.490 754.832 PS2 5.421 432.078 21.495.013
DSL = 3.559
Jokeropia said:IIRC, Galaxy sold less than 2/3 of it's initial shipment after five weeks.
That one actually does seem to have had some fair legs, though at a low level. It dropped off the Top 30 after three weeks, but by the time we got a mid-year list it had stealthily more-than-doubled.Stumpokapow said:This more closely follows the pattern of Common Knowledge Training TV, another purported long legs title which did not live up to expectations.
I believe SMG's initial shipment was 700K or 750K, which it took 9 weeks to pass. If we'd based how long it would take on a week 5 flatlining, though, we'd have thought it would take 13 weeks.So the next question is... when will Nintendo get to do a new shipment of Wii Music? Well, if you assume that it retains 100% of its current weekly sales for perpetuity, demonstrating literally unheard of continued sales, then it will finish selling through its first shipment in February.
February. Five months after launch. Even if you generously assume the game gets a major holiday bump while maintaining 100% of its current weekly sales for perpetuity, you're still looking at the game finally moving its first shipment by the end of December, three months after launch. This does not bode well for further shipments.
Y2Kev said:I wonder if Chrono 3 is being planned right now.
Seeing sales for Chrono Trigger DS, I'm betting on a DS port.RpgN said:I see a Chrono Cross psp coming before that happens, if it ever will.
BishopLamont said:Seeing sales for Chrono Trigger DS, I'm betting on a DS port.
Stumpokapow said:wellllllll
We can compare two different scenarios and you can tell me which is more plausible:
1) I'm right. Like any game EVER in the entire history of mankind, a 300k shipment with less than two thirds sold five weeks in signifies an overshipment / slower demand than expected. The game might have legs, or it might not, but clearly it didn't launch as big as Nintendo wanted and that bodes poorly for further shipments. In addition, all of the people in Japan who report walls and walls of it and tons of "rotten" (not selling) used copies sitting in most major retailers are right. Miyamoto is either wrong, misinformed, or spinning.
2) Miyamoto is right and all the evidence is wrong.
You're going on the latter because Miyamoto personally said "My game isn't a bomb!" Who has the vested interest here, and who has the evidence?
Again, I've already shown you the distinction between this and other major long legs titles. Those had modest initial shipments, sold through them, continued to sell, and sold for a long time. This more closely follows the pattern of Common Knowledge Training TV, another purported long legs title which did not live up to expectations.
Let's look at game sales in four quadrants:
- Large upfront, long legs - smash successes
- Large upfront, no legs - frontloaded / major franchises
- Small upfront, long legs - classic nongame model
- Small upfront, no legs - failures
So, where does Wii Music fit? Well, we know it's not either of the first two quadrants. Either it'll eke out very long legs and fit into the third, or it won't and it'll be a failure. How do we determine what's likely? We've got plenty of evidence:
Has it performed according to first shipment expectations? Absolutely not. Its launch was underwhelming by Nintendo's own expectations. We know this. Has it showed solid chart retention? Is it continuing to sell briskly, like, say Wii Fit? Absolutely not. It has stayed on the chart longer than many bombs, but it is dropping quickly and not demonstrating especially strong continued sales.
So the next question is... when will Nintendo get to do a new shipment of Wii Music? Well, if you assume that it retains 100% of its current weekly sales for perpetuity, demonstrating literally unheard of continued sales, then it will finish selling through its first shipment in February.
February. Five months after launch. Even if you generously assume the game gets a major holiday bump while maintaining 100% of its current weekly sales for perpetuity, you're still looking at the game finally moving its first shipment by the end of December, three months after launch. This does not bode well for further shipments.
Name these games, and we'll talk about their sales patterns and compare them to Wii Music. I'm not aware of any game that massively tanked its initial shipment, dropped rapidly down the charts, got to #31/#51, and sat there only to miraculously maintain sales for a long time, get many more shipments, and turn around.
I'm aware of low budget games that launched at 10k out of a 15k shipment and continued to sell 2-5k per week every week for a year, surprising everyone. I'm aware of stuff like Wii Fit launching big, staying big forever, and never leaving the charts. I'm not aware of any case where initial failure was a strong predictor of longterm success.
Uh, yeah, years later. Has he said when he was disappointed in the sales of a game 5 weeks after launch when he's in the middle of promoting that very game?
Laguna said:@RPGn
On how many Discs was Resident Evil 2 on? (it was on 2) And there was a N64 version with all cutscenes and extra content despite beeing on a 512Mbit (64MB vs. ~1,4GB) cartridge. So i doubt this will be a problem on DS with its far more capacity than N64 cartridges and knowing that nowadays there are more advanced movie compression tools. If that all isn´t enough, they´ll just cut them (CG) off or do new and shorter ones.
[B][U]Hardware | This Week | Last Week | Last 4 Weeks | YTD | LTD [/U][/B]
DS | 88,886 | 113,278 | 413,423 | 2,881,967 | 24,055,021
PSP | 38,153 | 43,726 | 192,704 | 3,185,666 | 10,850,743
WII | 26,787 | 24,726 | 98,928 | 2,363,317 | 6,979,456
PS3 | 17,448 | 18,354 | 79,320 | 779,261 | 2,420,937
PS2 | 5,421 | 5,743 | 24,840 | 430,112 | 21,357,152
360 | 7,983 | 12,759 | 34,705 | 247,490 | 755,935
Laguna said:@RPGn
On how many Discs was Resident Evil 2 on? (it was on 2) And there was a N64 version with all cutscenes and extra content despite beeing on a 512Mbit (64MB vs. ~1,4GB) cartridge. So i doubt this will be a problem on DS with its far more capacity than N64 cartridges and knowing that nowadays there are more advanced movie compression tools. If that all isn´t enough, they´ll just cut them (CG) off or do new and shorter ones.
RpgN said:That will take more work than just a straight port. It's definitely possible, but it gives them more headache to get it working properly, instead of putting it on the psp without a hassle and adding new stuff. And I don't see them making shorter CG or cut a whole portion of them. That's just a downgrade instead of retaining everything from the original and adding new stuff.
Chrono Trigger's success will just show them that ports sell well, and the Chrono franchise is still wanted a lot. They will use evey chance to release another Chrono game but not necessary on the ds.