Media Create Sales: Week 20, 2014 (May 12 - May 18)

Feb 3, 2013
12,673
0
385
I've just checked 2013 vs 2011 and this is how new OP volumes sold:

1 3,147,224 One Piece 69 (2013/03)
2 3,039,487 One Piece 70 (2013/06)
3 2,890,263 One Piece 71 (2013/08)
4 2,354,005 One Piece 72 (2013/11)

01 – One Piece Volume 61: 3,382,588 copies
02 – One Piece Volume 62: 3,207,568 copies
03 – One Piece Volume 63: 3,073,175 copies
04 – One Piece Volume 64: 2,652,700 copies

The difference is not that big between those 2 years. So the difference is how well old stuff was selling.

For what I've seen Attack of Titans is The Shit right now. Just wow.
Correct, volume wise per sales did not decline that much.

What really happens was the hype from the a event in OP world that boost all previous volumes of OP sales. That is a common occurrence for any series that gain anime adaption, be it the recent examples of Magi or SnK. Or even Nisekoi.

Nanatsu would follow into the same footstep, it's actually a competent battle shounen.
 
May 24, 2010
371
0
0
30
Prediction League June 2014

Predict how much these titles will sell in the month (from May 26 to Jun 29):

[WIU] Hardware (35 days) - 100000
[WIU] Mario Kart 8 (32 days) - 600000
[PS3] Gundam Side Stories (32 days) - 150000
[PSV] Hyper Megami Shinkou Noire (32 days) - 70000
[3DS] Persona Q (25 days) - 200000
[PS3+WIU] One Piece Unlimited World Red (18 days) - 100000
[PSV] Freedom Wars (4 days) - 200000
[PS4] Watch Dogs (4 days) - 35000
[PS3+360] Watch Dogs (4 days) - 70000
[PS3+WIU] Kamen Rider Battride War 2 (4 days) - 120000
 
Aug 10, 2012
5,977
0
0
[WIU] Mario Kart 8 (32 days)
Comparison

Super Mario Kart

Code:
LTD - 3.820.000
Mario Kart 64

Code:
{1996.12.09 - 1996.12.15} 166.363/166.363 (2 days)
{1996.12.16 - 1996.12.22} 192.577/352.940 (7 days)
{1996.12.23 - 1997.01.05} 197.231/550.171 (14 days)
{1997.01.06 - 1997.01.12} 33.851/584.022 (7 days) 	
LTD - 1.711.661
Mario Kart Super Circuit

Code:
{2001.07.16 - 2001.07.22} 261.797/261.797 (2 days)
{2001.07.23 - 2001.07.29} 79.668/341.465 (7 days)
{2001.07.30 - 2001.08.05} 50.125/391.590 (7 days)
{2001.08.06 - 2001.08.12} 47.209/438.799 (7 days)
{2001.08.13 - 2001.08.19} 53.625/492.424 (7 days)
LTD - 938.175
Mario Kart: Double Dash!!

Code:
{2003.11.03 - 2003.11.09} 179.230/179.230 (3 days)
{2003.11.10 - 2003.11.16} 67.662/246.892 (7 days)
{2003.11.17 - 2003.11.23} 40.054/286.946 (7 days)
{2003.11.24 - 2003.11.30} 39.893/326.839 (7 days)
{2003.12.01 - 2003.12.07} 32.855/359.694 (7 days)
LTD - 825.894
Mario Kart DS

Code:
{2005.12.05 - 2005.12.11} 224.411/224.411 (4 days)
{2005.12.12 - 2005.12.18} 159.994/384.405 (7 days)
{2005.12.19 - 2005.12.25} 285.170/669.575 (7 days)
{2005.12.26 - 2006.01.01} 130.149/799.724 (7 days)
(2006.01.02 - 2006.01.08} 150.383/950.107 (7 days)
LTD - 4.002.914
Mario Kart Wii

Code:
{2008.04.07 - 2008.04.13} 608.147/608.147 (4 days)
{2008.04.14 - 2008.04.20} 200.782/808.929 (7 days)
{2008.04.21 - 2008.04.27} 142.711/951.460 (7 days)
{2008.04.28 - 2008.05.04} 178.242/1.129.882 (7 days)
{2008.05.05 - 2008.05.11} 119.490/1.249.372 (7 days)
LTD - 3.701.492
Mario Kart 7

Code:
{2011.11.28 - 2011.12.04} 451.932/451.932 (4 days)
{2011.12.05 - 2011.12.11} 182.566/634.498 (7 days)
{2011.12.12 - 2011.12.18} 170.482/804.980 (7 days)
{2011.12.19 - 2011.12.25} 277.411/1.082.391 (7 days)
{2011.12.26 - 2012.01.01} 118.363/1.200.754 (7 days)
LTD - 2.241.442
 
Jun 9, 2013
7,121
0
0
Prediction League June 2014

Predict how much these titles will sell in the month (from May 26 to Jun 29):

[WIU] Hardware (35 days) - 80,000
[WIU] Mario Kart 8 (32 days) - 350.000
[PS3] Gundam Side Stories (32 days) - 160.000
[PSV] Hyper Megami Shinkou Noire (32 days) - 40.000
[3DS] Persona Q (25 days) - 280.000
[PS3+WIU] One Piece Unlimited World Red (18 days) - 35.000
[PSV] Freedom Wars (4 days) - 210.000
[PS4] Watch Dogs (4 days) - 40.000
[PS3+360] Watch Dogs (4 days) - 55.000
[PS3+WIU] Kamen Rider Battride War 2 (4 days) - 40.000

Let's see how this goes :p

Correct, volume wise per sales did not decline that much.

What really happens was the hype from the a event in OP world that boost all previous volumes of OP sales. That is a common occurrence for any series that gain anime adaption, be it the recent examples of Magi or SnK. Or even Nisekoi.

Nanatsu would follow into the same footstep, it's actually a competent battle shounen.
I don't know what that Nanatsu series is. Despite the spike in sales usually bounded to anime released I think Shingeki no Kyojin has actually sold much better than usual. Even the game sales were quite good despite the shortages and all that.

The manga even suprassed Naruto last year.

What's so fun about Nisekoi? I read a few chapters when it started and it was as generic as a romantic comedy as it could.

I don't read/watch as much stuff as I did a few years ago though. The last stuff I saw was SAO (it was ok), SnK (I really liked it) and I sometimes watch Gintama now (which is amazing :p)

It really depends on how long the PS4 is selling before we get the next system or whatever. For a large portion of the PS3's life, mobile wasn't really relevant in Japan. Now it is. At the very least, the PS4 will sell pretty terribly this year. The question is when would titles that could pick up Japanese PS4 hardware sales actually come into play? Even the PS3 wasn't much above 4m after 4 years there, so I could see the PS4 in a similar state sadly. Sure eventually it may climb to 6-7m at that pace, but it's still pretty bad.
Well, in Japan it doesn't matter all that much when the system is launching. It could still sell around PS3 numbers (8-9 million units) even if the generation is shorter since Japan usually waits 18-24 months to jump on new systems xD.

Japan Studios needs to get their ass together if they want the PS4 to be succesful. That means more collaborations and more internal developed games. Hope that SSM guy can help to make those guys get some focus.
 

Chris1964

Sales-Age Genius
Dec 17, 2008
11,738
0
0
Well, in Japan it doesn't matter all that much when the system is launching. It could still sell around PS3 numbers (8-9 million units) even if the generation is shorter since Japan usually waits 18-24 months to jump on new systems xD.

Japan Studios needs to get their ass together if they want the PS4 to be succesful. That means more collaborations and more internal developed games. Hope that SSM guy can help to make those guys get some focus.
Japan doesn't wait 18-24 months to jump on new systems and don't expect anything from Japan Studios.
 

Principate

Saint Titanfall
Dec 17, 2011
16,592
0
570
Japan Studios needs to get their ass together if they want the PS4 to be succesful. That means more collaborations and more internal developed games. Hope that SSM guy can help to make those guys get some focus.
Didn't that have a lot do with length of the generation? If it was a standard generation length even Ps3 would be a abysmal failure.

I don't see this generation lasting that long.
 

bakman21

Neo Member
Jun 22, 2013
42
0
0
Greece
Prediction League June 2014

Predict how much these titles will sell in the month (from May 26 to Jun 29):


[WIU] Hardware (35 days) - 165.000
[WIU] Mario Kart 8 (32 days) - 650.000
[PS3] Gundam Side Stories (32 days) - 185.000
[PSV] Hyper Megami Shinkou Noire (32 days) - 125.000
[3DS] Persona Q (25 days) - 270.000
[PS3+WIU] One Piece Unlimited World Red (18 days) - 115.000
[PSV] Freedom Wars (4 days) - 130.000
[PS4] Watch Dogs (4 days) - 32.000
[PS3+360] Watch Dogs (4 days) - 47.000
[PS3+WIU] Kamen Rider Battride War 2 (4 days) - 120.000
 
ß

ßig

Unconfirmed Member
Luigi's Mansion 2 has sold 1,011,955 copies according to Game Data Museum (Famitsu numbers). There are some other 3DS and PS3 game updates as well but this stood out the most.
 
Mar 16, 2014
266
0
0
Prediction League June 2014

Predict how much these titles will sell in the month (from May 26 to Jun 29):

[WIU] Hardware (35 days) - 118.000
[WIU] Mario Kart 8 (32 days) - 483.000
[PS3] Gundam Side Stories (32 days) - 176.000
[PSV] Hyper Megami Shinkou Noire (32 days) - 53.000
[3DS] Persona Q (25 days) - 220.000
[PS3+WIU] One Piece Unlimited World Red (18 days) - 45.000
[PSV] Freedom Wars (4 days) - 235.000
[PS4] Watch Dogs (4 days) - 33.000
[PS3+360] Watch Dogs (4 days) - 38.000
[PS3+WIU] Kamen Rider Battride War 2 (4 days) - 30.000


Hope I don't do too badly!
 
Aug 25, 2013
24,331
0
0
Prediction League June 2014

Predict how much these titles will sell in the month (from May 26 to Jun 29):

[WIU] Hardware (35 days) - 118.00
[WIU] Mario Kart 8 (32 days) - 483.000
[PS3] Gundam Side Stories (32 days) - 176.000
[PSV] Hyper Megami Shinkou Noire (32 days) - 53.000
[3DS] Persona Q (25 days) - 220.000
[PS3+WIU] One Piece Unlimited World Red (18 days) - 45.000
[PSV] Freedom Wars (4 days) - 235.000
[PS4] Watch Dogs (4 days) - 33.000
[PS3+360] Watch Dogs (4 days) - 38.000
[PS3+WIU] Kamen Rider Battride War 2 (4 days) - 30.000


Hope I don't do too badly!
I'm going to assume you forgot a 0 there and meant 118000
 
Nov 30, 2011
9,772
0
0
Sweden
Prediction League June 2014

Predict how much these titles will sell in the month (from May 26 to Jun 29):


[WIU] Hardware (35 days) - 65.000
[WIU] Mario Kart 8 (32 days) - 185.000
[PS3] Gundam Side Stories (32 days) - 160.000
[PSV] Hyper Megami Shinkou Noire (32 days) - 73.000
[3DS] Persona Q (25 days) - 145.000
[PS3+WIU] One Piece Unlimited World Red (18 days) - 22.000
[PSV] Freedom Wars (4 days) - 380.000
[PS4] Watch Dogs (4 days) - 30.000
[PS3+360] Watch Dogs (4 days) - 35.000
[PS3+WIU] Kamen Rider Battride War 2 (4 days) - 35.000
 
Apr 4, 2010
9,787
0
595
Belgium
Prediction League June 2014

Predict how much these titles will sell in the month (from May 26 to Jun 29):


[WIU] Hardware (35 days) - 65.000
[WIU] Mario Kart 8 (32 days) - 185.000
[PS3] Gundam Side Stories (32 days) - 160.000
[PSV] Hyper Megami Shinkou Noire (32 days) - 73.000
[3DS] Persona Q (25 days) - 145.000
[PS3+WIU] One Piece Unlimited World Red (18 days) - 22.000
[PSV] Freedom Wars (4 days) - 380.000
[PS4] Watch Dogs (4 days) - 30.000
[PS3+360] Watch Dogs (4 days) - 35.000
[PS3+WIU] Kamen Rider Battride War 2 (4 days) - 35.000
You really believe MK 8 will only sell 185k in its first month? That's low even if you are pessimistic of its performance..
 
Feb 3, 2012
2,104
0
400
Prediction League June 2014

Predict how much these titles will sell in the month (from May 26 to Jun 29):


[WIU] Hardware (35 days) - 100k
[WIU] Mario Kart 8 (32 days) - 450k
[PS3] Gundam Side Stories (32 days) - 200k
[PSV] Hyper Megami Shinkou Noire (32 days) - 75k
[3DS] Persona Q (25 days) - 160k
[PS3+WIU] One Piece Unlimited World Red (18 days) - 50k
[PSV] Freedom Wars (4 days) - 130k
[PS4] Watch Dogs (4 days) - 25k
[PS3+360] Watch Dogs (4 days) - 15k
[PS3+WIU] Kamen Rider Battride War 2 (4 days) - 45k
 
Apr 8, 2010
2,736
0
0
Yes. Super Mario Kart is the best selling Super Famicom game in Japan ever.
always thought it's SMW... but I guess I'm wrong :(

You really believe MK 8 will only sell 185k in its first month? That's low even if you are pessimistic of its performance..
and Freedom Wars will sell more than 2x MK8 in 4 days. (plus have a bigger first week than GE2)
 
Jun 6, 2012
5,419
0
0
[WIU] Hardware (35 days) - 140K
[WIU] Mario Kart 8 (32 days) - 370K
[PS3] Gundam Side Stories (32 days) - 130K
[PSV] Hyper Megami Shinkou Noire (32 days) - 18K
[3DS] Persona Q (25 days) - 235K
[PS3+WIU] One Piece Unlimited World Red (18 days) - 110K
[PSV] Freedom Wars (4 days) - 86K
[PS4] Watch Dogs (4 days) - 22K
[PS3+360] Watch Dogs (4 days) - 32K
[PS3+WIU] Kamen Rider Battride War 2 (4 days) - 17K
 
Jun 9, 2013
7,121
0
0
Japan doesn't wait 18-24 months to jump on new systems and don't expect anything from Japan Studios.
I dont expect anything for them. Every game they release is a gift xD. And by Japan I meant japanese developers. Obviously japaneses are going to wait if the games they want dont hit the new console.

Didn't that have a lot do with length of the generation? If it was a standard generation length even Ps3 would be a abysmal failure.

I don't see this generation lasting that long.
Well, the PS3 was at 8.5 million units sold on Christmas 2012. Which means a 6 years cycle. And around 7.5 on Christmas 2011. Those dates look like the moment when new consoles would have launched on a normal lifecycle.
 
Sep 1, 2013
7,582
0
0
Prediction League June 2014

Predict how much these titles will sell in the month (from May 26 to Jun 29):

[WIU] Hardware (35 days) - 88,798
[WIU] Mario Kart 8 (32 days) - 463,733
[PS3] Gundam Side Stories (32 days) - 118,437
[PSV] Hyper Megami Shinkou Noire (32 days) - 53,592
[3DS] Persona Q (25 days) - 198,350
[PS3+WIU] One Piece Unlimited World Red (18 days) - 82,466
[PSV] Freedom Wars (4 days) - 173,598
[PS4] Watch Dogs (4 days) - 23,011
[PS3+360] Watch Dogs (4 days) - 19,569
[PS3+WIU] Kamen Rider Battride War 2 (4 days) - 35,854
 
May 9, 2006
578
0
0
Code:
 Famitsu Top 30  (Dec 30, 2013 – May 18, 2014)

               First Party SW         Third Party SW             TOT   

  3DS            2,064,871              3,045,068              5,109,939                   

  PS3            43,918                 2,953,286              2,997,204   

  PSV            74,790                 1,209,084              1,283,874

  PS4            429,628                448,384                878,012

Wii U            730,441                41,071                 771,512
  
 PSP              -                     141,074                141,074

PlayStation software sales reached 81 billion yen in Q1 2014.
Fixed


People are gaming on PS3: same game with worse graphics at no additional cost (they already have a PS3)

Longtime PS1 owners didn't have a choice in 2001 (They had already played the best PS1 games and MGS/FF/GTA/GT/J&D/SH/Onimusha were PS2 exclusives).

That explains why the PS2 sales went off into the stratosphere in 2001 while PS4 sales are starting to resemble to PS3 Fat sales (at 399). And things could get worse after the Kinectless XBO launch.

1) Quick transition -> Longtime PS1 owners have no choice, PS2 HW ships 18.07 million units in FY 2001/02

EA: net revenues by Product Line
Code:
Year Ended March 31 (in thousands)

              2001             2002      

PS1         $309,988         $189,535  

PS2         $258,988         $482,882      


PS2 launch 

North America October 26, 2000 
    Europe   November 24, 2000

2) Slow transition -> gamers keep buying PS2 and Xbox SW, delay buying PS360

EA: Net Revenue by Platform

Code:
Year Ended March 31 (in millions)


          2006       2007       2008         


PS2      $1,127      $886       $601 

XBOX     $400        $157       $19       

360      $140        $480       $589    

PS3        -         $94        $282

3) Gamers keep buying PS3 and Xbox 360 SW, PS4 HW sales are starting to resemble to Fat PS3 sales (at 399)

EA: Net Revenue by Platform
Code:
Quarterly Net Revenue GAAP (in millions)


               Q3FY14      Q4FY14         


360, PS3        $425        $562 

XBO, PS4        $24         $172
 
May 4, 2014
1,614
0
0
Long-time lurker here, joining in for fun:

[WIU] Hardware (35 days) - 70 000
[WIU] Mario Kart 8 (32 days) - 550 000
[PS3] Gundam Side Stories (32 days) - 120 000
[PSV] Hyper Megami Shinkou Noire (32 days) - 60 000
[3DS] Persona Q (25 days) - 300 000
[PS3+WIU] One Piece Unlimited World Red (18 days) - 60 000
[PSV] Freedom Wars (4 days) - 180 000
[PS4] Watch Dogs (4 days) - 20 000
[PS3+360] Watch Dogs (4 days) - 25 000
[PS3+WIU] Kamen Rider Battride War 2 (4 days) - 50 000
 
ß

ßig

Unconfirmed Member
Predictions

[WIU] Hardware (35 days) - 97,000
[WIU] Mario Kart 8 (32 days) - 520,000
[PS3] Gundam Side Stories (32 days) - 141,000
[PSV] Hyper Megami Shinkou Noire (32 days) - 30,000
[3DS] Persona Q (25 days) - 192,000
[PS3+WIU] One Piece Unlimited World Red (18 days) - 32,000
[PSV] Freedom Wars (4 days) - 127,000
[PS4] Watch Dogs (4 days) - 15,000
[PS3+360] Watch Dogs (4 days) - 25,000
[PS3+WIU] Kamen Rider Battride War 2 (4 days) - 57,000
 
Mar 4, 2009
3,617
0
0
Pescara, Italy
Prediction League June 2014

Predict how much these titles will sell in the month (from May 26 to Jun 29):

[WIU] Hardware (35 days) - 112k
[WIU] Mario Kart 8 (32 days) - 600k
[PS3] Gundam Side Stories (32 days) - 100k
[PSV] Hyper Megami Shinkou Noire (32 days) - 61
[3DS] Persona Q (25 days) - 240k
[PS3+WIU] One Piece Unlimited World Red (18 days) - 74k
[PSV] Freedom Wars (4 days) - 110k
[PS4] Watch Dogs (4 days) - 32k
[PS3+360] Watch Dogs (4 days) - 41k
[PS3+WIU] Kamen Rider Battride War 2 (4 days) - 39k
 
Jun 9, 2012
26,506
0
0
[WIU] Hardware (35 days) - 95k
[WIU] Mario Kart 8 (32 days) - 455k
[PS3] Gundam Side Stories (32 days) - 127k
[PSV] Hyper Megami Shinkou Noire (32 days) - 50k
[3DS] Persona Q (25 days) - 210k
[PS3+WIU] One Piece Unlimited World Red (18 days) - 90k
[PSV] Freedom Wars (4 days) - 120k
[PS4] Watch Dogs (4 days) - 18k
[PS3+360] Watch Dogs (4 days) - 31k
[PS3+WIU] Kamen Rider Battride War 2 (4 days) - 50k
 
Code:
 Famitsu Top 30  (Dec 30, 2013 – May 18, 2014)

               First Party SW         Third Party SW             TOT   

  3DS            2,064,871              3,045,068              5,109,939                   

  PS3            43,918                 2,953,286              2,997,204   

  PSV            74,790                 1,209,084              1,283,874

  PS4            429,628                448,384                878,012

Wii U            730,441                41,071                 771,512
  
 PSP              -                     141,074                141,074


Fixed





1) Quick transition -> Longtime PS1 owners have no choice, PS2 HW ships 18.07 million units in FY 2001/02

EA: net revenues by Product Line
Code:
Year Ended March 31 (in thousands)

              2001             2002      

PS1         $309,988         $189,535  

PS2         $258,988         $482,882      


PS2 launch 

North America October 26, 2000 
    Europe   November 24, 2000

2) Slow transition -> gamers keep buying PS2 and Xbox SW, delay buying PS360

EA: Net Revenue by Platform

Code:
Year Ended March 31 (in millions)


          2006       2007       2008         


PS2      $1,127      $886       $601 

XBOX     $400        $157       $19       

360      $140        $480       $589    

PS3        -         $94        $282

3) Gamers keep buying PS3 and Xbox 360 SW, PS4 HW sales are starting to resemble to Fat PS3 sales (at 399)

EA: Net Revenue by Platform
Code:
Quarterly Net Revenue GAAP (in millions)


               Q3FY14      Q4FY14         


360, PS3        $425        $562 

XBO, PS4        $24         $172
I'm confused, why are you comparing separate fiscal years in the first two and then breaking up the first fiscal year instead in the third?
 
Feb 20, 2013
3,047
1
0
UK
I must have lost the turn where Freedom Wars became such a big title.
Made by the developer as God Eater. Has Attack on Titan like grappling action, which is the rage right now. Gameplay looks solid. Aestetically more pleasing to an average consumer than Soul Sacrifice.

I think at the very least it'll do better than Soul Sacrifice. Beyond that, it's a tough call.
 
Nov 4, 2012
15,052
0
0
Prediction League June 2014

Predict how much these titles will sell in the month (from May 26 to Jun 29):

[WIU] Hardware (35 days) - 58,395
[WIU] Mario Kart 8 (32 days) - 330,850
[PS3] Gundam Side Stories (32 days) - 203,312
[PSV] Hyper Megami Shinkou Noire (32 days) - 46,160
[3DS] Persona Q (25 days) - 149,966
[PS3+WIU] One Piece Unlimited World Red (18 days) - 25,444
[PSV] Freedom Wars (4 days) - 160,505
[PS4] Watch Dogs (4 days) - 30,332
[PS3+360] Watch Dogs (4 days) - 73,656
[PS3+WIU] Kamen Rider Battride War 2 (4 days) - 56,040
 
Jul 29, 2010
4,260
80
655
Do you think any known title on the Vita will have a bigger opening week than God Eater 2? Anything that might eventually outsell it? I'm not really aware of the Vita's JP release schedule.
 
Mar 16, 2014
266
0
0
Right now according to a Vita game COMG archive (on the forums of the site that shall not be named) Freedom Wars is the 13th most pre-order Vita game of all-time and still has 32 days to go.

With 32 days left before release this is how other Vita games were doing (When looking up numbers I may be off by a day)

Toukiden - 28pts (FW 123k)
God Eater 2 - 211pts (FW 266k)
Soul Sacrifice - LOLpts (FW 136k including double pack, it also ended at 40pts total)
Sword Art Online - 132pts (FW 145k, 58pts regular, 74pts LE)
Persona 4 Golden - 116pts (FW 137k)
Hatsune Miku Project Diva f - 82pts (FW 159k)
Freedom Wars - 60pts (FW ???)

The top ten highest pre-ordered Vita games on COMG are:

1. God Eater 2 - 411pts
2. Sword Art Online - 233pts
3. Persona 4 Golden - 192+pts
4. Hatsune Miku Project Diva f - 178pts
5. Hatsune Miku Project Diva F 2nd - 144pts
6. Toukiden - 138pts
7. Phantasy Star Online 2 - 107pts
8. Senran Kagura Shinovi Versus - 99pts
9. 3rd Super Robot Wars Z - 90pts
10. Final Fantasy X/X-2 Remaster (dual pack) - 72pts

The top 15 first week sales for a Vita game (Using Media Create):
1. (2013) God Eater 2 - 266,326
2. (2012) Hatsune Miku Project Diva f - 159,592
3. (2013) Final Fantasy X/X-2 Remaster (dual pack) -149,132 (stand alone FFX did 25,443 FW)
4. (2014) Sword Art Online - 145,029
5. (2012) Persona 4 Golden - 137,076
6. (2013) Soul Sacrifice - 136,496 (Stand alone did 92,396 while the dual pack did 22,050)
7. (2014) 3rd Super Robot Wars Z - 128,236
8. (2013) Toukiden - 122,794
9. (2014) Hatsune Miku Project Diva F 2nd - 98,628
10. (2014) J-Stars Victory VS - 97,821
11. (2013) Senran Kagura Shinovi Versus - 94,324
12. (2013) Legend of Heroes: Sen no Kiseki 81,622
13. (2013) DanganRonpa 1-2 Reloaded - 76,172
14. (2013) Dragon's Crown - 71,083
15. (2011) Hot Shots Golf: World Invitational - 61,412

Hope you guys find this useful/interesting because I sure do.
 
Puzzle & Dragons W will be coming out on July 17th: https://twitter.com/serkantoto/status/470602758765019137

It's essentially an update that makes the game now have two modes. There's traditional mode, and then there's a new mode with a lighter aesthetic that just focuses on playing the puzzles without the whole monster raising/dungeoning components. Instead, you earn aesthetic items to put on your avatars.

You can see the new start screen in the second image below along with the aesthetic for the new mode.

This basically allows them to target the Candy Crush/Bejeweled audience that might find P&D's dungeoning/collection elements either uninteresting, inaccessible, or not as fun as the puzzles, or anyone who plays the game and wants a break from the dungeoning aspects.

Additional details are here: http://www.indienavi.com/2014/02/20/gungho-reveals-pd-follow-up-puzzle-dragons-w/

 
As a side question, would people like me to report on Japanese mobile/social game news in general in this thread?

It would mostly be in terms of market performance, though obviously there's be some notable announcements thrown in.

This is a legitimate question since I don't want to clog up the thread if people aren't interested.

I put the P&D news in here since they might make another retail game based on P&D:W at some point, but if there are people interested in more news I can provide that as well.
 
May 24, 2013
23,025
0
710
As a side question, would people like me to report on Japanese mobile and/or social game news in general in this thread?

It would mostly be in terms of market performance, though obviously there's be some notable announcements thrown in.

This is a legitimate question since I don't want to clog up the thread if people aren't interested.

I put the P&D news in here since they might make another retail game based on P&D:W at some point, but if there are people interested in more news I can provide that as well.
I would like it. More info on mobile means a better view on the entire market.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Mar 10, 2011
22,885
0
775
28
theflyingthoughtsblog.wordpress.com
Comgnet's chain preorder comparison, as of May 26th, 2014

[NDS] Inazuma Eleven 3 - 47pt + 45pt = 92pt
[3DS] Yokai Watch 2 - 218pt + 164pt = 382pt

[Wii] Mario Kart Wii - 357pt
[3DS] Mario Kart 7 - 241pt
[WiiU] Mario Kart 8 - 238pt

[PSV] Persona 4 The Golden - 161pt
[3DS] Etrian Odyssey IV - 73pt
[3DS] Shin Megami Tensei IV - 121pt
[3DS] Etrian Odyssey Untold: The Millennium Girl - 64pt
[3DS] Persona Q: Shadow of the Labyrinth - 146pt

[PS3] Kamen Rider: Battride War Premium Sound & Movie Edition - 79pt
[PS3] Kamen Rider: Battride War II Premium TV & Movie Edition - 56pt

[3DS] Card Fight!! Vanguard: Ride to Victory!! - 56pt
[3DS] Card Fight!! Vanguard: Lock on Victory!! - 49pt

[PSV] Hyperdimension Neptunia Re;Birth 2 - 39pt + 18pt = 57pt
[PSV] Chō Megami Shinkō Noire: Gekishin Black Heart - 43pt + 27pt = 68pt

[PS4] Wash Dogs - 20pt

@Nirolak: I'd like it as well :D
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Sep 9, 2006
27,410
1
0
As a side question, would people like me to report on Japanese mobile/social game news in general in this thread?

It would mostly be in terms of market performance, though obviously there's be some notable announcements thrown in.

This is a legitimate question since I don't want to clog up the thread if people aren't interested.

I put the P&D news in here since they might make another retail game based on P&D:W at some point, but if there are people interested in more news I can provide that as well.
Please keep the news coming, your posts about digital and smartphone performances are one of the reasons why I revisit the threads.

Btw. How the hell does PvD work without a real account system? How do it handle all the iAP? Let's say I play it on my Android for hundred of hours and spent a bunch of money on it... If I loose my phone, is there a way to get all the stuff back?

And there is still no official release of the game on the european Play Store - how can they justify not releasing the game in one of the biggest Android markets. Don't they like euros?
 
Thanks guys.

Well in that case I'll start off with a boil down on the Square Enix apps that appear in the top 100 highest grossing apps. Tomorrow I will do Sega, who is doing much better than I thought they would be. However, I think Square Enix's recent behavior is probably of more interest to people.

Square Enix currently has five top 100 apps. I've included the rank charts for their complete life cycle, and set all scales to 100 so as to make them more easily comparable. I've also included notes about each title.

Dragon Quest Monsters: Super Light
iOS: Rank 35
Android: Rank 18
Judging by how this game is performing, its revenue (and ability to maintain position top tier positioning) is presumably tied to in game events. Unfortunately I don't speak Japanese, so I can't confirm this, but the swings from the lower 20's to lower 30's (depending on platform) all the way up to rank 3 on iOS and top 5 positioning on android leaves no other logical situation. This suggests people find the events really compelling, but the game doesn't have the kind of critical mass to stay in the top 10 solely on regular stamina and monster spending. Overall, still by far their biggest title.

Final Fantasy Agito
iOS: Rank 36
Android: Rank 65
This game is kind of unusual in that it's a large file size game, runs on a very select number of devices (it requires an iPhone 5 or higher), and is based on a game targeted at the PSP audience. Obviously not the most natural fit for the mobile market, but it seems to be doing all right for now. The reviews for this product are currently toxic, and quite a few of them apparently note it's buggy (notably there seem to have been six patches already) and has aggressive monetization, but given the way the review chart looks, I have to imagine a lot of the 1 star reviews are driven by FF fans being pissed this is on mobile. Whether or not this remains relatively stable will be interesting to watch, since it's the least obvious fit for a social game, but that also means it stands out. Given this is the most international friendly game of anything on the list, its worldwide performance (if localized) will also be interesting to factor in.

Sengokushi Rumble
iOS: Rank 38
Android: Rank 63 (This is oddly linked incorrectly on App Annie)
This is one of Square Enix's oldest titles to still be a top grossing hit, having released in July 2013. On iOS its position seems to be incredibly linked to events, whereas on Android it's much more stable. However, on Android it's seemingly also only been out since April. Overall, this game's longevity in the top charts is an encouraging sign for Square Enix in terms of being able to actually maintain presence for more than a few months, even if there's clearly been some decay. So far all the other titles on this list have yet to prove that for a 6+ month period.

School Girl Strikers
iOS: Rank 41
Android: Rank 13
This game is another new release that has shot up the charts. While not shown here, it's currently the #3 most downloaded app on iOS in Japan, so there's clearly a huge influx of users. Whether or not they will stick around and keep this game in the top charts is yet to be seen. I'm honestly kind of surprised at how popular it is given it seems to be some kind of... well just look at this, but we'll ignore that for now. Agito by comparison is much lower in the download charts, so this encouragingly high performance is a good sign that they can at least make games that appeal enough to people for them to download them en masse.

Dragon Quest X
iOS: Rank 67
Android: Rank 58
Yep, this is the iOS/Android cloud version of Dragon Quest X, and it's doing surprisingly well considering what it is. Apparently this was a much better decision than I would have expected. It's obviously not quite up there with the other titles, but hey, it's a streamed MMO on a phone. Nevermind, this is the companion app.

 
May 6, 2012
6,479
0
470
Zurich, Switzerland
[WIU] Hardware (35 days) - 88,888
[WIU] Mario Kart 8 (32 days) - 333,333
[PS3] Gundam Side Stories (32 days) - 124.444
[PSV] Hyper Megami Shinkou Noire (32 days) - 47,777
[3DS] Persona Q (25 days) - 166,666
[PS3+WIU] One Piece Unlimited World Red (18 days) - 76,543
[PSV] Freedom Wars (4 days) - 155,444
[PS4] Watch Dogs (4 days) - 43,333
[PS3+360] Watch Dogs (4 days) - 54,444
[PS3+WIU] Kamen Rider Battride War 2 (4 days) - 28,765
 
Mar 21, 2014
5,061
0
0
Prediction League June 2014

Predict how much these titles will sell in the month (from May 26 to Jun 29):

[WIU] Hardware (35 days) - 75,000
[WIU] Mario Kart 8 (32 days) - 444,000
[PS3] Gundam Side Stories (32 days) - 180,000
[PSV] Hyper Megami Shinkou Noire (32 days) - 45,000
[3DS] Persona Q (25 days) - 250,000
[PS3+WIU] One Piece Unlimited World Red (18 days) - 45,000
[PSV] Freedom Wars (4 days) - 130,000
[PS4] Watch Dogs (4 days) - 40,000
[PS3+360] Watch Dogs (4 days) - 25,000
[PS3+WIU] Kamen Rider Battride War 2 (4 days) - 70,000
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Mar 10, 2011
22,885
0
775
28
theflyingthoughtsblog.wordpress.com
Nirolak, considering how many times DQM:SL has been downloaded (was it 3+ millions?), how would you rate the current performance, relying so heavily on events?

Instead, for Agito, we probably have to wait some more before stating anything more concrete about its performance, right?
 
Please keep the news coming, your posts about digital and smartphone performances are one of the reasons why I revisit the threads.

Btw. How the hell does PvD work without a real account system? How do it handle all the iAP? Let's say I play it on my Android for hundred of hours and spent a bunch of money on it... If I loose my phone, is there a way to get all the stuff back?

And there is still no official release of the game on the european Play Store - how can they justify not releasing the game in one of the biggest Android markets. Don't they like euros?
This is a good q uestion. I'm unsure. The people in the OT might have the best answer.

As for why the game isn't on Android in Europe, that's also a good question given it's charting decently on iOS in the US now so it seems like something compatible with the West.

Nirolak, considering how many times DQM:SL has been downloaded (was it 3+ millions?), how would you rate the current performance, relying so heavily on events?
In Japanese social games this is pretty common as a whole. After Puzzle & Dragon, the top 10-15 slots tends to fluctuate heavily based on what games are having events. However, while I haven't studied this heavily, I do feel that most of the big hitters stay a little higher than the low-30's when out of the event cycle. I would expect something more like the 20's.

At 3 million downloads, Dragon Quest would still be pretty low for a top tier social game. For comparison, Puzzle & Dragons is at 25 million downloads, and Quiz RPG is at 17 million. If it isn't that far past 3 million, this might go some ways to explain why it has trouble stabilizing in the off season, and were I Square Enix, I would work on acquiring more users so my baseline sales were higher instead of just my whales spending me to the top during events. Dragon Quest is a very broad audience title so it shouldn't be impossible to attract a very broad audience.

Instead, for Agito, we probably have to wait some more before stating anything more concrete about its performance, right?
Yeah, it's still pretty early. Agito isn't shooting up to the top like DQM and it doesn't have a massive amount of downloads, so I suspect it won't ever be a top 10 performer, but beyond that the real question to me is if it can stay in the top 50 or if it steadily falls off into oblivion. As a whole I suspect that, if successful, it would be more comparable to how Real Racing is for EA where it sits in the middle area of the top 100, but does a decent business overall. Real Racing's the kind of game EA notes as a money maker in earnings reports, but doesn't share actual revenue numbers for like they do with The Simpsons: Tapped Out since it's decidedly on a lower tier.

This is also why I mention the international market as an interesting one for this game. If they can't get into the top of the Japanese charts, which seems quite likely, the best argument for making a higher production value mobile game like this would be "We can make a lot of money in aggregate around the world, even if we're not a top performer in any individual market." Otherwise there's not much benefit over the other titles on this list which all look like they probably cost quite a bit less.

Edit: Well that school girl maid angel dating fetish game thingy (School Girl Strikers) looks like it has pretty high production values too actually. That said I doubt either of these games cost an especially large amount overall, but I would still think Agito is probably one of their most expensive mobile projects.
 
Jan 5, 2012
14,955
660
590
Prediction League June 2014

Predict how much these titles will sell in the month (from May 26 to Jun 29):

[WIU] Hardware (35 days) - 130,000
[WIU] Mario Kart 8 (32 days) - 470,000
[PS3] Gundam Side Stories (32 days) - 150,000
[PSV] Hyper Megami Shinkou Noire (32 days) - 50,000
[3DS] Persona Q (25 days) - 190,000
[PS3+WIU] One Piece Unlimited World Red (18 days) - 30,000
[PSV] Freedom Wars (4 days) - 120,000
[PS4] Watch Dogs (4 days) - 30,000
[PS3+360] Watch Dogs (4 days) - 40,000
[PS3+WIU] Kamen Rider Battride War 2 (4 days) - 60,000
 
May 2, 2008
1,989
0
0
May 7, 2006
5,407
0
0
As a side question, would people like me to report on Japanese mobile/social game news in general in this thread?

It would mostly be in terms of market performance, though obviously there's be some notable announcements thrown in.

This is a legitimate question since I don't want to clog up the thread if people aren't interested.

I put the P&D news in here since they might make another retail game based on P&D:W at some point, but if there are people interested in more news I can provide that as well.
I'm all for a little more insight on that segment of the market, since I don't really have any other means of getting exposed to it. I think we're at a point where we need to accept that this is the course Japanese gaming is taking. Surely we are reaching a point where a mobile release might affect the sales of conventional releases. The notable announcements and the larger trends will definitely give us a clearer picture of what they're buying and playing, which is ultimately what these threads are about.