Media Create Sales: Week 29, 2014 (Jul 14 - Jul 20)

Jul 29, 2010
4,259
79
655
Maybe Nintendo is working with Capcom on a Mega Man game.
I've got to imagine they're doing something more than releasing Megaman VC on Wii U & 3DS. I guess those could just be selling really well, but given the lack of any announced projects for them on consoles apart from Deep Down, I'd hope they're working on something.... whether it's MM related or not...
 
Jul 28, 2012
26,651
0
0
On the console front I think its pretty obvious what Capcom is or will work on.

Resident Evil, Street Fighter, Marvel vs Capcom, Deep Down and Devil May Cry. Compared to Konami they are doing great but I do wish Capcom takes a few more risks. Dragons Dogma 2 or a new IP *gasp*.

Speaking of Lost planet......the first game was actually fantastic and the second game was great as well. Stop outsourcing and killing your IP's Capcom.
 
Jun 1, 2014
10,184
1
405
UK, sometimes France
What is the big Vita game behind? Collector's edition of Corpse Party as well or another game?


And no, I don't think Capcom is currently working (or even planning) on Marvel vs Capcom 4. Probably in the future, but right now there's too many problems (licences mainly) that doesn't make it a priority.
Does Capcom counts the Lost Planet spinoff as part of the franchise, or something else in their corporate/sales reports btw?
 

bakman21

Neo Member
Jun 22, 2013
42
0
0
Greece
PREDICTION LEAGUE AUGUST 2014

Predict how much these titles will sell in the month (from Jul 28 to Aug 31):


[3DS] Dragon Ball Heroes 2 (25 days) - 151.000
[PS3+360] Ultra Street Fighter 4 (25 days) - 53.000
[3DS] Senran Kagura 2 (25 days) - 146.000
[WIU] Hyrule Warriors (18 days) - 121.000
[PS4] The Last of Us Remastered (11 days) - 49,000
[PSV+PSP] Toukiden Kiwami (4 days) - 93.000
[PS3+360] Persona 4 Arena Ultimax (4 days) - 95,000
[PSV] LoveLive! School Idol Paradise Vol. 1 / 2 / 3 (4 days) - 52,000
 
On the console front I think its pretty obvious what Capcom is or will work on.

Resident Evil, Street Fighter, Marvel vs Capcom, Deep Down and Devil May Cry. Compared to Konami they are doing great but I do wish Capcom takes a few more risks. Dragons Dogma 2 or a new IP *gasp*.

Speaking of Lost planet......the first game was actually fantastic and the second game was great as well. Stop outsourcing and killing your IP's Capcom.
Well they couldn't patch MvC3 because they let their license run out so I think that one is gone.

Do we have any evidence they're still doing DMC games? They've made statements regarding Street Fighter and Resident Evil, but it's been a long time since they've asserted any interest in DMC in a direct manner.

Lost Planet already completely imploded in sales with the second entry so Capcom had managed to kill it themselves by then.
 
Sep 1, 2013
7,582
0
0
Doh, how did I forget Arika and Hexadrive?!

Engines is former Flagship folks IIRC which was a Capcom team.

ALSO: Bee Tribe. Has numerous Capcom and Platinum (also from Capcom prior) folks.

So the list so far:

Platinum Games
Inti Creates
Dimps
Crafts & Meister
Comcept/Intercept
Engines
Tango Gameworks
Game Republic (RIP)
Arika
Hexadrive
Bee Tribe

Damn son, just DNA Digivolve these guys and make the TRUE Capcom 2.0!
I think the only company that's comparable might be Square.

Mistwalker
Monolith Soft
Alpha Dream
Grezzo
1-Up Studio
Brownies
Feelplus (RIP)
Skip
Vanpool
Punchline (RIP?)
Xseed Games

There are probably others I'm forgetting too.
 
Both Square Enix and Capcom have the issue of once being very high prestige companies with broad line-ups that had notable quality drops, poor management, and a significant reduction in project count, so that they're the two to chase away the most staff isn't too surprising.

Like Namco by comparison still makes a lot of games and was never seen as the kind of industry leading big deal the others were unless you head back to the era of Pac-Man, so their staff doesn't have a ton to be disappointed about with their current state relative to before.

I think the former two manage to keep as many people as they still do by virtue that there basically is no where else to go if you want to make major console games even if the choices are very limited now.
 
Well they couldn't patch MvC3 because they let their license run out so I think that one is gone.

Do we have any evidence they're still doing DMC games? They've made statements regarding Street Fighter and Resident Evil, but it's been a long time since they've asserted any interest in DMC in a direct manner.

Lost Planet already completely imploded in sales with the second entry so Capcom had managed to kill it themselves by then.
Their last investor report listed DMC as one of their big fundamental series.

Might be the claw marks left by desperate scratching at the door, but it could also indicate they plan to do more with the series in the near future.
 
Jun 1, 2014
10,184
1
405
UK, sometimes France
Limited edition of Operation Abyss.
Thanks!

Well they couldn't patch MvC3 because they let their license run out so I think that one is gone.

Do we have any evidence they're still doing DMC games? They've made statements regarding Street Fighter and Resident Evil, but it's been a long time since they've asserted any interest in DMC in a direct manner.

Lost Planet already completely imploded in sales with the second entry so Capcom had managed to kill it themselves by then.
Well, there was this corporate report thread that you made in may... :p
 
Their last investor report listed DMC as one of their big fundamental series.

Might be the claw marks left by desperate scratching at the door, but it could also indicate they plan to do more with the series in the near future.
Thanks!



Well, there was this corporate report thread that you made in may... :p
Yeah I made a thread about Lost Planet and DMC showing up there, but I guess even while making that I was curious if they ultimately see it as a residual brand they can use for multimedia and tie-in titles rather than one they still majorly invest in.

Like Onimusha Souls is a major hit for Capcom that they brag about often and give as a centerpiece of their Asian expansion plans, but the odds of them making a new traditional game in the series are incredibly low.

Resident Evil and Street Fighter have direct statements about their future, whereas the Lost Planet and DMC seem more in a state of we will do something for sure but maybe not what people would traditionally expect.
 
Okay I just went to Capcom's IR site and saw this in a featured article on the main page:

As stated at the beginning, five Hollywood movies have been produced to date, and there are not many movie series that go on this far. Based on this success, Hollywood realized that Capcom owns
outstanding content and offers of movie adaptations for series such as "Devil May Cry" and "Lost Planet" have contributed to boosting the brand not only of the series themselves but also of the company.

http://www.capcom.co.jp/ir/english/feature/hit2013/02.html
This is an example of why I'm not 100% sure of what Capcom means when they say they're interested in a franchise anymore.
 
Jun 1, 2014
10,184
1
405
UK, sometimes France
Oh I see what you mean.
I'd say that with the previous DMCs being successes, DmC failing to attract a bigger audience and getting the hate of the fanbase, and Itsuno saying last year he wanted to make DMC5 once again (whereas he thought before DmC was a good idea because it was a different team), there's a good chance they're at least thinking of making at least a last game before putting Dante in crossover titles only.

Lost Planet is a weird case. It's not really a big seller, LP3 was a big failure, and they don't seem to know where to go in terms of gameplay. Maybe they'll try an online or mobile title this time, as this is their current focus?

edit for your 2nd post: isn't Capcom pretty well known for trying to leverage their IPs anyway (anime, movies, merchandising, etc)? I think it's more to say to investors "hey those series still interest people to the point of making movies, don't be harsh if we give them another chance". Might just be a bit too optimistic though...
 
Oh I see what you mean.
I'd say that with the previous DMCs being successes, DmC failing to attract a bigger audience and getting the hate of the fanbase, and Itsuno saying last year he wanted to make DMC5 once again (whereas he thought before DmC was a good idea because it was a different team), there's a good chance they're at least thinking of making at least a last game before putting Dante in crossover titles only.

Lost Planet is a weird case. It's not really a big seller, LP3 was a big failure, and they don't seem to know where to go in terms of gameplay. Maybe they'll try an online or mobile title this time, as this is their current focus?

edit for your 2nd post: isn't Capcom pretty well known for trying to leverage their IPs anyway (anime, movies, merchandising, etc)? I think it's more to say to investors "hey those series still interest people to the point of making movies, don't be harsh if we give them another chance". Might just be a bit too optimistic though...
Yes the financial presentation near the slide I posted in that thread talked about how a major brand could be converted into something that has tons of merchandizing and teams media potential.

However, I guess the question arising in my mind is does Capcom feel the need to invest in main games in low return series or so they think they can sustain the merchandizing without them.

Like they still make a bunch of Mega Man merchandizing and even some mobile titles despite it being a dead franchise so Mega Man has effectively outlived his games.
 
Aug 25, 2013
24,331
0
0
[3DS] Dragon Ball Heroes 2 (25 days) - 150.000
[PS3+360] Ultra Street Fighter 4 (25 days) - 98,765
[3DS] Senran Kagura 2 (25 days) - 86.420
[WIU] Hyrule Warriors (18 days) - 111.111
[PS4] The Last of Us Remastered (11 days) - 44.444
[PSV+PSP] Toukiden Kiwami (4 days) - 123.456
[PS3+360] Persona 4 Arena Ultimax (4 days) - 123.456
[PSV] LoveLive! School Idol Paradise Vol. 1 / 2 / 3 (4 days) - 55.555

why not
 
Sep 1, 2013
7,582
0
0
PREDICTION LEAGUE AUGUST 2014

Predict how much these titles will sell in the month (from Jul 28 to Aug 31):

[3DS] Dragon Ball Heroes 2 (25 days) - 128,587
[PS3+360] Ultra Street Fighter 4 (25 days) - 68,523
[3DS] Senran Kagura 2 (25 days) - 88,983
[WIU] Hyrule Warriors (18 days) - 63,356
[PS4] The Last of Us Remastered (11 days) - 41,259
[PSV+PSP] Toukiden Kiwami (4 days) - 151,732
[PS3+360] Persona 4 Arena Ultimax (4 days) - 114,489
[PSV] LoveLive! School Idol Paradise Vol. 1 / 2 / 3 (4 days) - 55,125
 
Well everyone, we should find out about any future Capcom sequels really, really, really soon.

Capcom said:
Q. Please describe your development framework for creating the sequel of major franchises.

A. We have about 30 key developers and are able to deploy the required personnel at the required times as needed. This allows us to develop content with a small number of people while operating a number of lines at once. Ideally, we want to use a development period of 1.5 years as a rule for each team. Our goal is to make the development cycle even shorter.
Source: http://www.capcom.co.jp/ir/english/data/pdf/explanation/2013/full/explanation_2013_full_05.pdf

Separate thread here: http://www.neogaf.com/forum/showthread.php?t=862825

I will note that the 30 member team that bloats up to a huge number of people during production structure is actually a very popular one in the West, so they do seem to be taking some international lessons to heart, but they are missing the generally increasing development lengths going on over here.
 
May 24, 2013
23,025
0
710
PREDICTION LEAGUE AUGUST 2014

Predict how much these titles will sell in the month (from Jul 28 to Aug 31):

[3DS] Dragon Ball Heroes 2 (25 days) - 150,000
[PS3+360] Ultra Street Fighter 4 (25 days) - 75,000
[3DS] Senran Kagura 2 (25 days) - 100,000
[WIU] Hyrule Warriors (18 days) - 45,000
[PS4] The Last of Us Remastered (11 days) - 110,000
[PSV+PSP] Toukiden Kiwami (4 days) - 120,000
[PS3+360] Persona 4 Arena Ultimax (4 days) - 75,000
[PSV] LoveLive! School Idol Paradise Vol. 1 / 2 / 3 (4 days) - 75,000
 
And while not shocking, Capcom also confirms they're making less games in general:

Q. What is your outlook for game software under development?

A. We plan to invest 28 billion yen for development activities in the current fiscal year, about the same as in the previous fiscal year. But we expect work-in-progress in game software at the end of this fiscal year to be higher than one year earlier partly because of our decision to focus on fewer titles.
 
Feb 20, 2007
7,957
0
0
Spain
Today i went to GamesMaya (one of the retailer's blog we read and share information). And i introduced myself to the boss. I told her that i read her blog and i find it very useful.

She was very surprised, and now she wrote an entry talking about me lol:

http://gamesmaya.blog98.fc2.com/blog-entry-2562.html?sp

http://i1342.photobucket.com/albums/o763/hiska-kun/Mobile%20Uploads/85D59C81-1485-40A4-92E6-DE1D6AD149A5_zps74iobs3g.jpg[/i*mg][/QUOTE]

Heh. Awesome.
 
Dec 5, 2012
20,948
0
0
Toronto
Sep 1, 2013
7,582
0
0
Both Square Enix and Capcom have the issue of once being very high prestige companies with broad line-ups that had notable quality drops, poor management, and a significant reduction in project count, so that they're the two to chase away the most staff isn't too surprising.

Like Namco by comparison still makes a lot of games and was never seen as the kind of industry leading big deal the others were unless you head back to the era of Pac-Man, so their staff doesn't have a ton to be disappointed about with their current state relative to before.

I think the former two manage to keep as many people as they still do by virtue that there basically is no where else to go if you want to make major console games even if the choices are very limited now.
It's weird, I can't think of any ex-Namco startups except Dream Factory and that was way back. Key Namco people have left for other big publishers like Sega or Nintendo before but you don't really see them forming their own studios. I guess there's also Game Studio and Cellius but those were both started in partnership with Namco.

Nintendo has almost none either. The only one I can think of is Entersphere. Sega on the other has a ton of them. Genki, Santos (RIP), Sims, Minato Giken (RIP), Land Ho, Access Games (RIP), Artoon (RIP), Scarab (RIP), Q Entertainment, Prope, Grounding, 17-bit and many many more over the years.
 
sörine;122892637 said:
It's weird, I can't think of any ex-Namco startups except Dream Factory and that was way back. Key Namco people have left for other big publishers like Sega or Nintendo before but you don't really see them forming their own studios. I guess there's also Game Studio and Cellius but those were both started in partnership with Namco.

Nintendo has almost none either. The only one I can think of is Entersphere. Sega on the other has a ton of them. Genki, Santos (RIP), Sims, Minato Giken (RIP), Land Ho, Access Games (RIP), Artoon (RIP), Scarab (RIP), Q Entertainment, Prope, Grounding, 17-bit and many many more over the years.
I think it's a mix of employee satisfaction and the ability to retain their identity as a company.

Like if you worked at Square Enix, Capcom, or Sega 10-15+ years ago, what you were doing was likely quite different than what you are doing today. There are exceptions of course, but overall a lot of staff that had a place in the past now either has to work on something very different that they may not want to do (browser games, pachinko machines, f2p mobile titles, extremely low budget titles) or has been effectively demoted because they're now a senior designer on a team of 200 instead of a game director on a team of 40.

If you look at what Namco and Nintendo do now versus what they did back then, you still have them making games that resemble the titles they used to make, and generally they have a large number of small-sized teams making them, so there's a lot of room for staff to get promoted to notable roles on projects of at least a moderate budget.

Now, of course, the difficulty is that it's hard to sell games like that these days, which is why you see other publishers polarizing, but they don't seem to be offering many outlets for staff who don't necessarily fit with the business model. Since these were staff who had a lot going for them at one point, they decided to up and leave since they would rather have a less prestigious studio working on smaller games they felt passionate about rather than go in the direction they were headed in.

Of course, noting the number of RIPs on your list and the number of studios that ended up as contract studios, obviously this has a lot of backfire potential.
 
Mar 19, 2009
51,003
0
0
Toronto, Canada
sörine;122892637 said:
It's weird, I can't think of any ex-Namco startups except Dream Factory and that was way back. Key Namco people have left for other big publishers like Sega or Nintendo before but you don't really see them forming their own studios. I guess there's also Game Studio and Cellius but those were both started in partnership with Namco.

Nintendo has almost none either. The only one I can think of is Entersphere. Sega on the other has a ton of them. Genki, Santos (RIP), Sims, Minato Giken (RIP), Land Ho, Access Games (RIP), Artoon (RIP), Scarab (RIP), Q Entertainment, Prope, Grounding, 17-bit and many many more over the years.
hey, they might be making an xbox one exclusive but that doesn't mean they're dead when ms is footing the bill

Can someone explain to me Capcom's obsession with Lost Planet? I really don't get it.
It is weird. The first game was a surprise success early on in the generation, but the second one sold under expectations IIRC. EX Troopers and LP3 then bombed.
 
Sep 1, 2013
7,582
0
0
hey, they might be making an xbox one exclusive but that doesn't mean they're dead when ms is footing the bill
lol, you're right, big mistake on my part.


It is weird. The first game was a surprise success early on in the generation, but the second one sold under expectations IIRC. EX Troopers and LP3 then bombed.
I still think EX Troopers would've done okay in the west if localized. It most likely would've at least outsold LP3.
 
It is weird. The first game was a surprise success early on in the generation, but the second one sold under expectations IIRC. EX Troopers and LP3 then bombed.
Well, it's the same thing driving them to insist that Dragon's Dogma and Gaist Crusher did great.

Capcom realizes that they can't successfully launch new IP anymore, but don't want to accept it.

Some brands last forever, but others have an expiration date. If you can't launch new IP, not only are you poisoning your ability to generate growth, but you're going to be sitting only on handful of IPs that are actually viable in the long term and existing brands fade away.

Now, if you have a huge line-up of strong IPs and high potential dormant IPs, this isn't the worst thing in the world, but Capcom really doesn't.

What Capcom actually needs to do is stop worrying about next quarter's financial numbers and actually address the core problem that's plaguing the company, the quality of their actual games. Their management doesn't seem to understand this however, and honestly I suspect doesn't even play games to be able to identify the issue.

So now Capcom is basically acting like an ostrich with their head in the sand to the public while looking for a new market they can try to ride as quickly as possible instead of really stepping back and solving the fundamental issues the company has, and then using that solid base to get back to growth. By not doing this, they will likely simply contract further in the future.

Releasing a game every 1.5 years instead of every 3 years for example is a way of saying "Our sales have went down, but if we release games twice as fast, they'll be up instead!" without realizing that will simply help destroy their sales due to lowered quality. This is the kind of visionary strategy leading Capcom.
 

Chris1964

Sales-Age Genius
Dec 17, 2008
11,738
0
0
new releases {2014.07.31}

[3DS] SoniPro <ETC> (Image Epoch) (¥6.458)
[3DS] Fate/Kaleid Liner: Prisma Illya # <ACT> (Kadokawa Games) (¥6.480)
[3DS] Fate/Kaleid Liner: Prisma Illya [Limited Edition] <ACT> (Kadokawa Games) (¥9.504)
[3DS] Happiness Charge PreCure! Kawa-Run Collection <ACT> (Bandai Namco Games) (¥5.627)
[3DS] Thomas to Asonde Oboeru Kotobato Kazu to ABC <EDU> (Nippon Columbia) (¥5.184)

[PSV] Kaihou Shoujo Sin # <ADV> (5pb.) (¥7.344)
[PSV] Kaihou Shoujo Sin [Limited Edition] <ADV> (5pb.) (¥9.504)
[PSV] Child of Light: Special Edition <RPG> (Ubisoft) (¥2.678)

[PSP] Witch King # <ADV> (QuinRose) (¥6.480)
[PSP] Witch King [Deluxe Edition] <ADV> (QuinRose) (¥9.180)
[PSP] Enkeltbillet # <ADV> (Idea Factory) (¥6.264)
[PSP] Enkeltbillet [Limited Edition] <ADV> (Idea Factory) (¥8.424)
[PSP] Grand Strategy: Dai Toua Kouboushi - Dainijisekaitaisen Boppatsu - Suujiku Sentai Rengougun Zensekaisen <SLG> (SystemSoft Alpha) (¥7.020)
[PSP] Vitamin X: Evolution Plus (Munekyun Shoujo Collection Vol.1) <ADV> (D3 Publisher) (¥1.944)
[PSP] Vitamin X: Detective B6 (Munekyun Shoujo Collection Vol.2) <ADV> (D3 Publisher) (¥1.944)
[PSP] Vitamin X to Z (Munekyun Shoujo Collection Vol.3) <ADV> (D3 Publisher) (¥1.944)
[PSP] Last Escort: Club Katze (Munekyun Shoujo Collection Vol.4) <SLG> (D3 Publisher) (¥1.944)
[PSP] Ishin Renka: Ryouma Gaiden (Munekyun Shoujo Collection Vol.5) <ADV> (D3 Publisher) (¥1.944)

[PS3] Race Driver Grid 2 (Codemasters the Best) <RCE> (Codemasters) (¥4.104)
 
Jul 29, 2010
4,259
79
655
new releases {2014.07.31}

[3DS] SoniPro <ETC> (Image Epoch) (¥6.458)
[3DS] Fate/Kaleid Liner: Prisma Illya # <ACT> (Kadokawa Games) (¥6.480)
[3DS] Fate/Kaleid Liner: Prisma Illya [Limited Edition] <ACT> (Kadokawa Games) (¥9.504)
[3DS] Happiness Charge PreCure! Kawa-Run Collection <ACT> (Bandai Namco Games) (¥5.627)
[3DS] Thomas to Asonde Oboeru Kotobato Kazu to ABC <EDU> (Nippon Columbia) (¥5.184)

[PSV] Kaihou Shoujo Sin # <ADV> (5pb.) (¥7.344)
[PSV] Kaihou Shoujo Sin [Limited Edition] <ADV> (5pb.) (¥9.504)
[PSV] Child of Light: Special Edition <RPG> (Ubisoft) (¥2.678)

[PSP] Witch King # <ADV> (QuinRose) (¥6.480)
[PSP] Witch King [Deluxe Edition] <ADV> (QuinRose) (¥9.180)
[PSP] Enkeltbillet # <ADV> (Idea Factory) (¥6.264)
[PSP] Enkeltbillet [Limited Edition] <ADV> (Idea Factory) (¥8.424)
[PSP] Grand Strategy: Dai Toua Kouboushi - Dainijisekaitaisen Boppatsu - Suujiku Sentai Rengougun Zensekaisen <SLG> (SystemSoft Alpha) (¥7.020)
[PSP] Vitamin X: Evolution Plus (Munekyun Shoujo Collection Vol.1) <ADV> (D3 Publisher) (¥1.944)
[PSP] Vitamin X: Detective B6 (Munekyun Shoujo Collection Vol.2) <ADV> (D3 Publisher) (¥1.944)
[PSP] Vitamin X to Z (Munekyun Shoujo Collection Vol.3) <ADV> (D3 Publisher) (¥1.944)
[PSP] Last Escort: Club Katze (Munekyun Shoujo Collection Vol.4) <SLG> (D3 Publisher) (¥1.944)
[PSP] Ishin Renka: Ryouma Gaiden (Munekyun Shoujo Collection Vol.5) <ADV> (D3 Publisher) (¥1.944)

[PS3] Race Driver Grid 2 (Codemasters the Best) <RCE> (Codemasters) (¥4.104)
Wait what? Why is the PSP getting so many releases, or are those mangas or something?
 

Chris1964

Sales-Age Genius
Dec 17, 2008
11,738
0
0
Wait what? Why is the PSP getting so many releases, or are those mangas or something?
3 new releases for the week aren't many releases

predictions

[3DS] Dragon Ball Heroes 2 (25 days) - 210.987
[PS3+360] Ultra Street Fighter 4 (25 days) - 56.789
[3DS] Senran Kagura 2 (25 days) - 89.012
[WIU] Hyrule Warriors (18 days) - 67.890
[PS4] The Last of Us Remastered (11 days) - 56.789
[PSV+PSP] Toukiden Kiwami (4 days) - 210.987
[PS3+360] Persona 4 Arena Ultimax (4 days) - 78.901
[PSV] LoveLive! School Idol Paradise Vol. 1 / 2 / 3 (4 days) - 67.890

Btw did famitsu give market value for first half?
 
Jun 27, 2011
1,843
0
485
electrolit.net
Well, it's the same thing driving them to insist that Dragon's Dogma and Gaist Crusher did great.
Yet Dragon's Dogma was the most successful new IP on PS3. L5 managed to establish more successful new IPs than Capcom in that gen because they were on the DS (and PS3 was a distant fourth to the DS). Nevertheless L5 and Capcom still seem to be the only 3rd party publishers in Japan who even can establish new successful IPs anymore. Relative to PS3 success Dragon's Dogma's sales were in line with what could be expected.

Gaist Crusher is a Treasure game and although they might have hoped for better sales, they aren't that bad considering other Treasure titles. Gaist Crusher also didn't have what it takes to become a SF or RE or MH. Besides having spectacular graphics those were all genre defining or changing games.

I think it's weird that you're bashing the only other company who can make new IPs succeed in Japan anymore for supposedly not being able to do that.
 
Jan 25, 2014
9,210
0
0
Well they announced a sequel (Gaist Crusher God, presumably it's like the Monster Hunter G games) quickly after its release despite the fact the first sold almost nothing.
Well, I assumed that was more to do with the fact that these "expanded" versions probably cost peanuts to make and they figured they might as well give it another go.

Rather than it being indicative of them thinking Gaist Crusher did well, because I think it sold abysmally given what it was.
 

darkside31337

Tomodachi wa Mahou
May 31, 2011
34,803
0
645
Well, it's the same thing driving them to insist that Dragon's Dogma and Gaist Crusher did great.

Capcom realizes that they can't successfully launch new IP anymore, but don't want to accept it.
Am I missing something? Dogma was the most successful new IP on the PS3 last generation, even more so than the Souls franchise.
 
Nov 4, 2012
15,052
0
0
What Capcom actually needs to do is stop worrying about next quarter's financial numbers and actually address the core problem that's plaguing the company, the quality of their actual games. Their management doesn't seem to understand this however, and honestly I suspect doesn't even play games to be able to identify the issue.
This is something Inafune complained about during his last days at Capcom, even comparing his company's management unfavourably to Nintendo's in that business people were running the show instead of creatives. In terms of being short-sighted and damaging quality, I believe it. It probably also leads to talent leaving; creatives feel restricted.

Well they announced a sequel (Gaist Crusher God, presumably it's like the Monster Hunter G games) quickly after its release despite the fact the first sold almost nothing.
Honestly, I suspect that Capcom wrote a check for two games right from the start. They assumed they'd succeed and wrote a contract with Treasure including both the original game and the expansion. Now they can't cancel it.

Yet Dragon's Dogma was the most successful new IP on PS3. L5 managed to establish more successful new IPs than Capcom in that gen because they were on the DS (and PS3 was a distant fourth to the DS). Nevertheless L5 and Capcom still seem to be the only 3rd party publishers in Japan who even can establish new successful IPs anymore. Relative to PS3 success Dragon's Dogma's sales were in line with what could be expected.

Gaist Crusher is a Treasure game and although they might have hoped for better sales, they aren't that bad considering other Treasure titles. Gaist Crusher also didn't have what it takes to become a SF or RE or MH. Besides having spectacular graphics those were all genre defining or changing games.
Dragon's Dogma was successful in Japan, but if we consider that it may have had the biggest budget of any Capcom game ever, that isn't enough to matter. Gaist Crusher is a Treasure-developed game, but a Capcom-published game. It should be judged on Capcom's standards.
 
Jul 29, 2010
4,259
79
655
3 new releases for the week aren't many releases

predictions

[3DS] Dragon Ball Heroes 2 (25 days) - 210.987
[PS3+360] Ultra Street Fighter 4 (25 days) - 56.789
[3DS] Senran Kagura 2 (25 days) - 89.012
[WIU] Hyrule Warriors (18 days) - 67.890
[PS4] The Last of Us Remastered (11 days) - 56.789
[PSV+PSP] Toukiden Kiwami (4 days) - 210.987
[PS3+360] Persona 4 Arena Ultimax (4 days) - 78.901
[PSV] LoveLive! School Idol Paradise Vol. 1 / 2 / 3 (4 days) - 67.890

Btw did famitsu give market value for first half?
I see 6 releases total... thus I'm asking what the super cheap "Volume" ones are. Are those rereleases of older games or something?
 
Apr 20, 2005
670
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1,095
Barcelona
Prediction League August 2014

[3DS] Dragon Ball Heroes 2 (25 days) - 163k
[PS3+360] Ultra Street Fighter 4 (25 days) - 76k
[3DS] Senran Kagura 2 (25 days) - 97k
[WIU] Hyrule Warriors (18 days) - 180k
[PS4] The Last of Us Remastered (11 days) - 96k
[PSV+PSP] Toukiden Kiwami (4 days) - 113k
[PS3+360] Persona 4 Arena Ultimax (4 days) - 101k
[PSV] LoveLive! School Idol Paradise Vol. 1 / 2 / 3 (4 days) - 56k
 
Am I missing something? Dogma was the most successful new IP on the PS3 last generation, even more so than the Souls franchise.
Yes, in that it was Capcom's largest team outside of Resident Evil 6 (upwards of 150 internally alone), had a 3-4 year development cycle, and was only successful in Japan, which isn't useful for a game with a budget that large.

In the end it shipped 1.3 million units and sold a lot of that at low prices. Probably lost a boatload.

Here was its stunning NPD debut. It released on May 22nd so it wasn't like it only had one day.

9.) Dragon's Dogma (360, PS3) Capcom - 92K