Isn't Taito actually cutting back?[*]Reinvest in their arcade business and release some of their arcade games on PC and/or console.
Isn't Taito actually cutting back?[*]Reinvest in their arcade business and release some of their arcade games on PC and/or console.
Dumping the JP console market. Double down on mobile and handheld for the local market, reserving console projects to exclusively franchises with heavy western appeal or MMOs.So what is the right one?
Which part of their overall corporate strategy do people find problematic? It has like eight layers.
- Make lots of AAA, multiplatform Western games at Eidos studios.
- Support several MMOs developed internally in Japan.
- Release many f2p mobile games made both internally and externally in Japan.
- Work on online f2p PC games in the West (targeted the West) and Japan (targeting Asia?) externally.
- Develop mid-tier (A or AA) games in Japan for consoles and handhelds with internal teams for genres they're familiar with and externally for genres they're not (barring situations like Minecraft where no one knows how to do it).
- Explore paid downloadable games in both the West and Japan on a variety of platforms.
- Reinvest in their arcade business and release some of their arcade games on PC and/or console.
- Port and remaster their old games to a wide variety of systems.
I think people forget that S-E is more than just the JRPGs they're showing.
Eidos is now a big part of the equation, and they're making some nice profit from their mobile games. It's just that they're finally showing a bit more interest in JRPGs again, unlike previous years.
Nothing much to say on their global strategy now imo. Again, wouldn't have said the same thing some years ago.
sörine;179165990 said:Dumping the JP console market. Double down on mobile and handheld for the local market, reserving console projects to exclusively franchises with heavy western appeal or MMOs.
Their current strategy is a waste. It's forced a cross-gen approach longer than should be necessary (although this isn't a problem limited to SE or even Japan) and it's eating local resources better spent elsewhere from both short term and long term perspectives.
FF and KH decline locally. I think allowing that to that happen is a better use of resources than trying to prop up the Japanese console market. FF and KH are heavily western leaning franchises anyway, KH would be fine skipping Japan entirely if need be.What happens to Final Fantasy and Kingdom Hearts if they dump the Japanese console market? The whole point of releasing all of these console games is to try and salvage what they can, paving the way for their big guns to stay somewhat viable in their home territory.
And why would they double down on handheld for the local market when nothing they're doing on handheld outside of Dragon Quest is particularly lighting up the charts. The handheld market in Japan is a lot healthier than console, but it's also declining and will continue to do so as we move forward to not only in Japan but globally as well.
Taking your argument into account, they should just forgo traditional gaming models altogether and make everything for mobile no? I mean both are a lost cause. The handheld decline has already worked its magic in the west and will only get worse. Japan is just taking a little longer to let go.
sörine;179165990 said:Dumping the JP console market. Double down on mobile and handheld for the local market, reserving console projects to exclusively franchises with heavy western appeal or MMOs.
Their current strategy is a waste. It's forced a cross-gen approach longer than should be necessary (although this isn't a problem limited to SE or even Japan) and it's eating local resources better spent elsewhere from both short term and long term perspectives.
Fucking hell. I know we're talking business here but jesus christ does that strategy sound absolutely terrible for gaming. My god I hope consoles/handhelds never die because if that is what's the best business strategy than that blows
I think that's true, but that they're also investing in things like Dissidia and Gunslinger Stratos.Isn't Taito actually cutting back?
Does their NX strategy really matter if it's going to be a pretty small part of their overall business?I've been notably reactionary and critical of Square Enix in the past but I think how they support NX/3DS successor will determine whether they have a good strategy.
It really depends on whether games like Project Setsuna, World of FF and Seiken Densetsu are only skipping 3DS for technological reasons or if they genuinely don't think the platform is worth pursuing for those games.
Does their NX strategy really matter if it's going to be a pretty small part of their overall business?
Like, outside of Dragon Quest which is already announced for NX, how much did the 3DS compromise what they made this generation?
I guess if we're just looking at Japan given this is a Media Create thread, it's more relevant than it would be, certainly.
Possibly not but then I don't think doing good in some areas should allow you to be incompetent in others.
I'd even suggest that it's especially on a worldwide scale that ignoring a potentially/probably very viable platform like NX/3DS successor for those mid-sized projects would be a major misstep.
On another note I'm not quite sure what you mean by the second paragraph, we might have our wires crossed. I would say though that they're seemingly a lot more productive now than earlier in the 3DS' life.
idols saving japan
Japan could get some craziness for an idol game on NX, though.
Right, that's essentially been my argument for why I'm expecting support from lots of games that are easy ports and don't have notable financial incentives otherwise in general, since it's the same logic these publishers have used to port to PC and Xbox.All true. Square Enix's mobile business and Western/AAA business are obviously of major importance. I would say that NX might be important to their MMO business going forward though due to DQX.
I'm seeing it from the perspective of: If they're making the content and the platform is both technologically capable and financially viable then it's a no brainer to support it.
It is slightly different from the early years of the 3DS' life because SE just wasn't making that content in the first place. I think it's clear that it's only through cheap and easy to use middleware like Unity that those projects are coming about so it makes sense for them to skip the 3DS.
Of course SQEX thinks those projects are viable. Nevertheless, companies fail to be forward-looking all the time - and SQEX has been one of the most shortsighted companies of the past years. It'd not be weird of them to fail to see which project is viable or not, but I think sales will speak for themselves.
Why should SQEX care about that (unless there are specific agreements with the hw manufacturer)?
The point is, I don't the market, and I don't see the market existing in a few years, especially in Western countries for those types of games.
sörine;179168408 said:FF and KH decline locally. I think allowing that to that happen is a better use of resources than trying to prop up the Japanese console market. FF and KH are heavily western leaning franchises anyway, KH would be fine skipping Japan entirely if need be.
Handheld accounts for 70%+ of the Japanese dedicated software market and this generation a handheld will still achieve 3rd best selling platform in history status. Unlike PS4, it's not yet a lost cause. That's a false equivalence.
Crossplat Unity efforts make some sense for NX going forward and are an opportunity that didn't really present itself on 3DS. Things like Project Setsuna, Seiken Densetsu, SaGa Scarlet Grace and so on. These efforts also still make sense on Vita/PS4 too I think as they can leverage mobile to reduce risk, are already low cost/production and smaller budget/retro/indie-like efforts like this have a clear western market base to justify non-mobile releases. If anything I think Steam, Xbox One and even Wii U ports could and maybe should be supported in these sorts of cases.All true. Square Enix's mobile business and Western/AAA business are obviously of major importance. I would say that NX might be important to their MMO business going forward though due to DQX.
I'm seeing it from the perspective of: If they're making the content and the platform is both technologically capable and financially viable then it's a no brainer to support it.
It is slightly different from the early years of the 3DS' life because SE just wasn't making that content in the first place. I think it's clear that it's only through cheap and easy to use middleware like Unity that those projects are coming about so it makes sense for them to skip the 3DS.
Moving average for Splatoon, now that the overall legs seem to be shrinking. Another week of sub-20k and moving average projections (remember I am not taking into account holiday up-ticks) will put the YTD (physical) under 1 mil. Right now expectations seem to stand around [ 1000k > x > 850k ]:
[img]https://scontent-ams2-1.xx.fbcdn.net/hphotos-xta1/v/t1.0-9/12002932_134934340186960_2103550614449239627_n.jpg?oh=510b608cfd1e8cd01aae3ca175dae631&oe=566478E8[/img]
Right, that's essentially been my argument for why I'm expecting support from lots of games that are easy ports and don't have notable financial incentives otherwise in general, since it's the same logic these publishers have used to port to PC and Xbox.
Like, I'm not expecting things that are PS4 only games, but I wouldn't be surprised to see some Vita/PS4 games show up if they aren't intending on majorly changing the titles with a PS4 only transition.
I also expect a few harder to port titles like Dragon Quest 11, because those very special cases have large financial incentives instead of just a few extra copies for a lot of work.
This, of course, might only be worthwhile for simultaneous releases as well given the install base at launch.
All above statements are predicated on the NX being an above Vita hardware powered handheld with an OpenGL ES 3.0+ hardware feature set that retails for 20,000-25,000 yen and isn't a complete bomb up front.
sörine;179183162 said:Crossplat Unity efforts make some sense for NX going forward and are an opportunity that didn't really present itself on 3DS. Things like Project Setsuna, Seiken Densetsu, SaGa Scarlet Grace and so on. These efforts also still make sense on Vita/PS4 too I think as they can leverage mobile to reduce risk, are already low cost/production and smaller budget/retro/indie-like efforts like this have a clear western market base to justify non-mobile releases. If anything I think Steam, Xbox One and even Wii U ports could and maybe should be supported in these sorts of cases.
On the other end UE4 AAA console games that can scale down reasonably also present an attractive and novel NX opportunity depending on where the power envelope ends up. This is likely a more case by case thing but even appreciably downgraded conversions of DQXI HD, KH3 or Dissidia would make sense for the local market if NX can handle them.
What doesn't make as much sense on NX is also what we've seen vanish from handhelds in general in the DS/PSP to 3DS/Vita transition and that's the mid tier platform dedicated SE efforts. Not that there isn't some opportunity there, but I think most investment here is probably better spent in mobile deficated development generally or pushed to crossplat Unity/UE4. Then again we are seeing SE push these sorts of games to console (SO5, Nier 2, etc), and that's an even less justifiable dead end than NX is likely to prove or 3DS presents today.
I'd argue a 3DS/Vita based DQH would've cost less, sold more, and presented comparable western opportunities. PS4 has yet to prove a western sales panacea for less established Japanese games. Particularly for those from Omega Force (Toukiden, One Piece PW3, etc).What matters more is how SE's IPs perform. DQH despite being on home consoles has sold 800k+ in JP. SE is also clearly interested in the Western market which could offer more.
You'r Splatoon prediction is WAY better than other guys That said, i still think you are too pessimist.
I'm not being pessimistic, I am not including holidays. This is a straight moving average trajectory off of weekly results.
If I wanted to convolute the holiday up tick of MK8 into the moving average, then I would be giving much higher numbers but I do not want to do that because it is hard to predict such a scenario as this game is, clearly,performing rather differently from MK8. (Moreover, the bundle makes it a mess for prediction because you have to remove bundle "auto-sales" from the equation in some fair way.)
Out of curiosity apart for the small Splatoon convo above, anyone want to talk about near term sales as opposed to future strategy of a platform we know very little about?
I had posted something earlier about whether folks think the Wii U hardware will do better or worse than the same timeframe last year (weeks 37-52). Same question for the PS4 as well, since it doesn't seem to have a holiday title per se yet again, and I'm unaware of any DQHeroes kind of bundle this time around.
Both PS4 and Wii U will have a better holidays this year.
About PS4, some people seriusly underestimate Call of Duty and Star Wars japan sales... those games will help the PS4. is not a massive line up for Japan, but will help.
I wouldn't be too surprised. GTAV did amazingly well on PS4 as well.
I presume you think the Wii U will have a better holiday b/c it's doing better now (thanks to Splatoon & Mario Maker)?
Or do you think that the upcoming titles this year are stronger than last year's titles?
Well, Wii U has a better basis this year, so yes i think Splatoon / Mario Maker will give a boost This Holidays... Last year Smash Bros just didn't help.
I also think #FE Bundle will help.
I see Wii U at > 700,000 in 2015.
And yet people are saying MGSV bombed? I don't get it....
I still think this is a silly comparison, though, since the bundle completely obfuscates the actual sales potential of the title itself.
Moving average for Splatoon, now that the overall legs seem to be shrinking. Another week of sub-20k and moving average projections (remember I am not taking into account holiday up-ticks) will put the YTD (physical) under 1 mil. Right now expectations seem to stand around [ 1000k > x > 850k ]:
No. It isn't. You keep saying this in threads like it's a fact. It's not. Just stop.
You did a very good analysis, imho, but isn't this last sentence...too much?
I mean, in the end if there is a ruler in Japan is the 3DS.
are you expecting PS4 to outpace the 3DS? are you foreseeing such a decline for NX (meant as a 3DS successor) to drop that hard, being surclassed by PS4 hw sales?
honest question.
Does this include digital sales? These should be high for a only game like Splatoon.
Guys. Why is niconico streaming quality so bad? Even for premium user? Am I not ticking a hd box or something or is really not high quality for TGS?
Are you VPNing to Japan? Or spoofing your IP to Japan?
Nope.
It's just poor quality as in sub HD.
Basically this is the quality I'm getting- https://www.youtube.com/watch?v=yuY6R-iF3XU
VPN or spoof your IP to Japan if you want to actually use NicoNico.
All above statements are predicated on the NX being an above Vita hardware powered handheld with an OpenGL ES 3.0+ hardware feature set that retails for 20,000-25,000 yen and isn't a complete bomb up front.
Oh ok.
Will try that. Thanks
edit: Hmm, not seeing any difference. Could it just be that the TGS stream for KT isn't high quality?
I know this is late but: This is practically impossible to avoid on modern chip builds, it's been standard since A12 with Malli GPU. You'd have to run in terror from any modern GPU to somehow not have at least 3.0 support. (If anything, I think its not crazy to even imagine the next handheld running 3.1.)
The 3DS's PICA support old versions of OpenGL, so I don't think they'd have any conceivable reason to not have a more modern tool set built into their system.
Weren't people convinced the 3DS would have at least 512MB of RAM; Nintendo will find a way to underpower the NX somehow