Media Create Sales: Week 37, 2017 (Sep 11 - Sep 17)

If 30k is good then what is bad?
20./00. [3DS] Metroid Prime: Federation Force <ACT> (Nintendo) {2016.08.25} (¥4.700) - 4.286 / NEW <20-40%>

***

Sadly, as Chris pointed out, second week drop isn't going to be pretty. And even if it isn't that bad, and even if most of W1 sales didn't come from the LE, used sales are going to eat into any potential """"legs"""" the game might have.
 
The thing with Metroid numbers is that most sales came from the Special Edition and they will drop like a rock next week. When you look at the big picture of LTD and not the irrelevant "better than expected for first week" things won't look good. it will likely been outsold from almost all previous 2D (and 3D) entries.
What's the deal with price drops in Japan? Do they happen as early and as frequently as they do in the West? I'm guessing the general interest in Metroid in Japan just isn't there though no matter the price.
 
I feel like at this point people are just trying to belittle Sony by calling PS4 niche. Or some of y'all have a weird fucking definition what is niche. PS4 is not niche. Even Wii U isn't niche. They're just not blockbusters. Imma call Switch niche too until it sells more than 10 million consoles, might as well use the word wrong too.
It's an accurate description, it means a smaller but dedicated market sector.

Vita, which was in the same ballpark as PS4, has regularly been described as a niche, primarily for the animu market it basically cornered.
Sega consoles were always a niche in Japan. N64 and Gamecube were a Nintendo niche in Japan.

Switch is not a niche, it's just new. It's clearly going to be the market leader. I guess technically it is in an 'early adopter' niche?
 
The thing with Metroid numbers is that most sales came from the Special Edition and they will drop like a rock next week. When you look at the big picture of LTD and not the irrelevant "better than expected for first week" things won't look good. it will likely been outsold from almost all previous 2D (and 3D) entries.
Metroid will be carried by western markets, if any.
Japan is largely irrelevant for the series.
 
Personally, i think PS4 is doing very well in Japan. It sold ~25k on a normal week (except if you thought the 5th WE for the system will sell units), it's above PS3 both software and hardware wise, which is something quite impressive considering the state of the home consoles in Japan and mobile market (which is stronger then what PS3 competitors were combined).

Also, i think niche is a word that doesn't make sense for a console projected to sell ~10m units, especially with the factors i stated above. I guess some people are just trying too hard...
 
The thing with Metroid numbers is that most sales came from the Special Edition and they will drop like a rock next week. When you look at the big picture of LTD and not the irrelevant "better than expected for first week" things won't look good. it will likely been outsold from almost all previous 2D (and 3D) entries.
That's sad.

I wonder what's the issue with Metroid and Japan tbh.
 

Chris1964

Sales-Age Genius
Famitsu Sales: Week 38, 2017 (Sep 11 - Sep 17)

01./00. [PS4] Winning Eleven 2018 <SPT> (Konami) {2017.09.14} (¥7.600) - 69.190 / NEW <60-80%>
02./02. [NSW] Splatoon 2 # <ACT> (Nintendo) {2017.07.21} (¥5.980) - 30.629 / 1.187.805 <80-100%> (-38%)
03./00. [3DS] Metroid: Samus Returns # <ACT> (Nintendo) {2017.09.15} (¥4.980) - 28.596 / NEW <60-80%>
04./00. [PS4] Uncharted: The Lost Legacy <ADV> (Sony Interactive Entertainment) {2017.09.14} (¥4.900) - 21.275 / NEW <60-80%>
05./01. [PS4] Destiny 2 <ACT> (Sony Interactive Entertainment) {2017.09.06} (¥7.900) - 15.061 / 66.690 <80-100%> (-71%)
06./00. [PS3] Winning Eleven 2018 <SPT> (Konami) {2017.09.14} (¥6.600) - 12.347 / NEW <60-80%>
07./05. [3DS] Dragon Quest XI: Echoes of an Elusive Age # <RPG> (Square Enix) {2017.07.29} (¥5.980) - 12.216 / 1.695.623 <80-100%> (-43%)
08./03. [PS4] Everybody's Golf <SPT> (Sony Interactive Entertainment) {2017.08.31} (¥5.900) - 11.564 / 137.681 <80-100%> (-54%)
09./08. [NSW] Mario Kart 8 Deluxe <RCE> (Nintendo) {2017.04.28} (¥5.980) - 11.063 / 639.161 <80-100%> (+9%)
10./06. [NSW] Monster Hunter Double Cross: Nintendo Switch Ver. # <ACT> (Capcom) {2017.08.25} (¥5.800) - 9.464 / 145.709 <60-80%> (-32%)
11./11. [3DS] The Snack World: TreJarers <RPG> (Level 5) {2017.08.10} (¥4.800) - 7.477 / 165.000 <80-100%> (-4%)
12./07. [PS4] Dragon Quest XI: Echoes of an Elusive Age # <RPG> (Square Enix) {2017.07.29} (¥8.980) - 6.373 / 1.306.953 <80-100%> (-52%)
13./00. [PS4] NBA 2K18 # <SPT> (Take-Two Interactive Japan) {2017.09.19} (¥7.300) - 5.707 / NEW <20-40%>
14./04. [NSW] Dragon Ball: Xenoverse 2 for Nintendo Switch <FTG> (Bandai Namco Games) {2017.09.07} (¥6.800) - 4.863 / 27.874 <80-100%> (-79%)
15./00. [PS4] F1 2017 <RCE> (Ubisoft) {2017.09.14} (¥7.980) - 4.639 / NEW <20-40%>
16./14. [NSW] The Legend of Zelda: Breath of the Wild # <ADV> (Nintendo) {2017.03.03} (¥6.980) - 4.360 / 514.556 <80-100%> (+6%)
17./12. [3DS] Etrian Mystery Dungeon 2 # <RPG> (Atlus) {2017.08.31} (¥6.480) - 3.321 / 44.396 <60-80%> (-50%)
18./17. [3DS] Animal Crossing: New Leaf - Welcome amiibo <ETC> (Nintendo) {2016.11.23} (¥2.700) - 3.202 / 223.344 <80-100%> (+3%)
19./00. [NSW] Champion Jockey Special <SLG> (Koei Tecmo) {2017.09.14} (¥7.800) - 2.512 / NEW <20-40%>
20./18. [PS4] Grand Theft Auto V [New Price Edition] <ACT> (Take-Two Interactive Japan) {2015.10.08} (¥4.990) - 2.362 / 293.898 <80-100%> (-8%)
21./19. [PS4] Dragon Quest X: All in One Package <Dragon Quest X: Mezameshi Itsutsu no Shuzoku Online \ Dragon Quest X: Nemureru Yuusha to Michibiki no Meiyuu Online \ Dragon Quest X: Inishie no Ryuu no Denshou Online> <RPG> (Square Enix) {2017.08.17} (¥4.800) - 2.093 / 29.695 <80-100%> (-18%)
22./15. [PS4] Resident Evil: Revelations <ADV> (Capcom) {2017.08.31} (¥2.990) - 2.086 / 15.293 <60-80%> (-42%)
23./13. [3DS] Great Phoenix Wright: Ace Attorney 2 - Naruhodou Ryuunosuke no Kakugo <ADV> (Capcom) {2017.08.03} (¥5.800) - 2.032 / 104.212 <80-100%> (-52%)
24./24. [PS4] Minecraft: PlayStation 4 Edition <ADV> (Sony Computer Entertainment) {2015.12.03} (¥2.400) - 2.020 / 253.048 <80-100%> (-1%)
25./30. [PSV] Minecraft: PlayStation Vita Edition # <ADV> (Sony Computer Entertainment) {2015.03.19} (¥2.400) - 1.905 / 1.011.819 <80-100%> (+9%)
26./20. [PS4] NieR: Automata <RPG> (Square Enix) {2017.02.23} (¥7.800) - 1.880 / 343.043 <80-100%> (-19%)
27./00. [NSW] Winning Post 8 2017 <SLG> (Koei Tecmo) {2017.09.14} (¥7.800) - 1.774 / NEW <20-40%>
28./26. [NSW] Arms <FTG> (Nintendo) {2017.06.16} (¥5.980) - 1.741 / 216.541 <80-100%> (-10%)
29./00. [PS4] Raiden V: Director’s Cut # <STG> (Moss) {2017.09.14} (¥6.800) - 1.730 / NEW <40-60%>
30./00. [3DS] Mario Kart 7 <RCE> (Nintendo) {2011.12.01} (¥4.571) - 1.721 / 2.746.696 <80-100%>

Top 30

PS4 - 13
NSW - 8
3DS - 7
PS3 - 1
PSV - 1

HARDWARE
Code:
+-------+------------+------------+------------+------------+------------+-------------+
|System |  This Week |  Last Week |  Last Year |     YTD    |  Last YTD  |     LTD     |
+-------+------------+------------+------------+------------+------------+-------------+
|  NSW  |     38.006 |     47.801 |            |  1.683.937 |            |   1.683.937 |
| PS4 # |     27.480 |     31.595 |     96.567 |  1.330.913 |    981.895 |   5.252.529 |
| 3DS # |     20.413 |     22.468 |     36.737 |  1.344.349 |    962.115 |  23.255.762 |
| PSV # |      4.308 |      4.182 |      9.083 |    314.823 |    660.309 |   5.562.242 |
|  WIU  |        174 |        105 |      2.824 |     20.876 |    288.917 |   3.300.614 |
|  PS3  |         59 |         61 |        830 |     15.910 |     42.845 |  10.273.629 |
| XB1 # |         51 |         84 |        157 |      6.006 |      4.075 |      78.954 |
+-------+------------+------------+------------+------------+------------+-------------+
|  ALL  |     90.491 |    106.296 |    146.198 |  4.716.814 |  2.940.156 |  49.407.667 |
+-------+------------+------------+------------+------------+------------+-------------+
| XB1 S |         51 |         84 |            |      1.224 |            |       6.952 |
|PS4 Pro|      5.670 |     10.734 |            |    238.983 |            |     356.033 |
|  PS4  |     21.810 |     20.861 |     96.567 |  1.091.930 |    981.895 |   4.896.496 |
|  PSV  |      4.308 |      4.182 |      9.083 |    314.823 |    660.309 |   5.562.242 |
|n-2DSLL|     10.427 |     11.534 |            |    291.441 |            |     291.441 |
|  2DS  |      1.397 |      1.549 |     19.252 |    242.071 |     19.252 |     539.218 |
| n-3DS |      8.589 |      9.385 |     17.148 |    810.837 |    894.642 |   5.504.826 |
+-------+------------+------------+------------+------------+------------+-------------+
 
I feel like at this point people are just trying to belittle Sony by calling PS4 niche. Or some of y'all have a weird fucking definition what is niche. PS4 is not niche. Even Wii U isn't niche. They're just not blockbusters. Imma call Switch niche too until it sells more than 10 million consoles, might as well use the word wrong too.
The Famicom, Super Famicom, Gameboy, PS1, PS2, Wii, and DS (arguably also the PSP) were cultural phenomenons that broke into the mainstream and became must have items even for non-gamers. The Switch is showing signs of being next in that line.

Other systems were not necessarily failures (love my PC Engine and Dreamcast) but they do not define their generations and will generally be forgotten outside of gaming circles. The general population was unaffected by them and by definition they are niche.

Niche adjective
1. denoting or relating to products, services, or interests that appeal to a small, specialized section of the population.

It's not a weird definition. It's the definition.
 
That's sad.

I wonder what's the issue with Metroid and Japan tbh.
It's not a series that generally appeals to japan. Overall the most "realistic" in both style and just in general. At least compared to every other nintendo series. Explorative, atmospheric gameplay also isn't something that is really a big appeal to japan.
 
Personally, i think PS4 is doing very well in Japan. It sold ~25k on a normal week (except if you thought the 5th WE for the system will sell units), it's above PS3 both software and hardware wise, which is something quite impressive considering the state of the home consoles in Japan and mobile market (which is stronger then what PS3 competitors were combined).

Also, i think niche is a word that doesn't make sense for a console projected to sell ~10m units, especially with the factors i stated above. I guess some people are just trying too hard...
Be very surprised if ps4 hits 10m
 
The 3ds has some crazy tail years.

I wonder if the Switch can outsell its LTD, might be especially hard since the mobile is getting bigger and bigger in Japan with Nintendo in the market too.
 
That's sad.

I wonder what's the issue with Metroid and Japan tbh.
They never forgave Nintendo for passing an old Famicom franchise to a western developer?

Metroid isn't a huge seller worldwide either. It's a prestige Nintendo franchise due to game quality and history, but as is often pointed out Retro's DK games vastly outsold their three Metroid games.
 
The Famicom, Super Famicom, Gameboy, PS1, PS2, Wii, and DS (arguably also the PSP) were cultural phenomenons that broke into the mainstream and became must have items even for non-gamers. The Switch is showing signs of being next in that line.

Other systems were not necessarily failures (love my PC Engine and Dreamcast) but they do not define their generations and will generally be forgotten outside of gaming circles. The general population was unaffected by them and by definition they are niche.

Niche adjective
1. denoting or relating to products, services, or interests that appeal to a small, specialized section of the population.

It's not a weird definition. It's the definition.
Well that definition doesn't fit platform that is looking to sell close to 10 million units. That would mean that 1 out of 5 households in Japan would have PS4 (Japan having about 50 million households). That is not ''small specialized section'' of population.
 
They never forgave Nintendo for passing an old Famicom franchise to a western developer?

Metroid isn't a huge seller worldwide either. It's a prestige Nintendo franchise due to game quality and history, but as is often pointed out Retro's DK games vastly outsold their three Metroid games.
Tropical freeze didn't, but DkCR did, but it was also on the wii. If prime 1 was on the wii, it might have about the same sales. Overall it's not big worldwide, but we have to see samus returns for the rest.
 
The Famicom, Super Famicom, Gameboy, PS1, PS2, Wii, and DS (arguably also the PSP) were cultural phenomenons that broke into the mainstream and became must have items even for non-gamers. The Switch is showing signs of being next in that line.

Other systems were not necessarily failures (love my PC Engine and Dreamcast) but they do not define their generations and will generally be forgotten outside of gaming circles. The general population was unaffected by them and by definition they are niche.

Niche adjective
1. denoting or relating to products, services, or interests that appeal to a small, specialized section of the population.

It's not a weird definition. It's the definition.
So if a system is not a ''cultural phenomenon'' then it's niche? There is not a middle ground? What kind of logic is that anyway?
 
Why are people suddenly questionning the state of PS4 in Japan ? It's doing the same sales as it always did since a couple of years now. Unless something unexpected happens, it will likely end a bit higher than PS3 did at best.
 
It's an accurate description, it means a smaller but dedicated market sector.

Vita, which was in the same ballpark as PS4, has regularly been described as a niche, primarily for the animu market it basically cornered.
Sega consoles were always a niche in Japan. N64 and Gamecube were a Nintendo niche in Japan.

Switch is not a niche, it's just new. It's clearly going to be the market leader. I guess technically it is in an 'early adopter' niche?
Well, what do you know. Something I'm going to actually agree with you on. In Japan, Sony's systems are definitely niche at this point. The type of experience they offer as a whole no longer lines up with what the wider Japanese gaming market is looking for. You can see that in both the hardware and software sales. It caters to the 'niche' group that want those specific experiences, whereas 3DS for example (and soon Switch), is more of an "everyman" system.

There's nothing wrong with that though. It's just how thing are over there right now. Not sure why that label doesn't fly with people, especially seeing as it's far from niche outside of Japan.

Why are people suddenly questionning the state of PS4 in Japan ? It's doing the same sales as it always did since a couple of years now. Unless something unexpected happens, it will likely end a bit higher than PS3 did at best.
I'm not entirely sure why Principate seemed shocked at PS4's numbers this week. There was nothing noteworthy or irregular about them.
 
It's an accurate description, it means a smaller but dedicated market sector.

Vita, which was in the same ballpark as PS4, has regularly been described as a niche, primarily for the animu market it basically cornered.
Sega consoles were always a niche in Japan. N64 and Gamecube were a Nintendo niche in Japan.

Switch is not a niche, it's just new. It's clearly going to be the market leader. I guess technically it is in an 'early adopter' niche?
I still don't agree with you. You can easily find better words to describe ps4's place in the market. What is the arbitrary number where niche ends? Multi-million sellers of anything in technology is mass appeal. VITA became niche because of it's limited active player base and software sales. Ps4 just had a game selling over 1.5 million including digital sales.
 
Edit: I still think it is confusing to use the word baseline in the wrong way. We should be using something like "shipments", since baseline already is defined as relating to product interest based on sales.
Is baseline genuinely a thing though? Never thought it was a real sales concept, just something invented in these threads. I've never seen it used anywhere else in this way.
 
That is not good for the PS4.
Isnt this about it usually have been selling for a long time now? I dont think theres been too much recent stuff happening to noticeably change how the PS4 is selling. Still too early for games like Monster Hunter World to have a bigger impact on the hardware sales, at least on a week to week basis.
 
Man, I hope Europe and North America buy Metroid. Really good game and playing a new 2D Metroid again makes me realize it's something I really need in my gaming life.

Another solid hold for Switch. Let's hope they continue to have a minimum of this many with bumps for bigger releases.
 
They never forgave Nintendo for passing an old Famicom franchise to a western developer?

Metroid isn't a huge seller worldwide either. It's a prestige Nintendo franchise due to game quality and history, but as is often pointed out Retro's DK games vastly outsold their three Metroid games.
It sure as shit sells a lot better than it does in Japan.
 
Niche is not a derogatory term. In fact, niches can profitably exist and be successful in their own.

Niche does not strictly refer to the market size or, as some of you have implied, to the sales of a product. There exist pretty big niche audiences: everything is in relative terms, though, and those might be small compared to wider audiences. It does not matter whether PS4 is selling 5m or 10m units.

What I mainly meant when calling PS4 a niche product (it was not an axiom, but an opinion open to debate) was that the platform seems to have a very specific and dedicated audience, homogeneous in terms of gaming preferences. This can be seen by the most popular genres, and the type of games PS4 is getting from third-parties: jRPGs, action/adventure games, FPS aimed at the young adult segment of the gaming population. Contrarily, a platform such as 3DS, on top of having a much bigger installed base, was clearly bought by a more heterogenous audience: from kids to young adults, to older people and young girls. This made 3DS a mass-market product, such as DS and PS2 back in the days.

Therefore, the niche term refers mainly to how specialized a product is (how small is the audience the product is targeting to); this is, in turn, directly related to sales, but the equation niche=sales is wrong per se, and finding the threshold below which a product can be considered a niche one seems a silly argument.
 
The Famicom, Super Famicom, Gameboy, PS1, PS2, Wii, and DS (arguably also the PSP) were cultural phenomenons that broke into the mainstream and became must have items even for non-gamers. The Switch is showing signs of being next in that line.

Other systems were not necessarily failures (love my PC Engine and Dreamcast) but they do not define their generations and will generally be forgotten outside of gaming circles. The general population was unaffected by them and by definition they are niche.

Niche adjective
1. denoting or relating to products, services, or interests that appeal to a small, specialized section of the population.

It's not a weird definition. It's the definition.
PS4 is still not niche then since it appeal to more than a small \specialized section of the population.
Since it also going to keep on selling at could end up a little under PS3.
Not everything is niche just because it does not become full mass market .
That is like saying all manga that not OP , AOT , Naruto etc etc are niche because they don't sell millions per vol .
 
The discrepancy in Arms sales between Famitsu and M-C continues.

Splatoon 2 couldn't keep that 100% attach rate without bundles, it drops all the way to 80-85% this week. Still that was around what I was expecting if it maintains this type of attach rate during the holiday it could easily pass 3 million this year. The only question is which games will receive bundles during the holiday months when Switch stock will be at it's highest.

Metroid predictably didn't do too well, if it passes 40K next week it would be a miracle.

I totally didn't see Destiny 2 drop happening(in Japan or elsewhere), I personally expected it to do as well as the debut. It seems that Bungie didn't do enough to make old owners jump in. I don't know if this is an issue of not enough marketing or not enough incentives for old owners to buy the sequel yet. Perhaps it's a mix of both since in terms of critical reception it got a much higher score than the debut.

Is it the Dragon Quest XI effect that the 3ds YTD is like 18% more than its previous year?
MHXX + DQXI + 2DS... it has had a stacked first 8 months of the year - but the holidays last year were much stronger with Pokemon, YW and SMM so I still expect it to finish down YoY just by not so much as I originally thought. The truth is that the Switch hasn't really effected it's sales too much this year, which I though would be a factor but I guess a lot of the audience hasn't been able to buy the Switch yet or it's just too expensive for younger kids. This might change once the holidays roll in and kids get their Switches.
 
19./00. [NSW] Champion Jockey Special <SLG> (Koei Tecmo) {2017.09.14} (¥7.800) - 2.512 / NEW <20-40%>
27./00. [NSW] Winning Post 8 2017 <SLG> (Koei Tecmo) {2017.09.14} (¥7.800) - 1.774 / NEW <20-40%>

Surprisingly low sell-through ratio for those.
 
I don't understand how a system that will probably sell 10m units is niche. Yeah PS4 is a mediocre performer for a system that has literally all the third party support but it still isn't niche.
 
The discrepancy in Arms sales between Famitsu and M-C continues.

Splatoon 2 couldn't keep that 100% attach rate without bundles, it drops all the way to 80-85% this week. Still that was around what I was expecting if it maintains this type of attach rate during the holiday it could easily pass 3 million this year. The only question is which games will receive bundles during the holiday months when Switch stock will be at it's highest.

Metroid predictably didn't do too well, if it passes 40K next week it would be a miracle.

I totally didn't see Destiny 2 drop happening(in Japan or elsewhere), I personally expected it to do as well as the debut. It seems that Bungie didn't do enough to make old owners jump in. I don't know if this is an issue of not enough marketing or not enough incentives for old owners to buy the sequel yet. Perhaps it's a mix of both since in terms of critical reception it got a much higher score than the debut.
That question was already answered : Super Mario Odyssey.
 
I don't understand how a system that will probably sell 10m units is niche. Yeah PS4 is a mediocre performer for a system that has literally all the third party support but it still isn't niche.
The term niche is not strictly related to sales, and refers to the type of audience the product is targeting to. If the direct competitor is going to sell 25m units, and there are other direct competitors for consumers' money in the mobile sector that are able to attract a wider audience, then a niche product might well sell 10m units.
 

Chris1964

Sales-Age Genius
Metroid will be carried by western markets, if any.
Japan is largely irrelevant for the series.
It's a Metroid title on 3DS. I doubt Nintendo has big expectations and with something close to half million they will be more than happy. But this time west must carry its sales and that didnt happen so far with this year's 3DS releases. Who knows, maybe there is some hype of it outside of internet.
 
19./00. [NSW] Champion Jockey Special <SLG> (Koei Tecmo) {2017.09.14} (¥7.800) - 2.512 / NEW <20-40%>
27./00. [NSW] Winning Post 8 2017 <SLG> (Koei Tecmo) {2017.09.14} (¥7.800) - 1.774 / NEW <20-40%>

Surprisingly low sell-through ratio for those.
I don't think I'll ever understand Koei Tecmo's release strategy. Why are they releasing two horse racing games on the same day? Is the userbase so niche that most people will just pick up both? Similarly confusing is that day when they'll pump out a couple of old Musou games.
 
Therefore, the niche term refers mainly to how specialized a product is (how small is the audience the product is targeting to); this is, in turn, directly related to sales, but the equation niche=sales is wrong per se, and finding the threshold below which a product can be considered a niche one seems a silly argument.
I mean when it comes to gaming or most entertainment things niche normal associated low\small\sales etc etc.
Breaking down how specialized a product is whole other ball game with a lot of factors.