Media Create Sales: Week 7, 2015 (Feb 09 - Feb 15)

Mar 22, 2007
23,613
2
1,000
I thought there was a new X360 bundle coming out, may have confused that with something else.

Still, that's quite late for a game that was released last year.
Ah ok, that i dont know about.

Maybe the japanese version is dubbed, so it takes a bit extra time. Call of Duty dubbed version is also released a bit later in Japan, although maybe not as late as ~3 months after the EU/US release.


Hmm... doesn't look like the PSP audience switched over to PSV.
Keep in mind that this is an updated version, not a brand new game. Those versions usually sell noticeably less compared to the first version.
 
Nov 22, 2013
942
0
0
Is there any reason why you think it would sell much less than predicted? How much do you think it will sell?



Wouldnt that be a bit short time between the release of Phantasy Star Nova and the Nepro acquisition, that PSN would be a main reason for why TriAce was sold? Phantasy Star Nova was released in late November 2014, and it was announced some days ago that Nepro got TriAce. Wasnt TriAce also under contract by Sega, so they (TriAce) already got payed for their work?
TriAces hardships have been going on for quite a long time, the new IPs they created haven´t been very successful, they got a good amount of work mainly from SquareEnix and Sega. Since the FF13 trilogy is over and there doesn´t seem to be big interest for neither Valkyry Profile nor Star Ocean from SQEXs part, it seems they aren´t working as closely as just a few years ago. Konami let them develop some games like Frontier Gate, all sold under expecation and Konami doesn´t seem to be interested in a more broader lineup anyway.

With both SQEX downsizing their collaboration and Konami falling through as a supporter. Sega was basically their last anchor in my opinion, they gave them the opportunity to work on their most successful handheld IP Phantasy Star. With the largely disappointing results it is reasonable to expect that they think that this simply didn´t work out and that they have to look for a different solution for their Phantasy Star games and moving forward with someone else instead. Sega also made pretty clear that they´ll consolidate their gaming devision, and I doubt a new IP by Tri-Ace is in their books.

Basically they have lost a lot of support from publishers compared to previous years and they had no luck with their last chance which in my opinion was becoming the developers of handheld versions of Phantasy Star games going forward, due to the bad performance and lukewarm reception. Their situation seemed to be that they had little and insufficient contract work to keep the boat afloat going forward and therefore a very bad outlook for the coming years.
 
Aug 15, 2010
12,060
0
0
twitter.com
God Eater series comparison (Media Create)

01./00.[PSP]God Eater (Namco Bandai) - 295,405 / NEW
01./00.[PSP]God Eater: Burst(Bandai Namco)- 263.150 / NEW

01./00. [PSV] God Eater 2 # <ACT> (Bandai Namco Games) {2013.11.14} (¥5.980) - 266.326 / NEW <75,86%>
04./00. [PSP] God Eater 2 <ACT> (Bandai Namco Games) {2013.11.14} (¥5.980) - 112.024 / NEW <63,29%>

[PSV] God Eater 2: Rage Burst (Bandai Namco, 02/19/15) – 234,180 (New)
[PS4] God Eater 2: Rage Burst (Bandai Namco, 02/19/15) – 37,824 (New)
 
Jan 31, 2010
3,105
37
595
TriAces hardships have been going on for quite a long time, the new IPs they created haven´t been very successful, they got a good amount of work mainly from SquareEnix and Sega. Since the FF13 trilogy is over and there doesn´t seem to be big interest for neither Valkyry Profile nor Star Ocean from SQEXs part, it seems they aren´t working as closely as just a few years ago. Konami let them develop some games like Frontier Gate, all sold under expecation and Konami doesn´t seem to be interested in a more broader lineup anyway.

With both SQEX downsizing their collaboration and Konami falling through as a supporter. Sega was basically their last anchor in my opinion, they gave them the opportunity to work on their most successful handheld IP Phantasy Star. With the largely disappointing results it is reasonable to expect that they think that this simply didn´t work out and that they have to look for a different solution for their Phantasy Star games and moving forward with someone else instead. Sega also made pretty clear that they´ll consolidate their gaming devision, and I doubt a new IP by Tri-Ace is in their books.

Basically they have lost a lot of support from publishers compared to previous years and they had no luck with their last chance which in my opinion was becoming the developers of handheld versions of Phantasy Star games going forward, due to the bad performance and lukewarm reception. Their situation seemed to be that they had little and insufficient contract work to keep the boat afloat going forward and therefore a very bad outlook for the coming years.
Interesting, what are the main reasons PSNova under performed so badly?
 
Aug 15, 2010
12,060
0
0
twitter.com
Interesting, what are the main reasons PSNova under performed so badly?
Two pre-release demos that were bad all around. Poor word of mouth. etc.

Interesting tidbit from interview with SE CEO.

- Regarding f2p/mobile games, Matsuda says their goal is to go multiplatform, for example mobile titles would be released also on PS Vita or PS4. Their (mobile) teams are using Unity more and more, which should make it easier.
So....
Mevious FF for Vita?
Saga for PS4?

Maybe.....
 
Mar 22, 2007
23,613
2
1,000
TriAces hardships have been going on for quite a long time, the new IPs they created haven´t been very successful, they got a good amount of work mainly from SquareEnix and Sega. Since the FF13 trilogy is over and there doesn´t seem to be big interest for neither Valkyry Profile nor Star Ocean from SQEXs part, it seems they aren´t working as closely as just a few years ago. Konami let them develop some games like Frontier Gate, all sold under expecation and Konami doesn´t seem to be interested in a more broader lineup anyway.

With both SQEX downsizing their collaboration and Konami falling through as a supporter. Sega was basically their last anchor in my opinion, they gave them the opportunity to work on their most successful handheld IP Phantasy Star. With the largely disappointing results it is reasonable to expect that they think that this simply didn´t work out and that they have to look for a different solution for their Phantasy Star games and moving forward with someone else instead. Sega also made pretty clear that they´ll consolidate their gaming devision, and I doubt a new IP by Tri-Ace is in their books.

Basically they have lost a lot of support from publishers compared to previous years and they had no luck with their last chance which in my opinion was becoming the developers of handheld versions of Phantasy Star games going forward, due to the bad performance and lukewarm reception. Their situation seemed to be that they had little and insufficient contract work to keep the boat afloat going forward and therefore a very bad outlook for the coming years.
Yeah, TriAce doesnt seem to have done too well during the last years, and i think it was the overall problems (those that you mentioned) that TriAce faced that was the main reason for the Nepro acquisition, indeed, i agree. I have to admit that i dont know how fast these acquisitions usually are being done (probably variates from case to case), but it seems to me to be a bit short time between the release of PSN (then they would have to wait some weeks to see how it sells) and when the Nepro acquisition happened for the PSN sales to have a bigger impact if they were sold off or not. I think that Nepro could have bought TriAce regardless if PSN sold better, but the PSN sales probably didnt help TriAce's case. But i think that TriAce made a good decision to sell themself off, since then they can perhaps be guaranteed to have works for the upcoming years.


Two pre-release demos that were bad all around. Poor word of mouth. etc.
Someone say that Phantasy Star Online 2 also is likely a reason, that people could just play PSO2 instead.
 
Oct 2, 2014
259
0
0
TriAces hardships have been going on for quite a long time, the new IPs they created haven´t been very successful, they got a good amount of work mainly from SquareEnix and Sega. Since the FF13 trilogy is over and there doesn´t seem to be big interest for neither Valkyry Profile nor Star Ocean from SQEXs part, it seems they aren´t working as closely as just a few years ago. Konami let them develop some games like Frontier Gate, all sold under expecation and Konami doesn´t seem to be interested in a more broader lineup anyway.

With both SQEX downsizing their collaboration and Konami falling through as a supporter. Sega was basically their last anchor in my opinion, they gave them the opportunity to work on their most successful handheld IP Phantasy Star. With the largely disappointing results it is reasonable to expect that they think that this simply didn´t work out and that they have to look for a different solution for their Phantasy Star games and moving forward with someone else instead. Sega also made pretty clear that they´ll consolidate their gaming devision, and I doubt a new IP by Tri-Ace is in their books.

Basically they have lost a lot of support from publishers compared to previous years and they had no luck with their last chance which in my opinion was becoming the developers of handheld versions of Phantasy Star games going forward, due to the bad performance and lukewarm reception. Their situation seemed to be that they had little and insufficient contract work to keep the boat afloat going forward and therefore a very bad outlook for the coming years.
You talk as if Tri-Ace was doing nothing and just expecting what Sega would contract them after PS Nova sales consolidation, that Sega was just waiting for the prediction that PS Nova could underperform to be confirmed in order to change their whole strategy and ditch Tri-Ace (no word about other Sega bombas, especially Sonic), and that after receiving the news that Sega wouldn't work with them anymore they immediately put their company on sale, to a mobile company.
 
Nov 22, 2013
942
0
0
Yeah, TriAce doesnt seem to have done too well during the last years, and i think it was the overall problems (those that you mentioned) that TriAce faced that was the main reason for the Nepro acquisition, indeed, i agree. I have to admit that i dont know how fast these acquisitions usually are being done (probably variates from case to case), but it seems to me to be a bit short time between the release of PSN (then they would have to wait some weeks to see how it sells) and when the Nepro acquisition happened for the PSN sales to have a bigger impact if they were sold off or not. I think that Nepro could have bought TriAce regardless if PSN sold better, but the PSN sales probably didnt help TriAce's case.
PSN launched three months ago, preorders already hinted that it would perform quite worse even longer ago, so I doubt they hoped for a miracle instead of beeing a little bit more proactive.
 
Mar 22, 2007
23,613
2
1,000
PSN launched three months ago, preorders already hinted that it would perform quite worse even longer ago, so I doubt they hoped for a miracle instead of beeing a little bit more proactive.
Yeah, that might be. But i think that TriAce could have decided to sell themself to Nepro even if PSN sold better, based on their problems in the recent years. But who knows. Hard to know how TriAce was thinking and looking at the situation. But i think it could be a good thing for TriAce to do the sell off, since then they might be given work for the upcoming years =)
 
Jan 3, 2012
4,307
0
580
Majorca - Spain
Dragon Ball: Xenoverse has already outsold Dragon Ball Z: Battle of Z, Dragon Ball Z: Ultimate Tenkaichi and Dragon Ball: Raging Blast 2.

The game is showing good legs, but I don't think they will be long enough to catch Dragon Ball Z: Burst Limit which was the best selling console entry of past generation.

Code:
[B]Console Dragon Ball fighting titles since PS2 era[/B]:

[PS2] Dragon Ball Z: Budokai (Bandai) {2003.02.13} - 543.312
[NGC] Dragon Ball Z: Budokai (Bandai) {2003.11.28} - 47.518

Total - 590.830

[PS2] Dragon Ball Z: Budokai 2 (Bandai) {2004.02.05} - 507.245
[PS2] Dragon Ball Z: Budokai 2 [Playstation 2 the Best] (Bandai) {2004.09.16} - 76.938

Total - 584.183

[PS2] Dragon Ball Z: Budokai 3 (Bandai) {2005.02.10} - 642.424
[PS2] Dragon Ball Z: Budokai 3 [Playstation 2 the Best] (Bandai) {2006.03.02} - 33.141

Total - 675.565

[PS2] Dragon Ball Z: Budokai Tenkaichi (Bandai) {2005.10.06} - 551.894

[PS2] Super Dragon Ball Z (Bandai Namco Games) {2006.06.29} - 198.074

[PS2] Dragon Ball Z: Budokai Tenkaichi 2 (Bandai Namco Games) {2006.10.05} - 435.211
[WII] Dragon Ball Z: Budokai Tenkaichi 2 (Bandai Namco Games) {2007.01.01} - 165.969

Total - 601.180

[PS2] Dragon Ball Z: Budokai Tenkaichi 3 (Bandai Namco Games) {2007.10.04} - 282.658
[WII] Dragon Ball Z: Budokai Tenkaichi 3 (Bandai Namco Games) {2007.10.04} - 90.255
[WII] Dragon Ball Z: Budokai Tenkaichi 3 [Minna no Osusume Selection] (Bandai Namco Games) {2010.02.25} - 87.740

Total - 460.653

[PS3] Dragon Ball Z: Burst Limit (Bandai Namco Games) {2008.06.05} - 163.010
[360] Dragon Ball Z: Burst Limit (Bandai Namco Games) {2008.06.05} - 25.051

Total - 188.061

[PS2] Dragon Ball Z: Infinite World (Bandai Namco Games) {2008.12.04} - 199.966

[PS3] Dragon Ball: Raging Blast (Bandai Namco Games) {2009.11.12} - 129.688
[360] Dragon Ball: Raging Blast (Bandai Namco Games) {2009.11.12} - 10.816

Total - 140.504

[PS3] Dragon Ball: Raging Blast 2 (Bandai Namco Games) {2010.11.11} - 92.760
[360] Dragon Ball: Raging Blast 2 (Bandai Namco Games) {2010.11.11} - 5.688

Total - 98.448

[PS3] Dragon Ball Z: Ultimate Tenkaichi (Bandai Namco Games) {2011.12.08} - 81.785
[360] Dragon Ball Z: Ultimate Tenkaichi (Bandai Namco Games) {2011.12.08} - 1.390

Total - 83.175

[PS3] Dragon Ball Z: Battle of Z (Bandai Namco Games) {2014.01.23} - 54.512
[PSV] Dragon Ball Z: Battle of Z (Bandai Namco Games) {2014.01.23} - 40.456

Total - 94.968

[PS3] Dragon Ball: Xenoverse (Bandai Namco Games) {2015.02.05} - 67.270
[PS4] Dragon Ball: Xenoverse (Bandai Namco Games) {2015.02.05} - 44.642

Total - 111.912
 
Dec 26, 2013
15,659
0
0
Diberville, MS
twitter.com
Dragon Ball: Xenoverse has already outsold Dragon Ball Z: Battle of Z, Dragon Ball Z: Ultimate Tenkaichi and Dragon Ball: Raging Blast 2.

The game is showing good legs, but I don't think they will be long enough to catch Dragon Ball Z: Burst Limit which was the best selling console entry of past generation.
That is good, I think it deserves the sales for trying something different.
The problem was that DBZ fighting games were becoming stale.
It is funny to think that Xenoverse will probably rank higher on Metacritic than The Order 1886.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Mar 10, 2011
22,885
0
775
28
theflyingthoughtsblog.wordpress.com
That is good, I think it deserves the sales for trying something different.
The problem was that DBZ fighting games were becoming stale.
It is funny to think that Xenoverse will probably rank higher on Metacritic than The Order 1886.
It's not funny, it's the only logical conclusion after hearing the game is infested by Ghost Nappa.
 
Aug 25, 2013
24,331
0
0
I don't know if it is a running joke since every time it is made, at least three people patrolling these threads quickly reply calling out the joke.
the only running joke is the same people getting salty about the Vita jokes over and over again
The problem I see is that I understand when I see some new faces answering to the joke, but many times are people who follow MC threads since ever.
you know why
 
Mar 30, 2006
2,805
0
0
Tokyo
I was wondering just that, ha ha.
I think Chris has been late to post quite a few sales threads recently. Doesn't his script automatically scrape and format the sales data?

I realise this is a voluntary contribution of his, but GAF is reputed for its speed – as well as its accuracy. Perhaps the script needs some tweaking so that it can be triggered by anybody and the thread auto-created or something.
 
Mar 30, 2006
2,805
0
0
Tokyo
Ocarina of Time
Week 1: 182,998
Week 2: 40,262 / 223,260

Between Two Worlds
Week 1: 225,418
Week 2: 68,578 / 293,996

Majora's Mask
Week 1: 236,536
Week 2: 74,985 / 311,521

I will be pleasantly surprised if Zelda Wii U continues this trend. With the shift in design, the right marketing, and the right release timing, it has the potential to.

...But I'm fully expecting it to fall flat on its face :(
 
Jun 9, 2004
12,637
0
0
38
Chris, are you ok? say something if you are ok!

I think Chris has been late to post quite a few sales threads recently. Doesn't his script automatically scrape and format the sales data?

I realise this is a voluntary contribution of his, but GAF is reputed for its speed &#8211; as well as its accuracy. Perhaps the script needs some tweaking so that it can be triggered by anybody and the thread auto-created or something.
Oh, come on, he has been doing this shit for free without asking anything for god knows how much time. Let's respect him, we are not a magazine and we don't need to publish asap. I'm sure it´s coming soon and we will have our usual fun. Be patient.
 
Oct 2, 2014
259
0
0
Rage Burst's debut is good overall but weak on PS4. Both combined should easily do over 350k though which is a good result.
By the way, I expected the PS4 numbers to be better since the reports that PS4 version was selling better than the expected. Expectations must have been very low, so.
 
Mar 30, 2006
2,805
0
0
Tokyo
Oh, come on, he has been doing this shit for free without asking anything for god knows how much time. Let's respect him, we are not a magazine and we don't need to publish asap. I'm sure it´s coming soon and we will have our usual fun. Be patient.
Calm down. I did acknowledge that his contribution is voluntary and his efforts are greatly appreciated by everybody here. But if he has other priorities, there are plenty of other posters who are more than capable.

"We are not a magazine" is indeed true – we are a community.

Chris isn't the only guy who has done this – the torch has been passed from gaffer to gaffer. It can be passed again if need be.
 
Aug 26, 2005
4,504
0
0
44
Japan
retrogamesheaven.com
Calm down. I did acknowledge that his contribution is voluntary and his efforts are greatly appreciated by everybody here. But if he has other priorities, there are plenty of other posters who are more than capable.

"We are not a magazine" is indeed true – we are a community.

Chris isn't the only guy who has done this – the torch has been passed from gaffer to gaffer. It can be passed again if need be.

so why don't do it by yourself instead of complaing someone absence ?
 
Jun 9, 2004
12,637
0
0
38
Calm down. I did acknowledge that his contribution is voluntary and his efforts are greatly appreciated by everybody here. But if he has other priorities, there are plenty of other posters who are more than capable.

"We are not a magazine" is indeed true – we are a community.

Chris isn't the only guy who has done this – the torch has been passed from gaffer to gaffer. It can be passed again if need be.
I wasn't being aggressive at all, no need to calm down. And yes, I have seen many people do this, and many people burnt out of it because other people lack of patience or empathy.

In any case, it seems there is a new thread, so case closed.