TIMtationX
Member
Creating dreams and being able to walk around in them via Morpheus? This excites me.
Rofl how? God forbid someone show some creativity.The fuck was that MM?
Disappointing.
is this Sony's answer to SFM on steam? what are they trying to accomplish with this ?game?
I'm surprised they didn't talk about Morpheous functionality seeing as how the VR environment seems perfect for this. Like creating dioramas
The ship firing at the hover bike is totally the Flashback intro.
Rofl how? God forbid someone show some creativity.
Seems aimed at Morpheus and it's Move-like controller.
Surely we will have a much better understanding of this next year. Till then, it's MM, they have the benefit of the doubt, and the ascetics are indisputable.
i mean, it looked very unique and i'm interested in seeing what comes out of it.
but its totally not for me. i hate creating stuff in games
You play within dreams and stuff inconsistently change from one thing to another, like in real dreams, right?
However, the lighting in the trailer around 1:15 looks amazing. Is this gameplay or CGI?
You play within dreams and stuff inconsistently change from one thing to another, like in real dreams, right?
However, the lighting in the trailer around 1:15 looks amazing. Is this gameplay or CGI?
you sir, lack imagination lol...The fuck was that MM?
Disappointing.
Today we’re showing you a glimpse into some of our dreams. In making LittleBigPlanet and Tearaway, we’ve learnt a lot about digital creativity. The next step on this journey is Dreams. Dreams is a space where you go to play and experience the dreams of Media Molecule and our community. It’s also a space in which to create your own dreams, whether they’re games, art, films, music or anything in-between and beyond. Quite frankly, it’s a lovely place and we’d very much like you to visit as soon as we’re ready to accept guests. If any of this sounds like your cup of tea, or you’re curious about what this all really means, watch out for Paris Games Week in October.
Don't forget to follow us on Twitter @mediamolecule to see more about Dreams in the coming months!
Play creations by Media Molecule and the community. So hopefully that means there'll be a full set of Mm-made levels, like LBP.Dreams is a space where you go to play and experience the dreams of Media Molecule and our community.
And of course you can create your own to play and share.It’s also a space in which to create your own dreams, whether they’re games, art, films, music or anything in-between and beyond.
I may be wrong, but I think the idea is that one 'dream' will end and blend into another seamlessly. So it's sort of an endless feed of stuff. I would guess there'll be a web backend kind of like LBP where you can look up and insert stuff into your dream sequence.
It could be interesting, creatively, if there's a time limit per dream...going by the principle of constraint being good for creativity. But I guess people who want to make bigger, longer things might not like that.
As a filmmaker who also love games and game design, this is what intrigue me the most so far at this E3.
How will this play ? Are these just short-movies ? How is the level editor ? Is it simple to use but deep to use at its full potentiel ? Is it long to achieve to make a 1 min "experience" ? Do you only need a dualshock ? What is the content provided by MM ?
We have 0 answears for all those questions. PGS it is for more info.
Yeah I know, I just wrote down the questions I asked myself after watching the trailer for the third time
As a filmmaker who also love games and game design, this is what intrigue me the most so far at this E3.
How will this play ? Are these just short-movies ? How is the level editor ? Is it simple to use but deep to use at its full potentiel ? Is it long to achieve to make a 1 min "experience" ? Do you only need a dualshock ? What is the content provided by MM ?
Yeah I know, I just wrote down the questions I asked myself after watching the trailer for the third time
How will this play ?
Are these just short-movies ?
How is the level editor ?
Is it simple to use but deep to use at its full potential ?
Is it long to achieve to make a 1 min "experience" ?
Do you only need a dualshock ?
What is the content provided by MM ?
Compute only, no rasterizer.I need to know how they're rendering this stuff.
I have no idea what's going on, but I love it!
This is one of the most amazing looking games I've ever seen. I'm absolutely floored by the visuals.
Well, LBP did have background loading in the pod so you only briefly lost control over your SackThing.This looks great. Needs to find a way to hide loading times. Seems like they'd kill the immersion.