I have mixed feelings about this.
My concern can be articulated in the excavation of two prongs.
The first is that much, MUCH of the charm of MediEvil was in its design, and I don't know if that will be preserved.
MediEvil conducted a wonderful operation of metagaming in embracing its own goofiness and the limits of the Playstation hardware.
It was a stylistic choice driven by necessity, but it was also deliberate, and since characters and gameplay all found orbit around this framework the game works splendidly and feels cohesive in its vision.
With Resurrection there is a clear dismantling of this quilt. Upgraded graphics are not a bad thing but a divorce of the stylistic choices from the gameplay provides some problems.
I think this is one of the things that trips up so many remakes-- games were created in a certain era with both choices and limitations pertinent to that era. When you have the expanded technological input and just shove that into an old game it feels... weird. I'm not saying that older games are shallower or less substantial than newer ones. Not at all. But there's a mismatch. Like if I copied someone else's speech and tried to recite it as if it were my own. It might be really good but there would seem to be something off about it.
I'm guessing that this remaster will be a remarkable graphical departure from either the PS1 or PSP title, which is a good thing obviously since we are 20 years removed from the original. But I'm also hoping that along with that change in tech we will also see a complete re-imagining of Gallowmere's gameplay, even if it is thematically a remake.
I don't know if that makes sense to anyone else. But it's a concern I find erupting within myself whenever I see something like this.