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Metal Gear Rising: Reviewgeance thread of reviews and EatChildren

rvy

Banned
I have to say, reviews are a lot less divisive than I expected, even more so when you remove the ones that don't understand how the clock works.

I'm really impressed. Amazing what platinum acheived in just over a year.

dat Kenji Saito mojo.

RISING AVENGEANCE announcement, pls.
 

Alx

Member
Nice to see that Platinum managed to salvage a failing project into an 8+ game. Good job guys.
Most of the review comments are fine by me : short life and minor technical issues are not a problem as long as the gameplay is satisfying.
 

Carbonox

Member
dat Kenji Saito mojo.

RISING AVENGEANCE announcement, pls.

Metal Gear Rising Avengeance as the sequel?

animation1dfg2zq7g.gif


The final part of the trilogy will be called Metal Gear Rising Vengeance.
 

Tookay

Member
Jesus, I wasn't expecting it to review this highly in all honesty.

Even complaints about the length are a lot fewer than I anticipated.

Maybe game reviewers are finally wising up about games full of filler not necessarily being superior to tightly-paced experiences.

(And, maybe, even better, they've opened themselves up to the possibility you can replay good games, if they offer compelling reasons for it.)
 

mollipen

Member
depends on where you died, just look at your save game file playtime.

I'll check and see what the save file says next time I have the chance to get my hands on our debug unit. I'm curious to see how the actual playtime compares to what the in-game menu says.


So game journos using the timer at the end of the game to incorrectly state their entire play length for a run of the game is going to be a bad meme with this game, isn't it?

To be fair, when the game tells you a completion time, you tend to expect that that's what it's telling you. There's no real explanation in the game (at least that I remember) of how that playtime counter works, so it's perfectly reasonable to expect that it works like most other games out there (where actual playtime is counted, not fastest-completion time).
 

Hypron

Member
So game journos using the timer at the end of the game to incorrectly state their entire play length for a run of the game is going to be a bad meme with this game, isn't it?

I still can't believe journos don't time themselves using a timer to determine how long a game is. If you're going to include that in your review, do it the right way. You're paid to write reviews, is it too much to ask to get accurate information ffs?
 

Nemesis_

Member
So it's more Ninja Gaiden than DMC/Bayo? It's the vibe I was getting from the reviews.

Hmm. I am not a huge fan of Ninja Gaiden but I really, really love Revengeance. >_>

I still can't believe journos don't time themselves using a timer to determine how long a game is. If you're going to include that in your review, do it the right way. You're paid to write reviews, is it too much to ask to get accurate information ffs?

This is why I absolutely love reviewing 3DS and Wii U games. Makes it incredibly easy to highlight the disparities between in-game timer and the actual console timer.
 
I'll check and see what the save file says next time I have the chance to get my hands on our debug unit. I'm curious to see how the actual playtime compares to what the in-game menu says.




To be fair, when the game tells you a completion time, you tend to expect that that's what it's telling you. There's no real explanation in the game (at least that I remember) of how that playtime counter works, so it's perfectly reasonable to expect that it works like most other games out there (where actual playtime is counted, not fastest-completion time).
Admittedly its an asinine system, thats already comming back to bite them..
 
Never played the demo and just saw the video reviews. AMAZING action. Love the sword play.

Platinum Games are the masters of these kinds of action games.
 

Tookay

Member
What I don't get is how somebody who's clearly spent a single or multiple sitdown playthrough - spread across one day or several - for 7-8 hours can trust a timestamp that says 4 hours, without investigating further.
 
To be fair, when the game tells you a completion time, you tend to expect that that's what it's telling you. There's no real explanation in the game (at least that I remember) of how that playtime counter works, so it's perfectly reasonable to expect that it works like most other games out there (where actual playtime is counted, not fastest-completion time).


No I'm sorry. This is a cop out. You are a professional reviewer paid to play games. You should have enough affinity with a gaming experience to realise when the timer of a game doesn't reflect the total amount of time playing a game.

I will accept that excuse from some of the people in here, especially ones unfamiliar with the genre, but not from reviewers. It's lazy.
 

meta4

Junior Member
Edit: Playstation Lifestyle seems to be a banned site, must have missed that development. They gave it a 3/10 though, just for a complete picture.

Is there a comprehensive list of banned sites?

PS Lifestyle is in metacritic. Why is it banned here? and 3/10???? Wow!
 

rvy

Banned
Are these people stupid? Do they not realize how much time they spend playing a game without a total play time tracker? My God. How do they keep track of time in real life? iPhone alarm?
 

hamchan

Member
Even with the timer only showing the best time, it still seems the game is pretty short. In Jeff Gerstmann's review he wrote that he finished it in an afternoon.
 
What I don't get is how somebody who's clearly spent a single or multiple sitdown playthrough - spread across one day or several - playing for 7-8 hours can trust a timestamp that says 4 hours, without investigating further.
Didn't this same thing happen with Bayonetta, MadWorld, and Vanquish? A lot of "3-5 hour game!" talk in reviews.
 
Maybe game reviewers are finally wising up about games full of filler not necessarily being superior to tightly-paced experiences.

(And, maybe, even better, they've opened themselves up to the possibility you can replay good games, if they offer compelling reasons for it.)

So much this. I love RPGs but I would rather have them be higher quality more condensed experiences. I really wonder what a Skyrim with 50 hours of content might have been like or a Ni No Kuni that was 25 hours. Of course at some point games can get too short if they start to fall below $10/hour of gameplay so MGR is cutting it a little close IMO.
 

Skilletor

Member
So it's more Ninja Gaiden than DMC/Bayo? It's the vibe I was getting from the reviews.

That's how I feel from the demo and playing through the prologue. I can only imagine the emphasis on active defense will be more prevalent on higher difficulty levels.
 

mollipen

Member
No I'm sorry. This is a cop out. You are a professional reviewer paid to play games. You should have enough affinity with a gaming experience to realise when the timer of a game doesn't reflect the total amount of time playing a game.

I will accept that excuse from some of the people in here, especially ones unfamiliar with the genre, but not from reviewers. It's lazy.

What I'm saying is, in my case, I would be shocked if what my timer read—5:04—was far off from what I put into the game. I played and beat it in an afternoon, and while I don't remember exactly my start/stop times, I do know it was definitely a length where five hours made sense.

If it were a case where I had played eight hours of the game, my timer read five, and I went, "Well, that must be right," I'd totally agree with you. That wasn't the case, at least for me.

However, I definitely agree that if you are going to review a game and point out the game's length in your review, you should have a more accurate system for keeping track than just an in-game timer. (Because, really, games are so unreliable in such options being available.)
 

Nemesis_

Member
I've posted most major review outlets, are there any I am missing? I've sorted it by score, from highest to lowest.

That's the right way to do a review thread, right? >_>
 

Brobzoid

how do I slip unnoticed out of a gloryhole booth?
action games don't suffer for being short. more upsetting are the gears of war, finger in ear exposition parts... Molasses on a race track. :-/
 
I've posted most major review outlets, are there any I am missing? I've sorted it by score, from highest to lowest.

That's the right way to do a review thread, right? >_>

I rate this Thread a 6/10. It doesn't even have a sick banner and is less than 100 posts long.
 

rvy

Banned
Where do I begin?
Awful parry system.
Constantly obstructed camera and narrow rooms blocking view.
Enemies are overly difficult, and circle out of vision.
Bosses cannot be hit at times, adding to the ample frustration.
Bosses, grunts, even supporting characters are bland and forgettable.
Stealth and exploration are only partially done, and useless.
Story? What story? Oh, that mess.
VR Missions aren't worth playing. Offer no training opportunity.
Upgrades have little effect.
Did I mention how bad the parry and camera system are?
This game should have remained cancelled.


Fuck.
 

-tetsuo-

Unlimited Capacity
They don't access extra content like VR Missions? Weird.

For a lot a people, once through the campaign is what they expect and do play. Like I said, usually that is me as well. I know that I do not plan on ever playing the VR missions in this.
 
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