Yeah, if you miss the jeeps (aside from the last one) or the truck you'll fail, I just save ammo and take them out as fast as possible and make sure i'm not wasting time reloading when they're attacking
Yeah, if you miss the jeeps (aside from the last one) or the truck you'll fail, I just save ammo and take them out as fast as possible and make sure i'm not wasting time reloading when they're attacking
Can you actually survive on Hard not shooting anyone else and just hitting the jeeps? I can't remember actually being passive and needing to like headshot everyone so you don't die in that mission.
Can you actually survive on Hard not shooting anyone else and just hitting the jeeps? I can't remember actually being passive and needing to like headshot everyone so you don't die in that mission.
You have to engage, but the headshots shouldn't be needed, the stun gun is basically one hit stun no matter where you hit, and you should be fine to focus on the jeep first, provided you manage to stun the driver quick enough
I'm surprised I remembered all the XOF patch locations, but I forgot a cassette tape on my first playthrough of the GZ mission on Normal. xD It sucked because I was thinking that there was actually a tape up in the Guard Tower in the Admin building but I was like, Nah that's a different mission. xD
But then I remembered when I finished it and I was like oh NOOOO wait no there's a tape there. Damn.
the extra tapes are a radio play from around the release of peace walker, so pre-kiefer.
if anything, the VA cost of david hayter and robin atkin downes is what prevented it getting translated and made in english in 2010 (or whenever it aired)
The mouse movement when using a scope/bionc's is really fucking bad. Like how did that get past testing bad. Every other case mouse work's fine but any kind of scope and it behaves like shit.
Is it wrong not to be impressed with look of this game? I am really glad that game is optimized really well bar beside really good lighting there is not that much graphical impressive things. Geometry is basic and you can see that on complex objects, textures are ok (there are some good ones but most of them are just ok).
Is it wrong not to be impressed with look of this game? I am really glad that game is optimized really well bar beside really good lighting there is not that much graphical impressive things. Geometry is basic and you can see that on complex objects, textures are ok (there are some good ones but most of them are just ok).
It's a cross-gen-game after all, so I don't think anybody expected to be blown away by it graphics-wise. Still, I think it does look very nice at times.
Got an A on my first real attempt of the main mission, it's pretty forgiving. I wasn't planning on doing 100% but I think I might now, the game's a lot more replayable than I thought it would be.
Wow, this is a really great port. Runs great right off the bat, tons of options, feels really optimized. Solid effort from KojiPro, and a very promising sign of how the Fox Engine handles a bunch of different platforms. Mmm.
Downloaded, cranked everything to Extra High, 2560x1440 and the game play was smooth as silk. There was the odd hiccup during cutscenes, but nothing that would diminish the experience. Amazing.
I did have a problem with my Xbox One controller though. But quickly unplugging and re-plugging resolved any issues during game play.
I would say that this is a superb effort from Kojima. For the first time ever, I am playing a relevant MGS game on PC and it not only equals the best console version, but also surpasses it in some cases. Kojima just got me to double-dip with Phantom Pain - once on PS4 and once on PC.
Running this on a gaming rig I built two years ago. MSI 970 4G, 16GB of main RAM, regular spinning HDD.
Yeah I've bee struggling with it. Haha I find myself leaning on my chair in some vain attempt to see around snake more. I eventually get used to it, but if fog variability was introduced, I'd be changing it immediately
Is it wrong not to be impressed with look of this game? I am really glad that game is optimized really well bar beside really good lighting there is not that much graphical impressive things. Geometry is basic and you can see that on complex objects, textures are ok (there are some good ones but most of them are just ok).
Wow, this is a really great port. Runs great right off the bat, tons of options, feels really optimized. Solid effort from KojiPro, and a very promising sign of how the Fox Engine handles a bunch of different platforms. Mmm.
I agree with everything you said except the "tons of options" part.
Bundling things as fundamentally distinct as anti-aliasing, depth of field, screen space reflections and hdr bloom in a single setting is really annoying. It wouldn't be an issue if the game had an expert settings mode or a .ini, but as is, it's silly to e.g. not be able to tweak the DoF without affecting reflections or turning off AA.
Still waiting for mine too, but I think the next batch is due 12pm BRT, which is 3pm GMT (so just under 2 hours from now). Who knows if they'll have enough to give to everyone or if there'll be another wait though :/
I agree with everything you said except the "tons of options" part.
Bundling things as fundamentally distinct as anti-aliasing, depth of field, screen space reflections and hdr bloom in a single setting is really annoying. It wouldn't be an issue if the game had an expert settings mode or a .ini, but as is, it's silly to e.g. not be able to tweak the DoF without affecting reflections or turning off AA.