Do you have the option of uploading your gz save at any time or only at the beginning of a new game?
No one can do this yet to see it seems.
Do you have the option of uploading your gz save at any time or only at the beginning of a new game?
Snapping in and out of cover is improved in my opinion. It takes a more deliberate push of stick i think.
You can see the map and use iDroid features such as listening to tapes
I think it's unlikely that the companion app will be available for anything other than iOS and Android
Day 1 of MGSV over.
If I were to sum my opinions up it's a fantastic game, but I don't know if it's a special one. Parts, certainly, but the whole?
It feels like a western studio made a Kojima game, if that makes any sense.
It feels like a western studio made a Kojima game, if that makes any sense.
Sorry if this has been asked, but is the original theme from MGS2 & MGS3 (which was previously omited from 4 and PW due to legal issues) present and remixed in this games theme?
It doesn't
PC version isnt out, its steam locked even if you get the retail copy.
Well argued.
Am I the only one who finishes a mission and doesn't want to do the next one for fear of moving too fast even though I'm only up to mission 4 and there are a billion more hours left in the game? :lol
I'm tempted to go back to the first two missions and re-do the side requirements in those to 100% them.
OCD, not good in a game this size but I get this way in every massive game.
Day 1 of MGSV over.
If I were to sum my opinions up it's a fantastic game, but I don't know if it's a special one. Parts, certainly, but the whole?
It feels like a western studio made a Kojima game, if that makes any sense.
I remember exactly the excrutiating pain of waiting for mgs 2 3 and 4 these last 14 years, I honestly have never been more excited than this one.
When I bought it today, i only had the time for the intro...
THIS IS WITHOUT A DOUBT THE BEST OPENING FOR A METAL GEAR GAME EVER.
I mean, maybe you could explain what you mean in detail, or some nuance besides the usual easy signers of "its open world"
I'm 10 hours into the game (and at 4%) and the option to import my save is still there on the main menu. So any time.Do you have the option of uploading your gz save at any time or only at the beginning of a new game?
Okay, I've got a question for people who've gotten through some of the story. To me, Peace Walker was a hot steaming pile of garbage primarily because of its garbage story, and what it did to The Boss and Snake. One of my biggest gripes with MGSV (aside from them ditching Hayter and making BB sound/look like a completely new person) is that it's a direct sequel to PW, so what I'm wondering is if the story in TPP does a good job of rectifying what PW did to the characters/plot, or if it at least doesn't ruin them any further. Can anyone fill me in in the most non spoilery way possible?
I couldn't disagree with them further. The opportunity to make your own moments, in an almost GTA V like fashion, has already made the game for me.Unfortunately, this makes perfect sense.
Twitch probably, and I imagine you'll get copyright strikes from YT. Probably not worth itI'm going to stream later. Will I get banned from twitch or YouTube?
About 3-4 hours in here.
Completed 3 missions.
I'm very, very impressed. The game is absolutely fantastic. My main points thus far;
1.) It's gorgeous. The Fox Engine just has a really lovely, almost "soft" quality to it. Texture quality etc is excellent and the lighting is fantastic. I've not seen any particular weather conditions or anything yet, but in broad daylight the game looks fantastic. For those wondering, it's significantly nicer than Ground Zeroes was in the daytime.
2.) "Kojima Detail". For an open world environment and setting, it's incredibly rich in detail. Each area I've come across so far feels like its own place with its own set of challenges to consider. Everything from the environmental design to the buildings that can be explored, climbed on or traversed around, can be used to your advantage. On missions, even a small incidental outpost or village takes on its own importance and challenge. It feels like absolutely nothing has gone to waste even in areas this size.
3.) The audio tapes are excellent. I'm just listening to them with a cup of tea now while I post this. There's definitely back and forth like a codec conversation, and Snake talks a fair bit in some of them. They've already provided some really great insight to the early going of the game. Most are short too, generally between 1-3 minutes, so they're not a drag or inconvenience to listen to.
4.) Likewise, the games soundtrack and use of licensed music is wonderful. Used correctly it can pretty damn funny too. Silently extracting a high value target completely undiscovered, then fultoning him into the ether, all whileplays on a nearby radio, was absolutely hilarious.Kids in America
5.) Yeah, the game is massive. There are sub-missions to complete within main missions, the mission scoring system as per Ground Zeroes, Side Ops, Mother Base.. there's a crazy amount of stuff going on with the game. Expanding Mother Base, using it to research new equipment and weapons, and then replaying earlier missions for better scores or more objectives using that equipment, is something that feels like it has almost limitless potential. And I say this before even seeing any of the other "buddies" and having only researched a cardboard box up to now. The scale of the game, at both an outward facing and deeper level, is enormous.
6.) The prologue is slow and I feel goes on a little long. I was glad when it ended. But once the game gets going, it pulls you off the leash pretty quickly. Once the core gameplay starts, you're pretty much straight in with two feet, aside from a couple of very small cutscenes and some tutorial elements. A bit like Ground Zeroes, once you're dropped into an area, that area is yours with very few interruptions until you're ready for extraction. So far, I think the balance between gameplay and narrative/cutscenes has been excellent since the prologue.
Very impressed thus far. Can't wait to keep digging.
Twitch are still shutting down the streams. I don't know if you actually get banned or not. Considering people have the game via legitimate means it would be ridiculously unfair.I'm going to stream later. Will I get banned from twitch or YouTube?
Twitch probably, and I imagine you'll get copyright strikes from YT. Probably not worth it![]()
I'm going to stream later. Will I get banned from twitch or YouTube?
I'm thinking about starting my stream or working on my cqc video. What you guys think?
Any content that isn't specifically OK'd by HQ is subject to takedown prior to 9/1. Streams, VODs, videos, all of it.
We understand you are excited, but ask that you respect the street date for distribution.
From Konami's ToraShiro.
No idea but I've seen people say they've put like 10 hours in and are only like 5% done or something!
Is there a way to skip the long helicopter rides into mission areas?
Those of you who have the game, does this game work if I've only got an hour or two at a time max to play it?
Those lucky gaffers who play the game, how interesting are side ops? Is there any kind of story associated with them or is it just generic stuff like save that prisoner or collect that intel?
Is there anything to keep you invested in side ops besides gameplay and unit/ equipment improvement?
Absolutely. Side Ops, Managing your MB or just going to free roam to collect things is more than enough for an hour or two. I wouldn't jump in a story based mission though just incase since these tend to be unpredictable.