You will all be very satisfied. It's Metal Gear Fucking Solid.Can someone be completely honest and say how the story is? In comparison to former MGS games.
Finally some score reviews.
Does it have a hint of the old MGS2 theme?
Are there any long cutscenes in this one or are they all like GZ (going from gameplay into cutscene?)
A question for the die-hard fans: As far as you have played, are there any references to other games by Kojima not ZoE related? (Snatcher, Policenauts, Boktai) Just say yes or no in a spoiler box. Thank you.
(I'd ask on the spoiler thread but it's floored with info so I don't want to catch anything storywise...)
I'd rather not talk about Quiet but DD is random. Here is how I found him.
On my fourth story mission in Afghanistan as soon as I got deployed and started riding on my horse to the objective Kaz told me about a dog who looks tough or something of that nature so I looked around till I heart a little pup sound and so I immediately found him and Fulton-ed him back to my base.
That's where someone found him in an e3 preview, and in the Gregg guy's stream. Sure it's random?
When you fulton a tranqed enemy, can his allies see this and then know where you are?
Well, if I am going by one of the gameplay videos where they showed off finding himin a jungle then I'm going to say yes.
When you fulton a tranqed enemy, can his allies see this and then know where you are?
I think that was staged.
Even the interpreter location at e3 was staged.
If you had to rank the best MGS games, (an initial rank, mind due to the vastness of this game a final judgement may not be made for sometime) where would you say this game sits?
Seriously? You have to click the right analogue stick now? You didn't in GZ. That's annoying.
Few nit picky things.
- When you're choosing what to say to an enemy if you have him/her on hold up, it's annoying that you have to highlight what you want to say AND press the right analog stick. I'd prefer it if you could just highlight the thing and then remove your hand from the analog stick and it proceeds to do what you wanted.
Seriously? You have to click the right analogue stick now? You didn't in GZ. That's annoying.
Seriously? You have to click the right analogue stick now? You didn't in GZ. That's annoying.
It depends, there may be a few guards on the way to a village/base you're infiltrating so if you got caught there will be an instant alert to anyone who is near him but he can't call for backup. However, if you get caught at a base/village then it'll be instant alert as soon as the guard shouts/shoots at you. Reflex mode helps, that's for sure especially if you like to explore because if you do, a mission would take ages to complete.
I have not tried this since I tranquilize every enemy near each other before taking them all back to my base however, when you tranq a baddie and his allie is near, he'll get caution and go check on it so my guess is that they'll be alerted or something if they saw their buddy getting fulton-ed lol.
Seeing how MGSV is more HUD free compared to the previous games, does anyone know if bosses still have health bars? Or do you just have to pray that your shots will eventually take them out without any indication in the UI?
- Opening is one of the best openings in any MGS game, for comparison my favorite was the MGS2 opening. Be sure that you're free for like 2 or so hours so you could experience it with no interruptions.
- Harry Gregson-Williams score is phenominal. Has the feeling of triumph, sadness, anger and some synth mixed in.
- Exploring the open world is kind of empty but traversing + collecting things for MB is fun because the game is such a joy to control. As you progress through the game you'll want to revisit previous missions because you're slowly gaining new shit to experiment with.
- I cannot stress this enough, THE TAPES ARE VERY IMPORTANT. Big Boss talks there alot and even though he talks in cutscenes as well he's much more of a silent person but make no mistake, the facial performance is great and you can feel what he's feeling without saying it(I'm the guy who prefers if he talks but I also welcome this take as well)
- Game is overwhelming at first but after a few hours, everything will become second nature to the player.
- Didn't find many Easter Eggs but for those who have the game, go to your MotherBase and tranquilize Ocelot. See what happens.
- The game looks much better than GZ on Xbox One and the pop-in is reduced significantly.
- The animations and overall control feels on point and fine tuned much better than GZ ever was.
EDIT: No dips in FPS as well in the Xbox One version, at all. However, the game crashed on me once in a 4-5 hour session. Luckily, it autosaves alot.
They won't automatically know where you are but they will call it in and go into alert mode.When you fulton a tranqed enemy, can his allies see this and then know where you are?
Doesn't that get boring though? Just tranq enemies all day and running over Fultoning. I hated that about pw. Can this game be played and enjoyed without doing all the Fulton bullshit.
they do over their body
Doesn't that get boring though? Just tranq enemies all day and running over Fultoning. I hated that about pw. Can this game be played and enjoyed without doing all the Fulton bullshit.
Ok thanks!
Is anyone here actually playing without reflex mode? How frustrating is it to get discovered compared to GZ?
I sure as hell plan on playing it like I played GZ : reflex and marking trash turned off.
My OCD has kicked in already regarding trophies. You get the pop-up but as the list isn't on PSN yet then you can't view them, are these likely to automatically unlock once it does or not?
Yeah you did. I just played GZ yesterday and had to use the right stick to actually select my option after a grapple.
It also feels fine.
Quick question for PC players. If ground zeroes ran really well on my PC, will MGSV follow suit as well?
As someone who hated Peace Walker, this is good to hear.MGS3 = MGS5 > MGS4 > MGS2 > MGS1 > DID YOU RIKE IT? > MGS: PW
No you don't. You can change it in the options menu. Under "Control Settings" surprisingly enough.Seriously? You have to click the right analogue stick now? You didn't in GZ. That's annoying.
No you don't. You can change it in the options menu. Under "Control Settings" surprisingly enough.
I'm only gonna fulton the high stats soldiers and kill the rest. No D-List scrubs are getting into my private army.
It's kind of frustrating because enemies could be ANYWHERE on the map. They are not exclusive to just villages/outposts. However, you could restart from your final checkpoint if you get caught although your bonus points for not restarting in a mission will be lost. Good thing is that you can play the game in whatever way you want, tons of options.
Doesn't that get boring though? Just tranq enemies all day and running over Fultoning. I hated that about pw. Can this game be played and enjoyed without doing all the Fulton bullshit.
Sounds great but the size of the game is my biggest concern... I just don't have that kind of time anymore!
Sounds great but the size of the game is my biggest concern... I just don't have that kind of time anymore!
How long is it? Approximately?
I don't see why this is a problem for people, it's not like you have to beat it in a week. And it's not like you'll need any other games..
You can listen while you play, so it isn't like you are stuck on the screen a la Batman: AK
Pretty great impressions. If I wanted to do a straight story run (I know, I know), approximately how long am I looking at?
25 hrs? less?