Man, if Konami didn't let Kojima finish his story.
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
Here comes the fearmongering.
Man, if Konami didn't let Kojima finish his story.
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
It really seems like EU outlets have a different Embargo, 9am BST / 10am CET
MGS4 fans am cry
"However, where Phantom Pains gameplay systems are far richer and meatier than any the series has ever seen, its story feels insubstantial and woefully underdeveloped by comparison. It opens confidently, with Director Hideo Kojima ready to fully embrace the techno-fantasy, live-action military anime identity that Metal Gear has been courting for the better part of two decades. This spectacular opening establishes a mood and a bundle of plot-related questions that are more or less abandoned until the time comes, some 30-60 hours later (depending on which answers youre seeking and how you play). Generally those answers are rushed and unsatisfying, lacking any real build-up or thematic relevance.
This is doubly disappointing in a series known for (sometimes clumsily and exhaustively) exploring its subject matter. The opposite is true here though. The Phantom Pain brings up topics like the personal cost of revenge, child soldiers, and torture to name a few, but it has positively nothing to say about any of them other than that they exist. Thankfully though, it never wasted my time pretending to say more, as cut scenes were sparse and brief, so as to let me get back to playing. As nice as that might be though, Id rather have the problem that Guns of the Patriots had, where there were too many awesome moments and plot twists.
For their part, Phantom Pains story elements are at least well produced, with beautiful cinematography, and workmanlike performances from everyone, including Keifer Sutherland, who sadly has practically nothing to do as Big Boss. His inexplicable silence through even the most crucial story beats towards the end go beyond mere stoicism, and were positively jarring. Almost gone are the off-topic codec convos, climactic boss battles, and memorable character moments of Metal Gears past. Everyone seems to exist solely to walk on screen, deliver information, and then stand there dramatically."
MGS fans excluding PW am cry
"However, where Phantom Pains gameplay systems are far richer and meatier than any the series has ever seen, its story feels insubstantial and woefully underdeveloped by comparison. It opens confidently, with Director Hideo Kojima ready to fully embrace the techno-fantasy, live-action military anime identity that Metal Gear has been courting for the better part of two decades. This spectacular opening establishes a mood and a bundle of plot-related questions that are more or less abandoned until the time comes, some 30-60 hours later (depending on which answers youre seeking and how you play). Generally those answers are rushed and unsatisfying, lacking any real build-up or thematic relevance.
This is doubly disappointing in a series known for (sometimes clumsily and exhaustively) exploring its subject matter. The opposite is true here though. The Phantom Pain brings up topics like the personal cost of revenge, child soldiers, and torture to name a few, but it has positively nothing to say about any of them other than that they exist. Thankfully though, it never wasted my time pretending to say more, as cut scenes were sparse and brief, so as to let me get back to playing. As nice as that might be though, Id rather have the problem that Guns of the Patriots had, where there were too many awesome moments and plot twists.
For their part, Phantom Pains story elements are at least well produced, with beautiful cinematography, and workmanlike performances from everyone, including Keifer Sutherland, who sadly has practically nothing to do as Big Boss. His inexplicable silence through even the most crucial story beats towards the end go beyond mere stoicism, and were positively jarring. Almost gone are the off-topic codec convos, climactic boss battles, and memorable character moments of Metal Gears past. Everyone seems to exist solely to walk on screen, deliver information, and then stand there dramatically."
Metal Gear Solid V: The Phantom Pain is simply: Perfect.
5/5
http://www.examiner.com/review/meta...m-pain-ps4-review-kojima-is-perfect-once-more
Greg's review is fucking great, no spoilers to boot
https://www.youtube.com/watch?v=8m73PTDBrSM
Everyone should listen to it
MGS4 fans am cry
"However, where Phantom Pains gameplay systems are far richer and meatier than any the series has ever seen, its story feels insubstantial and woefully underdeveloped by comparison. It opens confidently, with Director Hideo Kojima ready to fully embrace the techno-fantasy, live-action military anime identity that Metal Gear has been courting for the better part of two decades. This spectacular opening establishes a mood and a bundle of plot-related questions that are more or less abandoned until the time comes, some 30-60 hours later (depending on which answers youre seeking and how you play). Generally those answers are rushed and unsatisfying, lacking any real build-up or thematic relevance.
This is doubly disappointing in a series known for (sometimes clumsily and exhaustively) exploring its subject matter. The opposite is true here though. The Phantom Pain brings up topics like the personal cost of revenge, child soldiers, and torture to name a few, but it has positively nothing to say about any of them other than that they exist. Thankfully though, it never wasted my time pretending to say more, as cut scenes were sparse and brief, so as to let me get back to playing. As nice as that might be though, Id rather have the problem that Guns of the Patriots had, where there were too many awesome moments and plot twists.
For their part, Phantom Pains story elements are at least well produced, with beautiful cinematography, and workmanlike performances from everyone, including Keifer Sutherland, who sadly has practically nothing to do as Big Boss. His inexplicable silence through even the most crucial story beats towards the end go beyond mere stoicism, and were positively jarring. Almost gone are the off-topic codec convos, climactic boss battles, and memorable character moments of Metal Gears past. Everyone seems to exist solely to walk on screen, deliver information, and then stand there dramatically."
Did you feel the story was sparse?
I wonder if sparse story is by metal gear standards or by the standards of other AAA games. Because I can see a metal gear game being sparse on metal gear stories yet still have a ton of cutscenes
For their part, Phantom Pain’s story elements are at least well produced, with beautiful cinematography, and workmanlike performances from everyone, including Keifer Sutherland, who sadly has practically nothing to do as Big Boss. His inexplicable silence through even the most crucial story beats towards the end go beyond mere stoicism, and were positively jarring. Almost gone are the off-topic codec convos, climactic boss battles, and memorable character moments of Metal Gears past. Everyone seems to exist solely to walk on screen, deliver information, and then stand there dramatically."
Game Trailers:
"Huge story threads are left wide open, as if Phantom Pain has more to say, but is cut off"
Damnit
That should worry you even more, it means main storylines were cut off.
MGS4 fans am cry
"However, where Phantom Pains gameplay systems are far richer and meatier than any the series has ever seen, its story feels insubstantial and woefully underdeveloped by comparison. It opens confidently, with Director Hideo Kojima ready to fully embrace the techno-fantasy, live-action military anime identity that Metal Gear has been courting for the better part of two decades. This spectacular opening establishes a mood and a bundle of plot-related questions that are more or less abandoned until the time comes, some 30-60 hours later (depending on which answers youre seeking and how you play). Generally those answers are rushed and unsatisfying, lacking any real build-up or thematic relevance.
This is doubly disappointing in a series known for (sometimes clumsily and exhaustively) exploring its subject matter. The opposite is true here though. The Phantom Pain brings up topics like the personal cost of revenge, child soldiers, and torture to name a few, but it has positively nothing to say about any of them other than that they exist. Thankfully though, it never wasted my time pretending to say more, as cut scenes were sparse and brief, so as to let me get back to playing. As nice as that might be though, Id rather have the problem that Guns of the Patriots had, where there were too many awesome moments and plot twists.
For their part, Phantom Pains story elements are at least well produced, with beautiful cinematography, and workmanlike performances from everyone, including Keifer Sutherland, who sadly has practically nothing to do as Big Boss. His inexplicable silence through even the most crucial story beats towards the end go beyond mere stoicism, and were positively jarring. Almost gone are the off-topic codec convos, climactic boss battles, and memorable character moments of Metal Gears past. Everyone seems to exist solely to walk on screen, deliver information, and then stand there dramatically."
Wasn't the ending left out of review copies?
I knew that Kiefer shit would ruin it.
Greg's review is fucking great, no spoilers to boot
https://www.youtube.com/watch?v=8m73PTDBrSM
Everyone should listen to it
This is what happens when you are going open world, story pacing and cinematic elements go to hell :/
IGN gives it a 10 but has a minus point for story. makes no sense how it gets a 10
Welp there it is
I knew that Kiefer shit would ruin it.
Yeah this is kind of what I'm thinking. Sparse for MGS standards.I wonder if sparse story is by metal gear standards or by the standards of other AAA games. Because I can see a metal gear game being sparse on metal gear stories yet still have a ton of cutscenes
I knew that Kiefer shit would ruin it.
So, this is going to be another Witcher 3 situation? Great game with an overall awesome world to play in, but disappointing main story?
GT review got me hyped. I'm good now.
To be fair, Snake was also quiet in MGS4 and Big Boss was quiet in Peace Walker.
Ah fuck, it sounds like he's botched the story and ended up making Peace Walker 2 - the worst possible outcome (of a range of pretty great outcomes, but still). Shit.
I mean, the gameplay will be phenomenal, but we already knew that from the magnificent Ground Zeroes. All I wanted, having played that game, was confirmation that Phantom Pain would wrap everything up satisfactorily. Looks like that's just not gonna happen, and seeing as this is the last MGS, that's really, really, really sad.
Weird, the kotaku piece mentions Kiefer talks more in the tapes.
I wonder if sparse story is by metal gear standards or by the standards of other AAA games. Because I can see a metal gear game being sparse on metal gear stories yet still have a ton of cutscenes
A great deal of the plot is told through optional cassette tapes that you can play any time, even when youre on a mission. These tapes have replaced the CODEC system, which is yet another welcome change, because listening to expository dialogue is wayyyy more palatable when you can do other stuff at the same time. This is where Kiefer Sutherland (the new Snake, replacing David Hayter) gets most of his lines, oddly.