dragonbane
Member
Well, as long as it is not forced and tacky I'm ok with it I guess.
is that a bioshock avatar
I'm already turned off by Metal Gear Solid's cut-scenes about serious subjects such as nuclear disarmament and cloning, moments before you fight a boss monster who is a man made out of bee's.
the man made a better spec ops the line than spec ops the line a decade before it even came out. and now his new game has waterboarding and child soldiers. i'm psyched.
It requires suspension of disbelief, and personally I've never had an issue with it. The stores have always been crazy and over the top, but that doesn't mean the themes can't be down to earth and relatable.
Honestly, I feel the same way. The only time Kojima ever comprehensively tackled a theme with a creative but restrained approach was Metal Gear Solid 2. Metal Gear Solid 3 was awesome, but it really was less about the themes and more about the characters.I am 100% pro better writing tackling difficult topics in video games.
I have seen NOTHING from Kojima that gives me faith in his ability to do so with Metal Gear Solid. I am really bracing myself for hot garbage in the story department.
Metal Gear: Other MIt can't be any worse than MGS4, so.
It's a big generalization but going to the limit is typically reserved for camp and schlock whereas true works of art are lauded for their subtlety and restraint.
If after even reading the Wikipedia page, it's still too difficult to understand, that not even your most devoted fans understand your story, that to me says that it's not of a particularly good quality.
I'm guessing it's a combination ofPaz getting the bomb/tracker(?) cut out of her while she's still conscious as seen in the trailer, and possibly a final scene of Big Boss getting shot or being next to an explosion as Mother Base is destroyed, and the shrapnel in his head and his blown off limbs are explicitly shown before cutting/fading to black.
It better not just be the Paz "package removal" scene.
I trust that Kojima is going to deliver but he is behaving like Molyneux as of late...
i bet my money that is that. It's the perfect scene to pump up as "go to the limit" when it's not a shocking scene in the slightest.
I fail to see where the supposed "hyperbole" is in these quotes from Kojima.
Blame the people who demanded MGS2 be fully explained. It honestly isn't all that hard to follow if you don't consider MGS4. It's only when that game tried to explain things that weren't meant to be explained that the series got far too complicated for its own good.
For what it's worth, MGS3 brilliantly avoided this by being a prequel. This game takes place far before things get insane as well. Big Boss' story is rather simple when you think about it.
Why blame the consumers?
1) MGS2 was too complicated to begin with. That's not their fault.
2) Kojima made the decision to compromise MGS4's quality to patch over the holes he left in MGS2. That wasnt the fault of his fans either.
The customer is always right my friend, if they don't understand the story, the story is too gawd darn complicated.
I do like Big Boss's story a lot more though as you say. Much more grounded. I'm honestly alright with the story as terms of the two clones of the ultimate soldier and a big tank that can fire nukes. It's when it goes supernatural and into fantasy where it loses the thread IMO.
oh boy. This just sounds like "let's throw in some shock factor to sell a lot of units" sort of deal.
He's been flapping his mouth a lot. But he actually shows off his games. They are tangible, real products. How many other devs release a system comparison video pre-release? Talk about transparency.
He might not hit the mark and the scenes will come off as tasteless or pointless. But that's not really a Molyneux thing. That would be more along the lines of creating something extremely ambitious and grand and it being fairly pedestrian when all is said and done. Kojima isn't hyping up MGSV in that regard. He's more about talking specific gameplay mechanics and story themes.
Why blame the consumers?
1) MGS2 was too complicated to begin with. That's not their fault.
2) Kojima made the decision to compromise MGS4's quality to patch over the holes he left in MGS2. That wasnt the fault of his fans either.
The customer is always right my friend, if they don't understand the story, the story is too gawd darn complicated.
I do like Big Boss's story a lot more though as you say. Much more grounded. I'm honestly alright with the story as terms of the two clones of the ultimate soldier and a big tank that can fire nukes. It's when it goes supernatural and into fantasy where it loses the thread IMO.
well obviously i'm talking about the side commentary he has been pushing in relation to the rational behind what he is attempting. Including revealing aspects about the game that should be left completely in the dark.
The fuck they are. Back in 2001 and somehow now one of the main reasons people state that they didn't like MGS2 is that they didn't play as Solid Snake for the majority of the game.
I blame the consumers because the situation is akin to fans sending death threats at Christopher Nolan and Warner Brothers to make a sequel to Inception that explainsexcept ten times worse.whether or not Cobb was really in a dream at the end,
Going off on a bit of a tangent there pal.
Who brought playing as Solid Snake into this? And nobody mentioned people hating MGS2 either!
The conversation currently is about the storyline being too complicated. Nothing to do with how well-liked the games are.
All these separate threads for his "crazy" talk is from the same interview if I'm not mistaken. Leave it to Gaf to make it seem like he's gone off the deep end and started spewing whatever to whomever. Wondering why all of this couldn't have been in one thread.
Going off on a bit of a tangent there pal.
Who brought playing as Solid Snake into this? And nobody mentioned people hating MGS2 either!
The conversation currently is about the storyline being too complicated. Nothing to do with how well-liked the games are.
Going off on a bit of a tangent there pal.
Ambiguous endings that leave you guessing is one thing.
Metal Gear Solid 2 is another thing entirely.
Plus, if that was really the purpose of how vague MGS2 was, and that was the intention from the start, why did Kojima use MGS4 to explain everything?
If it was meant to be ambiguous and uncertain, he would have left it that way. (Like any good writer would.)
Plus, if that was really the purpose of how vague MGS2 was, and that was the intention from the start, why did Kojima use MGS4 to explain everything?
If it was meant to be ambiguous and uncertain, he would have left it that way. (Like any good writer would.)
I brought that up to show how vapid and dim witted some of the criticism of MGS2 is. The reason some of the fanbase finds MGS2 complicated is they weren't/aren't trying to understand its intentions. You brought how well liked the games are in when you mentioned "the customer is always right" saying.
Actually, Raiden's inclusion as the main character is absolutely integral to what made the game so "complicated" to begin with. Again, I have to emphasize, the biggest problem with the Metal Gear series being complicated is trying to take the events of MGS2 at face value without bothering to think about the deeper thematic implications.
Ambiguous endings that leave you guessing is one thing.
Metal Gear Solid 2 is another thing entirely.
Plus, if that was really the purpose of how vague MGS2 was, and that was the intention from the start, why did Kojima use MGS4 to explain everything?
If it was meant to be ambiguous and uncertain, he would have left it that way. (Like any good writer would.)
Most likely because if he enjoyed his job, which i assume he does, he had to keep making metal gear. That combined with the pressure to continue snake's story from insane fans made it the natural fit.
I most certainly didn't bring up how well liked the games were when I mentioned that.
I brought up how if the consumer doesn't understand the story, the story is too complicated. Nothing to do with how well liked they are.
I apologise for your misunderstanding.
Right. Raiden, or whichever character you play as, is nothing to do with what I'm saying.
My point is that it's too complicated. The fact this discussion exists, proves that the storyline is too complicated. The fact that every new game in the series retcons something, shows it's too complicated, and is made up as it goes along.
If it's too complicated that nobody understands it ("thematic implications" or not") then it's useless.
edit: Some people are saying Death Threats.
Personally, I believe rendering your artistic work useless due to what other people think is an awful reason to do it.
I also believe death threats are awful and unacceptable, for the record.
He could have
A) Made Metal Gear Solid 4, and left the Metal Gear Solid 2 as is. If MGS2's story was so well told and subject to the consumers interpretations, he never would have had to mention it again.
B) Made another game in the Metal Gear universe featuring a different story and Solid Snake, remade Metal Gear, Snake before he became Foxhound, etc etc
He could have
A) Made Metal Gear Solid 4, and left the Metal Gear Solid 2 as is. If MGS2's story was so well told and subject to the consumers interpretations, he never would have had to mention it again.
B) Made another game in the Metal Gear universe featuring a different story and Solid Snake, remade Metal Gear, Snake before he became Foxhound, etc etc
Kojima honestly deserves a shit ton of flak for MGS4, like a incredible amount of flak. But a lot of other criticism for his work and writing falls flat sometimes. Yeah, sometimes the dialog is goofy and really oddly paced, yes, things do get hamfisted, but the ambitions and intentions for the narratives he creates lead to generally grounded themes and realities.
The life of a solider is tragic and most of the time unfulfilling. Murder is justified but murder no matter what leads to guilt and regret. The United States is manipulative and vicious. The digital age will lead to a abundance of information, context will potentially be lost and any one person has the tools to influence the world, positively or negatively. Patriotism and nationalism are fleeting concepts, society influences the priorities of humanity. Your own genetic history doesn't need to mean anything or be reason to do anything. Manipulation of information and the presentation of information is the best way to manipulate people.
All of these concepts and themes are part of MGS 1-3. When it comes to mainstream games I can't name another series that attempts to display themes like MGS does.
Ambiguous endings that leave you guessing is one thing.
Metal Gear Solid 2 is another thing entirely.
Plus, if that was really the purpose of how vague MGS2 was, and that was the intention from the start, why did Kojima use MGS4 to explain everything?
If it was meant to be ambiguous and uncertain, he would have left it that way. (Like any good writer would.)
Why are you ignoring my points? And why are you basing your argument on reading a wiki article on MGS2 and being confused? It seems you didn't put much attention into reading it if you can't remember the protagonist's name.
My point is that it's too complicated. The fact this discussion exists, proves that the storyline is too complicated. The fact that every new game in the series retcons something, shows it's too complicated, and is made up as it goes along.
If it's too complicated that nobody understands it ("thematic implications" or not") then it's useless.
edit: Some people are saying Death Threats.
Personally, I believe rendering your artistic work useless due to what other people think is an awful reason to do it.
I also believe death threats are awful and unacceptable, for the record.
My point is that even after playing the game, and even after reading up on it, if it's still too hard to follow, the story is useless.
And that's fine, Kojima Defence Force. The games are still quality. That doesn't mean the storyline isn't convoluted and made up on the fly, and that again doesn't mean you're not allowed to enjoy it for what it is. I personally, don't. That's cool.
edit: And I think that's a shame that he was pressured into changing his story then because of all these death threats.
What that does mean is that the explanation for MGS2 was invented on the fly, many years after the game was made (because it was never meant to be explained).
Which is why it's over-complicated. And that is all I'm saying.
Post
Because your point about people being pissed off the main character was Raiden and not Solid Snake is completely unrelated to people thinking the story is overcomplicated.
People wanted to be Snake but couldn't be? Cool. What does that have to do with anything?
And don't be dense kid, I haven't just read a Wiki and gotten confused. Or did everyone who didn't understand the storyline in MGS2 just read a Wiki article and not actually play the game?
My point is that even after playing the game, and even after reading up on it, if it's still too hard to follow, the story is useless.
And that's fine, Kojima Defence Force. The games are still quality. That doesn't mean the storyline isn't convoluted and made up on the fly, and that again doesn't mean you're not allowed to enjoy it for what it is. I personally, don't. That's cool.
I disagree with everything bolded. The quality did suffer, MGS4 is a mediocre game and a terrible MGS. My opinions of course, MGS 1-3 are all potentially in my top 5 of all time. MGS4 is missing the majority of elements that make a Metal Gear Solid game, well, a Metal Gear Solid game.
Charm, MGS4's mood and theme can be summarized as "everything is terrible, everything sucks, I'm going to go in the corner to wither and die". The MGS series has never been about lollipops and rainbows, but MGS4 feels like a series of depressing nonsensical stories. Wit and humor, Solid Snake rarely has quips, the funniest part of MGS4 is the Robin Williams-esque Liquid Ocelot and the Beauty&Beast backstories. Everything feels forced and one dimensional.
Boss fights were all messy and lacked soul/characterization. "Beautiful models with hilariously terrible lives" is really lacking. The bosses themselves have no interesting attack patterns, making the pacing for these battles blend together. You shoot them a lot and move around a bit. Character motivations are fucked to the tenth degree, Meryl marrying and falling in love with a character mainly know for shitting himself isn't funny or endearing, its fucking stupid. Naomi is a completely different person, usually a lot less interesting and morbidly plain.
Gameplay wise the areas are still neat to explore but the design isn't nearly as tight or engaging as past games. MGS sneaking is about having fun and discovering all the tricks in a small playground, MGS4 has bigger playgrounds with a lot less tricks.
I agree.
A concept requiring deeper thought and analysis though (which people are very capable of) is a little different to Kojima's clusterfuck. (which nobody understands) though, and surely you must agree with that to an extent.
And I disagree that it's not his fault. If he didn't want the game to be made, and didn't want anything to do with it, then he simply should not have done.
His "artistic expression" should have been more important to him than the "lowest common denominator" as you put it.
As would be the case with any good artist.
I dont think any MGS2 defender would agree with you in this. There are plenty of people that understand MGS2. Just because you and the majority of other people do not, does not diminish it in any way as a work of art.
I'm being dense? Are you putting effort into reading what I posted? Players bitching about not playing as a iconic hero they built up in their heads is me knocking their perception and observational skills. Those same people stating MGS2 is too complicated is a farce, the weight of their opinions on the MGS series should be nil. And I doubt you played MGS2 if you can't remember the protagonist, and if you did play it and forgot his name somehow that weakens your argument, as you weren't paying much attention to the game.
I agree.
A concept requiring deeper thought and analysis though (which people are very capable of) is a little different to Kojima's clusterfuck. (which nobody understands) though, and surely you must agree with that to an extent.
And I disagree that it's not his fault. If he didn't want the game to be made, and didn't want anything to do with it, then he simply should not have done.
His "artistic expression" should have been more important to him than the "lowest common denominator" as you put it.
As would be the case with any good artist.
And in that, we disagree.
What good is art if only the small (tiny in this case) minority can appreciate and enjoy it?
The best art can be enjoyed and appreciated by everyone.
And in that, we disagree.
What good is art if only the small (tiny in this case) minority can appreciate and enjoy it?
The best art can be enjoyed and appreciated by everyone.
YepI'm guessing it's a combination ofPaz getting the bomb/tracker(?) cut out of her while she's still conscious as seen in the trailer, and possibly a final scene of Big Boss getting shot or being next to an explosion as Mother Base is destroyed, and the shrapnel in his head and his blown off limbs are explicitly shown before cutting/fading to black.
And in that, we disagree.
What good is art if only the small (tiny in this case) minority can appreciate and enjoy it?
The best art can be enjoyed and appreciated by everyone.
I disagree on the notion that MGS2 is a "clusterfuck that nobody understands". It's a very intelligent game that incited lots of intelligent discussion. That's not to say I'd talk down to people who thought it was confusing - it absolutely is when interpreted at face value.
There are plenty of people who like MGS2...
Critically MGS2 is the highest ranked game in the series, commercially its the highest selling game as well. Art is completely relative. Art will never be enjoyed and appreciated by everyone, art isn't a spoon or orgasm.