At this point in time, it's Anthology or bust.
I personally wouldn't care to have individual Metal Slug titles cluttering up my library.
My impressions:
- While obviously a more minor point, the menus are pretty crappy. The announcer saying "okay!" every time you select something on the menu is immediately annoying, and the redone character portraits are frankly just crap. And while an even more miniscule point, it's a little odd that after you choose your character, the panel that slides down with your character's sprite on it doesn't make it all the way down before the game starts. Seems like a silly thing to whine about, but the reason I bring that up is because it contributes to the interface's generally unpolished feeling, particularly for those who have played Metal Slug 3 before.
- You can't set the number of credits available. This is dumb. The number of credits should changeable, but the achievements should be locked for anything above 5 credits. This provides incentive for players to challenge themselves, but doesn't require the rigor of a 1CC run. It's the best of both worlds.
- The frame rate seems to be too slow. I don't know if it's dropping frames or what, but the game just feels choppy. I tried comparing it with a couple of emulators and the JP PS2 version, and that only confirmed it for me.
- The slowdown is messed up. I'm not convinced that Metal Slug 3 has intentional slowdown, but even if it does, this release botches it. The slowdown is there, and it's even more dramatic than in the already slowdown-prone Neo Geo version. Bits where there's slowdown in the original also slow down here, but it drops even more frames and seems to last longer here. It's jarring when the slowdown ends and the game immediately snaps back to running normally. I understand that slowdown is difficult to emulate properly, but if you're going to have it in this release, give players the option of this faux-slowdown, or just playing the game without it.
- There's slight input lag. It's not dramatic, and certainly not as bad as the atrocious PS2 anthology's input lag, but it's definitely there. Try jumping in place in this version, and then in the MAME version. It's pretty evident, even though MAME, itself introduces some slight input lag.
- The scanlines option needs to be improved. The scanlines are way too thick. Players should have more options for scanline thickness, just like any emulator or the XRGB implements it.
- A number of sound effects are off. The sounds when the "GO!" arrow pops up and the bit at the end of a stage where the game counts up the POWs you saved are pretty clear examples.
Ultimately, I can't recommend the game as it currently stands. The various performance issues make the game play like a bit of a mess any time there's a lot of activity on-screen, particularly during boss fights. It feels imprecise, and if you're the sort of person who wants to get good at the game, the general sluggishness is a buzzkill.
When the emulated version of the game on the same platform is better and has been around for more than a decade, I have a really tough time telling someone that they should shell out for a flawed product.
One step closer to WINDJAMMERS
Post it in the Closed-Beta forum on Steam. You'd be better off giving those impressions there.
Quote for a beta key
If Metal Slug 3 features GGPO-like netcode, then my interest on the leaked KOF '98 registry entry has increased a lot.
When the emulated version of the game on the same platform is better and has been around for more than a decade, I have a really tough time telling someone that they should shell out for a flawed product.
It's actually using licensed GGPO netcode. Sick.
https://twitter.com/dotemu/status/428125292008177664
No it isn't. Otherwise GGPO would be shown before boot like Third Strike OE's licensing did.
Edit: https://twitter.com/dotemu/status/428125292008177664
Weird. Wonder why GGPO doesn't show up on bootup as it's licensed.
And it desyncs, so it isn't GGPO or roll-back.
Got in and gave a key away to a fellow gaffer.
Release v1.20 is here!
Be sure to update your game on Steam. It should do so automatically (as long as you are not playing a game).
This update includes:
- Online mode improvements. This should solve the desync problems.
- Number of credits is now set to 15.
I'd recommend you use a PS3 controller if you have one lying around. It's no arcade stick, but it's still easier to play on a DS3 or DS4 than a 360 controller IMO.
Hello everyone!
Release v1.21 is here!
Be sure to update your game on Steam. It should do so automatically (as long as you are not playing a game).
This update includes:
- Core game improvements.
- Number of credits is now set to 20.
We are aware of the desync issues you may encounter. Be sure that we are doing everything we can to solve it.
Thank you again for playing Metal Slug 3!
DotEmu
How can we get beta keys? Would love one. "Liking" them on FB and commenting had no effect.
Thanks anyway, man. I'm guessing they're all out of keys now. But if anyone somehow does have one, I'd love it.Well you missed out on the easy steam forum giveaway so either facebook or twitter is the only way unless someone does another giveaway(which a few us gave away on release), quote for key, or pms you. I'd give you a key if I had one but I did a raffle a few days ago, sorry man
How the hell did this thread get buried and is only 2 pages long?
Any PC release from a Japanese dev/pub on Steam is a momentous occasion!
Day 1.
Local co-op yay? Nay?
What are the chances of this being ported to linux?
I saw somebody on my Steam friends list playing this and I wondered where it came from. Would have loved to get on the beta, as I am a huge fan on the Metal Slug games, but I bet I missed that opportunity. Oh well.
Kind of an odd choice choosing Metal Slug 3 though, it wasn't one of my favorite ones in the series. I always liked Metal Slug X the most, and spent a lot of time playing X in the arcade. I would love to see a Metal Slug 2/X compilation on Steam next.
Still out in 5 hours for me. You got me worried.Has been delayed til the 15th, ffs.