I see people only offering knee-jerk reactions yet again without even bothering to counter my points, so i'll just take this opportunity to further strengthen them.
Please fix:
- character models..
.. the bodies and costumes are excellent. However, the faces leave a lot to be desired. Everyone looks too 'sharp', has skin too clean and plastic-like, and have eyes too wide. I often felt the piercing wrath of this fellow in my playthrough:
They need more realistic eyes for a start and a better skin texture with more pores visible. Children's bodies also need to have better scale.
- monster designs..
.. particularly these ape-like monsters:
I have said this numerous times before, but they are simply an uninspired "big brute" design that you see in countless other media. They are generic and their AI is just mindless. When fighting them, they basically act like bullet sponges, absorbing all your precious ammo and offering no distinct reactions depending on where you hit them. Another thing 4A need to improve is the variety of sounds the monsters make when they hit the player (in fact sound design as a whole needs to be fixed too - the shotgun melee attack sounds like squeezing out a shit).
The flying creatures were pretty cool, but the apes were the majority of the enemies so I mainly judge it by them.
- boring story..
.. when you break down the plot in Metro 2033 to its core, it is practically a point A to B journey... like, you literally move up a tunnel from one part to the other. You stop along the way and befriend some characters like Khan and Bourbon, but most encounters are throwaway and only somewhat improve the journey, not the final outcome. Once you reach the end, they are meaningless. The ending was also pretty hastily done, showing no repercussions for your actions (but I guess that is what the sequel is for..). The whole Dark Ones sub-plot with the hallucinations was confusing, especially when they tried to unsuccessfully replicate some FEAR-esque mindfuck sequences. Leave me in reality next time, please.
- remove the narration..
.. I don't know how anyone could argue that this isn't in need of being fixed. Perhaps you all played in Russian. I played in English, which meant my Artyom had zero charisma in the delivery of his lines. He sounded like he had been in a bad accident and had to slur his speech, never injecting any proper emotion or inflection into the dialogue. iirc, he also never spoke in the game... why not?
- add more gunfights..
.. one of the areas which shined in 2033 were the larger gunfights, as opposed to creeping through the linear Metro tunnels. Stuff like the intro, holding off waves of a Dark One attack, fighting tons of Nazis in the snow and a few fights in the last chapter were moments where I actually saw the more action-orientated potential that the game had. 4A proved they can do exciting set-pieces, so why not make the entire game like that without making you traipse around for the sake of the 'atmosphere' and story in RPG-lite town sections?
- remove all stealth..
.. a shining beacon of why this would be a good idea is Chapter 3, when Bourbon gets captured. The stealth is as woefully tacked-on as the majority of other FPS games, relying more on luck than skill and not showing any leniency for player mistakes. The guard's AI is just too vigilant, their patrol routes too fast, and at the moment they find a dead body you are fucked. If you aren't making a fully fledged stealth game, you best make some concessions to fit it into your game properly.
And yes, multiplayer is a good start because the game was 6.5 hours long with limited replay value (let's just say I wouldn't want to play it again). It needs some sort of incentive to keep people playing.