jetpacks was yes
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Good game, and I loved the SA-X aspect of it, but the guided progression really bothered me. I also really missed the catchy tunes of the previous games.
Other M's cutscenes are terribly directed as well. Unnecessary shaky cam, unnecessary slowdown, flashbacks to events that happened 5 minutes ago, awkward cuts between real life and inner monologues, you name it. It's not just the plot and dialogue that are bad about the cutscenes, everything is outside the quality of the CG.Other M has well designed and high production value cutscenes but are wasted in a by the numbers anime plot.
How relative things are... Other M elevated Fusion's narrative to the point is now considered done right by some.Fusion succeeded where Other M failed. It might not be a "traditional" Metroid game but it's still one of my favorites and will always hold a special place in my heart. Narrative-focused Metroid done right.
Relative speaking, they are better than any of the ones in the rest of the series. The action choreography in some of them is rather impressive.Other M's cutscenes are terribly directed as well. Unnecessary shaky cam, unnecessary slowdown, flashbacks to events that happened 5 minutes ago, awkward cuts between real life and inner monologues, you name it. It's not just the plot and dialogue that are bad about the cutscenes, everything is outside the quality of the CG.
And Sci Fi anime can be heavily inspired by American movies such as Alien/Aliens?The story is very similar to Alien though. Anime lol
Ahhh!.. if you said this first i would have not replied. It's great that you enjoy it as that is pretty subjective. "Done Right" implies other thing.I'm not saying Fusion's narrative is only good because Other M's wasn't. I enjoyed it back then and I enjoy it now.
How relative things are... Other M elevated Fusion's Narrative to the point is now considered done right by some.
i don't think characterization and narrative is done right in Fusion or in Other M, one been worse than the other doesn't excuse any of them. The impact it has in the game's flow and gameplay is not justified by it's typical anime story and characters.
How relative things are... Other M elevated Fusion's Narrative to the point is now considered done right by some.
i don't think characterization and narrative is done right in Fusion or in Other M, one been worse than the other doesn't excuse any of them. The impact it has in the game's flow and gameplay is not justified by it's typical anime story and characters.
What were your thoughts on this game?
You can ignore the chozo guidance completely, because unlike Fusion, they are not required to access other areas. Zero Mission is a really good, and classic metroid game.Great game to play, Zero Mission too, but I'll always prefer the earlier games due to the lack of guidance.
Fusion is mostly very good, but it has some weaker elements. I'd say it's on the weaker end of the series, but it's still an enjoyable game.
The absolute best part of the game is the sense of fear and paranoia you get from the SA-X. On a blind run, there's so much amazing atmospheric build-up to the game that it practically turns into a horror game. This is further bolstered by additional twists like the security robot becoming another thing that hunts you down, seeing Ridley's corpse, Nightmare flying around in the foreground, areas getting destroyed, the power outage, the meltdown, and most importantly the moment where you realize "it's been 15 minutes. The SA-X isn't leaving. I have to run for it." These beats all show how effective a guided story can be for Metroid because they seriously add a lot to the experience.
The other side of the coin, these story beats make the game almost excessively linear at some points, giving you little room or reason to try exploring. Along with this, after replaying it recently the game does an awful job of making Adam likable. The bit where he "redeems" himself is just abrupt and doesn't feel earned nor consistent with how he is the entire game. Dude helps drive the story but he's hardly a character until Samus literally calls him Adam and suddenly he's entirely different, he goes from cold with a bit of hostility to your only ally in seconds.
As an aside, man they did a horrible job of fitting this game into the timeline when they made Other M. The story is retroactively made completely terrible when you take into account Other M being Fusion's prequel. Not only does it make Samus look like a goddamn idiot (replace the X parasites with an assassin, and there you go. You've changed Fusion into Other M, they literally have the same twist of the government cloning Metroids, why does Samus trust them in Fusion???), it makes Adam even more unlikable and unbelievable in Fusion because of how godawful he is in Other M. Ah, you're indebted to this computer because he was a huge asshole and then there's that entire moronic sacrifice sequence. But I digress, I don't wanna get too into shitting on Other M here, just a sidenote on how Fusion makes no sense when you consider Other M's occurring before it.
Fusion is definitely an interesting experiment, at least. If they insist on adding a story to Metroid, I think it's a good first attempt. Just give us a bit more freedom and I think it could be great, even if that freedom is as simple as having some alternate ways to get to your destinations. And if we're gonna have characters, please make them way better than Adam was.
A good game that gets worse every replay. The Adam AI is a fucking terrible idea that ruins much of the pacing and atmosphere. For example, the mysterious reveal of the SA-X is undermined by Adam blandly describing it to Samus afterwards. The game is also a slog to 100% because you can't get so many items until you beat the game.
You can ignore the chozo guidance completely, because unlike Fusion, they are not required to access other areas. Zero Mission is a really good, and classic metroid game.
With bomb jumping, and wall jumping you can reach late game areas really fast. Like very early varía suit and screw attack.
I'm playing through it for the first time now and while it's certainly fun, I hate how progress through the levels sometimes comes down to bombing on particular section of a room that has no contextual clues that I can see.
Fusion is so freaking great, absolutely love it.
It wasn't even that guided like someone says because between you and the target there always was an unexpected event that made you change routes.
Controls are perfect and should be what a 2d Metroid should always control from now on, suit looks fantastic (aside the Varia one... ugh), it gives a new meaning to the title of the franchise, the self narrated parts were awesome and last but not least SA-X was scary as heck.
Yep that is a problem with all the 2D Metroid games and a problem that Nintendo never really addressed.
It's a good game, but a terrible Metroid.
Too linear, too limited movement, too much damn text, too cartoony.
Would easily be my favorite Metroid game ever if it wasn't for all the hand holding. Otherwise, it's a fantastic game, right behind Metroid Prime and Super Metroid.
These posts echo my thoughts exactly. Fusions biggest problem is it's awful OST.Good game, and I loved the SA-X aspect of it, but the guided progression really bothered me. I also really missed the catchy tunes of the previous games.
Yep that is a problem with all the 2D Metroid games and a problem that Nintendo never really addressed.
As someone that hasn't dabbled in metroidvania genre too much, this sounds like the best of both worlds.
The actual baffling idea is they told the entirety of the story with Adam in Fusion (You get an idea of the character without ever actually meeting said character as Samus knew them) and none of it really needed to be elaborated on.If they got rid of the idea of "adam" entirely (make it the actual computer or a fellow bounty hunter or something), cut out about 80% of the dialogue (some of it *is* necessary to ramp up tension) and made it a bit less linear it'd be amazing.
That game seemed like it was more about showing the vulnerabilities of Samus...or something. I'm not really sure. I wanted to say it was more about demoralizing her character, but maybe I'm jaded.The actual baffling idea is they told the entirety of the story with Adam in Fusion (You get an idea of the character without ever actually meeting said character as Samus knew them) and none of it really needed to be elaborated on.
And then Other M happens.
If you appreciated Fusion's linearity, watch for Iconoclasts later this year (whenever it actually releases).
It will be a linear, story-driven Metroidvania. The developer mentions Fusion's influence basically every time he talks about the game.
If you appreciated Fusion's linearity, watch for Iconoclasts later this year (whenever it actually releases).
It will be a linear, story-driven Metroidvania. The developer mentions Fusion's influence basically every time he talks about the game.
It will be a linear, story-driven Metroidvania.
but that's literally FusionThat's not possible.
The genre is defined by action, freedom of movement, exploration, and the player needing to figure out where to go next, even if the actual path to complete the game is somewhat linear.