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Metroid Other M E3 Gameplay Trailer

Instro said:
Did they ever say if this would work with the Classic Controller?

Sakamoto has been driving Wii remote sideways into our brains for some time now. Unless something crazy happens over the next, uh, month, it'll be the only way to play.
 
Yeah thats what I figured, oh well no big deal. Impressions seem to be good so far, I hope this isnt a bust in the end.
 
So I just got around to watching Gametraielrs Other M footage, we see Adam Malkovich who I remember being mentioned in Metroid Fusion, but
I got the impression he was dead then
.

Metroid does have a storyline right? Can anyone give me an idea where this game fits? I'm actually rather interested in the story now. Unsure of the dialogue, but even if it isn't great the story can still be good.

Gameplay looks like fun but I'm somewhat worried about using the D-pad for movement as it seems like there will be more 3D areas than 2D areas, which I hadn't expected. Might just need to get used to it, but it looks a bit off in the GT videos.
 
Instro said:
Did they ever say if this would work with the Classic Controller?

I'm curious how that would even work, it doesn't seem to be motion heavy, but no way to replicate the quick transition with pointer capabilities.

Argh, maybe I should buy a Wii-Mote shell or something. Using it sideways with Wii Motion Plus is annoying.
 
MvmntInGrn said:
So I just got around to watching Gametraielrs Other M footage, we see Adam Malkovich who I remember being mentioned in Metroid Fusion, but
I got the impression he was dead then
.

It's between Super Metroid and Metroid Fusion.

Adam is
dead
in Metroid Fusion - his mind lives on as a computer. It's pretty obvious that we'll find out what happened to him during the events of Other M.
 
richisawesome said:
It's between Super Metroid and Metroid Fusion.

Adam is
dead
in Metroid Fusion - his mind lives on as a computer. It's pretty obvious that we'll find out what happened to him during the events of Other M.

There's the CGI scene of the ending of Super Metroid and Samus saying "Time to go, Mother" (the original name of Mother Brain) in one of the trailers so I'd say we'll retread at least something of Super Metroid.
 
GeneralIroh said:
Hey I remember this guy
http://wiimedia.ign.com/wii/image/article/109/1098372/metroid-other-m-20100615043905707.jpg[IMG][/QUOTE]

ah, the day the Federation ended its segregation and allowed us negros in with the rest. twas a good day indeed
 
richisawesome said:
It's between Super Metroid and Metroid Fusion.

Adam is
dead
in Metroid Fusion - his mind lives on as a computer. It's pretty obvious that we'll find out what happened to him during the events of Other M.
Thanks for this. Interested in what happens.
 
richisawesome said:
It's between Super Metroid and Metroid Fusion.

Adam is
dead
in Metroid Fusion - his mind lives on as a computer. It's pretty obvious that we'll find out what happened to him during the events of Other M.

I know you added spoiler tags, but the rest of your sentence pretty much spoils it. ;)
 
I'm still not sure how the whole pseudo-3D thing is going to pan-out, but I'm definitely giving it a shot when it releases.
 
gogojira said:
Sakamoto has been driving Wii remote sideways into our brains for some time now. Unless something crazy happens over the next, uh, month, it'll be the only way to play.

which is completely retarded. no reason this couldnt support wiimote+nunchuck as an option.
 
richisawesome said:
Adam is
dead
in Metroid Fusion - his mind lives on as a computer. It's pretty obvious that we'll find out what happened to him during the events of Other M.

That's an amusing use of spoiler tags right there. :lol
 
amtentori said:
which is completely retarded. no reason this couldnt support wiimote+nunchuck as an option.
Hmm you are kinda right about this. The third person view to first person view transition could be made with a click on one of the extra bottons added from the nunchuck use.
 
I'm sure the game's gonna be great, but I can't help but feeling worried about the controls. Super Metroid has some pretty damn flawless controls and utilizes the gamepad perfectly. The Wii-remote simply doesn't have that many buttons, so are they just gonna dumb the controls down to fit the remote? The few gameplay vids I've seen don't seem to have precise controls at all (could just be bad players). I just wish they would have designed it for the classic controller, that would have been so much better I think. You could just press a button to switch to first person and aim with the right analog-stick.

Also, it really looks like the emphasis on story won't do the game justice at all, I wish they would ditch this line of thinking altogether, some games just don't need a storyline and Metroid is one of them.
 
eXistor said:
Also, it really looks like the emphasis on story won't do the game justice at all, I wish they would ditch this line of thinking altogether, some games just don't need a storyline and Metroid is one of them.
Metroid games have always had storylines since they first came out.
 
eXistor said:
Also, it really looks like the emphasis on story won't do the game justice at all, I wish they would ditch this line of thinking altogether, some games just don't need a storyline and Metroid is one of them.
As EmCeeGramr said, there has been story since the first Metroid. Return of Samus defintely added focus to the story by having the baby Metroid, which turned into a full-fledged story as Super Metroid came along. It's just always been told very subtle until now(well from what we know) due to cut-scenes playing a bigger role(again maybe not... we'll see).
 
EmCeeGramr said:
Metroid games have always had storylines since they first came out.
But exposition used to only bookend the entire gameplay experience. There was the set up and the resolution, and everything in-between was direct player control. Now the narrative is an interruption. This is what sets the original trilogy apart from everything since imo. Even MZM threw in a lot of brief little cut scenes, and even though they were relatively unintrusive compared to the likes of Fusion or Corruption they still took away more than they added imo.
 
I am a huge fan of Metroid and when last year they announced this collaboration i got really hyped for the project... I mean Nintendo and Team Ninja working on Metroid, that sounded so great!

I tried the game at E3 last week, and boy i was SO unimpressed by it.
Really, it's the worst disappointment in years for me, i left the booth so saddened...

They fucked up basically everything: the game plays like shit due to the fugly d-pad controls (who the fuck thought that exploring a 3d world with that tiny d-pad would be a great idea, who?!?), the fact that the aiming is fully automatic makes the shooting uneven and dull, the transition from third to first person is akward and dumb (expecially considering that when you're in first person you can't fucking move!) and the graphics are not so hot at all (it was standing beside to Donkey Kong Country Returns, and the difference between the two was pretty abyssal... plus the Retro style destroys this one in every single aspect).
The only thing that really struck me were the cutscenes (which is a paradox, considering the nature of Metroid): the atmosphere is sick and the narration works, despit an unusual chatty Samus.
Disappointment of the E3 by far, sadly.
 
The screens look kinda bad. Do you guys think the 3DS actually outputs better graphics then Wii? I'm not trying to troll here but looking at some of the textures on these screens I'm thinking meh.

Well obviously it doesnt output better graphics then the Wii if you're looking at Galaxy 2, but looking at this game? :(

Kinda a disappointment.
 
Mdk7 said:
I am a huge fan of Metroid and when last year they announced this collaboration i got really hyped for the project... I mean Nintendo and Team Ninja working on Metroid, that sounded so great!

I tried the game at E3 last week, and boy i was SO unimpressed by it.
Really, it's the worst disappointment in years for me, i left the booth so saddened...

They fucked up basically everything: the game plays like shit due to the fugly d-pad controls (who the fuck thought that exploring a 3d world with that tiny d-pad would be a great idea, who?!?), the fact that the aiming is fully automatic makes the shooting uneven and dull, the transition from third to first person is akward and dumb (expecially considering that when you're in first person you can't fucking move!) and the graphics are not so hot at all (it was standing beside to Donkey Kong Country Returns, and the difference between the two was pretty abyssal... plus the Retro style destroys this one in every single aspect).
The only thing that really struck me were the cutscenes (which is a paradox, considering the nature of Metroid): the atmosphere is sick and the narration works, despit an unusual chatty Samus.
Disappointment of the E3 by far, sadly.



Well that's not good news. I'm looking forward to Metroid: Other M, but boy does it look....awkward.

I watched the e3 gameplay run-through. The constant running looks weird and the shooting bits don't look very satisfying.

We'll see I guess. I'm open-minded because it looks unlike anything I've ever played, I just don't know if I get the gameplay yet.
 
MMaRsu said:
The screens look kinda bad. Do you guys think the 3DS actually outputs better graphics then Wii? I'm not trying to troll here but looking at some of the textures on these screens I'm thinking meh.

Well obviously it doesnt output better graphics then the Wii if you're looking at Galaxy 2, but looking at this game? :(

Kinda a disappointment.

What? This is a Wii game. I'm tired though, I might be totally misunderstanding what you're trying to say.
 
Mdk7 said:
I am a huge fan of Metroid and when last year they announced this collaboration i got really hyped for the project... I mean Nintendo and Team Ninja working on Metroid, that sounded so great!

I tried the game at E3 last week, and boy i was SO unimpressed by it.
Really, it's the worst disappointment in years for me, i left the booth so saddened...

They fucked up basically everything: the game plays like shit due to the fugly d-pad controls (who the fuck thought that exploring a 3d world with that tiny d-pad would be a great idea, who?!?), the fact that the aiming is fully automatic makes the shooting uneven and dull, the transition from third to first person is akward and dumb (expecially considering that when you're in first person you can't fucking move!) and the graphics are not so hot at all (it was standing beside to Donkey Kong Country Returns, and the difference between the two was pretty abyssal... plus the Retro style destroys this one in every single aspect).
The only thing that really struck me were the cutscenes (which is a paradox, considering the nature of Metroid): the atmosphere is sick and the narration works, despit an unusual chatty Samus.
Disappointment of the E3 by far, sadly.

=(
 
Has Nintendo ever released a game of their main franchises that wasn't up to par? Seriously, Nintendo has a rigorous standard policy it's not even funny.

Does it mean this game will be as great as Super Metroid or Metroid Prime? Of course not. If the aforementioned games are perfect 10s and Other M is at least an 8.25 then it's still all good.
 
I too am nervous about this game.

I love that there is a return to Samus' agility from Super Metroid, but the level of precision with the aiming of weapons seems to be hampered. And none of the areas have yet given me that awesomely lonely feeling that I'm exploring by myself on an alien planet.

I just hope the lack of buttons doesn't result in a "kiddified" Metroid, which is what some of Sakamoto's comments had me worrying about.
 
The Main Event said:

this is what happens when you make stupid design decisions like forcing the wiimote only use,

they should have gone with nunchuck plus wiimote.

that way:
you would move more easily in a 3d world
you could move while in first person view
you could aim with reticule while in third person move.

there is no disadvantage to having the nunchuck at all.
 
My most anticipated Nintendo game this year. I look forward to the control scheme and how that decision has fundamentally shaped the gameplay.
 
amtentori said:
this is what happens when you make stupid design decisions like forcing the wiimote only use,

they should have gone with nunchuck plus wiimote.

that way:
you would move more easily in a 3d world
you could move while in first person view
you could aim with reticule while in third person move.

there is no disadvantage to having the nunchuck at all.
Or options. What's wrong with options, Nintendo? Let us choose.


That said, day one.
 
Wiimote-only is fine.

It's 3D that fucked everything up.

Should have just made a killer 2D Metroid. Would have totally fit in with everything else they are doing anyways.

As usual, it's all Prime's fault. :P
 
They are getting way to up close and personal for my taste with Samus. She is supposed to be a mysterious enigmatic character FFS! Calling her princess, like she is or want to be called that, and issuing authorisations to use weapons? I mean WTF?!

She was always a rogue, a loner and a rebel. Never a teamplayer or someone people befriended. And the focus was never so heavily on her character being female. Not that it's not important, but they can't seem to get enough of it, showing her face through the helmet and out of the armour all the time.
All this detracts from the mysterious atmosphere of the series, and the sense of loneliness and isolation, as Reggie put it.
 
I am open to the new style, but it does look unnecessarily awkward at times from the footage I've seen. Hopefully that has more to do with a learning curve than an inherent deficiency in the way it's designed. The thing that saddens me most is that the move to pseudo 3D meant giving up a degree of control and automating the shooting and certain moves like the wall jump. Part of the appeal of the 2D games was a sense of air tight control, and it's hard not to be skeptical of taking a direction that drifts away from that. I am hopeful the approach they've taken will open up some interesting new avenues, but part of me wants to punch Team Ninja in the collective face when I read about stuff like Sakamoto wanting to do it as a 2.5D game until they talked him out of it. That's a pretty shitty move coming from guys who are supposedly big fans of the series. I would undoubtedly be more pumped if Other M was more in the vein of what Epic Yarn and Donkey Kong Country Returns represent for their respective franchises.

Still, I think this game is important in that it signifies a move away from first person back towards the classic style, even if it's not in the precise form I would have hoped for. I also have the suspicion that Sakamoto knows it doesn't represent the next big evolution for the series, which is why it's wedged between existing entries instead of following the events of Fusion. Even so, I am looking forward to getting my hands on this. For all my doubts there are aspects of the E3 demo that have me really excited, in particular some of the lush organic environments and weirdo creatures they're showing. Who knows, perhaps even the controls will come together and fall into place once there's enough time to sit down and establish a rhythm with the game.
 
The d-pad only controls seem like such a disaster. I can't say Mdk7's impression is much of a surprise. It looks so sluggish. I always imagined there would be Trine-esque pointer controls for aiming and was so disappointed when i learnt how it controlled. Every bit of new info released about this game just deflates my interest more and more. It is also ugly as hell, especially coming off the Prime games.
 
I still think the game will be good but the whole Wiimote only, in 3D, is horrible design. Its like they're absolutely intent on the whole "point at the screen to go first person" thing, to the point where it's dominated the design.

Prior to E3 I was under the impression most of the game played like a 2.5D Metroid, and thus the d-pad controlling wouldnt be a big issue since it would mostly be left to right. But its basically a full 3D game...forced to a d-pad.

Silly Nintendo.
 
Squeak said:
They are getting way to up close and personal for my taste with Samus. She is supposed to be a mysterious enigmatic character FFS! Calling her princess, like she is or want to be called that, and issuing authorisations to use weapons? I mean WTF?!

She was always a rogue, a loner and a rebel. Never a teamplayer or someone people befriended. And the focus was never so heavily on her character being female. Not that it's not important, but they can't seem to get enough of it, showing her face through the helmet and out of the armour all the time.
All this detracts from the mysterious atmosphere of the series, and the sense of loneliness and isolation, as Reggie put it.

1. Adam is being sarcastic when he calls Samus Lady since she is anything but.
2. No, she wasn't. Read the Metroid Manga. She was a space cop for the Federation before the first Metroid (rebellious, yes, but not a loner). The weapon authorization makes sense in that regard since she got disclipined at least once for going balls to the walls with the power beam.
 
Tacitus_ said:
2. No, she wasn't. Read the Metroid Manga. She was a space cop for the Federation before the first Metroid (rebellious, yes, but not a loner). The weapon authorization makes sense in that regard since she got disclipined at least once for going balls to the walls with the power beam.
I'm referencing the games here, up till Super Metroid. Not some ubergeeky semi fanfic, that is hardly kosher.
Even the notion of a "story" and in depth explanations is all wrong with regards to the spirit of the original games.
 
I'm still hopeful about this one.

I've accepted that it's still not the 2.5 Metroid we've been wanting for so long, but at the same time I think it looks like a fresh take for the series and am interested to see where it goes.

I'm not expecting to be blown away but I really don't think it'll be the disaster that some of you are predicting it to be. I think, in the end, the majority opinion will be "well, this is actually pretty cool, but it's not as the level of Prime, Super Metroid or Zero Mission." And I'm ok with that.

If anything I'm expecting the overall vibe of the response to the game to be similar to that of which Fusion received.
 
Squeak said:
I'm referencing the games here, up till Super Metroid. Not some ubergeeky semi fanfic, that is hardly kosher.
Even the notion of a "story" and in depth explanations is all wrong with regards to the spirit of the original games.

But you are not the one that gets to make that choice. Sakamoto is the one in charge of the franchise and he had a part in the manga as well as Metroid Other M and he says it is a part so there for until he changes his mind or Nintendo puts someone else in charge we get more story in metroid.

Also it isn't semi fanfic when the producer says it's cannon.

Outside of that I for one am happy and this is the most exicted I have been for a Metroid, I want Samus to be a character and I want her to react to what is going on around her. She is not a fucking robot and and I am tired of her acting like one.
 
GrotesqueBeauty said:
The thing that saddens me most is that the move to pseudo 3D meant giving up a degree of control and automating the shooting and certain moves like the wall jump. Part of the appeal of the 2D games was a sense of air tight control, and it's hard not to be skeptical of taking a direction that drifts away from that. I am hopeful the approach they've taken will open up some interesting new avenues, but part of me wants to punch Team Ninja in the collective face when I read about stuff like Sakamoto wanting to do it as a 2.5D game until they talked him out of it. That's a pretty shitty move coming from guys who are supposedly big fans of the series. I would undoubtedly be more pumped if Other M was more in the vein of what Epic Yarn and Donkey Kong Country Returns represent for their respective franchises.

Bastardo!
 
This could've been the Metroid game we've been waiting for since Fusion? God. Damn it.
 
Well at least Metroid Other M is not getting unreal expections here on Gaf :lol It's pretty understandable though. There are some weird choices and it's a departure in design, so obviously there's gonna be doubt. I hope to blasted away just as with Metroid Prime.

GrotesqueBeauty said:
small wall of text snip
I agree with everything you said word by word.


Also with pretty much every iteration in the main series there has been gradually more focus on the story, which has been fine by me, as the Metroid universe is full of interesting places and characters. However when the narrative gets change and gets rather intrusive (MP3 and Fusion especially) is when I get skeptical. And it seems like Other M goes in that direction as well.
 
Metroid Killer said:
Well at least Metroid Other M is not getting unreal expections here on Gaf :lol It's pretty understandable though. There are some weird choices and it's a departure in design, so obviously there's gonna be doubt. I hope to blasted away just as with Metroid Prime.
You can't say the game is not getting unreal expectations, and then immediately after say you hope it will surprise you like Prime!
 
I'm going through Super Metroid right now for the first time (just defeated Ridley). I don't feel that killing or bypassing monsters is a satisfying experience and is defnitely not a strong point of this game. That's why I don't think I'll be bothered with auto aim in Other M.
I'm not worried about the d-pad controls. I'm inclined to think that the negative impressions simply stem from the fact that people are not used to d-pad controls in a 3d environment, which to me doesn't translate to being bad.
 
Mdk7 said:
I am a huge fan of Metroid and when last year they announced this collaboration i got really hyped for the project... I mean Nintendo and Team Ninja working on Metroid, that sounded so great!

I tried the game at E3 last week, and boy i was SO unimpressed by it.
Really, it's the worst disappointment in years for me, i left the booth so saddened...

They fucked up basically everything: the game plays like shit due to the fugly d-pad controls (who the fuck thought that exploring a 3d world with that tiny d-pad would be a great idea, who?!?), the fact that the aiming is fully automatic makes the shooting uneven and dull, the transition from third to first person is akward and dumb (expecially considering that when you're in first person you can't fucking move!) and the graphics are not so hot at all (it was standing beside to Donkey Kong Country Returns, and the difference between the two was pretty abyssal... plus the Retro style destroys this one in every single aspect).
The only thing that really struck me were the cutscenes (which is a paradox, considering the nature of Metroid): the atmosphere is sick and the narration works, despit an unusual chatty Samus.
Disappointment of the E3 by far, sadly.
everything about this post makes me sad.

metroid prime was a look into the future of video games. this seems like the polar opposite: all the dated, undesirable bits of early 3D game design.

In many ways, this seems like the N64 Metroid stepping stone that never was.
 
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