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Metroid Prime: Federation Force - Story Trailer

Prime 3 has a hint system though. A rather generous one at that.

Use the scan visor if it seems like you've hit a dead end. Look around with the normal visor too for stuff like conspicuous platforms.


He's infamously long and difficult in Hyper Mode. I still like him though.

I haven't played P3 hyper yet. I'm very slowly going through them in order again in hyper starting from P1.

I don't think anything could be more frustrating than Emperor Ing or Dark Aurora Unit though.
 
Someone in here mentioned Thursday, so a day before the game releases.

I can't imagine Nintendo has big expectations for how it reviews. I wouldn't be surprised if a lot of reviews haven't already been set in stone with the more fan-run websites and they're filling in whatever details are necessary to show that they actually played the game. From what I've been able to tell with where I work, they're also giving it a really, really small print run, and I think there might actually be some areas where there will be shortages. Nintendo accepted the game's fate months ago, but it's still pretty sad and pathetic to see it all play out this way.

Ah, that is truly unfortunate. Thanks for the info, though, I appreciate it.
 
So been playing Prime 3 in prep for FF. I just completed the sky planet while gathering bomb parts. My goodness was that like actual labor. That was the worst part of the game. Here's hoping it gets more exciting. I'm really liking the designs in the darker space levels. It's too bad it has to be so complicated. There's no way the average mainstream could complete a game like this. It would be nice if they remade Prime 3 and streamlined it for modern audiences. There's a fun game under it's badness.
 
I'm buying it purely because it has Metroid in its name. Game looks like crap, but it's Metroid. So we have a moral obligation to support it. If it flops hard it'll be just another excuse for Nintendo to continue to do nothing with it
 
I'm buying it purely because it has Metroid in its name. Game looks like crap, but it's Metroid. So we have a moral obligation to support it. If it flops hard it'll be just another excuse for Nintendo to continue to do nothing with it
You don't have a moral obligation to support bad games. Make Nintendo work for your money. Otherwise they're just gonna continue shiting out crap knowing you'll buy it anyway.
 
I'm buying it purely because it has Metroid in its name. Game looks like crap, but it's Metroid. So we have a moral obligation to support it. If it flops hard it'll be just another excuse for Nintendo to continue to do nothing with it

You have no obligation to pay a corporation money for a product you don't want because it has a brand you like attached to it.

Nintendo are counting on people supporting this game regardless of quality.
 
I'm buying it purely because it has Metroid in its name. Game looks like crap, but it's Metroid. So we have a moral obligation to support it. If it flops hard it'll be just another excuse for Nintendo to continue to do nothing with it
If it doesn't flop it's an excuse for Nintendo to make Federation Force 2.
 
So been playing Prime 3 in prep for FF. I just completed the sky planet while gathering bomb parts. My goodness was that like actual labor. That was the worst part of the game. Here's hoping it gets more exciting. I'm really liking the designs in the darker space levels. It's too bad it has to be so complicated. There's no way the average mainstream could complete a game like this. It would be nice if they remade Prime 3 and streamlined it for modern audiences. There's a fun game under it's badness.

Funny thing is is that the main complaint about Prime 3 was that it's TOO streamlined. I think it strikes a good balance of feeling like a Metroid game (90% of the time) and being accessible to a new audience. Do yourself a favor though and don't play Echoes if you think this shit is too hard.
 
I'm buying it purely because it has Metroid in its name. Game looks like crap, but it's Metroid. So we have a moral obligation to support it. If it flops hard it'll be just another excuse for Nintendo to continue to do nothing with it

For the love of god, buy all of the Metroid games on the VC if that's what your goal is. Don't reward them for this and waste your money if you think it's a bad game.
 
Someone in here mentioned Thursday, so a day before the game releases.

I can't imagine Nintendo has big expectations for how it reviews. I wouldn't be surprised if a lot of reviews haven't already been set in stone with the more fan-run websites and they're filling in whatever details are necessary to show that they actually played the game. From what I've been able to tell with where I work, they're also giving it a really, really small print run, and I think there might actually be some areas where there will be shortages. Nintendo accepted the game's fate months ago, but it's still pretty sad and pathetic to see it all play out this way.

When you let your developers run uncontrolled without any sense for what your audience wants or is willing to accept, you get stuff like this. Unfortunately for Metroid this is the second time in a row it's happened with no light in sight.
 
When you let your developers run uncontrolled without any sense for what your audience wants or is willing to accept, you get stuff like this. Unfortunately for Metroid this is the second time in a row it's happened with no light in sight.

Who do you think should be in charge of Metroid? People loved to praise the hell out of Tanabe and Miyamoto for the Prime series, but I feel FF's failure will fall on Tanabe's shoulders just as Other M's fell on Sakamoto's.
 
Who do you think should be in charge of Metroid? People loved to praise the hell out of Tanabe and Miyamoto for the Prime series, but I feel FF's failure will fall on Tanabe's shoulders just as Other M's fell on Sakamoto's.

Well.. it kind of should. It was his idea, his project, and it was obviously a pretty poor choice. If this is the kind of game he chose to make with free reign to do a new kind of Metroid, I don't really want him in charge of the series. I don't care if that means Metroid goes back on ice for a while. Do it right or just don't bother.
 
Who do you think should be in charge of Metroid? People loved to praise the hell out of Tanabe and Miyamoto for the Prime series, but I feel FF's failure will fall on Tanabe's shoulders just as Other M's fell on Sakamoto's.

Armature Studios, if ReCore is the Metroid Prime successor it's cracked up to be.

And this time without Tanabe commandeering everything and Miyamoto stealing credit for things. Well, then again, if not for them, the Metroid Prime team wouldn't have stood up to them and quit to form Armature. And on another hand, their experiences with Nintendo's overbearing management probably soured them on ever working with Nintendo again.
 
Well.. it kind of should. It was his idea, his project, and it was obviously a pretty poor choice. If this is the kind of game he chose to make with free reign to do a new kind of Metroid, I don't really want him in charge of the series. I don't care if that means Metroid goes back on ice for a while. Do it right or just don't bother.
Geez, dude. It's a portable spin-off with a rock-bottom budget. This isn't a big-budget mainline entry like Other M. It's like crucifying Eiji Aonuma for Link's Crossbow Training.

... Let's keep things reasonable. We live in a reality where Metroid Pinball exists.
 
Geez, dude. It's a portable spin-off with a rock-bottom budget. This isn't a big-budget mainline entry like Other M. It's like crucifying Eiji Aonuma for Link's Crossbow Training.

... Let's keep things reasonable. We live in a reality where Metroid Pinball exists.

He thought this was a better use of the series' time and efforts with their newest 2nd party developer than a real Metroid game or some other project. When people talk about Nintendo being oblivious to everything, this is a prime example of them being wrong. They've done some cool things with this line of thought (NES Classic Mini), but this is not one of them.
 
Armature Studios, if ReCore is the Metroid Prime successor it's cracked up to be.

And this time without Tanabe commandeering everything and Miyamoto stealing credit for things. Well, then again, if not for them, the Metroid Prime team wouldn't have stood up to them and quit to form Armature. And on another hand, their experiences with Nintendo's overbearing management probably soured them on ever working with Nintendo again.

What else has Armature made? Is Recore their first actual IP? I don't know of anything else they've done at least.
 
What else has Armature made? Is Recore their first actual IP? I don't know of anything else they've done at least.

Ports of decent quality (Borderlands 2 8th-gen, MGSHD Vita, various misc Vita ports.) and some cancelled Mega Man spinoffs (I believe this is how Inafune ended up on board, IIRC ReCore is going to be recycling some of his Legends 3 concepts) whilst they were presumably trying to find a publisher that would greenlight a Metroidvania game.

I mean, they've also got, y'know, most of the core team responsible for the Metroid Prime trilogy.
 
Metroid Prime and anything resembling it is dead. I honestly believe no one at Nintendo wants to go through the trouble of making another console FPS. Retro would rather stick to asset-borrowing platformers and everyone else doesn't know how.
 
Ports of decent quality (Borderlands 2 8th-gen, MGSHD Vita, various misc Vita ports.) whilst they were presumably trying to find a publisher that would greenlight a Metroidvania game.

I mean, they've also got, y'know, most of the core team responsible for the Metroid Prime trilogy.

Okay. MGS2's Vita port was great and of course Metroid Prime. Recore looks really cool, and I'll follow the Metroid Prime creators forever.
 
Okay. MGS2's Vita port was great and of course Metroid Prime. Recore looks really cool, and I'll follow the Metroid Prime creators forever.

CertifiedFP also didn't mention that they made the portable Batman Arkham Origins game which is both their only original game to date and pretty universally poorly received. I want ReCore to be great too, but the track record isn't really there for Armature and Inafune's involvement doesn't inspire too much confidence at the moment either.
 
Okay. MGS2's Vita port was great and of course Metroid Prime. Recore looks really cool, and I'll follow the Metroid Prime creators forever.

Oh yeah and they've got Joseph Staten on board - IE, one of the masterminds behind the genius that was the original Halo trilogy himself. You know why Destiny sucked? Because he wasn't on board to steer that ship.

ReCore is going to be HYPE.
 
I mean, they've also got, y'know, most of the core team responsible for the Metroid Prime trilogy.

Just the heads, and this is rather reductionist of a studio and its talent.

Armature Studios, if ReCore is the Metroid Prime successor it's cracked up to be.

And this time without Tanabe commandeering everything and Miyamoto stealing credit for things. Well, then again, if not for them, the Metroid Prime team wouldn't have stood up to them and quit to form Armature. And on another hand, their experiences with Nintendo's overbearing management probably soured them on ever working with Nintendo again.

Also wtf is this nonsense? If the rumors regarding Retro are true, Miyamoto of all people would probably be the one responsible for their recent autonomy and their own project.
 
I dont know any friends that are planning to buy this especially when all the footage and trailers are boring to watch.

Blast Ball is a cute distraction but it doesnt warrant buying this game.
 
Also wtf is this nonsense?

Eurogamer said:
The similarity between Croc and Super Mario 64 isn't lost on San, who feels that the early prototype had some influence on the seminal N64 title. "Miyamoto-san went on to make Mario 64, which had the look and feel of our Yoshi game - but with the Mario character, of course - and beat Croc to market by around a year," San says. "Miyamoto-san came up to me at a show afterwards and apologised for not doing the Yoshi game with us and thanked us for the idea to do a 3D platform game. He also said that we would make enough royalties from our existing deal to make up for it. That felt hollow to me, as I'm of the opinion that Nintendo ended our agreement without fully realising it. They canned Star Fox 2 even though it was finished and used much of our code in Star Fox 64 without paying us a penny.

"They also poached some of our best programmers - Dylan, Giles and Krister - which was inevitable since they had lived in Japan for so long that they weren't going to come home anytime soon. We had taught them 3D games and left them a permanent legacy of being able to make such games. I'm not bitter, but I do feel that Argonaut was used and then spat out by Nintendo. I also feel they undervalued us; we could have done so much more. We had built a Virtual Reality gaming system for them called Super Visor that would've been awesome, but instead they canned our project - which was full colour, had head tracking and 3D texture mapping - and released the ill-fated Virtual Boy in its place."

Source

Also, I get a tad bit suspicious of someone who constantly claims credit for things. Especially when someone's recent track record is garbage like Star Fox Zero. Never take the words of people who brag at face-value, no matter how humble they sound.

And what autonomy? Last I heard, they instead got Tanabe swapped out for none other than Sakamoto himself.

While I'm at it, look at the history of Project HAMMER, and how it got manhandled by producers at NCL until most of the devs working on it at NST decided they had enough and quit.
 
Source

Also, I get a tad bit suspicious of someone who constantly claims credit for things. Especially when someone's recent track record is garbage like Star Fox Zero. Never take the words of people who brag at face-value, no matter how humble they sound.

... that does nothing to support your claim of "Miyamoto stealing credit for things". Also why do you love reductionism so much? It hurts any sense of discussion when all you do is reduce to absurdities as if things were black and white.

And what autonomy? Last I heard, they instead got Tanabe swapped out for none other than Sakamoto himself.

They don't have Sakamoto, and if they do/did he's going to do barely nothing to control them because he already has multiple teams he directly controls. Also having their own IP/project of choice is... generally considered autonomy for a fully-owned studio.

Project HAMMER is a mess for all parties involved.
 
God this looks so generic. I don't own a 3DS. Do all 3ds games look this dated?

Nah, 3DS software only looks dated if it's low-budget garbage like Federation Force. Check out stuff Nintendo actually gives a damn about like Fire Emblem Fates or Xenoblade Chronicles 3D if you want to see what this dual-screen portable can really do.
zISCnqu.jpg
Note the slender, non-chibi character models. That's how you know the graphics are especially good.
 
Someone in here mentioned Thursday, so a day before the game releases.

I can't imagine Nintendo has big expectations for how it reviews. I wouldn't be surprised if a lot of reviews haven't already been set in stone with the more fan-run websites and they're filling in whatever details are necessary to show that they actually played the game. From what I've been able to tell with where I work, they're also giving it a really, really small print run, and I think there might actually be some areas where there will be shortages. Nintendo accepted the game's fate months ago, but it's still pretty sad and pathetic to see it all play out this way.

Wow... just wow! This game... just... damn. Just hope Nintendo learned their lesson and stop pulling this average, low quality spin offs that nobody asked for. This type of games do nothing but piss off fans and ruin the great reputation the Metroid IP has... or used to have.
 
For the love of god, buy all of the Metroid games on the VC if that's what your goal is. Don't reward them for this and waste your money if you think it's a bad game.

Already done that. Was being a little facetious with the moral obligation line. But still, it's been nearly a decade since the last legit Metroid game and I think I'm about to lose it.

Fact that we might be playing Shenmue III before we get another main entry Metroid game is incredibly sad.
 
Already done that. Was being a little facetious with the moral obligation line. But still, it's been nearly a decade since the last legit Metroid game and I think I'm about to lose it.

Fact that we might be playing Shenmue III before we get another main entry Metroid game is incredibly sad.
Thank God for AM2R.
 
You don't have a moral obligation to support bad games. Make Nintendo work for your money. Otherwise they're just gonna continue shiting out crap knowing you'll buy it anyway.

Going by current trends it'll be 2022 before the next chance I have to by a shit Metroid game they've shit out.
I'm also still holding out hope that itll at least, ya know, be ok

Thank God for AM2R.
Thank God indeed.
 
The boss was a mess in the hardest difficulty and can regenerate balls if you took long enough your wrist could be tired at the middle of the fight

I was playing it on hard and he walled me. Haven't touched the game since. I should get back to it as I'm a much better player now.
 
Geez, dude. It's a portable spin-off with a rock-bottom budget. This isn't a big-budget mainline entry like Other M. It's like crucifying Eiji Aonuma for Link's Crossbow Training.

... Let's keep things reasonable. We live in a reality where Metroid Pinball exists.

I'm not saying I personally hold a grudge against Tanabe or that I want him to be shamed anything, just that in this case the failure of this game is entirely on his shoulders. He was the one who thought everyone wanted a federation trooper game, he was the one that wanted to fill out the lore with a spinoff, in every way this was his project. It was a huge miscalculation of what the fans wanted, and it is also a pretty huge failure at capturing the spirit of Metroid. He obviously must have had a hand in making the Prime games as great as they were, but cut loose from Retro to do a project of his own choosing... can you really say that he did anything other than blow it? Playing AM2R, my thought was "the person who made this really understands Metroid." It's kind of sad how long it's been since I've been able to think that. I don't know who should make the next Metroid, but Tanabe is not the guy.

Link's crossbow training isn't at all the same thing. It was a pack-in game for the Zapper, it had the same visuals/engine/assets as the latest console release, and it was just an expansion on the kinds of bow shooting minigames that are always in a Zelda title. It also didn't release at a time when the series was in poor health and when players were starved for a new game. FF is a full priced standalone release. It has a tone and visual style that are totally inappropriate for the series. It has gameplay that doesn't reflect anything found in the full games; blast ball is way off base just on the face of it, but the brief missions also fail to capture what Metroid gameplay is about.

Armature Studios, if ReCore is the Metroid Prime successor it's cracked up to be.

I thought that they left Retro largely because they didn't want to be stuck as Nintendo's Metroid team forever. I assume the last thing they'd want to do is make another Metroid game for Nintendo.
 
Nah, 3DS software only looks dated if it's low-budget garbage like Federation Force. Check out stuff Nintendo actually gives a damn about like Fire Emblem Fates or Xenoblade Chronicles 3D if you want to see what this dual-screen portable can really do.

Note the slender, non-chibi character models. That's how you know the graphics are especially good.


It's funny because I don't think the picture you chose meant to reinforce your point. What is the "Hi, N64!" caption doing there anyway?

Now Ocarina of Time & Majora's Mask 3D, those games look legitimately clean and good. Also the upcoming Monster Hunter Stories.
 
Sales will speak the most to Nintendo.

Wind Waker sold significantly less than the N64 Zelda, leading to the Twilight Princess adopting the more realistic look. UGH - WW look was such a horrendous decision on Nintendo (and Miyamoto's) part.
 
What else has Armature made? Is Recore their first actual IP? I don't know of anything else they've done at least.

They've mostly done porting work, but their only original game up until now has been Batman: Arkham Origins - Blackgate, which was an immensely subpar 2.5D Metroidvania. Also, we can safely say all the item hunts in the Prime were all on Mark Pacini, because they made three different ones for that game.
 
While it certainly isn't a true Metroid Prime game, it does look fun for what it is, especially after seeing the IGN gameplay. You know what? Screw the haters. I'm going to get this, and I'm going to enjoy it.
 
Sales will speak the most to Nintendo.

Wind Waker sold significantly less than the N64 Zelda, leading to the Twilight Princess adopting the more realistic look. UGH - WW look was such a horrendous decision on Nintendo (and Miyamoto's) part.

And somehow Wind Waker remains the best looking game in the series.
 
Metroid Prime: Federation Force |OT| 30th Anniversary Extravarganza

Metroid Prime: Federation Force |OT| Better than Metroid Prime Blast Ball
 
And what autonomy? Last I heard, they instead got Tanabe swapped out for none other than Sakamoto himself.

When and where did you hear this?

CertifiedFP also didn't mention that they made the portable Batman Arkham Origins game which is both their only original game to date and pretty universally poorly received. I want ReCore to be great too, but the track record isn't really there for Armature and Inafune's involvement doesn't inspire too much confidence at the moment either.

They've mostly done porting work, but their only original game up until now has been Batman: Arkham Origins - Blackgate, which was an immensely subpar 2.5D Metroidvania. Also, we can safely say all the item hunts in the Prime were all on Mark Pacini, because they made three different ones for that game.

You guys are forgetting the recently released "Dead Star."
 
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