PHOENIXZERO
Member
MGSV's online sucks on PC too and we don't even have MGO3 yet but that will probably also be a mess in the three or whatever months they release it in.
MGSV's online sucks on PC too and we don't even have MGO3 yet but that will probably also be a mess in the three or whatever months they release it in.
Should I repeat myself a third time? Are you also implying I've purposely chosen MGO3 as an example so I can have an excuse to bad mouth paid online? I don't even understand what you want to say. How does anything you've said negate the arguments put forth in this thread?
I think the point is, why do people have to pay for access to a P2P service?
PS3's online being bad doesn't sell me on having to pay for PS4 online. Which itself is a fairly substandard service.
Putting the cost analysis on it just makes the whole thing seem more ridiculous to me. 5 years of online gaming for $250? Christ almighty.
I'd say the OP is right if you'd only and solely pay for being able to play online. But this isn't the case with PS+. You get several (at least 4) games per month for free. Granted. you only have access to them as long as you have a valid PS+ subscription, but this is hardly a problem in my opinion, because as soon as you pay the few bucks for another month or three of PS+ you get them all back.
I pay 60€ or so per year and get games worth that money for each month of that year.
Being able to play online is just the cherry on top.
I'd say the OP is right if you'd only and solely pay for being able to play online. But this isn't the case with PS+. You get several (at least 4) games per month for free. Granted. you only have access to them as long as you have a valid PS+ subscription, but this is hardly a problem in my opinion, because as soon as you pay the few bucks for another month or three of PS+ you get them all back.
I pay 60 or so per year and get games worth that money for each month of that year.
Being able to play online is just the cherry on top.
For profit, it's a thing you may have heard of. For a better online some of us are willing to pay others are not. If it's a F2P title you're interested in you don't even have to do that.If the value is so good why did they felt the need to put online play behind a paywall?
I'd say the OP is right if you'd only and solely pay for being able to play online. But this isn't the case with PS+. You get several (at least 4) games per month for free. Granted. you only have access to them as long as you have a valid PS+ subscription, but this is hardly a problem in my opinion, because as soon as you pay the few bucks for another month or three of PS+ you get them all back.
I pay 60€ or so per year and get games worth that money for each month of that year.
Being able to play online is just the cherry on top.
Your console is downloading games, massive updates all the time. That costs a lot of money, and looking online behind a paywall allows to support that. The only issue is, they should provide more, server relays at least.I think the point is, why do people have to pay for access to a P2P service?
I'd say the OP is right if you'd only and solely pay for being able to play online. But this isn't the case with PS+. You get several (at least 4) games per month for free. Granted. you only have access to them as long as you have a valid PS+ subscription, but this is hardly a problem in my opinion, because as soon as you pay the few bucks for another month or three of PS+ you get them all back.
I pay 60€ or so per year and get games worth that money for each month of that year.
Being able to play online is just the cherry on top.
For profit, it's a thing you may have heard of. For a better online some of us are willing to pay others are not. If it's a F2P title you're interested in you don't even have to do that.
Unless you know, I don't want those games.
Your console is downloading games, massive updates all the time. That costs a lot of money, and looking online behind a paywall allows to support that. The only issue is, they should provide more, server relays at least.
I think the point is, why do people have to pay for access to a P2P service?
PS+ has been a great service for the years I've used it on the PS3 and Vita.
PSN and the gross state of MGO3 are another thing.
But how is it better?
i think you're vastly overestimating how much it costs. it's free on PC no matter where you're buying your games (unless you stream them from some shit like Nvidia Grid) regardless of the size of the service. from GoG Galaxy, to Steam, to Origin, to Desura, to even sites like Direct2Drive... no monthly fees just to download and update
i think you're vastly overestimating how much it costs. it's free on PC no matter where you're buying your games (unless you stream them from some shit like Nvidia Grid) regardless of the size of the service. from GoG Galaxy, to Steam, to Origin, to Desura, to even sites like Direct2Drive... no monthly fees just to download and update
Not sure about the others, but Steam uses P2P which originates from their content servers. Reduces cost of running significantly.i think you're vastly overestimating how much it costs. it's free on PC no matter where you're buying your games (unless you stream them from some shit like Nvidia Grid) regardless of the size of the service. from GoG Galaxy, to Steam, to Origin, to Desura, to even sites like Direct2Drive... no monthly fees just to download and update
Also this.You're forgetting that each of these services charges you upfront as part of their retailer margin, Valve's strategy with Steam API has been to encourage/force users to install their client to use the 'free' features. Thanks to their user experience more user's buy from Valve they keep all the retailer margin (rumoured at 30%), unlike PC Sony/MS make up a much smaller percentage of the retail base so they're not in the same position as Valve.
Does Sony and still maybe MS include 48 hour trial when buying a game? I remember 360 games doing that.
Not sure about the others, but Steam uses P2P which originates from their content servers. Reduces cost of running significantly.
Also this.
By making voice chat and parties a system level service with their own API and access to the reserved CPU/RAM allocation. Now even when the game fails (crash to XMB, split party, dropped voip) I can still hear my mates and moan about the game. It got so bad on PS3 myself and my mates used our phones for Skype more often than not. As these are services the devs don't have to wrestle quite so hard to make that work.
Honestly if the PS3 hadn't proved devs were shite at making this work off their own back I'd be more pissed about having to pay. If the service didn't come with games to sweeten the deal I'd be pissed for me Sony has balanced the obviously mercenary aspects of the deal with enough offsets for me to hop in. I've no doubt that there is a hefty margin on PS+ but there is also a some overhead in dev assistance on the API side also.
But even if you disagree there are online experiences to be had without PS+ (Warframe, soon World of Tanks, War Thunder, etc) that also benefit from the better chat stuff.
hat network services will be free on PS4, without a PlayStation Plus membership?
Some of the features users can enjoy for free include:
Accessing entertainment, film, and TV services (Users must subscribe separately to individual services)
Share options, including sending gameplay video and screenshots to Facebook, screenshots to Twitter, or livestreaming gameplay via Ustream or Twitch
Sharing video to Facebook,
Playing PS4 games remotely using the PS Vita system (Remote Play)
Comparing Trophy data with other users
Sending and receiving text messages from other users
PlayStation Store access (users must pay to purchase premium content)
Live item, activity feeds on Dynamic Menu
Party (cross game voice chat)
Web browser
PlayStation App services (on iOS/Android devices)
That's great but you don't need PS+ for the voice chat and party: http://blog.us.playstation.com/2013/10/30/ps4-the-ultimate-faq-north-america/
You're forgetting that each of these services charges you upfront as part of their retailer margin, Valve's strategy with Steam API has been to encourage/force users to install their client to use the 'free' features. Thanks to their user experience more user's buy from Valve they keep all the retailer margin (rumoured at 30%), unlike PC Sony/MS make up a much smaller percentage of the retail base so they're not in the same position as Valve.
Well I don't need voice chat or party unless I'm playing online sooooo.........
You're forgetting that each of these services charges you upfront as part of their retailer margin, Valve's strategy with Steam API has been to encourage/force users to install their client to use the 'free' features. Thanks to their user experience more user's buy from Valve they keep all the retailer margin (rumoured at 30%), unlike PC Sony/MS make up a much smaller percentage of the retail base so they're not in the same position as Valve.
That doesn't change the fact that it's free, and that plenty of people use it for cross game chat.Well I don't need voice chat or party unless I'm playing online sooooo.........
Not sure about the others, but Steam uses P2P which originates from their content servers. Reduces cost of running significantly.
Also this.
Do you have a source for this? I'm not doubting you, I just wanna read about it.
It is wrong. My bad, I'm stoned. I'll get back to Forza.That's incorrect unless it was a very very recent update that I am not aware of.
So the online hasn't improved and all you cared about was the voice chat.
If people buy their game that still uses Steam outside of Steam store, Valve does not get 30%, the store you bought it from does. I don't see how that's any different than Sony/MS with retail? And 30% is pretty industry standard as far as I've heard.
That doesn't change the fact that it's free, and that plenty of people use it for cross game chat.
You're forgetting that each of these services charges you upfront as part of their retailer margin, Valve's strategy with Steam API has been to encourage/force users to install their client to use the 'free' features. Thanks to their user experience more user's buy from Valve they keep all the retailer margin (rumoured at 30%), unlike PC Sony/MS make up a much smaller percentage of the retail base so they're not in the same position as Valve.
The 'online' you complain about is entirely in the hands of the individual devs/publishers so no I wasn't expecting Sony or MS to fix the across the board trend to use P2P. And hell yes I care about chat the whole point of online for me is catching up with my mates so having that work matters a lot to me.
Valve accounts for a significant proportion of all PC sales, I look forward to seeing GoG try and provide a solid alternative but with Valve's overwhelming success they can easily carry some 'freeloaders' who buy keys from 3rd party stores. Neither MS or Sony are anywhere near reaching Valve levels of retail domination so relying on the retail 30% is a non-runner for them (I actually have no issue w/30% it's the standard). More to the point the need to have a physical retail presence to sell the consoles themselves restricts the ability of Sony/MS to force more purchases via their online platforms.
The 'online' you complain about is entirely in the hands of the individual devs/publishers so no I wasn't expecting Sony or MS to fix the across the board trend to use P2P. And hell yes I care about chat the whole point of online for me is catching up with my mates so having that work matters a lot to me.
Valve accounts for a significant proportion of all PC sales, I look forward to seeing GoG try and provide a solid alternative but with Valve's overwhelming success they can easily carry some 'freeloaders' who buy keys from 3rd party stores. Neither MS or Sony are anywhere near reaching Valve levels of retail domination so relying on the retail 30% is a non-runner for them (I actually have no issue w/30% it's the standard). More to the point the need to have a physical retail presence to sell the consoles themselves restricts the ability of Sony/MS to force more purchases via their online platforms.
And this functionality was present on PS3 (albeit not cross game, just as an app) and it was the deficiencies of the online chat experience that made PS3 online so bad for me.
So MS is not really subsidizing for 3rd party, so how does that justify the cost to you?http://majornelson.com/2013/10/17/x...osting-to-our-xbox-one-development-community/
I think it came out as free during development but costings on actual launch? Fair to say it's never been used, which is a shame. Although, I understand. It'd cost more to have two separate implementations of a client/server model rather than the same method for two platforms.
No, the cost of the game pays for the people who made the game. You'd be having a laugh if you thought game costings paid for the on-going cost of the infrastructure behind it.
No platform subsidises server cost in the game price. It's not a thing because it's not financially feasible.
and discounts as well, but to add to that there's enough games which are good enough online to justify the purchase.
I really don't care about the reason. I wanna play my games online. So I pay for it. And I get a bunch of other stuff like access to a growing library of games and cloud saves which are a godsend.
and people just swallowing it for no particular reason other than "my friends play online so i should play online"
Who does that? I want to play Bloodborne and The Last of Us with my friends, because that's a lot of fun. And both happen to be Sony exclusives. So...