• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

MGS: Snake Eater 3DS - New Trailer [Update Rumor: Delayed?]

VisanidethDM said:
I worded that horribly, I apologize. Point being, SSFIV isn't exactly the hardest game to port, as the iPhone version proves.
Makes no sense. You can port any game to any platform if you slaughter it enough (like they did on the iPhone: in case you don't know, it has pre-rendered 2D sprites over HORRIBLE blurry static backgrounds). The 3DS version is and looks reasonably close to the PS360 version, the fact they could have ported it to the GameBoy with black and white sprites if they wanted doesn't change this fact.
 
VisanidethDM said:
I worded that horribly, I apologize. Point being, SSFIV isn't exactly the hardest game to port, as the iPhone version proves.

The iPhone version isn't a port. It was made from the ground-up with 2D sprites.

SSFIV3D is a genuine port of the console version using MT Framework. Seriously, get it right.
 
Alextended said:
You mean like you came here to point out one developer isn't putting as much effort and then tell us how you and developers and gamers, speaking for everyone as you are, think HHHHNNNNNNGGGGGGGGG of the system?

No, I'm not speaking for everyone, the HHHHNNNNNNGGGGGGG sales are. The 3DS is currently an absolute bomba, and even if the past has shown us that handhelds have a much greater capacity of performing awesome combacks, I'm sure Nintendo is pretty disappointed with how their new console is selling.

You said all those people think all it can do is ports from two generations ago. All it takes is one game to prove it can do more than that and there are more than one game that prove this already so what the fuck kind of developer would believe all it can do is this Konami effort? That's not what developers think it can do and so go HHHHNNNNNNGGGGGGGGG as you say, that's what publishers want to profit off of.

I understand you've got pretty thick fanboy glasses, so your first reaction is raging, but... isn't that exactly my point?
The 3DS is clearly capable of more. The problem is that nobody is giving a fuck about it. They're throwing cheap ports at it instead of developing software tailored on it.

They profit off of that on pretty much every system (HD collections, classic rereleases, etc), and once again, at launch, they aren't going to invest millions for a zero install base without moneyhats. Common sense should be enough to understand why. But maybe you lack that since you call SSFIV3D an iPhone port. Yep, SSFIV3D is using sprites made of PS360 screenshots, yep! The same exact game! Shit, even if PS2 graphics was all it could do it could still be a formidable system thanks to all its other features and the fact pretty much every type of experience we see today, cinematic or whatever else, was conveyed on PS2 just fine, so that potential wouldn't be exactly HHHHNNNNNNGGGGGGGGG either, just like DS and its N64 graphics weren't.

The iPhone version of SFIV showed that porting that engine is hardly an impressive task. But sure, it's a great little game nobody is giving a fuck about. It didn't drive the 3DS sales to anything significant. It's also still a port, as in a cheap cash in, as in something you put your 17th team on, as in something you do when you don't believe in the consoles. And yes, it's launch titles, but when basically ALL third party software at launch is ports, then you've got 3rd parties that don't believe/are not interested in the machine. New consoles launch all the time. They rarely launch with ports. The NGP will not launch with a lineup of ports.

In short, HHHHHNNNNNGGGGG.
 
VisanidethDM said:
I worded that horribly, I apologize. Point being, SSFIV isn't exactly the hardest game to port, as the iPhone version proves.
Have you seen the iPhone version? it really proves nothing about SSFIV lol.
 
richisawesome said:
The iPhone version isn't a port. It was made from the ground-up with 2D sprites.

SSFIV3D is a genuine port of the console version using MT Framework. Seriously, get it right.
He's right dood, they also got Mercenaries on first gen (?) iphones so that's also easy to port and the 3DS version doesn't do much to help my case, I stand down.

Yep, a 2D iphone game with sprites totally showed "that engine" can be ported easily to anything, thanks for the clarification of your argument, again, I stand down.

Also, I'm not a Nintendo stockholder, I don't care about sales, if you are, good for you man. Or bad for you, whichever you mean. 3DS sales are in line with DS I thought.

And no, your point wasn't that it can do better, you speficially said developers and players see all it can do is PS2 ports and thus go HHHHHNNNNNGGGGG. Don't change it now.
 
Vangu Vegro said:
I'm with ya bro. In fact, literally anything > HD in my book.

Bring on that noose, better to be dead than alive in a world where Hideous Definition exists.

I missed this the first time.

hahahahahahahaahahhaahahahahahahah

blind people are hilarious. My apologies to the rest of BlindGAF.
 
VisanidethDM said:
The iPhone version of SFIV showed that porting that engine is hardly an impressive task.
You have no idea what you are talking about. The iPhone version is not a straight port, is not running on the same engine and could run on a Genesis (at slightly lower res and with less colors on screen). It's a completely 2D game.
Your whole argument makes no sense, any game can be ported to any platform if you remake it from scratch for that platform. You can make a sidescroller Crysis 2 for the NES with 8 bit graphics, would that mean Crysis 2 isn't impressive on PC, or that the PS360 ports are lazy because it could run on the NES?
 
VisanidethDM said:
I worded that horribly, I apologize. Point being, SSFIV isn't exactly the hardest game to port, as the iPhone version proves.
They are almost completely incomparable. Have you actually played both of them? It's like saying the Mega Drive version of Virtua Fighter 2 shows that it isn't the hardest game to port.
 
richisawesome said:
The iPhone version isn't a port. It was made from the ground-up with 2D sprites.

SSFIV3D is a genuine port of the console version using MT Framework. Seriously, get it right.

Language barrier at work here I guess. Let's drop the word port, if we want to use it in a strict sense. Translate? Make playable on? Bring to?

Why is people obsessing in point out that SSFIV is the proof that the 3DS hardware would be capable of much more when my point is that the 3DS hardware would be capable of much more than the shitty ports we're seeing?

I don't care how good of a port SSFIV3D is. It's still a port. The Mercenaries looks great. It's the port of a minigame. In what bizzarro world gamers would think "Man, this console is awesome, we're getting downgraded ports of old games and minigames from from Resident Evil, this is the new shit?".

I want to see third parties doing 3DS game. Not PS2 (or even PS3) ports broght to 3DS standards. My point is that a console, and expecially handhelds, sells based on exclusive software. And this is where the 3DS is suffering.
 
VisanidethDM said:
No, I'm not speaking for everyone, the HHHHNNNNNNGGGGGGG sales are. [...]

In short, HHHHHNNNNNGGGGG.

You should be barred from using the forum purely for your repeated use of HHHHHNNNNNGGGG. Can we add HHHHHNNNNNGGGGG to the swear filter and make it replace the text with "I am a giant penis"?
 
VisanidethDM said:
No, I'm not speaking for everyone, the HHHHNNNNNNGGGGGGG sales are. The 3DS is currently an absolute bomba, and even if the past has shown us that handhelds have a much greater capacity of performing awesome combacks, I'm sure Nintendo is pretty disappointed with how their new console is selling.
The most successful handheld launch ever.
 
Jesus, there is something horribly wrong there. The alpha channel is completely fucked up, the hair looks even worse than the hair in Portable Ops for the PSP.
 
Hmmn.. this was one of the reasons that could make me buy a 3DS. One reason less now..
edit: well, i giess that i had a 3DS allready, i'd still might consider it :P
 
Jocchan said:
You have no idea what you are talking about. The iPhone version is not a straight port, is not running on the same engine and could run on a Genesis (at slightly lower res and with less colors on screen). It's a completely 2D game.
Your whole argument makes no sense, any game can be ported to any platform if you remake it from scratch for that platform. You can make a sidescroller Crysis 2 for NES with 8 bit graphics, would that mean Crysis 2 isn't impressive on PC, or that the PS360 ports are lazy because it could run on the GameBoy?

Jesus, really, is that my argument? I'm saying something else, with posts made of 6-7 lines of text, but I make one extremely poorly worded comment on SFIV and that becomes the point of the discussion?

We're never gonna get out of this, I guess. I guess my argument on how ports are bad for the 3DS gets dismantled by the fact that SSFIV3D is actually a good port.


I hate to go over it, because it wasn't relevant to my point in any shape or form, but ok, since apparently it's the most important thing in this discussion, here's what I meant:
SSFIV3D is a port. Capcom had ported SFIV on the iPhone (an handheld gaming platform before). When I say "upgraded", I refer not only to graphics, but to the whole package (controls, number of characters etc). My point being, SSFIV3D isn't going to swoon casuals, lure hardcores away from the consoles where they already played it, it's nowhere near an exclusive. It's the least "exclusive" game you can think about. It came out in arcades (3 times now?), twice on consoles, soon 3 times there too, on the iPhone. It's everywhere. It's not an exclusive.

Hope it's clear. Yes, my comment was misplaced, misworded, misleading, had poor form and I deserve the right amount of lolling and pwning for it. Let's just not kill the rest of the discussion for that, please.
 
Amir0x said:
The most successful NINTENDO handheld launch

What is the most successful handheld gaming console launch then? Just curious - it'd be interesting to see if Nintendo had it or not.

edit - ninja'd, goddamnit
 
radioheadrule83 said:
You should be barred from using the forum purely for your repeated use of HHHHHNNNNNGGGG. Can we add HHHHHNNNNNGGGGG to the swear filter and make it replace the text with "I am a giant penis"?

I actually sort of agree. I used it once in my post, and the guy raging at my post picked it up, and well, at that point I felt entitled to reclaim ownership. I won't do it again.
 
Jinfash said:
Have you seen the iPhone version? it really proves nothing about SSFIV lol.

Missed this. I have the iPhone version, and yes, it doesn't touch the 3D version, but I'd also argue the average iPhone gamer will notice the difference enough to think "whoah, I need to get a 3DS for that".

The core of the point is that hardcores already played SSFIV on giant screens at home or in the arcades. Casuals have it on iPhone for 5 bucks or so, and won't spend like 400 to play it on the 3DS, so it's not exactly a killer app.
 
SSFIV/Mercs ports were only brought up as an example of the system doing better than PS2 visuals which you said developers only saw it as capable of doing. Not to say ports are all it should get or that they're great for it or anything of the sort. If all you wanted to say is "ports are bad" then you have a funny way of doing so. Language barrier maybe. Maybe in some ways they're good. Maybe they let studios familiarise themselves with the hardware. Maybe they let them do some cool things without much development time. Maybe they let them gauge reactions and what not, reactions for which they will follow through with new games (hell, Revelations is already a new game and the experience with Mercenaries will surely help it). It's a bit too early to tell what's good and what's bad for it though it's certainly not doing as well as it could but then again you can't know what's the fault of that, the price is certainly a factor, as well as the delay of Nintendo titles supposedly done to aid 3rd party launches, so blaming the ports is quite hasty. Plenty people want ports anyway, as seen by the sales of the various HD collections and other such rereleases of titles many people already have. Oh so now the launch was proven good it's not the sales that matter but the actual titles you (don't) see on the horizon (no waiting for E3 here!). Keep changing them points around and blaming the language barrier, sure. Again, I never said people should be happy with just getting ports or anything of the sort so if all your poin was "ports are bad" you were never really arguing against me.
 
Amir0x said:
The most successful NINTENDO handheld launch


And in fact, my point isn't really on the launch, but what will follow. Nintendo is showing some attention to the 3DS (with a number of exclusive announced), but I don't see much interest from the third parties. Well, E3 is now and we will see what they have in store, but while the average plan for handhelds is to hold back until the installed base is decent, here the question is when there will be a decent installed base.

It's common for handhelds to sell better and better as time goes by, but you can't tell me that the 3DS being constantly destroyed in Japan by all other (Nintendo included) handhelds on sales chart is a good sign.
 
VisanidethDM said:
I actually sort of agree. I used it once in my post, and the guy raging at my post picked it up, and well, at that point I felt entitled to reclaim ownership. I won't do it again.

Now I feel bad, sorry. And hey, at least you've explained what you meant and you're trying to move the discussion on.

I still think this looks really nice btw.

metalgearsolid4coming20041110055234468_2.jpg


mgs3.jpg


VXic3.jpg


The whole look is much sharper, the face looks much better, the colours and lighting look more vibrant. I think the cut-scenes are going to be particularly cool in 3D as well -- jumping out of the plane, scenes on the rope bridge, scenes with the boss and the horse, shagohod scenes, the final battle amidst the flowers etc... its gonna kick ass seeing that with depth imo.
 
VisanidethDM said:
It's common for handhelds to sell better and better as time goes by, but you can't tell me that the 3DS being constantly destroyed in Japan by all other (Nintendo included) handhelds on sales chart is a good sign.

Huh? 3DS is outselling the DS by a pretty large margin, and is a bit ahead of the PSP YTD.
 
Alextended said:
SSFIV/Mercs ports were only brought up as an example of the system doing better than PS2 visuals which you said developers only saw it as capable of doing.

It's more complex than that. The 3DS has a few unique characteristics - from touchscreens to, well, 3D - that would require games being tailored on them to actually promote the machine. We're getting PS2 ports. It's clear the 3DS is capable of much more - not just in quantity (as in MOER GRAPHICS), but also in quality - 3D based gameplay elements, controls, etc. But we're getting 3D ports. When was the last third party game that actually treats the 3DS as its own thing announced? I can't think of any.

Maybe in some ways they're good. Maybe they let studios familiarise themselves with the hardware. Maybe they let them do some cool things without much development time. Maybe they let them gauge reactions and what not, reactions for which they will follow through with new games (hell, Revelations is already a new game and the experience with Mercenaries will surely help it). It's a bit too early to tell what's good and what's bad for it though it's certainly not doing as well as it could but then again you can't know what's the fault of that, the price is certainly a factor, as well as the delay of Nintendo titles supposedly done to aid 3rd party launches, so blaming the ports is quite hasty. Plenty people want ports anyway, as seen by the sales of the various HD collections and other such rereleases of titles many people already have.

It's still not an encouraging scenario for Nintendo. They created a console that requires some attention to thrive. Not ports.
Because in the end, if all you do is getting ports... is it really better than the DS? If 3D is a gimmick we shut down to save battery (or our eyes), and if most games are basically ports with better graphics, than what's the point? I think that's the confusion right now. What does this machine want to be? It's clear that Nintendo wants it to be something else, but if devs don't tap into that power, if they're not interested in that, people will perceive it as something like the DSi. A massively overpriced iteration of the DS.
 
radioheadrule83 said:
Now I feel bad, sorry. And hey, at least you've explained what you meant and you're trying to move the discussion on.

I still think this looks really nice btw.

http://ui16.gamespot.com/879/metalgearsolid4coming20041110055234468_2.jpg[ /IMG]

[img]http://timlongo.com/wp-content/uploads/2008/08/mgs3.jpg[ /img]

[IMG]http://i.imgur.com/VXic3.jpg[ /IMG]

The whole look is much sharper, the face looks much better, the colours and lighting look more vibrant. I think the cut-scenes are going to be particularly cool in 3D as well -- jumping out of the plane, scenes on the rope bridge, scenes with the boss and the horse, shagohod scenes, the final battle amidst the flowers etc... its gonna kick ass seeing that with depth imo.[/QUOTE]
What? The 3DS version runs at a third of the resolution of the PS2 version, the PS2 version should look a lot more clear.
 
Wait, I thought "HHHHHNNNNNGGGGG" was a positive sound because of Katawa Shoujo and the comics it spawned. Seriously, people need to include a glossary with their posts if they are going to use terms with non-standard definitions.
 
The worrying thing is that outside of Yoshi, there is no hint at extra content besides the gyro gimmick and the huge potential of penis camo... hell that alone makes this the definitive version lol.
 
Gravijah said:
The only other handheld it could possibly be is the PSP.

No, it is the NGP...





NeoGeo Pocket

VisanidethDM said:
And in fact, my point isn't really on the launch, but what will follow. Nintendo is showing some attention to the 3DS (with a number of exclusive announced), but I don't see much interest from the third parties. Well, E3 is now and we will see what they have in store, but while the average plan for handhelds is to hold back until the installed base is decent, here the question is when there will be a decent installed base.

It's common for handhelds to sell better and better as time goes by, but you can't tell me that the 3DS being constantly destroyed in Japan by all other (Nintendo included) handhelds on sales chart is a good sign.

Maybe you looked at 360 number and thought that it is 3DS? It is not good, but far from the bottom...
 
boris feinbrand said:
The worrying thing is that outside of Yoshi, there is no hint at extra content besides the gyro gimmick and the huge potential of penis camo... hell that alone makes this the definitive version lol.

And you can count out Snake vs Monkey.
 
Gravijah said:
Huh? 3DS is outselling the DS by a pretty large margin, and is a bit ahead of the PSP YTD.

YTD isn't really a factor considering the launch. It's leading by around 100k units, but it's selling 50% of the PSP since launch, and it started selling 50% more of the DS only recently. It's not disasterous, but the losing that badly to the PSP is unexpected.
 
VisanidethDM said:
Jesus, really, is that my argument? I'm saying something else, with posts made of 6-7 lines of text, but I make one extremely poorly worded comment on SFIV and that becomes the point of the discussion?

We're never gonna get out of this, I guess. I guess my argument on how ports are bad for the 3DS gets dismantled by the fact that SSFIV3D is actually a good port.


I hate to go over it, because it wasn't relevant to my point in any shape or form, but ok, since apparently it's the most important thing in this discussion, here's what I meant:
SSFIV3D is a port. Capcom had ported SFIV on the iPhone (an handheld gaming platform before). When I say "upgraded", I refer not only to graphics, but to the whole package (controls, number of characters etc). My point being, SSFIV3D isn't going to swoon casuals, lure hardcores away from the consoles where they already played it, it's nowhere near an exclusive. It's the least "exclusive" game you can think about. It came out in arcades (3 times now?), twice on consoles, soon 3 times there too, on the iPhone. It's everywhere. It's not an exclusive.

Hope it's clear. Yes, my comment was misplaced, misworded, misleading, had poor form and I deserve the right amount of lolling and pwning for it. Let's just not kill the rest of the discussion for that, please.
Your point is much clearer now, thanks. Maybe, as you say, the language barrier did its part because your earlier posts seemed really bizarre.
Anyway, I agree about ports being bad. What the 3DS needs is original content.

Graphics Horse said:
And you can count out Snake vs Monkey.
Unless they replace them with members of the DK family?
 
Still interested, but I'm not going to double dip; either the 3ds or HD collection. The fact that MGS3 will be portable is awesome...
 
This is very disappointing even if I haven't played Snake Eater. However when I think about it, it doesn't come as a surprise. It is not news that Kojima tries to fool people with tech demos that doesn't represent the final game well graphically. I remember the complaints about MGS4 even if it was closer to the finished product than this.
 
radioheadrule83 said:
The whole look is much sharper, the face looks much better, the colours and lighting look more vibrant. I think the cut-scenes are going to be particularly cool in 3D as well -- jumping out of the plane, scenes on the rope bridge, scenes with the boss and the horse, shagohod scenes, the final battle amidst the flowers etc... its gonna kick ass seeing that with depth imo.

I think it's going to be absolutely awful on the 3" screen at 400 × 240 :s

I don't think I ever want to play any graphically complex game on such a tiny screen after having tried the 3DS for myself.
 
Graphics Horse said:
And you can count out Snake vs Monkey.

Well that could easily be replaced. But the thing is. I probably could forgive this low effort port if it had enough extra content that would make it worthwhile.

Training missions, streetpass, Multiplayer... anything really.

Oh and if Capcom follows Konamis 3DS design philosophy then RE Revelation will go from this:
Resident-Evil---Revelations_108423.jpg


to this:

PS1_Chris_2a.jpg


Allthough it would be fun as hell to unlock PS1 style models for RE:R. Or even for RE5^^ While still retaining the high detail backgrounds^^
 
I was a bit worried about this looking awful, but having looked at the screenshots and trailer I'm not entirely sure why people are so outraged. Is it just that hold up screenshot?
 
Time to write an angry stern letter followed by a protest outside Konami HQ. Votes for women and shaders for MGS3D!
 
VisanidethDM said:
YTD isn't really a factor considering the launch. It's leading by around 100k units, but it's selling 50% of the PSP since launch, and it started selling 50% more of the DS only recently. It's not disasterous, but the losing that badly to the PSP is unexpected.

The PSP is very strong in Japan, so I dunno. The holidays should be a big test.
 
Wrestlemania said:
I was a bit worried about this looking awful, but having looked at the screenshots and trailer I'm not entirely sure why people are so outraged. Is it just that hold up screenshot?
Most people are just looking at the blown up screenshots and jumping to conclusions.

Yes it doesn't live upto E3 2010 Demo footage and thats seriously shitty but its also no where near as bad as people make it out to be.

The HD ports don't look all that hot but of course they are appearing on a Sony system so the bitching is minimal
 
antonz said:
Most people are just looking at the blown up screenshots and jumping to conclusions.

Yes it doesn't live upto E3 2010 Demo footage and thats seriously shitty but its also no where near as bad as people make it out to be.

The HD ports don't look all that hot but of course they are appearing on a Sony system so the bitching is minimal

Hey, 360 too.
 
antonz said:
Most people are just looking at the blown up screenshots and jumping to conclusions.

Yes it doesn't live upto E3 2010 Demo footage and thats seriously shitty but its also no where near as bad as people make it out to be.

The HD ports don't look all that hot but of course they are appearing on a Sony system so the bitching is minimal

Don't forget they are in glorious HD, which makes everything better right?

Even HD couldn't make MGS2 any less boring.
 
perfectnight said:
I think it's going to be absolutely awful on the 3" screen at 400 × 240 :s

I don't think I ever want to play any graphically complex game on such a tiny screen after having tried the 3DS for myself.

Given you've no actual interest in real games on the 3DS screen then, are you still going to be appearing in 3DS threads opining on how awful you think they look?

Because that would be a total waste of your time.
 
Top Bottom