BattleMonkey
Member
It's not good idea for a chopper pilot to state who he has on board or picking up, enemy would know where to exactly target or go after then if he was announcing that he had the boss or getting the boss.
It's not good idea for a chopper pilot to state who he has on board or picking up, enemy would know where to exactly target or go after then if he was announcing that he had the boss or getting the boss.
Since we have this thread open, I figured I'd hijack it and ask a question of my own.
*pushes op out da whey*
How come Quietdidn't fucking say anything in her own fucking language while being interrogated that second time with kaz and venom in the room. Wtf is wrong with her.
She just said, " I will never speak English again" to codetalker in her native tongue. If she knew what the disease was about, she could have stopped the entire game from even happening.
She even tried to kill someone she knew had the disease, but just threw a temper tantrum when asked why.
I was like wtf? You don't have to speak in English !! Fuck wrong with you??? Speak ur native tongue?????
I think I missed something???
Doesn't Venom drop to his knees and let a mournful yell after he 'took care' of his infected soldiers? I may be remembering.
I found more 1984 references than moby dick's tbh.
The room 101 being the most noticeable,diamond dogs basically brainwashes every soldier you fultoned and force them to join your cause,that's why you can have XOF soldiers in your staff which shouldn't be possible story-wise.
Huey may be a lying psycho but he is probably the only 'sane' guy inside motherbase because he can't be braiwashed due to gene therapy like kaz said.
.They are codenames used over the radio so if someone was listening in they wouldn't know it was Big Boss and co.
Konami is Ahab and is looking for whales that invest in their shitty FOB monetization model.
MGSV's story is a crock of shit and the Moby Dick references are one reason why. They're paper thin and irrelevant to the story. The game is touted as a revenge tale, but it's not. You aren't Big Boss for starters, so there's no actual lust for revenge for the player. Venom Snake is completely disinterested in revenge, he only does anything at Miller or Ocelot's behest. The only time he comes close to revenge is when he shoots Skull Face's limbs off at Miller's prompting. Shitty character for a revenge tale.
Pequod is the chopper though.
The pilot dies in the 'Metallic Archaea" mission and when they send another chopper he still says "this is pequod,blah blah blah"
So... It's exactly like Mobu Dick then?It's touted as a revenge tale in the marketing, sure, but then the game spends the rest of the time drilling it into you that revenge is pointless and breeds more violence. So...
Yeah but it's not the same as dying during a cutscene in a main story mission,that's canon.The pilot can die in pretty much every mission if you screw around too much
I could explain at least some of it to you, but it would essentially be me writing an essay. If you really, really want to understand the Moby Dick references in MGSV, read Chapter Five of Robert L. Caserio's Plot, Story, and the Novel. Basically, it boils down to this. In Moby Dick, Ahab is a representation of a belief in plot, destiny and action. He believes that he will catch the whale as long as he endeavors to do so, as long as he has the will. In relation to society at the time, Ahab's view is a misleading view of the myth of self-power. This is why, in MGSV, Ahab is a cipher for the player, an analogous representation of player expectation of plot, action, and narrative destiny. Meanwhile, in Moby Dick, Ishmael represents the Divine Inert; a yielding to passivity and flexibility. In MGS V, the plot is essentially pointless. Everything you do as Ahab is action that eventually leads nowhere; the plot does very little to the actual "canon" of Metal Gear, and the revenge that you are tasked with is ultimately a ruse (lol).
Maybe I'm not making sense because I'm trying to rush through this, but I think this is what Kojima was trying to communicate. In the same way Melville was trying to move novels from Victorian to something more modern (which he essentially achieved), Kojima was trying to move video game narratives into something different, something that can be multifaceted and considered "literary." This is why the actual story of the game is so disappointing. We as Ahab have certain narrative expectations that we've been taught to expect. MGS 1-4, The Last of Us, any other video game with a "great" narrative function very similarly in terms of narrative arc. If we take MGSV at face value and assume Kojima was able to deliver the story he intended (debatable considering Konami shit-fest), then I believe this is what he was trying to do, and this is why the story features Moby Dick references so blatantly. Wether or not he succeeded in doing this is subjective and won't really be answerable until years from now when we see where video game narratives have gone.
This was seriously inspired, I'll look that chapter up. Thanks.
Just a half-assed Moby Dick reference alongside a half-assed Lord of the Flies reference.
In a half-assed game.
Why is this just now an issue?
MGS1 - Hal and Dave -2001
MGS2 - Jack and Rose - Titanic
MGS3 - Adam(ska) Eva Snake - the Bible
MGS4 - Beauty and the Beast
These things have always been filled with references and 5 is actually the most well thought out of any of them.
Because the earlier ones were just straight up references. Kojima tried to tie the entire Moby Dick revenge theme into the narrative of TPP.
It's touted as a revenge tale in the marketing, sure, but then the game spends the rest of the time drilling it into you that revenge is pointless and breeds more violence. So...
Can you elaborate?
Can you elaborate?
Was it a real whale that Psycho Mantis controlled or just an illusion?Well there is a fire whale
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Was it a real whale that Psycho Mantis controlled or just an illusion?
What's there to elaborate that hasn't already been said in this thread?
The other games just drop a few names here and there to reference (mostly) pop cultre without any super deep meaning behind it.
TPP not only borrows the names (which would be in line with the other titles, if Kojimi kept it at that), but the game's plot and characters can't even shut up about revenge for a minute.
When is "the rest of the time"? The futility of vengeance is brought up only in off-hand comments in the tapes. Another issue with the game's storytelling.
The game is supposed to be a revenge tale. Big Boss and Venom Snake represent mirrored versions of Ahab and Ishmael. The ludicrous whale, the whaling ship, the chopper etc. AdmiralSnackbar is right, and another such example exists in MGSV when Ocelot brings up Pinnochio by comparing Venom Snake to Gepetto hiding in the "whale" (hospital). This is a different sort of reference to the Moby Dick allusions, since the latter is intricate to the plot and the game's themes.
Was it a real whale that Psycho Mantis controlled or just an illusion?
The theme of the game is partially about the futility of revenge/cycle of violence and it references elements of the granddaddy of revenge tales. Shocking.![]()
The theme of revenge is not exclusive to Moby Dick nor is it the only point that the game is making. Consider the fact that the Ahabs of both tales have completely different relationships with revenge and you'll notice that the two stories approach it very differently....
Well, then Kojima shouldn't have built his entire narrative around references to one of the most famous revenge tales.
And the later shift in theme doesn't magically eradicate the entire first chapter.
I know that subtlety is something foreign to Kojima, but this takes it to a completely new level.
Real, stupidly. Like how Volgin's fire is somehow real. These things would have been better kept as Venom's hallucinations being manipulated by Mantis.
Which reminds me..
There was this whole other revenge story going on that never gets explained until after the fact. Initially I figured that man of fire was just some "phantom" mantis was doing that symbolized revenge coming back for Big Boss or something.
Nope, it was actually Volgin. He survived the ending of MGS3 in some kind of coma and the Russians experimented for years and made zombie Volgin with fire powers.
Pequod is pilot
Ahab is Snake
Chico is Quiet
Kojima is Melville
whooshPequot is the code name for the helicopter not the pilot
Frankly, I'm glad he had ambitious aims and took the risks he did rather than churn out the same old shit.
No, he churned out precisely the same wafer-thin trollop that he did with Peace Walker's theme of peace. Infantile and lacking any sort of substance whatsoever. Likewise with MGS4's "sense" nonsense.
Yeah, you're right. My two year old is always harping on about the cyclical nature of revenge, player agency, and cultural imperialism.
You're really stretching those arguments thin trying to defend hack writing. Just because ideas and concepts are presented doesn't mean they're presented well.
The earlier games never took themselves TOO seriously. Their messages were more important than the story themselves.I've yet to come to grips with the complaints about the writing and story in MGSV. I keep asking. The writing is bad?
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Did you guys play the first four metal gear ames? The writing was always bad and laughable. Did everyone suddenly jump from reading The Hardy Boys to The Sound and the Fury between games?
You're really stretching those arguments thin trying to defend hack writing. Just because ideas and concepts are presented doesn't mean they're presented well.
The earlier games never took themselves TOO seriously. Their messages were more important than the story themselves.
By contrast, MGS5 wonderfully divests itself of almost all interest of adhering to a canon that jumped the shark back at MGS2 anyway. I'm glad it doesn't spend hours painstakingly connecting all the dots so "fans" can go "I RECOGNIZE THIS FROM OTHER GAMES OMG".
it's half-assed because it doesn't parallel mody dick completely? that's silly. it's an on-the-nose reference that absolutely didn't need to "go anywhere" more than it did. MGSV is perhaps kojima's most ambiguous work, meaning there are many elements open to interpretation, the moby dick stuff is not one of them
A game where you look at posters of models and jack off, isn't a game that takes itself seriously. Mgs4 was ignoring the message of MGS2, and instead tried to focus on making sense of its canon. But it too, didn't take itself seriously when you have Meryl and Johnny getting married, and dancing B&B's that you're allowed to photo shoot. The only problem with MGS4 was it was made just to be made, not because there was a deeper meaning behind it. It's the only game to "connect" the dots. The ones before it stand on there own. Even V can't stand on its own; it needs the other games for you to take anything away from its story.I don't agree. MGS has always taken itself the MOST seriously. It's been irreverent and wacky and tonally all over the place, but that doesn't mean it didn't take itself seriously. You don't have hours worth of cutscenes and codec calls in your game if you don't take it too seriously. MGS4, in particular, was guilty of taking the canon WAY too seriously. Like 90% of that game was spent desperately trying to make sense of a post-MGS2 universe, which Kojima never even intended to exist after MGS2 (recall him saying that would be his last MGS even then).
By contrast, MGS5 wonderfully divests itself of almost all interest of adhering to a canon that jumped the shark back at MGS2 anyway. I'm glad it doesn't spend hours painstakingly connecting all the dots so "fans" can go "I RECOGNIZE THIS FROM OTHER GAMES OMG".