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MGS4- I don't think I've ever disliked a game this much

I found MGS4 to be the least consistant. I just never got to know the environment enough to really get the feeling I'm playing an MGS game. The way MGS1, 2, and 3 did it was make the environment feel like one huge place, while in MGS4 you went back and forth across the globe. It felt disconnected. The acts themselves felt very disconnected, seeing as how the gameplay changed so drastically. The boss fights were generally good, especially Laughing Octopus and the Psycho Mantis look-alike (Screaming Mantis?). The ending fight was beyond epic and a wonderful finale.

Also, the gameplay consists of 50% stealth, but kinda missed out on the MGS stealth feeling that the other games have. It felt more like a game that had implemented stealth late in its series, and not one that was based on it. It also felt more like a tactical shooter, like Call of Duty, at times. The other 50% consists of on-rails shootouts or getting from point A to B. Act 1 and 2 were the closest to MGS you came, but like I said, it felt more like Call of Duty than MGS. Act 3 were basically a puzzle, and it could take way too long to enjoy, or it would be over way too early to really get anything out of it. I would've loved it if the city was used more like a classic MGS evironment, instead of just following this one guy until you find the secret hideout. Would be great if you were supposed to find this hidden Metal Gear to disarm it with some virus you had on a memory stick Otacon gave you, or something like that. The noir feeling was great though. Just the objective was boring. Act 4 was, well, a fantastic revisit to Shadow Moses, but unfortunately instead of actual enemies you had these little creepy robot things. Also, kinda odd that a place with such a powerful military weapon (Metal Gear Rex) wasn't heavily guarded.

Act 5 was okay, but not very stealthy. I wish that level would be more akin to the tanker level from MGS2. That could've really been a great final level, before meeting up with Liquid Ocelot.

My final verdict, as of right now, is that there's a lot of wasted potential, and too much jumping between places to really give you time to appreciate. Instead of one huge incredibly well designed level, the levels felt more like they really didn't care to give it enough attention. It's gotta say something when the best designed level was a remake of Shadow Moses. Looking forward to the new PS3 MGS, but not much is known. Hope we'll hear something new this E3 (or preferably earlier).
 
Rahxephon91 said:
Snake in MGS2 is all the future is what you make of it. Hes really upbeat. Snake in 4 is just defeated. Makes no sense as the guy has faced death many times. So now that he has an expiration death it only makes sense he would take Naomi and Grey Fox's words to heart.

old snakes pep talk to raiden >>> mgs2 snakes pep talk to raiden.

and like i said before, he's going on a journy to see the world off before he dies and make the most of the time he has left. he wont call it a perfectly happy ending but that's fair. he had after all lived his life as a embittered soldier who then began to age rapidly. a dude like that is likely to become harder with age.

Haunted said:
edit: the writing for some of the B&B backstories and their dying monologues is among the most embarrassing in videogame history. People praising this shit lose all credibility in my eyes.

i thought those were both awesome. those twisted back stories were among my favorite. the voice actor for drebin made them all more awesome too.
 
-COOLIO- said:
i thought those were both awesome. those twisted back stories were among my favorite. the voice actor for drebin made them all more awesome too.
*throws hands up in the air in frustration*

You are as crazy as your avatar. I think that's where the "Kojima pooped, but some people like to eat poop" analogy from the start of this thread comes into play.

Those sequences were poop.
 
Chemo said:
You can't reason with these people. MGS4 = shit, MGS2 = shit, and retrospectively even the first game is shit.

According to most people, MGS3, which is basically just a syrupy love story that offers no legitimately awesome gameplay at any point, is the pinnacle of the series. It's best to just let it go and enjoy the actual trilogy (1-2-4) in secret.
In both of your posts you haven't actually explained why MGS3's gameplay sucks, only that it runs at 30fps. Until you actually present something worthwile I'll just continue to "not reason" with you.
 
Haunted said:
*throws hands up in the air in frustration*

You are as crazy as your avatar. I think that's where the "Kojima pooped, but some people like to eat poop" analogy from the start of this thread comes into play.

Those sequences were poop.

actually the monologues were weird but any of those back stories could open up a horror movie very nicely.
 
Rahxephon91 said:
Exucse me? I like MGS1 and MGS2 a lot. I'd say MGS2 is my personal favorite as its just so interesting. But to say MGS3's strength is just the story is wrong. The gameplay is amazing and no the saga can't make sense without 3 so its far more essential then 2. It sets up everything.
What part of the gameplay is extraordinary, exactly? Which part of MGS3 tops the tanker in MGS2 as far as well-designed, satisfying game segments go?

Which part of MGS3 actually improved on ideas presented in MGS1 and refined in MGS2? The camo was fucking stupid and absolutely worthless because you could get by without worrying about it, and the eating/medical portion of the game was not only unnecessary but ultimately annoying. On top of all of this, the game wasn't even the technical match of Sons of Liberty, framerate/visuals-wise.

Metal Gear Solid 3 is a good game. It is also the only game in the Solid series that Kojima didn't even try to do something above and beyond what he'd already accomplished, and was satisfied to provide simply a saccharine-doused love story that answered none of the questions he posed in the previous games. I love the game, and the story, but it was a lateral move from 2, which for many developers is fine but for the developer who brought us MGS1 and MGS2 was actually a step down.

And hamchan? You need to actually present why MGS3's gameplay is good. I stated fact: Nothing was improved upon play-wise. It's a lateral sequel to MGS2, with lesser technical merit, and an elementarily straightforward story, bundled with poor new "features" (camo and eating/self medical treatment). There is nothing special (read: good) about MGS3's gameplay that was not present in MGS2. The only reason people adore it so much is because they love The Boss and feel teary eyed for Big Boss. Basically, you and everyone else got your romantic-comedy Meg Ryan heartstrings tugged and somehow this snowed you into thinking that the game was so much better than Sons of Liberty, even though the tanker segment in MGS2 is ten times the game Snake Eater is by itself.

Regardless, I'm done arguing this point. Like I said, the vast majority at this point thinks MGS2 and MGS4 are terrible, and revisionist history GAF is even starting to pretend that MGS1 is magically a shitty game now. Even though all of you bought all of them, played them to completion, and looked forward to the next entry with open, wanting, throbbing, lusting arms.

I'll never understand the unabashed adoration that MGS3 gets. It's a good game, but it does nothing spectacularly. The gameplay and tech is worse than 2, and the story is worse than 1. How this combination could even possibly equal the best game in the series boggles the living fuck out of my fragile, realistic mind.

Relatedly, I love MGS4. It's too short gameplay-wise, but it answers all the questions posed in 1 and 2, and even a few posed in 3, and the gameplay during the segments you're actually in control of was amazing when it released. Do I wish it was longer, play-wise? Absolutely. Am I disappointed with it? Not in the least. What was there was worth the MSRP and the time invested.
 
Haunted said:
edit: the writing for some of the B&B backstories and their dying monologues is among the most embarrassing in videogame history. People praising this shit lose all credibility in my eyes.
Oh come on now. The hyperbole in this thread is fucking ridiculous. The GTA IV effect indeed, I'd wager 80% of you were creaming your pants through your first play through. It wasn't perfect, but it wasn't this unplayable monstrosity that everyone is making it out to be.
 
I admit MGS3 remains as the pinnacle of the series, well above MGS4, but some MGS4 critical voices are way spoiled kids I don't give a damn about. And that includes those who think they're so clever that they're embarrased by playing it.

I'll also say I'm anticipating Peace Walker a lot more than I ever did for MGS4. I only wish MGS4's cutscenes were more to the point and shorter to some extent, and I disliked the first two acts (yeah, no matter how some won't understand that) as they didn't show the essence of MGS; I feel they had to turn the series a bit into a shooter because of this gen's trends, even if you can effectively sneak through the battlefields without killing anyone. Acts 3 and 4 are my favorites, as well as the final fight.
 
Chemo said:
Which part of MGS3 actually improved on ideas presented in MGS1 and refined in MGS2? The camo was fucking stupid and absolutely worthless because you could get by without worrying about it, and the eating/medical portion of the game was not only unnecessary but ultimately annoying. On top of all of this, the game wasn't even the technical match of Sons of Liberty, framerate/visuals-wise.
I agree with you about the medical stuff, after what you said about camo I'm not sure we even played the same game. Camo is all-important, except when in boss battles. If you don't have an index of at least 80%, there better not be enemies anywhere near you or you're screwed.

The segment where they take away your camo is the hardest in the entire game. I must have spent, like, 2 hours trying to cross that one room.
 
I should be doing hw said:
Oh come on now. The hyperbole in this thread is fucking ridiculous. The GTA IV effect indeed, I'd wager 80% of you were creaming your pants through your first play through. It wasn't perfect, but it wasn't this unplayable monstrosity that everyone is making it out to be.

this. jesus, people, it cant be this trendy to hate on things you recently enjoyed.
MGS3 story > 4's convoluted mess, no doubt, but it was a fun ride, and a number of you (like myself) thought snake was gonna bite it in the microwave scene, so shit was tense, in between the laughable raiden zatoichi, ocelot-gunfingahts etc moments. cmon now.
 
Chemo said:
What part of the gameplay is extraordinary, exactly? Which part of MGS3 tops the tanker in MGS2 as far as well-designed, satisfying game segments go?

Which part of MGS3 actually improved on ideas presented in MGS1 and refined in MGS2? The camo was fucking stupid and absolutely worthless because you could get by without worrying about it, and the eating/medical portion of the game was not only unnecessary but ultimately annoying. On top of all of this, the game wasn't even the technical match of Sons of Liberty, framerate/visuals-wise.

.
A game dosen't have to build on its predaccuors gameplay to be good. Camo may be kind of broken but the inclusion of that and no rader make MGS3 a diffrent beast then 1 and 2. It leads to diffrent tactis then 1 and 2. In 1 or 2 when I enter an area I just look at the map and go from there. In three I take things a bit more slowly and figure out what camo I should use. From there I go into trying to figure out where the enmy is and how I should tackle them. Its way different then MGS 1 and 2 and thats kind of what I wanted. Something diffrent and not just 2 again.

The environment is also way different and no I can actually use the ground as a stealth element. That alone ads a new element to the system. Though its only a cosmetic change, its nice to be in the jungle this time.

Also this game expands on the messing with the AI elements.

Other then that you have the amazing bike sequence which is amazing, the Fear boss battle which is unlike anything before, and The Boss battle which just feels right. CQC while not completely great also at least adds some good elements to the game. Before in 1 and 2 when you were unarmed it was just kind of wonkey, in 3 its less wonkey.

Also I like the stamina system as it made worrying about health a lot less annoying. You would be fine if you just kept your stamina up, so constant healing was not necessary.

Also MGS3's graphics are amazing. Its a great looking game. 2's environments are so bland compared to 3s.
 
I thoroughly enjoyed MGS4. My only gripe? The installs that you have to do EVERY TIME I play the game. That's ridiculous.
 
firen said:
I thoroughly enjoyed MGS4. My only gripe? The installs that you have to do EVERY TIME I play the game. That's ridiculous.
This I can totally agree on, fuck that shit. Oh and trophies should have been patched in but really I don't give a shit that much to care.
Still can't beleive someone said this had the worst writing in the history of gaming :lol Fucking hell, its not even the worst of this gen. I'll remember that :lol
 
Haunted said:
Yeah, it was pretty terrible.




edit: the writing for some of the B&B backstories and their dying monologues is among the most embarrassing in videogame history. People praising this shit lose all credibility in my eyes.

I think what I hated most about those stories was that having Drebin relate them to you after the fact in a codec discussion felt like a major cop out. Hell they obviously had a huge budget allocated towards animating cutscenes, why not animate that?
 
Easy_G said:
I
After forcing my way up to the 5th act, I can officially say I do not like this game, in fact, I hate this game. It just feels broken in every aspect. It seems that so much effort was put into adding hundreds of weapons into the game that you are encouraged not to sneak at all. Setting off alerts, especially in the later chapters, almost guarantees that you'll have to fight your way through waves of enemies instead of waiting it out. The controls are essentially broken, especially when trying to use any weapon. The enemy AI is embarrassing, acting in ways that make absolutely no sense. The best enemy in Act 1, the gecko, turn into brainless bullet sponges later in the game. The boss encounters are all just rehashed encounters from other games. And then finally the story and cinematics actually make me uncomfortable in a way I can't explain. The quirky humor and awkward dialogue has been magnified to a point where it completely ruins any of the redeeming aspects of the story. If I see one more goddamned ellipses I'm breaking the disc in half.

I can I say I only enjoyed playing this game for a tiny fraction of the time I've put in.

Is this a common sentiment?



I guess this is the hidden reason why some people hate MGS4.....:D
http://www.youtube.com/watch?v=dTcNUoxCmHI
 
whatever this game was. it was no tactical espionage like mgs1-2-3. sneaking is what made me digg the mgs series.mgs 4 is an rambo action game with too much weapons
 
CadetMahoney said:
really didn't understand the insane praise for this game myself. Definitely not something I'd recommend to anyone.

Funny, because I honestly don't get the hate. MGO is fantastic fun (once you stop trying to play it like other shooters), and MGS4 itself is a fantastic game, even if it doesn't live up to the rest of the series (which is also fantastic).

People who think the game sucks honestly must not play very many "okay" games.

kadab said:
whatever this game was. it was no tactical espionage like mgs1-2-3. sneaking is what made me digg the mgs series.mgs 4 is an rambo action game with too much weapons

Only if you played it that way. Because the game LET'S you do something, I don't see how choosing not to is somehow reprehensible. Sure, you CAN shoot tons of people, but stealth is totally viable in MGS4, and Chapter 5 is seriously unfun UNLESS you use stealth.

Chemo said:
What part of the gameplay is extraordinary, exactly? Which part of MGS3 tops the tanker in MGS2 as far as well-designed, satisfying game segments go?

Which part of MGS3 actually improved on ideas presented in MGS1 and refined in MGS2? The camo was fucking stupid and absolutely worthless because you could get by without worrying about it, and the eating/medical portion of the game was not only unnecessary but ultimately annoying. On top of all of this, the game wasn't even the technical match of Sons of Liberty, framerate/visuals-wise.

Metal Gear Solid 3 is a good game. It is also the only game in the Solid series that Kojima didn't even try to do something above and beyond what he'd already accomplished, and was satisfied to provide simply a saccharine-doused love story that answered none of the questions he posed in the previous games. I love the game, and the story, but it was a lateral move from 2, which for many developers is fine but for the developer who brought us MGS1 and MGS2 was actually a step down.

And hamchan? You need to actually present why MGS3's gameplay is good. I stated fact: Nothing was improved upon play-wise. It's a lateral sequel to MGS2, with lesser technical merit, and an elementarily straightforward story, bundled with poor new "features" (camo and eating/self medical treatment). There is nothing special (read: good) about MGS3's gameplay that was not present in MGS2. The only reason people adore it so much is because they love The Boss and feel teary eyed for Big Boss. Basically, you and everyone else got your romantic-comedy Meg Ryan heartstrings tugged and somehow this snowed you into thinking that the game was so much better than Sons of Liberty, even though the tanker segment in MGS2 is ten times the game Snake Eater is by itself.

Regardless, I'm done arguing this point. Like I said, the vast majority at this point thinks MGS2 and MGS4 are terrible, and revisionist history GAF is even starting to pretend that MGS1 is magically a shitty game now. Even though all of you bought all of them, played them to completion, and looked forward to the next entry with open, wanting, throbbing, lusting arms.

I'll never understand the unabashed adoration that MGS3 gets. It's a good game, but it does nothing spectacularly. The gameplay and tech is worse than 2, and the story is worse than 1. How this combination could even possibly equal the best game in the series boggles the living fuck out of my fragile, realistic mind.

Relatedly, I love MGS4. It's too short gameplay-wise, but it answers all the questions posed in 1 and 2, and even a few posed in 3, and the gameplay during the segments you're actually in control of was amazing when it released. Do I wish it was longer, play-wise? Absolutely. Am I disappointed with it? Not in the least. What was there was worth the MSRP and the time invested.

I knew there was a reason I liked you, Chemo. You seem to be the only person that makes sense to me.
 
Fantastic game, some pacing problems around Act 3 but otherwise one of the best games in the series. I think people just don't appreciate having the option to gun through the game... it's the biggest complaint I hear. "Oh, too many guns, too easy to just shoot everyone, too much ammo, why even stealth?" There's rewards for playing well, for playing the game the way it's meant to be played; special weapons, badge achievements, new types of camo, in-game trinkets, etc... whether or not you think they're worth it is one thing but they're there. Not to mention the fact that it's simply more fun to try to stealth through the stages. I did a No-Alert/No-Kill run on my second playthrough and had a blast, Act 4 was a little drawn in the tooth with the robots (stealthing through em at least, blowing em up with a shotgun wasn't too bad my first playthrough) but nothing game-ruining.
 
If one's argument is "Why stealth if I can just shoot everyone?" then I would suggest to you that you are missing the point entirely.
 
thetrin said:
If one's argument is "Why stealth if I can just shoot everyone?" then I would suggest to you that you are missing the point entirely.
If they want stealth, they can just up the difficulty until it's no longer an option to kill everyone. That's possible, right?
 
I honestly think we don't have enough MGS hate threads. I mean, we should just ask a mod to stick a thread entitled "In this thread, we talk about how shit MGS is and all it's spawn".
And have daily updates with quotes of the day and weekly prizes, where the winner gets to send a nice lump of shit to Coolio or someone.
 
Now high production values, that's undeniable. MGS4 had a huge budget and it shows. Models, animation etc. - top notch.

I should be doing hw said:
This I can totally agree on, fuck that shit. Oh and trophies should have been patched in but really I don't give a shit that much to care.
Still can't beleive someone said this had the worst writing in the history of gaming :lol Fucking hell, its not even the worst of this gen. I'll remember that :lol
Hey, even the worst Engrish texts provide at least some sort of entertainment value. :p


Dabookerman said:
I honestly think we don't have enough MGS hate threads. I mean, we should just ask a mod to stick a thread entitled "In this thread, we talk about how shit MGS is and all it's spawn".
And have daily updates with quotes of the day and weekly prizes, where the winner gets to send a nice lump of shit to Coolio or someone.
They'd eat it right up if you write "from Hideo" on the box!
 
Funny, because I honestly don't get the hate. MGO is fantastic fun (once you stop trying to play it like other shooters), and MGS4 itself is a fantastic game, even if it doesn't live up to the rest of the series (which is also fantastic).

People who think the game sucks honestly must not play very many "okay" games.
The whole word "suck" and it's many variants is pretty over-exaggerated for a lot of games here or even the internet in general.

I don't think a lot of people know what a truly bad game is, if they think stuff like GTAIV, MGS 4 *insert big mainstream title that didn't live up to the hype here* are bad titles.:P

Personally, i think a half of the criticism for MGS4 is justified - in regards to it's horrible mess of a storyline, but it's not a bad game at all, not even close.:lol
 
Lafiel said:
The whole word "suck" and it's many variants is pretty over-exaggerated for a lot of games here or even the internet in general.

I don't think a lot of people know what a truly bad game is, if they think stuff like GTAIV, MGS 4 *insert big mainstream title that didn't live up to the hype here* are bad titles.:P

Personally, i think a half of the criticism for MGS4 is justified - in regards to it's horrible mess of a storyline, but it's not a bad game at all, not even close.:lol

Suck doesn't justify how truly dreadful the Metal Ge...

Oh whatever.
 
SnakeXs said:
I agree 100%...

...because of how fucking stupid GAF is over it. Worst collective opinion ever. GAF's constant, inane babbling about the game nearly ruins my enjoyment of it. Nearly.

Yeah, that must be true for most of the haters here. Does Super Mario Galaxy also fall in this category? I've only heard constant praise and good things about it.
 
I really like the game, but playing the hive-mind card is one of the weakest defenses for a game possible. you, yes you reading this message, random NeoGAFer, can do better than that.
 
It's completely possible to find anything of bad quality or that it sucks. It should be more "unbelievable" if you can't see anyone finding __ sucks.
 
How much of MGS4's story is MGS2's fault? I feel that MGS4 wouldn't have been so outlandish had Kojima didn't have to tie up all those loose ends created from MGS2...
 
I think the main problem is, that the game is stuck in last gen mechanics. When you got fast flowing games like uncharted and Gears of War, MGS4 really does feel like ass.
 
It's not terrible, and I enjoyed parts of it. There are nice moments in the game. Problem for me is that it's all wrapped in a thick layer of staccato of utterly idiotic cutscenes and bizarre japanese Kojima-fetish which does nothing but distract.
 
Gully State said:
How much of MGS4's story is MGS2's fault? I feel that MGS4 wouldn't have been so outlandish had Kojima didn't have to tie up all those loose ends created from MGS2...

MGS2 was supposed to be the last.
 
Yes, maybe we shouldn't play the hive-mind card and take the vocal minority which is always there when some media is popular seriously.

It's not that MGS4 is without flaws. But how can you take WORST GAME EVA!!! seriously?
 
Dabookerman said:
MGS2 was supposed to be the last.

The whole last argument, is just so they can stir more interest. It's like when you watch those sale channels. It's always just about to run out of stock or we are onto the last ones, "quick by now" sort of thing.

As long as MGS keeping making millions it will be here for another 100 years. No wise man kills a cash cow.

No doubt we will hear this, "Its the last" for another 50 MGS titles. Or that the lower spec version is the definitive version, like psp MGS's.
 
I think this thread actually shows how many people and to what extent they liked MGS as a series and the utter disillusionment that followed MGS4, rather than grasping for the merits (or lack of) in each games.
 
I should be doing hw said:
Oh come on now. The hyperbole in this thread is fucking ridiculous. The GTA IV effect indeed, I'd wager 80% of you were creaming your pants through your first play through. It wasn't perfect, but it wasn't this unplayable monstrosity that everyone is making it out to be.

"The GTA4 effect" wasn´t anything ridiculous, like you make it sound here. Both GTA4 and MGS4 were massively hyped games, overhyped you could say. At the time of their releases, nobody would even dare to criticize the game, because there was a f***ton of caught-up-in-hype people that would shout at you, even call you a fanboy of another system and ultimately you´d even have a hard time to defend yourself against the mods here. The hype got everyone.

Two weeks later, it was finally okay to say "yeah, GTA4 sucks for not having checkpoints, and there aren´t really many fun sidequests you´d expect of a sandbox game". But before these 2 weeks? suicide.
Same with MGS4.

The whole "Gaf backslash" is a return to reality, not something silly. Silly is the behavior at release of such a game, where anyone who doesn´t love the whole game is called troll and worse.
 
Graf Nudu said:
Act 3 – Third Sun was the worst piece of shit I played in the last couple of years.

i hear this a lot, and personally thought Kojima trying out the stealth thing in a new setting - obviously noir - was really cool. i admit it was short and annoying in BBE run (as were most things, though) and id be very interested to see what it would've looked like if Kojima had the time to tie up his vision for it, but...worst piece of shit? really? im guessing the weird plot bits @ MGS 3 before the big awesome motor cycle chase scene threw you off or something.
 
I love MGS4

minor chapter 3 spoilers

28s4sxu.jpg
 
selig said:
"The GTA4 effect" wasn´t anything ridiculous, like you make it sound here. Both GTA4 and MGS4 were massively hyped games, overhyped you could say. At the time of their releases, nobody would even dare to criticize the game, because there was a f***ton of caught-up-in-hype people that would shout at you, even call you a fanboy of another system and ultimately you´d even have a hard time to defend yourself against the mods here. The hype got everyone.

Two weeks later, it was finally okay to say "yeah, GTA4 sucks for not having checkpoints, and there aren´t really many fun sidequests you´d expect of a sandbox game". But before these 2 weeks? suicide.
Same with MGS4.

The whole "Gaf backslash" is a return to reality, not something silly. Silly is the behavior at release of such a game, where anyone who doesn´t love the whole game is called troll and worse.
I'd argue that the hype was part of the experience of the game. There wasn't anyone saying "Hey this game was the worse writing in gaming history" it was all "OMG did you see Raiden/Liquid/etc do this/that or the other?!?" during the time it came out. Nobody had the time to concoct these over thought critiques and snarky comments at the game because a greater percentage of them were busy playing it and having fun. The overall praise you claim as hype also serves as evidence for this.
Regardless of its flaws, this hype still counts as excitement and entertainment on some level and shouldn't be just discounted simply because you think it was overhyped.

But really your point is somewhat ironic, before you say that everyone was screamed at for finding fault in the game whereas now the exact opposite is happening.

I'm not telling you or anyone you can't hate MGS4, far from it. There are maaaany suspect, to say the least, choices Kojima made with this game and I don't like them all either. Frankenstein's Big Boss being one of those. I'm just defending it from the outrageous hyperbole that I have already commented on in this thread. Someone has to, its beyond stupid.
 
Agreed. The second worse game I have bought next to Assasin's Creed, and probably the most overrated game of this generation. I couldn't even make it through all of the cutscenes, and the online play was crippled by the whole Konami ID crap, headshot fest, and sluggish feel.
 
Best part of Act V is at the beginning where you're under the assumption from the end of Act IV that
Raiden is dead by boat
then Otacon or Snake or some asshole that Kojima sprouted up casually remarks "how's Raiden?", "Oh he's doing fine." What? What!? WHAT!? That was not displayed at all in the end of Act IV, oh god Kojima you are not good at this storytelling thing how did this get here

One of the worst parts of the game has to be the Big Mama shit in Act III though. Especially the part where ol Granny Tits is remarking to Snake for 5 minutes about the horrors of children growing up with VIOLENT MURDER SIMULATORS!! Yes Kojima, I get it, yes Kojima you can stop it it's not that clever, I get it those damn violent games and I'm playing MGS4 haha okay I'm laughing now please stop, Kojima stop Kojima no not there please I have a family no not that no don't shove a shoehorned Psycho Mantis reference up there no please
 
Gestahl said:
haha okay I'm laughing now please stop, Kojima stop Kojima no not there please I have a family no not that no don't shove a cock in my ass and rape me and then my family while I watch, god no, no not...my dog you killed my dog you fucker
Fixed for the way people are reacting.
 
I think its great that Kojima made a game that is both adored and despised by segments of its playerbase.

Either way its getting a strong reaction, which I think would make Kojima happy.
 
-COOLIO- said:
actually the monologues were weird but any of those back stories could open up a horror movie very nicely.
The problem was not even the sub-standard quality of the writing, it was Kojima's idiocy in believing that he could retroactively make people care about something by explaining in a two minute spoken word sequence why the crazy person who attacked and tried to kill us was actually pitiable.

It would be like in Gladiator, instead of opening with events that justify Maximus' killing Commodus, if it had started with his first fights and then after he dies one of the senators is like 'he used to be a general in the army and was going to give Rome back to the people but Commodus betrayed him and he fought to have revenge on his murdered wife and child'. It would have fucking sucked, and Maximus would just have looked like a cunt. Just like the BB unit.
 
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