What part of the gameplay is extraordinary, exactly? Which part of MGS3 tops the tanker in MGS2 as far as well-designed, satisfying game segments go?
Which part of MGS3 actually improved on ideas presented in MGS1 and refined in MGS2? The camo was fucking stupid and absolutely worthless because you could get by without worrying about it, and the eating/medical portion of the game was not only unnecessary but ultimately annoying. On top of all of this, the game wasn't even the technical match of Sons of Liberty, framerate/visuals-wise.
Metal Gear Solid 3 is a good game. It is also the only game in the Solid series that Kojima didn't even try to do something above and beyond what he'd already accomplished, and was satisfied to provide simply a saccharine-doused love story that answered none of the questions he posed in the previous games. I love the game, and the story, but it was a lateral move from 2, which for many developers is fine but for the developer who brought us MGS1 and MGS2 was actually a step down.
And hamchan? You need to actually present why MGS3's gameplay is good. I stated fact: Nothing was improved upon play-wise. It's a lateral sequel to MGS2, with lesser technical merit, and an elementarily straightforward story, bundled with poor new "features" (camo and eating/self medical treatment). There is nothing special (read: good) about MGS3's gameplay that was not present in MGS2. The only reason people adore it so much is because they love The Boss and feel teary eyed for Big Boss. Basically, you and everyone else got your romantic-comedy Meg Ryan heartstrings tugged and somehow this snowed you into thinking that the game was so much better than Sons of Liberty, even though the tanker segment in MGS2 is ten times the game Snake Eater is by itself.
Regardless, I'm done arguing this point. Like I said, the vast majority at this point thinks MGS2 and MGS4 are terrible, and revisionist history GAF is even starting to pretend that MGS1 is magically a shitty game now. Even though all of you bought all of them, played them to completion, and looked forward to the next entry with open, wanting, throbbing, lusting arms.
I'll never understand the unabashed adoration that MGS3 gets. It's a good game, but it does nothing spectacularly. The gameplay and tech is worse than 2, and the story is worse than 1. How this combination could even possibly equal the best game in the series boggles the living fuck out of my fragile, realistic mind.
Relatedly, I love MGS4. It's too short gameplay-wise, but it answers all the questions posed in 1 and 2, and even a few posed in 3, and the gameplay during the segments you're actually in control of was amazing when it released. Do I wish it was longer, play-wise? Absolutely. Am I disappointed with it? Not in the least. What was there was worth the MSRP and the time invested.