It's pretty rare, so I don't think you'll be too bothered by it.brain_stew said:I really wish they locked it at 30FPS, I can see the random spikes to 60FPS really bothering me.
It's pretty rare, so I don't think you'll be too bothered by it.brain_stew said:I really wish they locked it at 30FPS, I can see the random spikes to 60FPS really bothering me.
Yeah. I heard it's not running at full resolution. :lolmethos75 said:Don't get me started, for a game that has uncompressed audio, I have noticed it doesn't sound as robust and full as other uncompressed audio equipped games like Uncharted and Lair on my set-up. Sounds good no doubt, just not as good as those two IMO.
urk said:I think the audio might be 1280x720, but I can't be 100% sure. I tried counting the pixels, but I have a large tuft of ear hair and mad wax build up, so the authenticity of my enumeration might be suspect. I'll do a little trimming and swabbing later and let you guys know.
urk said:Agreed. There's quite a bit going on that gets lost in stills. Lots of technical muscle in the fabric simulation, smoke and debris effects, and mustache motion capture that you simply can't make out from captured frames.
Houston3000 said:I can't believe some of your are disappointed in the graphics...
no words
andrewfee said:Wow, the framerate takes a serious hit in Act 2. It's been sub-30fps at least 80% of the time.
andrewfee said:Wow, the framerate takes a serious hit in Act 2. It's been sub-30fps at least 80% of the time.
andrewfee said:Wow, the framerate takes a serious hit in Act 2. It's been sub-30fps at least 80% of the time.
TTP said:No question this game could have run at solid 60fps all the time (while streaming) was the engine handled over a western dev like Insomniac or Naughty Dog.
Waikis said:Is this game using pre-rendered scenes?
During my first playthrough, I play it with 1080p enabled and during some of the scenes, my monitor would flicker as if the resolution changed and trying to adjust itself. The same thing happened with NG:S's CG movies since they are 720p.
Second playthrough ,I play it with 720p set as default and the game played smoothly.
Truant said:Yes, some of the big ones are pre-rendered, using the game engine. You can tell by the artefacts, or the inability to manipulate the camera with the d-pad.
Waikis said:ah cheers! I was confused by some of the comments which say that all scenes are real time. I thought my monitor is dying..
dogmaan said:Okay........
WTF!?
this is a clusterfuck of a thread
how can anyone even begin to complain, or dispute the graphics of this game, I honestly had moments where i forgot it's a real-time engine, the production values are so fucking skyhigh, that any perceived technical issues (sub-HD), are so completely irrelevant, and totally overshadowed by how absolutely fantastic this game looks as a whole,
please, for once, could we not have the same age old, eternal arguement, nitpicking at every perceived issue
just enjoy the damn game
because I honestly don't think we'll get to play another game like it, not for a long time
and now I'm sad, because I completed it
I have nothing to look forward to now.....![]()
dark10x said:More to do with the developers than the hardware, I'd imagine. Japanese developers just haven't been able to get a grip on current hardware (outside of Capcom).
I think MGS4 looks really nice, but it is nowhere near as impressive (technically) as various other PS3 games currently available. Uncharted blows the hell out of MGS4 with more complex visuals, higher resolution, true anti-aliasing, higher quality shadows, etc etc etc.
Still, while actually playing the game, most of the technical issues fade into the background.
supermackem said:Have you got your spealers set up right, for an uncompressed track its pretty fucking great. Its crisp has depth to it and voice comes across clean and sharp.
karasu said:Aren't Resistance and Resistance2 both running at 30fps?
Linkzg said:Only two are in-engine, but not real time.
TTP said:Which ones?
TTP said:Which ones?
stealthieOne said:so the fact you can shake the controller to change the camo..and it reacts instantly..doesn't that means its real time?
TTP said:No question this game could have run at solid 60fps all the time (while streaming) was the engine handled over a western dev like Insomniac or Naughty Dog. There is definetly something wrong about how the whole thing runs. Yet looks awesome tho.
Azelover said:we're doing the HD thing in gaming too soon.
Azelover said:we're doing the HD thing in gaming too soon.
No way IMHO. With the amount of stuff going on in some of the scenes Insomniac may have been able to get it to run at a solid 30 fps (which it's already close to most of the time), but never locked 60.TTP said:No question this game could have run at solid 60fps all the time (while streaming) was the engine handled over a western dev like Insomniac or Naughty Dog.
I agree with this. It's the perfect combination of lighting, immaculate character models and superb animation.Ceb said:Btw, the graphics in the cutscenes take a big dump on all other games, IMO. It's the most CG-like real-time graphics I've ever seen.
That's not entirely true. If you zoom and use the stick to move the camera it doesn't just pan, the projection matrix actually changes. There's no way to do that with a video. I noted only 2 scenes that are video in the game, and those are pretty obvious. Though there were quite a few were I couldn't believe it was realtime until I moved the cameraandrewfee said:Technically, they could still let you zoom in on a video if they wanted to. Seeing as the game is rendering 1024x768, they could use a 1080p video and still let you zoom in while keeping things as sharp as the rest of the game.
Like I said, I don't think they're doing that. I'm just saying it would be possible to though.Durante said:That's not entirely true. If you zoom and use the stick to move the camera it doesn't just pan, the projection matrix actually changes. There's no way to do that with a video. I noted only 2 scenes that are video in the game, and those are pretty obvious. Though there were quite a few were I couldn't believe it was realtime until I moved the camera![]()
Cutting the resolution and the framerate it seems.Lince said:last-gen the trick was cutting the framerate in half so developers could render prettier games (MGS3)... what's the trick now?
Esperado said:I doubt it. Uncharted runs at 30 or less, Ratchet runs at 45-60, and Resistance runs at 30.
I agree with you here the art is second-to-none. It's the technical side that lets things down. And yes, there was something wrong with those screenshots as they did not do a good job representing the game.Liabe Brave said:What matters for player experience is the end result. And the end result with MGS4 is fantastic image quality, applied to well-modelled and well-directed materials. Some of the concerns in this thread are very exaggerated, like the limp color. It's not the most vibrant game, but it's not desaturated like Resistance. It's actually a lot more colorful than the pre-release screenshots indicated; nighttime blues and sunset oranges are there, just uncommon. The subdued coloration is not a technical issue. It's clearly a chosen style, just as Saving Private Ryan chose to use a similar effect.
I guess you don't know what to look for, or you're just not seeing it then. Things like wire fences, grass and other fine details/textures all suffer from it.Liabe Brave said:As for the upscaling, the feared flicker and shimmer that often go with this are absolutely nowhere to be seen. Coupled with the total absence of tearing, this results in some of the most solid, believeable, you-are-there rendering around. And with the scale of some of the gameplay segments, that's quite impressive.
The first half of Act 2 was sub-30fps for me, with some places going even lower.Liabe Brave said:The only gripe that I think is justified is the framerate. Andrewfee exaggerates, but chugging isn't very rare. The game spends the vast majority of its time at 30fps, but drops to 20fps far outnumber jumps to 60.
The installs are worse. I loaded up the wrong save yesterday and had to install Act 1, then Act 2 again.urk said:Just hit Act IV. While it doesn't boast the textures of Uncharted, everything else is far and away better. It's really a beautiful game. Crisp, clear, and amazingly directed. My only gripe would be the numerous loads. It's really a shame that the action is broken up so frequently where it needs to be seamless.
Some rare cutscenes are prerendered with the game's engine.boco77 said:a bit OT but are all the cutscenes rendered in real time? I'm sure that cutscene at the end of act 3 I could see graininess in the sky making it look like a streaming movie like Xenosaga.
So you're playing the game on a CRT SD-TV? That might have alot to do with dissaperaing wires...andrewfee said:Unfortunately this is not a good picture (just a quick snap) but look at how rough everything is here:
http://i27.tinypic.com/dnd4bo.jpg - This is a shot from Act 2, it shows off some of the locale, but no spoilers.
All those edges flicker/shimmer as the camera moves, particularly the fence at the bottom. (ignore the scanline) Notice how there are lots of sections that don't draw the cables at the top at all. As the camera moves, they flicker in/out. And there's pretty obvious aliasing caused by the lower resolution as well.