21 Million, I expected a lot more considering the value proposition of Gamepass+$299 entry point.
A few questions:
-What's the split between X/S?
-What are current subscriber counts regarding Gamepass, etc.?
-How much are they losing per console?
Every little tidbit of info that has leaked out during the course of the FTC trial makes me double down on my belief that Xbox is phasing out hardware once it can find a way to transition it's dedicated base to cloud gaming. The only issue that I see now though, is that they've not made a good faith investment in this endeavor, so we're stuck in limbo, dwindling console sales/core user frustration, third party publisher is where all this is heading.
Netflix deploys caching devices to lots of ISPs, this has the added benefit of:
-Majority of Netflix traffic doesn't egress ISPs Internet peering/bandwidth backhaul links.
-Netflix streams are snappier, buffer less, etc. due to the source being geographically close to ISPs customers.
-Netflix caching device updates it's catalog during off peak hours.
Up until this point, XCloud servers have only been deployed in Azure datacenters, which are super capable, but, none of that matters in terms of latency/bandwidth when your XCloud traffic has to egress your ISPs network. And depending on your ISP, that latency/bandwidth issue could be compounded if your ISP is a tier 2,3,4, etc. ISP with no direct access to a portion of the Internet backbone or an Azure peering point.
If Microsoft was actually serious about XCloud, they'd deploy hardware inline with as many ISPs as possible, which would make input lag/latency damn near unnoticeable, and, make 4K60/120 an actual possibility.