Tieno said:Pricing on XBLA is already so steep
Having paid $30 for Tekken5 on PSN the other night: yes, I do to.sneaky77 said:I disagree completely with this.
Tieno said:Pricing on XBLA is already so steep
Having paid $30 for Tekken5 on PSN the other night: yes, I do to.sneaky77 said:I disagree completely with this.
PuppetMaster said:I for one support MS's brave move toward a 1 console future.
Of course they are a company, of course it's business, but it's shitty business. Valve has similar services like MS, but they aren't this stubborn and 'business' like. It doesn't seem to be unavoidable. You don't have to be an asshole just because you're a 'company'CrushDance said:...It's a business. *Groan*
Are people really not understanding this? If you bring an idea to investors, you are saying "I don't have the power. You do. So please give me the connections and funding so I can realize my potential." Not the other way around.
Most people rarely even get 50% of the company/ or ideas that they come up with because of that. If people can get better deals on PSN or WiiWare then cool! But it's not because Microsoft is evil or something.
They're a company.
PuppetMaster said:I for one support MS's brave move toward a 1 console future.
Maybe, but coming from 70%? That's the problem. You're supposed do these things more incrementally. Hi, your rent just went up 100%. That'd work.BSTF said:35% still seems very good.
monchi-kun said:joke post?
MS has been screwing little guys for decades
avatar299 said:Wiiware is supposedly 60/40. Far more profit.
Yeah, but a percentage of the money goes to the publishers too in that case. Publishers grant financial security to a developer during a project. Indies don't have that security, so they need the money to fund their following project.harSon said:That depends on the percentage of royalty you get from PSN and Wiiware. 35% is pretty much in line with what actual game developers get.
Nuclear Muffin said:Actually it's 70% developer, 30% Nintendo. Developers can negotiate publishing any way they want (As you would a normal retail game) and developers are free to choose their own pricing . A far cry from MS's absolute bullshit especially with the higher costs of the 360 SDK and the higher costs of development as well!
Dunlop said:Can any fucking thread make it 2 pages without people turning it into a Troll war?!?!
There is no actual confirmation
Most here are not devs and/or accountants (most of the negative posts, I imagine are from people who do not own a 360 and just seem to live to bash anything MS) so what does this mean to you sitting at your house....not a fucking thing. The devs will not leave because LIVE is light years ahead for distribution than the competitors.
Thanks man. I prefer a cup of Java actuallyMojovonio said:Oh hi PG.
I left you a cup of coco on the table, right near your favorite seat.
I'm certain it's not as high as 70% but it is better. I'll find out.Mojovonio said:What I find funny, is that its MS who is biting the hand that feeds.
And what is the PSN share?
Do we know?
Vaxadrin said:I read it as "+1 if this turns out to be true". It would be nice of him to pop back in and make a less cryptic remark to clarify.
Mojovonio said:What I find funny, is that its MS who is biting the hand that feeds.
And what is the PSN share?
Do we know?
I didn't know it. I hear several good things about WiiWare, but why exactly is it the indie darling?titiklabingapat said:What were they thinking? WiiWare is proving to be quite the indie darling right now and they were betting on their arcade titles to attract the casual audience of the Wii.
Check your cynicism-meter. What he wants to say is that the business would even be worse in an one console future where the console consortium could cut the royalties even more._leech_ said:What does that have to do with anything here?This is why a one console future benefits the industry, right guys?
Visualante said:I'm certain it's not as high as 70% but it is better. I'll find out.
Plus you have the freedom that Sony's network offers, Steam is the best platform for this judging the success of Audiosurf which was kind of a manufactured success to showcase Steamworks
PistolGrip said:Thanks man. I prefer a cup of Java actually
I'm a JEE developer so my love for MS business extends boundaries
Their spin is shit but they are usually right when it comes to rumors like this. They broke the Home news last GDC before it was shown for exampleChoke on the Magic said:Wait I thought Kotaku was a shit source...or was that just yesterday?
Development is cheap and there are almost no mandates. You need a rating and your game may not exceed 40MB, but that's pretty much it.Neo C. said:I didn't know it. I hear several good things about WiiWare, but why exactly is it the indie darling?
harSon said:So Jim's not even a developer...?
Who said they had any control over the initial price?Tieno said:You can also bet this is going to make XBLA even more expensive. With developers getting a smaller share, they'll be forced to set a higher price.
Neo C. said:I didn't know it. I hear several good things about WiiWare, but why exactly is it the indie darling?
1200 point games for all!!!Tieno said:You can also bet this is going to make XBLA even more expensive. With developers getting a smaller share, they'll be forced to set a higher price.
Same with PSN. There are no limits.wsippel said:Development is cheap and there are almost no mandates. You need a rating and your game may not exceed 40MB, but that's pretty much it.
AFAIK it's a 'negotiation' and MS isn't averse to a high price.Visualante said:Who said they had any control over the initial price?
tanod said:But he's at GDC talking to developers and said he heard the same thing as Kotaku. People trying to discredit Kotaku out of hand have no merit for their argument.
xaosslug said:Though, I'd say your post is flirting with meltdown status... :lol Anyway, now that GAF's spotlighted this story, we should have some sort of official confirmation sooner or later.
CrushDance said:Same with PSN. There are no limits.
Visualante said:Who said they had any control over the initial price?
So in PSN games don't have to be in HD like XBLA?CrushDance said:Same with PSN. There are no limits.
PistolGrip said:Their spin is shit but they are usually right when it comes to rumors like this. They broke the Home news last GDC before it was shown for example
I'm talking in comparison to LIVE.Arde5643 said:So in PSN games don't have to be in HD like XBLA?
That's really smart of Sony then.
BSTF said:35% still seems very good. And of course if developers have an issue with it, they can go somewhere else.