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Microsoft gathering community opinions on porting Killer Instinct to PC

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By having more people to sell their games to? People like me, who are only interested in one or two of their exclusives, are never going to get an Xbox One. It's just not worth it. By releasing on PC as well, they can sell more copies.

I mean, anyone that actually wants an Xbox One is most likely going to get one anyway. It's not like putting a game on PC is putting it on a competitor's platform. Windows is also their platform.

Yah but steam isn't. I wonder if people would be fine with it appearing on Windows 10 store which is the only way I see it. Before someone points out other MS steam games I think this one would be different given the nature of crossplay(something MS wants complete control over I'd imagine), the new OS and the fact that the game is regularly updated.
 
I don't care either way now because I finally bought an xbox one to play it but the more players the better. Make sure the PC version launches only after season 2 is finished and polished up and have cross platform play between PC and XB1.

They could even justify a lower price because it will be a couple years old by the time it launches and they wouldn't need to worry about KI1 or KI2 classic being part of the package. Just sell it for 29.99 USD in the windows marketplace , digital only. That price point would be for the combo breaker pack , ultra edition sans KI1/2 would be an extra 20$ and come with the classic costumes. They could even still have a free to play version as well. Finally, make it so anyone with the xbox one version can download the equivalent PC edition for free and vice versa.

Probably unpopular but If MS still wants to have a bit of a wall to make it a tiny bit harder for PC owners to play it, lock it behind direct X 12 like they did Halo 2 back in the day so that PC owners at least have to buy windows 10 if they aren't planning to buy an xbone.

If season 3 ends up coming out, you release it on both formats at the same time. Also, I'd anticipate season 3 would be 10$ less because there are no more classic KI games to re-release. So... in a way I suspect season 3 of KI may well be closer to a full on sequel and if it isn't than season 4 WILL be a full on sequel.
 
By having more people to sell their games to? People like me, who are only interested in one or two of their exclusives, are never going to get an Xbox One. It's just not worth it. By releasing on PC as well, they can sell more copies.

I mean, anyone that actually wants an Xbox One is most likely going to get one anyway. It's not like putting a game on PC is putting it on a competitor's platform. Windows is also their platform.

This.

Killer Instinct and SO are the only exclusives I want on the console, and I'm not paying hundreds of dollars up front + XBL fees every year for such a small handful of games. It'll be years before I even consider buying one. If they released KI on PC with cross-play, I'd buy it as soon as possible. To begin with, I don't think the pool of PC gamers with systems that could handle such a game is big enough to seriously threaten the XBO's chances.

Some money is better than no money.
 
Sure it helped. Any number games i am interested in playing on a console will help my decision in whether or not to purchase it.

Yes, that's my point.

But if they don't they get shit on for not supporting the PC. Which they also have a stake in so what should they do? (Maybe they should just have a dedicated PC team that makes AAA games for Windows or something?)

But do Microsoft have a stake in Steam? You might want bigger Microsoft games on PC, but do you want them enough to get them from Microsoft's own PC game client?
 
And this is why the "I don't understand why Phil doesn't put all the Xbox One exclusives on PC" argument makes no sense to me.

Honestly I see Xbox One at this point pushing the Windows platform in general. They've been losing money in gaming since they started with the original Xbox and this is a great way of sideloading Windows X into every home, using Bing, and integrating with other services Microsoft creates.

In the short term they'll push the platform as a games console, but at this point it seems like they're more focused on keeping all their markets into the overall Windows ecosystem.
 
Yes, that's my point.
Not seeing how it coming to the PC "eventually" would figure into it though.

But do Microsoft have a stake in Steam? You might want bigger Microsoft games on PC, but do you want them enough to get them from Microsoft's own PC game client?

Most likely these games would be released on Windows anyway since MS is looking to push the format. I would imagine that would be the "catch" for them being on the PC.
 
i hope phil is not reading this thread because it's full of "yes so i can sell my xbone!"



sony has not a fighting game on pc, capcom has.

i didn't say sony's ip or sony made one, I said an exclusive that sony had.

there's a difference. I know it's not that hard to understand. stop trying to argue semantics, you know what I meant

and yes. SONY has a exclusive fighting game on their console that's coming to PC as well. that's a fact and it's what I said
 
Yah but steam isn't. I wonder if people would be fine with it appearing on Windows 10 store which is the only way I see it. Before someone points out other MS steam games I think this one would be different given the nature of crossplay(something MS wants complete control over I'd imagine), the new OS and the fact that the game is regularly updated.

In this context Steam is more like a retailer, though. Their platform isn't in direct competition with the Xbox platform. Not unless MS develops something to give the Xbox brand a bigger presence on PC.

Steam is my favored option on PC but ideally they'd just release their games through all the available distributors. Some Steamworks support would be nice, though.

As for crossplay compatibility, that's a good point. Now that you mention it, I wonder if the PC version of SFV will still support Steamworks.

This.

Killer Instinct and SO are the only exclusives I want on the console, and I'm not paying hundreds of dollars up front + XBL fees every year for such a small handful of games. It'll be years before I even consider buying one. If they released KI on PC with cross-play, I'd buy it as soon as possible. To begin with, I don't think the pool of PC gamers with systems that could handle such a game is big enough to seriously threaten the XBO's chances.

Some money is better than no money.

That's my thinking as well. I'd never spend hundreds on an XBO but I would be there day 1 for Quantum Break and ScaleBound if they ever came out on PC. I'm not too interested in Halo but I'd definitely give it a shot as well.
 
In this context Steam is more like a retailer, though. Their platform isn't in direct competition with the Xbox platform. Not unless MS develops something to give the Xbox brand a bigger presence on PC.

Steam is my favored option on PC but ideally they'd just release their games through all the available distributors. Some Steamworks support would be nice, though.

As for crossplay compatibility, that's a good point. Now that you mention it, I wonder if the PC version of SFV will still support Steamworks.

Steam has the potential to be one with things such as Steam Machines and their support for Linux, not to mention they take a % of the sell while MS gets all the money if it were sold our their own storefront.
If MS wants that whole one platform thing, it needs to be on their own platform. They need to have the power over the games to make them work with Xbox, since I doubt it's going to be a one way relationship where Xbox games work on PC but not visca versa.
Killer Instinct will probably be released on PC(if it is) around this one platform future that MS has therefore I feel MS will want it to be a launching title for that service.
Edit: Yeah I'm a member! Also I feel like people need to realize a bigger focus on PC would probably = competing with Steam. I don't see a future where MS puts a big focus on PC gaming yet distributes it through another retailer. I don't want to make assumptions but I think most people wouldn't be happy if MS did that even if they put more focus on PC gaming.
 
Not seeing how it coming to the PC "eventually" would figure into it though.

If the consumer owns a PC capable of running the game he/she would now have "eventually" 1 less reason for getting Xbox One.

Currently KI is now a selling/marketing point for Xbox One.

Most likely these games would be released on Windows anyway since MS is looking to push the format. I would imagine that would be the "catch" for them being on the PC.

If Microsoft wanted to push Windows as a gaming format they should publish Halo, Forza and Gears of War on it. KI will be more like a gently breeze.
 
This.

Killer Instinct and SO are the only exclusives I want on the console, and I'm not paying hundreds of dollars up front + XBL fees every year for such a small handful of games. It'll be years before I even consider buying one. If they released KI on PC with cross-play, I'd buy it as soon as possible. To begin with, I don't think the pool of PC gamers with systems that could handle such a game is big enough to seriously threaten the XBO's chances.

Some money is better than no money.

I wonder if cross play will be free for PC versions of KI (and SF5)?
 
Yah but steam isn't. I wonder if people would be fine with it appearing on Windows 10 store which is the only way I see it. Before someone points out other MS steam games I think this one would be different given the nature of crossplay(something MS wants complete control over I'd imagine), the new OS and the fact that the game is regularly updated.

I think MS could really go somewhere with the Windows store and PC gaming if they really tried. They would of course have to make all their (MS) content exclusive. And try to persuade other companies to choose their store over Steam. MS definitely has more muscle when it comes to marketing and these sorts of deal than Valve, so they could secure a lot of exclusive content, and of course gamers go where the games are so things would go quite well for MS.
They probably won't do anything though.
 
Wow, great news for PC gamers. I guess this shouldn't be surprising...so possibly KI now and what next? SO, FH2, MCC?

Windows is an MS product after all....
 
I must be one of very few who owns an Xbone and is happy that PC gamers get these games.

It doesn't do anything for me. I already own KI on Xbox One, and I'd rather they focus on making games from the ground up on PC. Not just another Xbox port.

Give me AoE, Zoo Tycoon, Freelancer, Madness-series, Rise of Nations, etc.
 
i didn't say sony's ip or sony made one, I said an exclusive that sony had.

there's a difference. I know it's not that hard to understand. stop trying to argue semantics, you know what I meant

and yes. SONY has a exclusive fighting game on their console that's coming to PC as well. that's a fact and it's what I said

well if you get the difference why are you trying to make the sony-ms comparison? sony is not porting any ip on the pc, they just bought the console exclusivity. sf4 also was on pc.

sony "has" an exclusive game released on pc but they're not releasing it. capisce?
 
KI isn't a system seller so microsoft doesn't really lose anything by porting it to pc or the 360. in fact i support this since keits and now maximillian are working on it and more sales will help them out.
 
I think MS could really go somewhere with the Windows store and PC gaming if they really tried. They would of course have to make all their (MS) content exclusive. And try to persuade other companies to choose their store over Steam. MS definitely has more muscle when it comes to marketing and these sorts of deal than Valve, so they could secure a lot of exclusive content, and of course gamers go where the games are so things would go quite well for MS.
They probably won't do anything though.

We already know how this story ended with GFWL. With many of those devs having to work to remove it and move to steamworks, I doubt many companies have the faith to go on board solely on an MS store or with integrated features attaching the game to a service of theirs. More so I doubt much of the PC crowd would entertain the notion so easily.

As far as valve goes - they don't do any deals with any devs. At least that is what Steam has been doing all this time
 
its hilarious...

how Sony has a Fighting game exclusive to their console that will be on PC as well and people actually made a thread "Sony is so Cool with PC gamers" or something like that...and how Sony and PC aren't competitors and that Sony should be applauded for allowing SF5 on PC.


Then MS is like "hey bruhs, what if we brought KI to PC? and people are like "LOL XBOX IS DOOMED!"

wut

its halarious...

how SFV was never exclusive to the PS4
 
I think MS could really go somewhere with the Windows store and PC gaming if they really tried. They would of course have to make all their (MS) content exclusive. And try to persuade other companies to choose their store over Steam. MS definitely has more muscle when it comes to marketing and these sorts of deal than Valve, so they could secure a lot of exclusive content, and of course gamers go where the games are so things would go quite well for MS.
They probably won't do anything though.

I think that would end rather poorly, just a giant money pit. Only way I See MS taking it is by making the one platform thing.
 
Steam has the potential to be one with things such as Steam Machines and their support for Linux, not to mention they take a % of the sell while MS gets all the money if it were sold our their own storefront.
If MS wants that whole one platform thing, it needs to be on their own platform. They need to have the power over the games to make them work with Xbox, since I doubt it's going to be a one way relationship where Xbox games work on PC but not visca versa.
Killer Instinct will probably be released on PC(if it is) around this one platform future that MS has therefore I feel MS will want it to be a launching title for that service.

You're making a lot of assumptions about MS' plans. True, they might want to get a bigger control but after the abysmal failure of GFWL they would need to be very careful about how they do it. Devs are patching out GFWL left and right these days, surely they realize most won't be too eager to jump back on board with them when Steam provides a better and, more importantly, proven alternative.

As for the Steam machines, MS could sell their games through Steam without ever supporting Linux or Steam OS. I'd never expect them to release their games for any OS other than Windows.
 
I don't get why this isn't 2nd nature, I mean the PC was created by Microsoft wasn't it? They supported PC's anyway since Day 1, even exclusively like with the original Zoo Tycoon games. I always get confused why this is ever something outlandish.
 
I think MS could really go somewhere with the Windows store and PC gaming if they really tried. They would of course have to make all their (MS) content exclusive. And try to persuade other companies to choose their store over Steam. MS definitely has more muscle when it comes to marketing and these sorts of deal than Valve, so they could secure a lot of exclusive content, and of course gamers go where the games are so things would go quite well for MS.
They probably won't do anything though.

In more general terms, I've been saying almost the same thing to anyone crazy enough to actually pay attention to anything I say at all.

Microsoft can and, dare I say it, should work on a games client using the base they established with GFWL, but with obvious enhancements and improvements. I liked the general feature set it offered. I didn't, and still don't, like its execution.

And there's a bunch they can do that's so obvious it'd be practically copying Steam with the added caveat of cross-platform party chat and cross-play. Wouldn't that be fucking neat-o?

I mean, really, they should hire me for all the ideas I have:

--Games client with base featureset of GFWL, with several tweaks to increase usability and user friendliness

--Enable cross-platform party chat and cross-play for Gold members, but keep system online free for PC (i.e., if you want to play with Xbox players, you have to pay for Gold. If not, then you don't have to and can play with other PC players).

--Take what Steam does well and make the new software do it better.

--Start up more PC-specific games studios that aim to make PC-exclusive software, while keeping them separate from the console studios.


That's literally all I ask of them. I, personally, still want Microsoft in the PC digital distribution arena. I'm one of the few that couldn't care less for Steam.

We already know how this story ended with GFWL. With many of those devs having to work to remove it and move to steamworks, I doubt many companies have the faith to go on board solely on an MS store or with integrated features attaching the game to a service of theirs. More so I doubt much of the PC crowd would entertain the notion so easily.

As far as valve goes - they don't do any deals with any devs. At least that is what Steam has been doing all this time

You're kidding, right? Valve's done deals with devs in the early days of Steam, and they might still be doing some now, for all we know.

Edit: this is a bit off-topic. Apologies, folks.
 
People are getting carried away. I doubt most console buyers have much interest in PC gaming for sales of one to affect the other. The XB1/PS4 owners I know use a laptop or tablet for the mundane stuff or their PC is an ancient relic. MS probably have more to gain than lose by making their library available on PC.
 
At this point Xbox One should be turned into Microsofts version of a Steam Box.
Have it run Windows 10 and make all games cross platform. If you buy a gane for Xbox (digitally) you also get the PC version and vice versa. Also include cross platform play.

Merge the two platforms and still make Xbox hardware in the future for people that don't want to fuck around with building PCs.

This is probably the plan. And honestly? I'd be okay with that.
 
I don't get why this isn't 2nd nature, I mean the PC was created by Microsoft wasn't it? They supported PC's anyway since Day 1, even exclusively like with the original Zoo Tycoon games. I always get confused why this is ever something outlandish.

They don't own the PC market like they own their own console market. If they put games out on both PC and Xbox, they take away incentives to buy an Xbox, and fewer customers locked into the infrastructure of the Xbox means less revenue. They don't have an Xbox-like infrastructure on PC. Valve has that.

Putting games out on PC doesn't really push much Microsoft hardware. Sure some software like an OS, but that's about it.
 
Let this invoke my feelings on the topic in you.

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Excitement....Pervert
poor jago
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You're kidding, right? Valve's done deals with devs in the early days of Steam, and they might still be doing some now, for all we know.

Edit: this is a bit off-topic. Apologies, folks.

Honestly, its news to me if they have been doing that in the early days. As far as I was aware, they hadn't paid to have developers sell on steam. They had been curating it, and choosing who was on the store though. If you have any info on it, I'd he happy to read it. That stuffs always fascinating.
 
Honestly, its news to me if they have been doing that in the early days. As far as I was aware, they hadn't paid to have developers sell on steam. They had been curating it, and choosing who was on the store though. If you have any info on it, I'd he happy to read it. That stuffs always fascinating.

All I got is the Wikipedia page. http://en.wikipedia.org/wiki/Steam_(software)

"Around this time, Valve began negotiating contracts with several publishers and independent developers to release their products, including Rag Doll Kung Fu and Darwinia, on Steam."

Whether or not you believe that is up to you. But, I don't see any reason why I shouldn't.
 
All I got is the Wikipedia page. http://en.wikipedia.org/wiki/Steam_(software)

"Around this time, Valve began negotiating contracts with several publishers and independent developers to release their products, including Rag Doll Kung Fu and Darwinia, on Steam."

Whether or not you believe that is up to you. But, I don't see any reason why I shouldn't.

Negotiations of contracts could mean all sorts like percentages of sales etc. There really is no information to show that they paid to have them on the store in the first place. Still they certainly could, but for a long time now that hasn't been the case. If it was or is, that should cause problems with managing the store in the first place as prices to do so would escalate I imagine when there store is not agnostic to developer and publishers. I just always saw it as a DD store, not something that has to purchase content to sell
 
These "now I don't have to buy an Xbox One" posts are gonna fuck up any chance to get Microsoft to support their Operating System. I wish ya'll would shut up.


It's the truth though.

One less reason for PC gamers to buy an X1 (and Live Gold).
One less reason for X1 owners to keep their system since Microsoft is giving away the reasons to own it. Why keep paying for Live?

Bring over Forza Horizon and Halo 5 and I'm done. Sell my Bone for a Steam Box and enjoy my Xbox One games with free online.
 
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