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Microsoft: In The Future, You Will Probably See All First Party Games Using Kinect

NemesisPrime said:
By being the best selling console in 2010?
i actually think people bought Kinect without knowing what they were in for. Now microsoft thinks it's a succes. But i don't know a single person who bought it that still uses it.
 
Predictable.

If they keep it optional. I don't see a problem here. Sony has included Move functionality in most of their games while retaining core controls.
 
vader.jpg
 
DennisK4 said:
Better learn to control that gag reflex then
Push your left thumb, hard, into your left palm. It reduces the gagging. I learned this whilst buying all the DLC for Test Drive Unlimited.
 
Deadly Joker said:
While I agree it's to late in this generation to release new IP's, where are the sequels to some popular Xbox and Xbox 360 exclusives? Games like Perfect Dark 2, Kameo 2, Banjo Kazooie, Project Gotham Racing 5, a Crackdown sequel that is actually good, Lost Odyssey 2, and Crimson Skies 2.

What is stopping Microsoft from making these games? Instead we get the usual Halo, Gears of War, Fable, and Forza, over and over again. It's getting old and stale. Why can't they use some of their other IP's?

The answer is why invest in all these titles when they spend less money on shit like Fable Journey and Star Wars Kinect? I know it's sad and a bad thing for us but this is the easy way for them.

It looks like the strategy to make the console a Forza/Gears/Halo/Fable machine was planned before the Kinect being a success.
 
All 1st party games using Kinect? Putting all your eggs in that basket? Not my idea of a smart move. Time will tell.
 
Always-honest said:
i actually think people bought Kinect without knowing what they were in for. Now microsoft thinks it's a succes. But i don't know a single person who bought it that still uses it.

IMO, there're people (casuals) that bought it for all the gimmick, they have fun playing the "kinect way". there're people (like me) that bought Kinect for its possibilities and have a blast with friends in parties playing games like Kinect Sports and Dance Central. and then I guess, there should be people that bought it expecting a different approach.
 
anddo0 said:
Predictable.

If they keep it optional. I don't see a problem here. Sony has included Move functionality in most of their games while retaining core controls.


Exactly, at the end of the day, the technology is really fucking cool and I definitely don't want to see it die just because there are no really compelling experiences out there right now (or that maybe we need a hardware upgrade to really get it right) so I'm all for optional kinect functionality in as many games as possible.

Honestly I think the mass effect stuff will end up being pretty fun, and the fact you can use voice for the conversations you're really into and just use the controller if you're not really invested makes it an additive proposition that no one should really mind.
 
This would be worrying if Microsoft had any first party titles I cared about other than Gears of War at this point.

Sony are really outdoing MS this year. I've bought 5 PS3 games 6 months into the year, with more to come almost every year, whereas the only game I want this for 360 is Gears of War 3 :\

360 was my favourite console since its release but now? Ehh.
 
Speedymanic said:
Right, and how does that affect the core game experience?

Are you no longer allowed to use a pad? It's added functionality that hasn't tainted the core experience.


developer might have to dial back performance to leave enough headroom to handle kinect processing. So even if you're not using Kinect it might affect performance.
 
I'm going to guess that this will be optional. As we've seen this E3 the controllers are the new exclusive can't get an exclusive game why not add control or voice options the other versions of that game will never get, we've seen it with Move,we'll defiantly see it from Nintendo and we've seen it from MS with stuff like ME3 voice control.
 
mrklaw said:
developer might have to dial back performance to leave enough headroom to handle kinect processing. So even if you're not using Kinect it might affect performance.
That's why Forza 4 looks worse than Forza 3...
 
Always-honest said:
i actually think people bought Kinect without knowing what they were in for. Now microsoft thinks it's a succes. But i don't know a single person who bought it that still uses it.

The thing is that Kinect is pretty good for games like Kinect Sports, Dance Central, Your Shape, Disney Adventures or even Child Of Eden and probably the majority of these games will sell well to the Kinect audience but I'm curious to see how that same audience will react to games like Fable, Star Wars, the rumored Gears of Kinect & Ryse...this holiday season will be very interesting.
 
It should not matter as long it's optional and it does not take away from the game's original functionality/gameplay.

Some novel game play ideas might pop up if they are so adamant with lots of different games and genres.
 
mrklaw said:
developer might have to dial back performance to leave enough headroom to handle kinect processing. So even if you're not using Kinect it might affect performance.

Does Kinect really require that much processing? And Forza 3, Future Soldier, Mass Effect 3 hardly look like their performance has been affected by Kinect functionality.

I think people really are overreacting to this, they haven't said games will require it, they haven't set out a mandate that requires First party titles to have Kinect functionality, they'd just like it if games took advantage of Kinect. Nothing wrong with that and I'm sure devs will only implement it if it makes sense, both for the game and in terms of resources.
 
Foliorum Viridum said:
Sony are really outdoing MS this year. I've bought 5 PS3 games 6 months into the year, with more to come almost every year, whereas the only game I want this for 360 is Gears of War 3 :\
I've bought 10 exclusive 360 games this year.
 
Foliorum Viridum said:
This would be worrying if Microsoft had any first party titles I cared about other than Gears of War at this point.

Sony are really outdoing MS this year. I've bought 5 PS3 games 6 months into the year, with more to come almost every year, whereas the only game I want this for 360 is Gears of War 3 :\

360 was my favourite console since its release but now? Ehh.

Yawn.

2010 :

1. Wii
2. PS3
3. 360

Only on your planet.
 
Suzzopher said:
Having Kinect as something optional alongside the core game, is no different to PS3 games coming with 3D or Move support as optional.

And thread.

Seriously--people are getting worked up over nothing here.
 
Nirolak said:
Courtesy of Lakitu.

It seems that Microsoft, while not mandating it, is hoping that all of their first party titles will eventually use Kinect.

Given how much money they've invested in the damn thing up to this point, that's not surprising.
 
This will work as well as Sony shoehorning sixaxis into every game. Developers will slap something in, probably voice control and leave it at that. Then it will just bounce along. As long as stuff is optional it's not a big deal imo.

Kinect works well with the obvious games, dance, sports, some kind of rail shooter (CoE).
Personally I'd like to see some Kinect titles in the Arcade.
 
Plinko said:
And thread.

Seriously--people are getting worked up over nothing here.
Typical gaf though isnt it?

People here are already dooming the future of the 360 because of this statement.

Personally I am welcoming of optional Kinect controls as long as they augment the existing control scheme.

Just the way Move support works on the PS3 games such as killzone 3 etc...
 
Thank god I have purchased a Ps3 last year lol. MS hit all the right notes for me early this gen, but now they have squandered any goodwill I might have had.
 
Disappointing to see them focus on Kinect, but it was expected. They have invested quite a bit into the device after all, so they weren't simply going to ignore it.

Kinect does not, however, seem to improve anything. I keep waiting for the demos which showcase that Kinect is more responsive and capable of delivering a genuinely interesting experience, but they've yet to show anything like that. This was the E3 to show what Kinect was truly capable of, but in reality, it's the same kind of shit we've been seeing for a long time.
 
MSFT has been behind in terms of games for a couple of years. They can't even tough Sony and Nintendo 1st party efforts and most of the multiplats are on PS3 or PC. Regardless of Kinect, the company has been in decline. But they already have a good chunk of the hardcore so CoD and stuff like that continues to drive HW.
 
LiquidMetal14 said:
MSFT has been behind in terms of games for a couple of years. They can't even tough Sony and Nintendo 1st party efforts and most of the multiplats are on PS3 or PC. Regardless of Kinect, the company has been in decline. But they already have a good chunk of the hardcore so CoD and stuff like that continues to drive HW.

They will save all that for their next-gen machine. Their 1st party has been in decline but I am sure they are throwing cash at 3rd Parties to get ready for Xbox720 (Or whatever its called)
 
Phonomezer said:
I know most might not be interested in watching this video but Its a 24 min walk through Forza 4 and shows how they use Kinect to enhance the game not detract from it. You can still do everything with the controller but Kinect allows for new experiences not possible with a controller, (Head Tracking, Voice Navigation). I would suggest watching the video to see how if done right Kinect integration can make a game better.
 
Optional Kinect support is not exactly the same as optional Move support. Couple of reasons why:

Kinect is a unique control method, and thus requires unique efforts to make to work optimally.
Move controls map cleanly to replace the camera (right) stick in many "traditional" dual-analog games.

Kinect requires more processing power for motion tracking. This is why ME3 is not affected; it's just Kinect Voice command, which is an aspect that MS has rolled into the Kinect brand, but is frankly straight up voice commands from SOCOM PS2. (Still cool, mind you, but it is what it is.)

If devs want to include a token level of Kinect support, then that's what it'll be - token. Basically you are stuck between dedicating your game design entirely to Kinect control, or parceling off your dev effort to "better with Kinect" efforts. Kinect demands that you build specifically for it to get the most out of it and this becomes a situation not unlike the Wii, just kind of risky for 3rd parties.

Starting to think the Kinect effort might have been good for exactly one Xmas. They need a Wii Sports type hit..I think DC got them part way there but as others have said, the people I know with Kinects have treated them exactly like a Wii. Party, party, party, closet.
 
Oh well, I've pretty much moved on from the 360 now. After hearing the giantbomb liveshow/podcast with Stepto and E from MS, I think their next console is going to be even more Kinect/controllerless focused, and I can't think of anything worse...
 
Combichristoffersen said:
GeoW isn't a first party series, and the games are made by Epic, not Microsoft.
A first-party game can be developed by a third-party. See the Insomniac PS3 games.

Gears is published by Microsoft so it's a first-party game.
 
PortTwo said:
Optional Kinect support is not exactly the same as optional Move support. Couple of reasons why:

Kinect is a unique control method, and thus requires unique efforts to make to work optimally.
Move controls map cleanly to replace the camera (right) stick in many "traditional" dual-analog games.

Kinect requires more processing power for motion tracking. This is why ME3 is not affected; it's just Kinect Voice command, which is an aspect that MS has rolled into the Kinect brand, but is frankly straight up voice commands from SOCOM PS2. (Still cool, mind you, but it is what it is.)

If devs want to include a token level of Kinect support, then that's what it'll be - token. Basically you are stuck between dedicating your game design entirely to Kinect control, or parceling off your dev effort to "better with Kinect" efforts. Kinect demands that you build specifically for it to get the most out of it and this becomes a situation not unlike the Wii, just kind of risky for 3rd parties.

Starting to think the Kinect effort might have been good for exactly one Xmas. They need a Wii Sports type hit..I think DC got them part way there but as others have said, the people I know with Kinects have treated them exactly like a Wii. Party, party, party, closet.
What your discribing is a full Kinect expierence, while the comment is more focused on adding Kinect funtionalities to a existing game. It also means that its not being forced, example ME3, and you can turn it off whenever you want.
 
PortTwo said:
Optional Kinect support is not exactly the same as optional Move support. Couple of reasons why:

Kinect is a unique control method, and thus requires unique efforts to make to work optimally.
Move controls map cleanly to replace the camera (right) stick in many "traditional" dual-analog games.

Kinect requires more processing power for motion tracking. This is why ME3 is not affected; it's just Kinect Voice command, which is an aspect that MS has rolled into the Kinect brand, but is frankly straight up voice commands from SOCOM PS2. (Still cool, mind you, but it is what it is.)

If devs want to include a token level of Kinect support, then that's what it'll be - token. Basically you are stuck between dedicating your game design entirely to Kinect control, or parceling off your dev effort to "better with Kinect" efforts. Kinect demands that you build specifically for it to get the most out of it and this becomes a situation not unlike the Wii, just kind of risky for 3rd parties.

Starting to think the Kinect effort might have been good for exactly one Xmas. They need a Wii Sports type hit..I think DC got them part way there but as others have said, the people I know with Kinects have treated them exactly like a Wii. Party, party, party, closet.

Forza 4 destroys your argument.
 
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